Petterson Family/Battle Reports/Wispen Conflict

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WISPEN CONFLICT - Battle Report I will be using this battle report for an RP, called Wispen Conflict. Hence the Wispen Conflict subpage.

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Battle in Wispen, Barony of Makar

No. Unit Commander Unit Formation CS
Eston Forces - The Attackers.
01. Black Feather I Sly 30 Infantry Box 327
02. Arley Annora Torik 31 Archers Line 305
03. Ariston Guard Basil 25 Infantry Box 311
04. Wulf-gar's Warriors Dave 15 Infantry Box 218
05. Estonian Regulars Kanin 15 Infantry Box 183
06. Personal Guard Sabe 9 Infantry Box 81
07. Ariston Guard Marsyas 17 Infantry Box 256
08. Come Clarity Zathans 14 Infantry Box 130
09. Centurions Leonardo 12 Infantry Box 182
10. Hawthorne Regulars Alexander 10 Archers Line 69
11. Fiddleford Liberation Team Luka 24 Infantry Box 286
12. Meneriel Halbardiers Veronica 25 Infantry Box 293
13. Dragoons Fayt 14 Special Forces Line 347
14. Pathfinders Lianna 41 Archers Line 420
15. 7th Dragoons Marcus Magnus 10 Cavalry Wedge 154
16. Badass Boys Arjuna 40 Infantry Box 507
17. Monster Baiters Arland 16 Cavalry Line 235
18. Loratil Raiders IV Christofer 8 Special Forces Line 240


Barony of Makar Forces - The Defenders.
19. Hel´s Doomed Ian 9 Infantry Line 160
20. Norse? Alianora 8 Infantry Line 78
21. Sale Grunts Condrid 20 Infantry Line 150
22. Viking Divine Or'es Por 7 Infantry Line 103
23. Curse of the Jotnar Soren 8 Special Forces Line 272
24. Cavalierians Donavin 11 Cavalry Line 181
25. Mercenaries Elfred 25 Archers Line 204
26. Citadel Guardians Mummy 20 Archers Line 280
27. A Hero's Last Ride DrSeptre 12 Cavalry Line 162
28. Ichigawa's Honour Guards Soichiro 23 Infantry Line 190
29. Pagan Bilbo 25 Infantry Line 288
12. Meneriel Halbardiers Veronica 25 Infantry Box 293
30. Raving Lunatics with Axes Ender 31 Infantry Line 332
31. Merry Murderers Lint 20 Infantry Line 173
32. Black Hawk Pirates Taron 30 Infantry Line 268
33. Swordsmen of the Waste Ariakas II 18 Infantry Line 198
34. Gutbuster Brigade Edgar 4 Infantry Line 50
35. Tundra Hunters Frelav 15 Mixed Infantry Line 175
36. Personal Guard Net 18 Infantry Line 204
37. Ulfgar's Guard Ulfgar 10 Infantry Line 143


Total:

  • 18 Attackers
    • 226 Infantry
    • 82 Archers
    • 26 Cavalry
    • 22 Special Forces
  • 19 Defenders
    • 223 Infantry
    • 15 Mixed Infantry
    • 45 Archers
    • 23 Cavalry
    • 8 Special Forces

Total Combat Strengths: 4544 vs. 3611

The region owner Barony of Makar and their allies defend.
The Eston troops attack because they are at war with Barony of Makar.

A calm wind blows, to the joy of the archers.

Basil, Count of Slantrax, Marshal of the army of Hawthorne takes command of the attacker forces.
The attacker are set up in Cavalry Charge formation.

Edgar, Marshal of the army of Icegate takes command of the defender forces.
The defender are set up in none formation.

Legend

  • I - Infantry
  • MI - Mixed Infantry
  • A - Archers
  • C - Cavalry
  • SF - Special Forces

Turn One

None 18 (8 SF) 14 (41 A)
2 (31 A)
10 (10 A)
13 (14 SF)
16 (40 I)
12 (25 I)
3 (25 I)
4 (15 I)
5 (15 I)
6 (9 I)
7 (17 I)
8 (14 I)
11 (24 I)
9 (12 I)
1 (30 I)
17 (16 C)
15 (10 C)
None 37 (10 I)
29 (25 I)
30 (31 I)
31 (20 I)
32 (30 I)
36 (18 I)
23 (8 SF)
21 (20 I)
28 (23 I)
33 (18 I)
34 (4 I)
35 (15 MI)
26 (20 A)
19 (9 I)
22 (7 I)
25 (25 A)
20 (8 I)
27 (12 C)
24 (11 C)
None None


