Petterson Family/Battle Reports/Wispen Conflict

From BattleMaster Wiki
Jump to navigation Jump to search

I will be using this battle report for a roleplay called the Wispen Conflict.

Battle in Wispen, Barony of Makar on the evening turn of 22 February 2006

The Forces

No. Unit Commander Unit Formation CS
Eston Forces - The Attackers.
01. Black Feather I Sly 30 Infantry Box 327
02. Arley Annora Torik 31 Archers Line 305
03. Ariston Guard Basil 25 Infantry Box 311
04. Wulf-gar's Warriors Dave 15 Infantry Box 218
05. Estonian Regulars Kanin 15 Infantry Box 183
06. Personal Guard Sabe 9 Infantry Box 81
07. Ariston Guard Marsyas 17 Infantry Box 256
08. Come Clarity Zathans 14 Infantry Box 130
09. Centurions Leonardo 12 Infantry Box 182
10. Hawthorne Regulars Alexander 10 Archers Line 69
11. Fiddleford Liberation Team Luka 24 Infantry Box 286
12. Meneriel Halbardiers Veronica 25 Infantry Box 293
13. Dragoons Fayt 14 Special Forces Line 347
14. Pathfinders Lianna 41 Archers Line 420
15. 7th Dragoons Marcus Magnus 10 Cavalry Wedge 154
16. Badass Boys Arjuna 40 Infantry Box 507
17. Monster Baiters Arland 16 Cavalry Line 235
18. Loratil Raiders IV Christofer 8 Special Forces Line 240


Barony of Makar Forces - The Defenders.
19. Hel´s Doomed Ian 9 Infantry Line 160
20. Norse? Alianora 8 Infantry Line 78
21. Sale Grunts Condrid 20 Infantry Line 150
22. Viking Divine Or'es Por 7 Infantry Line 103
23. Curse of the Jotnar Soren 8 Special Forces Line 272
24. Cavalierians Donavin 11 Cavalry Line 181
25. Mercenaries Elfred 25 Archers Line 204
26. Citadel Guardians Mummy 20 Archers Line 280
27. A Hero's Last Ride DrSeptre 12 Cavalry Line 162
28. Ichigawa's Honour Guards Soichiro 23 Infantry Line 190
29. Pagan Bilbo 25 Infantry Line 288
30. Raving Lunatics with Axes Ender 31 Infantry Line 332
31. Merry Murderers Lint 20 Infantry Line 173
32. Black Hawk Pirates Taron 30 Infantry Line 268
33. Swordsmen of the Waste Ariakas II 18 Infantry Line 198
34. Gutbuster Brigade Edgar 4 Infantry Line 50
35. Tundra Hunters Frelav 15 Mixed Infantry Line 175
36. Personal Guard Net 18 Infantry Line 204
37. Ulfgar's Guard Ulfgar 10 Infantry Line 143


Total:

  • 18 Attackers
    • 226 Infantry
    • 82 Archers
    • 26 Cavalry
    • 22 Special Forces
  • 19 Defenders
    • 223 Infantry
    • 15 Mixed Infantry
    • 45 Archers
    • 23 Cavalry
    • 8 Special Forces

Total Combat Strengths: 4544 vs. 3611

The region owner Barony of Makar and their allies defend.
The Eston troops attack because they are at war with Barony of Makar.

A calm wind blows, to the joy of the archers.

Basil, Count of Slantrax, Marshal of the army of Hawthorne takes command of the attacker forces.
The attacker are set up in Cavalry Charge formation.

Edgar, Marshal of the army of Icegate takes command of the defender forces.
The defender are set up in no particular formation.

Legend

Units

  • I - Infantry
  • MI - Mixed Infantry
  • A - Archers
  • C - Cavalry
  • SF - Special Forces

Teams

Eston
Barony of Makar

The Battle

Turn One

None 18 (8 SF) 14 (41 A)
2 (31 A)
10 (10 A)
13 (14 SF)
16 (40 I)
12 (25 I)
3 (25 I)
4 (15 I)
5 (15 I)
6 (9 I)
7 (17 I)
8 (14 I)
11 (24 I)
9 (12 I)
1 (30 I)
17 (16 C)
15 (10 C)
None 37 (10 I)
29 (25 I)
30 (31 I)
31 (20 I)
32 (30 I)
36 (18 I)
23 (8 SF)
21 (20 I)
28 (23 I)
33 (18 I)
34 (4 I)
35 (15 MI)
26 (20 A)
19 (9 I)
22 (7 I)
25 (25 A)
20 (8 I)
27 (12 C)
24 (11 C)
None None


