Difference between revisions of "Talk:Adventurer"

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I came across an "Adventurer" wandering around the Colonies several months ago. Glad to hear this (may) be in the works. Sounds fun. --[[User:Calvin November|Calvin November]] <sup>[[User talk:Calvin November|t]]</sup>/<sub>[[Special:Contributions/Calvin_November|c]]</sub> on 16:50, 15 December 2006 (CET)
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Ok, I've cleaned this up.
  
I saw Tom's own test adventurer awhile ago. Just moments ago I created my own. Thank you Tom!--[[User:Eurtek|Eurtek]] 17:57, 15 December 2006 (CET)
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Please move speculations and ideas to the [[Adventurer Game]] page.
  
====Unable to create adventurer====
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--[[User:Tom|Tom]] 13:03, 16 December 2006 (CET)
Just to be sure, you can create an adventurer even if you have your maximum number of characters? Because I have the maximum of three characters, but can't seem to find an option to create an adventurer. -[[User:Pizarro|Pizarro]] 18:04, 15 December 2006 (CET)
 
 
 
:Yeah, check your logged-in page. -- [[User:Gsklee|Gsklee]] 18:07, 15 December 2006 (CET)
 
 
 
::What exactly am I looking for? It looks the same as before to me. There is no link that says 'create a new character' or something to that extent. -[[User:Pizarro|Pizarro]]
 
 
 
::Oh, seems like only open on Beluaterra and FEI for the moment when creating an adventurer. Perhaps this is related. -- [[User:Gsklee|Gsklee]] 18:14, 15 December 2006 (CET)
 
 
 
:::Some people think the option to create one comes after your family has a certain amount of fame, or time in existance. All I know is my 1.5 month old family with 1 fame cannot send out an adventurer. -[[User:Pizarro|Pizarro]]
 
 
 
::::What you need to find is a link called <i>Create a new adventurer</i> below the listing of your already existant characters. I have maded one for me, family is 2 years 2 months old, fame 15 (perhaps we can find out the requirements this way...) [[User:Van Peteghem|Van Peteghem]] 18:22, 15 December 2006 (CET)
 
:::: I know how to do it, it's just that the option is not there for me. -[[User:Pizarro|Pizarro]]
 
 
 
I've only 3 fame points, but I can create a new adventurer character - [[User:Astinus|Astinus]]
 
 
 
problem solved: ''Current limitation: Only Belluaterra and FEI (testing branch) and only those players who've been in the game for > 60 days can create adventurer characters. It's still incomplete and I don't want people who haven't been exposed to BM for a while testing it. --Tom'' -[[User:Pizarro|Pizarro]]
 
 
 
====Timepool====
 
How is time gained? I notice my character didn't get time added to her pool at the turn change but seem to have gained 1 hour somehow. -Gitami
 
 
 
::The same as priests, they get one hour every hour instead of the usual 8 at every turn change. -[[User:Pizarro|Pizarro]]
 
 
 
====Fatigue====
 
What does fatigue do? I've noticed that it appears and that it can be lowered by resting or sleeping, but what happens if you don't restore your energy? And how much fatigue can you get before that happens? [[User:Van Peteghem|Van Peteghem]] 18:54, 15 December 2006 (CET)
 
::Maybe too much fatigue lowers you chances to find and kill monsters/undead, or even get you wounded in the process? Perhaps you should try it out and see what happens. -[[User:Pizarro|Pizarro]]
 
 
 
::I just went hunting for 'pretty plenties' with 9 fatigue, and got this:
 
::''1st hour: You find yourself too tired to concentrate well enough.'' -PJ
 
:::This seems to happen after 12 hours of fatigue. -- [[User:Neoro|Neoro]] 22:59, 15 December 2006 (CET)
 
 
 
* If you have 15 fatigue, you cannot hunt. -- [[User:Majromax|Majromax]] 00:56, 16 December 2006 (CET)
 
 
 
*Grr, I did a 10 hour journey and got 10 fatigue for it, can't wait 'til I reach the city :) --[[User:The1exile|The1exile]] 01:19, 16 December 2006 (CET)
 
 
 
*I'm already at 23 fatigue... =S [[User:Van Peteghem|Van Peteghem]] 11:12, 16 December 2006 (CET)
 
 
 
====on silver pieces====
 
 
 
Will they be kept a record of, like say in terms of fractions of gold, or in the inventory?
 
 
 
====Emigration====
 
 
 
Since adventurers don't get gold, will they be able to pay for emigration? If not, we're going to have a whole lot of them stuck on FEI and Beluaterra seeing as those are the only two available islands for them right now. -[[User:Pizarro|Pizarro]]
 
:Sure they get gold! My Adventurer has 1 gold already! -- [[User:Neoro|Neoro]] 20:37, 15 December 2006 (CET)
 
::And if you've reached a certain amount of honour and prestige you can become a regular noble, and then you're like anyone else and receive gold. [[User:Van Peteghem|Van Peteghem]] 20:40, 15 December 2006 (CET)
 
* That said, my adventurer in a coastal city (BT) doesn't even have the option to emigrate greyed out -- it's not there.  I think Adventurer-emigration may not be allowed. [[User:Majromax|Majromax]] 06:32, 16 December 2006 (CET)
 
:Adventurers can eventually become Knights, maybe then they will get the option. -[[User:Pizarro|Pizarro]]
 
 
 
Perhaps Tom does not want us emmigrating yet, keeping it contained to the two isles for now. Also, why would undead carry money? (though I guess if they were burried with money, it could be in a pouch or something that's still attached) --[[User:PrinceScamp|PrinceScamp]] 08:08, 16 December 2006 (CET)
 
 
 
====Sage====
 
I got an option labelled as "rare chance", which said I could visit a local Sage and craft or ''repair'' unique items. When I clicked in it was something like this:
 
<br><br>
 
TODO, sorry.
 
<br><br>
 
'''LOL'''. But there's another line underneath which read "Griffon Egg" or something like that. -- [[User:Gsklee|Gsklee]] 08:09, 16 December 2006 (CET)
 
 
 
== Die ==
 
 
 
Great, what's this about? I don't want to part with [[Unique Items|My precious]]... Oh my precioussss. -- [[User:Gsklee|Gsklee]] 10:58, 16 December 2006 (CET)
 

Latest revision as of 14:03, 16 December 2006

Ok, I've cleaned this up.

Please move speculations and ideas to the Adventurer Game page.

--Tom 13:03, 16 December 2006 (CET)