Arley Annora (2) have no enemy in range and advance to better firing positions.
Mercenaries (25) fire on Monster Baiters (17), scoring 23 hits.
Tundra Hunters (35) fire on Monster Baiters (17), scoring 22 hits.
Pathfinders (14) have no enemy in range and advance to better firing positions.
Citadel Guardians (26) fire on 7th Dragoons (15), scoring 45 hits.
Loratil Raiders IV (18) have no enemy in range and advance to better firing positions.
Hawthorne Regulars (10) have no enemy in range and advance to better firing positions.
Dragoons (13) fire on Raving Lunatics with Axes (30), scoring 57 hits.
7th Dragoons (15) and Monster Baiters (17) charge ahead, into the defenders' ranks.
A Hero's Last Ride (27) and Cavalierians (24) charge ahead, into the attackers' ranks.
Hel´s Doomed (19) stay behind their camp fortifications.
Ichigawa's Honor Guards (28) can not advance, because the front lines are too crowded.
Gutbuster Brigade (34) stay behind their camp fortifications.
Swordsmen of the Waste (33) can not advance, because the front lines are too crowded.
Viking Divine (22) can not advance, because the front lines are too crowded.
Norse? (20) can not advance, because the front lines are too crowded.
Wulf-gar's Warriors (4), Come Clarity (8), Estonian Regulars (5), Ariston Guard (7), Personal Guard (6), Ariston Guard (3), Meneriel Halbardiers (12), Fiddleford Liberation Team (11), Badass boys (16), Centurions (9) and Black Feather I (1) advance towards the enemy.

Close Combat:
2 Eston banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
7th Dragoons (15) score 215 hits.
A Hero's Last Ride (27) score 136 hits.
Raving Lunatics with Axes (30) score 152 hits.
Pagan (29) score 116 hits.
Ulfgar's guards (37) score 72 hits.
Black hawk Pirates (32) score 129 hits.
Merry Murderers (31) score 45 hits.
Personal Guard (36) score 91 hits.
Cavalierians (24) score 114 hits.
Monster Baiters (17) score 223 hits.
Curse of the Jotnar (23) score 177 hits.
Sale Grunts (21) score 30 hits.

Total Hits Suffered:

  • Attackers: 610 (1062 before overkill)
  • Defenders: 438

7th Dragoons (15) take 374 hits (329 in close combat, 45 from archer fire), which cause 10 casualties, wiping the unit out.
A Hero's Last Ride (27) take 88 hits in close combat, which cause 3 casualties.
Raving Lunatics with Axes (30) take 126 hits (69 in close combat, 57 from archer fire), which cause 3 casualties.
Pagan (29) take 55 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ulfgar's guards (37) take 63 hits in close combat, which cause 2 casualties.
Black hawk Pirates (32) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Merry Murderers (31) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Personal Guard (36) take 36 hits in close combat, which cause 1 casualties.
Cavalierians (24) take 40 hits in close combat, which cause 1 casualties.
Monster Baiters (17) take 326 hits (281 in close combat, 45 from archer fire), which cause 9 casualties.

Turn Two

None None 18 (8 SF)
13 (14 SF)
14 (41 A)
2 (31 A)
10 (10 A)
16 (40 I)
12 (25 I)
3 (25 I)
4 (15 I)
5 (15 I)
6 (9 I)
7 (17 I)
8 (14 I)
11 (24 I)
9 (12 I)
1 (30 I)
None 37 (8 I)
29 (23 I)
30 (28 I)
31 (19 I)
17 (7 C)
32 (29 I)
36 (17 I)
27 (9 C)
23 (8 SF)
24 (10 C)
21 (20 I)

28 (23 I)
33 (18 I)
34 (4 I)
35 (15 MI)
26 (20 A)
19 (9 I)
22 (7 I)
25 (25 A)
20 (8 I)