Arley Annora (2) have no enemy in range and advance to better firing positions.
Mercenaries (25) fire on Monster Baiters (17), scoring 23 hits.
Tundra Hunters (35) fire on Monster Baiters (17), scoring 22 hits.
Pathfinders (14) have no enemy in range and advance to better firing positions.
Citadel Guardians (26) fire on 7th Dragoons (15), scoring 45 hits.
Loratil Raiders IV (18) have no enemy in range and advance to better firing positions.
Hawthorne Regulars (10) have no enemy in range and advance to better firing positions.
Dragoons (13) fire on Raving Lunatics with Axes (30), scoring 57 hits.
7th Dragoons (15) and Monster Baiters (17) charge ahead, into the defenders' ranks.
A Hero's Last Ride (27) and Cavalierians (24) charge ahead, into the attackers' ranks.
Hel´s Doomed (19) stay behind their camp fortifications.
Ichigawa's Honor Guards (28) can not advance, because the front lines are too crowded.
Gutbuster Brigade (34) stay behind their camp fortifications.
Swordsmen of the Waste (33) can not advance, because the front lines are too crowded.
Viking Divine (22) can not advance, because the front lines are too crowded.
Norse? (20) can not advance, because the front lines are too crowded.
Wulf-gar's Warriors (4), Come Clarity (8), Estonian Regulars (5), Ariston Guard (7), Personal Guard (6), Ariston Guard (3), Meneriel Halbardiers (12), Fiddleford Liberation Team (11), Badass boys (16), Centurions (9) and Black Feather I (1) advance towards the enemy.

Close Combat:
2 Eston banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!

7th Dragoons (15) score 215 hits.
A Hero's Last Ride (27) score 136 hits.
Raving Lunatics with Axes (30) score 152 hits.
Pagan (29) score 116 hits.
Ulfgar's guards (37) score 72 hits.
Black hawk Pirates (32) score 129 hits.
Merry Murderers (31) score 45 hits.
Personal Guard (36) score 91 hits.
Cavalierians (24) score 114 hits.
Monster Baiters (17) score 223 hits.
Curse of the Jotnar (23) score 177 hits.
Sale Grunts (21) score 30 hits.

Total Hits Suffered:

  • Attackers: 610
    • +452 before Overkill
  • Defenders: 438

7th Dragoons (15) take 374 hits (329 in close combat, 45 from archer fire), which cause 10 casualties, wiping the unit out.
A Hero's Last Ride (27) take 88 hits in close combat, which cause 3 casualties.
Raving Lunatics with Axes (30) take 126 hits (69 in close combat, 57 from archer fire), which cause 3 casualties.
Pagan (29) take 55 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ulfgar's guards (37) take 63 hits in close combat, which cause 2 casualties.
Black hawk Pirates (32) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Merry Murderers (31) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Personal Guard (36) take 36 hits in close combat, which cause 1 casualties.
Cavalierians (24) take 40 hits in close combat, which cause 1 casualties.
Monster Baiters (17) take 326 hits (281 in close combat, 45 from archer fire), which cause 9 casualties.

Turn Two

None None 18 (8 SF)
13 (14 SF)
14 (41 A)
2 (31 A)
10 (10 A)
16 (40 I)
12 (25 I)
3 (25 I)
4 (15 I)
5 (15 I)
6 (9 I)
7 (17 I)
8 (14 I)
11 (24 I)
9 (12 I)
1 (30 I)
None 37 (8 I)
29 (23 I)
30 (28 I)
31 (19 I)
17 (7 C)
32 (29 I)
36 (17 I)
27 (9 C)
23 (8 SF)
24 (10 C)
21 (20 I)

28 (23 I)
33 (18 I)
34 (4 I)
35 (15 MI)
26 (20 A)
19 (9 I)
22 (7 I)
25 (25 A)
20 (8 I)

None None None


Dragoons (13) move closer to get better shots.
Pathfinders (14) have no enemy in range and advance to better firing positions.
Loratil Raiders IV (18) have no enemy in range and advance to better firing positions.
Hawthorne Regulars (10) have no enemy in range and advance to better firing positions.
Tundra Hunters (35) fire on Badass boys (16), scoring 13 hits.
Mercenaries (25) fire on Badass boys (16), scoring 44 hits.
Arley Annora (2) have no enemy in range and advance to better firing positions.
Citadel Guardians (26) fire on Badass boys (16), scoring 85 hits.
Merry Murderers (31) break through the frontlines!
Personal Guard (36) break through the frontlines!
Ulfgar's guards (37) break through the frontlines!
Gutbuster Brigade (34) can not advance, because the front lines are too crowded.
Black hawk Pirates (32) break through the frontlines!
Curse of the Jotnar (23) break through the frontlines!
Raving Lunatics with Axes (30) break through the frontlines!
Ichigawa's Honor Guards (28) can not advance, because the front lines are too crowded.
Viking Divine (22) can not advance, because the front lines are too crowded.
Norse? (20) can not advance, because the front lines are too crowded.
Pagan (29) break through the frontlines!
Swordsmen of the Waste (33) can not advance, because the front lines are too crowded.
Hel´s Doomed (19) stay behind their camp fortifications.
Estonian Regulars (5), Ariston Guard (7), Fiddleford Liberation Team (11), Wulf-gar's Warriors (4), Personal Guard (6), Meneriel Halbardiers (12), Badass boys (16), Come Clarity (8), Ariston Guard (3), Black Feather I (1) and Centurions (9) advance towards the enemy.

