Difference between revisions of "Region Description Writing"

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Someone want to write this up into a nice, well-structured article? Please feel free to start... --[[User:Tom|Tom]] 17:34, 3 August 2007 (CEST)
 
  
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== Basics ==
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The lord of a region can add a region description to his region, after he has been lord for a while (to prevent region descriptions of regions that are disputed to be changed all the time).
  
A good region description is
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A region description has no in-game effect. It's purpose is to add atmosphere and roleplaying hooks. The best game-experience results if all region descriptions are good writing and follow the same guidelines. Here are a couple guidelines.
* Neutral
 
* Objective
 
* Fits within the BM style
 
* Long enough to create atmosphere, but not so long that it gets tiring.
 
* Factually correct - don't speak of the famous Academy if the region doesn't have one. Don't mention the bars in the harbour district if the entertainment option doesn't offer a trip to them.
 
  
Which means it shouldn't:
 
* be an "advertisement" for the region, the realm or the duke
 
* contain misinformation or spurious claims
 
* have information that will be outdated quickly (sooner or later, some lord will forget to update it, if not you then your successor) - only include recent events if they have a major impact on the region (e.g. population almost extinguished by starvation)
 
* repeat information that's displayed on the region details page anyway (e.g. population numbers, realm it belongs to, name of the lord, etc.)
 
* assume actions on behalf of the reader - e.g. "as you walk through the city center looking for a tavern you notice..." will sound strange to an invasion force that came to loot the city to the ground. :-)
 
  
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=== Guidelines ===
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A good region description '''must''' be:
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* '''Factually correct''' - it should not mention geographical features that aren't present on the map, or speak of bars that are nowhere to be found when a player uses the entertainment option.
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* '''Neutral and objective''' - it is a description of the region, not a praise of its lord or the realm. It also should be written in an objective style and not assume actions on behalf of the reader - e.g. "as you walk through the city center looking for a tavern you notice..." will sound strange to an invasion force that came to loot the city to the ground. :-)
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* '''Lasting''' - it should focus on unchanging facts, not on short-term news.
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* '''Stylish and fitting''' - it should fit into the BM style (no tourism advertisement language) and it should be long enough to create atmosphere, but not so long that it gets tiring.
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* '''Informative''' - it should contain new information, not repeat the information readily available on the region details page (e.g. population numbers, etc.) Ideally, it ''explains'' those game facts instead of just repeating the numbers.
  
=== Some Ideas ===
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=== Hints and Ideas ===
 
Here are some ideas to flesh out the region description:
 
Here are some ideas to flesh out the region description:
  

Revision as of 13:37, 8 August 2007

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Basics

The lord of a region can add a region description to his region, after he has been lord for a while (to prevent region descriptions of regions that are disputed to be changed all the time).

A region description has no in-game effect. It's purpose is to add atmosphere and roleplaying hooks. The best game-experience results if all region descriptions are good writing and follow the same guidelines. Here are a couple guidelines.


Guidelines

A good region description must be:

  • Factually correct - it should not mention geographical features that aren't present on the map, or speak of bars that are nowhere to be found when a player uses the entertainment option.
  • Neutral and objective - it is a description of the region, not a praise of its lord or the realm. It also should be written in an objective style and not assume actions on behalf of the reader - e.g. "as you walk through the city center looking for a tavern you notice..." will sound strange to an invasion force that came to loot the city to the ground. :-)
  • Lasting - it should focus on unchanging facts, not on short-term news.
  • Stylish and fitting - it should fit into the BM style (no tourism advertisement language) and it should be long enough to create atmosphere, but not so long that it gets tiring.
  • Informative - it should contain new information, not repeat the information readily available on the region details page (e.g. population numbers, etc.) Ideally, it explains those game facts instead of just repeating the numbers.


Hints and Ideas

Here are some ideas to flesh out the region description:

  • Add some pure flavour info. Invent a local drink, folklore, custom or other things that add atmosphere
  • Explain some of the oddities of the region - why does it border on region X? Why does the woodland region contain a slip of rural? Why does the city expand further than other regions? Why is it marked as a badlands type?
  • Explain the origin of the region name -- does it mean something in the old tongue? Is it named after a local landmark or an ancient hero?
  • What's the weather like? Does your desert region suffer from dust storms, is your coastal region humid?


Style

  • Use adjectives to liven up the description. "The tall, white spires of..." is a much better description than "The fortress of ..."
  • Don't overdo it with the adjectives :-) "tall, white spires" is good, "tall, white, bewildering, grey-marble spires" is almost certainly too much.