None None None


Dragoons (13) move closer to get better shots.
Pathfinders (14) have no enemy in range and advance to better firing positions.
Loratil Raiders IV (18) have no enemy in range and advance to better firing positions.
Hawthorne Regulars (10) have no enemy in range and advance to better firing positions.
Tundra Hunters (35) fire on Badass boys (16), scoring 13 hits.
Mercenaries (25) fire on Badass boys (16), scoring 44 hits.
Arley Annora (2) have no enemy in range and advance to better firing positions.
Citadel Guardians (26) fire on Badass boys (16), scoring 85 hits.
Merry Murderers (31) break through the frontlines!
Personal Guard (36) break through the frontlines!
Ulfgar's guards (37) break through the frontlines!
Gutbuster Brigade (34) can not advance, because the front lines are too crowded.
Black hawk Pirates (32) break through the frontlines!
Curse of the Jotnar (23) break through the frontlines!
Raving Lunatics with Axes (30) break through the frontlines!
Ichigawa's Honor Guards (28) can not advance, because the front lines are too crowded.
Viking Divine (22) can not advance, because the front lines are too crowded.
Norse? (20) can not advance, because the front lines are too crowded.
Pagan (29) break through the frontlines!
Swordsmen of the Waste (33) can not advance, because the front lines are too crowded.
Hel´s Doomed (19) stay behind their camp fortifications.
Estonian Regulars (5), Ariston Guard (7), Fiddleford Liberation Team (11), Wulf-gar's Warriors (4), Personal Guard (6), Meneriel Halbardiers (12), Badass boys (16), Come Clarity (8), Ariston Guard (3), Black Feather I (1) and Centurions (9) advance towards the enemy.

Close Combat:
7 Eston banners are visible in the melee.
Merry Murderers (31) score 35 hits.
Personal Guard (36) score 103 hits.
Estonian Regulars (5) score 59 hits.
Ariston Guard (7) score 151 hits.
Ulfgar's guards (37) score 58 hits.
Black hawk Pirates (32) score 122 hits.
Curse of the Jotnar (23) score 293 hits.
Raving Lunatics with Axes (30) score 121 hits.
Fiddleford Liberation Team (11) score 105 hits.
Wulf-gar's Warriors (4) score 139 hits.
Personal Guard (6) score 17 hits.
Meneriel Halbardiers (12) score 136 hits.
Badass boys (16) score 326 hits.
Come Clarity (8) score 32 hits.
Pagan (29) score 112 hits.
Ariston Guard (3) score 208 hits.
Black Feather I (1) score 109 hits.
Centurions (9) score 103 hits.

Total Hits Suffered:

  • Attackers: 844
  • Defenders: 1385

Close Combat:
1 Eston banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Cavalierians (24) score 57 hits.
A Hero's Last Ride (27) score 58 hits.
Monster Baiters (17) score 73 hits.
Sale Grunts (21) score 29 hits.

Total Hits Suffered:

  • Attackers: 109 (144 before overkill)
  • Defenders: 73

Merry Murderers (31) take 420 hits in close combat, which cause 11 casualties.
Personal Guard (36) take 185 hits in close combat, which cause 6 casualties.
Estonian Regulars (5) take 237 hits in close combat, which cause 7 casualties.
Ariston Guard (7) take 146 hits in close combat, which cause 4 casualties.
Ulfgar's guards (37) take 234 hits in close combat, which cause 8 casualties, wiping the unit out.
Black hawk Pirates (32) take 239 hits in close combat, which cause 8 casualties.
Curse of the Jotnar (23) take 123 hits in close combat, which cause 2 casualties.
Raving Lunatics with Axes (30) take 88 hits in close combat, which cause 2 casualties.
Fiddleford Liberation Team (11) take 125 hits in close combat, which cause 3 casualties.
Cavalierians (24) take 34 hits in close combat, which cause 1 casualties.
A Hero's Last Ride (27) take 39 hits in close combat, which cause 1 casualties.
Monster Baiters (17) take 109 hits in close combat, which cause 3 casualties.
Wulf-gar's Warriors (4) take 68 hits in close combat, which cause 2 casualties.
Personal Guard (6) take 62 hits in close combat, which cause 2 casualties.
Meneriel Halbardiers (12) take 44 hits in close combat, which cause 1 casualties.
Badass boys (16) take 204 hits (62 in close combat, 142 from archer fire), which cause 5 casualties.
Come Clarity (8) take 30 hits in close combat, which cause 1 casualties.
Pagan (29) take 96 hits in close combat, which cause 3 casualties.
Ariston Guard (3) take 40 hits in close combat, which cause 1 casualties.
Black Feather I (1) take 30 hits in close combat, which cause 1 casualties.

Turn Three

None None None 18 (8 SF)
13 (14 SF)
14 (41 A)
2 (31 A)
10 (10 A)
16 (35 I)
29 (20 I)
30 (26 I)
31 (8 I)
32 (21 I)
12 (24 I)
3 (24 I)
4 (13 I)
5 (8 I)
6 (7 I)
7 (13 I)
8 (13 I)
36 (11 I)
11 (21 I)
9 (12 I)
23 (6 SF)
1 (29 I)
17 (4 C)
27 (8 C)
24 (9 C)
21 (20 I)

28 (23 I)
33 (18 I)
34 (4 I)
35 (15 MI)
26 (20 A)
19 (9 I)
22 (7 I)
25 (25 A)
20 (8 I)

None None None


Hawthorne Regulars (10) move closer to get better shots.
Tundra Hunters (35) fire on Pathfinders (14), scoring 24 hits.
Citadel Guardians (26) move closer to get better shots.
Loratil Raiders IV (18) fire on Mercenaries (25), scoring 28 hits.
Pathfinders (14) fire on Swordsmen of the Waste (33), scoring 107 hits.
Dragoons (13) move closer to get better shots.
Mercenaries (25) fire on Dragoons (13), scoring 28 hits.
Arley Annora (2) move closer to get better shots.
Hel´s Doomed (19) can not advance, because the front lines are too crowded.
Sale Grunts (21) break through the frontlines!
Ichigawa's Honor Guards (28) can not advance, because the front lines are too crowded.
Gutbuster Brigade (34) can not advance, because the front lines are too crowded.
Swordsmen of the Waste (33) can not advance, because the front lines are too crowded.
Viking Divine (22) can not advance, because the front lines are too crowded.
Norse? (20) can not advance, because the front lines are too crowded.

Close Combat:
7 Eston banners are visible in the melee.
Black hawk Pirates (32) score 104 hits.
Sale Grunts (21) score 29 hits.
Come Clarity (8) score 27 hits.
Personal Guard (6) score 18 hits.
Hawthorne Regulars (10) score 7 hits.
Estonian Regulars (5) score 47 hits.
Personal Guard (36) score 76 hits.
Ariston Guard (7) score 113 hits.
Fiddleford Liberation Team (11) score 101 hits.
Merry Murderers (31) score 20 hits.
Black Feather I (1) score 113 hits.
Ariston Guard (3) score 159 hits.
Badass boys (16) score 214 hits.
Curse of the Jotnar (23) score 185 hits.
Meneriel Halbardiers (12) score 137 hits.
Centurions (9) score 101 hits.
Raving Lunatics with Axes (30) score 125 hits.
Pagan (29) score 117 hits.
Arley Annora (2) score 60 hits.
Wulf-gar's Warriors (4) score 111 hits.

Total Hits Suffered:

  • Attackers: 656
  • Defenders: 1208

Close Combat:
1 Eston banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
A Hero's Last Ride (27) score 62 hits.
Cavalierians (24) score 57 hits.
Citadel Guardians (26) score 77 hits.
Monster Baiters (17) score 38 hits.

Total Hits Suffered:

  • Attackers: 83 (196 before overkill)
  • Defenders: 38

Black hawk Pirates (32) take 307 hits in close combat, which cause 10 casualties.
Sale Grunts (21) take 261 hits in close combat, which cause 7 casualties.
Come Clarity (8) take 178 hits in close combat, which cause 5 casualties.
Personal Guard (6) take 130 hits in close combat, which cause 4 casualties.
Hawthorne Regulars (10) take 53 hits in close combat, which cause 2 casualties.
Estonian Regulars (5) take 68 hits in close combat, which cause 2 casualties.
Personal Guard (36) take 215 hits in close combat, which cause 7 casualties.
Ariston Guard (7) take 66 hits in close combat, which cause 2 casualties.
A Hero's Last Ride (27) take 38 hits in close combat, which cause 1 casualties.
Fiddleford Liberation Team (11) take 47 hits in close combat, which cause 1 casualties.
Merry Murderers (31) take 130 hits in close combat, which cause 3 casualties.
Pathfinders (14) take 24 hits from archer fire, which cause 1 casualties.
Black Feather I (1) take 53 hits in close combat, which cause 2 casualties.
Dragoons (13) take 28 hits from archer fire, which cause 1 casualties.
Ariston Guard (3) take 18 hits in close combat. No casualties.
Badass boys (16) take 43 hits in close combat, which cause 1 casualties.
Curse of the Jotnar (23) take 112 hits in close combat, which cause 2 casualties.
Swordsmen of the Waste (33) take 54 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Raving Lunatics with Axes (30) take 80 hits in close combat, which cause 2 casualties.
Monster Baiters (17) take 83 hits in close combat, which cause 2 casualties.
Mercenaries (25) take 28 hits from archer fire, which cause 1 casualties.
Pagan (29) take 103 hits in close combat, which cause 3 casualties.

Turn Four