Close Combat:
7 Eston banners are visible in the melee.
Merry Murderers (31) score 35 hits.
Personal Guard (36) score 103 hits.
Estonian Regulars (5) score 59 hits.
Ariston Guard (7) score 151 hits.
Ulfgar's guards (37) score 58 hits.
Black hawk Pirates (32) score 122 hits.
Curse of the Jotnar (23) score 293 hits.
Raving Lunatics with Axes (30) score 121 hits.
Fiddleford Liberation Team (11) score 105 hits.
Wulf-gar's Warriors (4) score 139 hits.
Personal Guard (6) score 17 hits.
Meneriel Halbardiers (12) score 136 hits.
Badass boys (16) score 326 hits.
Come Clarity (8) score 32 hits.
Pagan (29) score 112 hits.
Ariston Guard (3) score 208 hits.
Black Feather I (1) score 109 hits.
Centurions (9) score 103 hits.

Total Hits Suffered:

  • Attackers: 844
  • Defenders: 1385

Close Combat:
1 Eston banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!

Cavalierians (24) score 57 hits.
A Hero's Last Ride (27) score 58 hits.
Monster Baiters (17) score 73 hits.
Sale Grunts (21) score 29 hits.

Total Hits Suffered:

  • Attackers: 109
    • +35 before Overkill
  • Defenders: 73

Merry Murderers (31) take 420 hits in close combat, which cause 11 casualties.
Personal Guard (36) take 185 hits in close combat, which cause 6 casualties.
Estonian Regulars (5) take 237 hits in close combat, which cause 7 casualties.
Ariston Guard (7) take 146 hits in close combat, which cause 4 casualties.
Ulfgar's guards (37) take 234 hits in close combat, which cause 8 casualties, wiping the unit out.
Black hawk Pirates (32) take 239 hits in close combat, which cause 8 casualties.
Curse of the Jotnar (23) take 123 hits in close combat, which cause 2 casualties.
Raving Lunatics with Axes (30) take 88 hits in close combat, which cause 2 casualties.
Fiddleford Liberation Team (11) take 125 hits in close combat, which cause 3 casualties.
Cavalierians (24) take 34 hits in close combat, which cause 1 casualties.
A Hero's Last Ride (27) take 39 hits in close combat, which cause 1 casualties.
Monster Baiters (17) take 109 hits in close combat, which cause 3 casualties.
Wulf-gar's Warriors (4) take 68 hits in close combat, which cause 2 casualties.
Personal Guard (6) take 62 hits in close combat, which cause 2 casualties.
Meneriel Halbardiers (12) take 44 hits in close combat, which cause 1 casualties.
Badass boys (16) take 204 hits (62 in close combat, 142 from archer fire), which cause 5 casualties.
Come Clarity (8) take 30 hits in close combat, which cause 1 casualties.
Pagan (29) take 96 hits in close combat, which cause 3 casualties.
Ariston Guard (3) take 40 hits in close combat, which cause 1 casualties.
Black Feather I (1) take 30 hits in close combat, which cause 1 casualties.

Turn Three

None None None 18 (8 SF)
13 (14 SF)
14 (41 A)
2 (31 A)
10 (10 A)
16 (35 I)
29 (20 I)
30 (26 I)
31 (8 I)
32 (21 I)
12 (24 I)
3 (24 I)
4 (13 I)
5 (8 I)
6 (7 I)
7 (13 I)
8 (13 I)
36 (11 I)
11 (21 I)
9 (12 I)
23 (6 SF)
1 (29 I)
17 (4 C)
27 (8 C)
24 (9 C)
21 (20 I)

28 (23 I)
33 (18 I)
34 (4 I)
35 (15 MI)
26 (20 A)
19 (9 I)
22 (7 I)
25 (25 A)
20 (8 I)

None None None


Hawthorne Regulars (10) move closer to get better shots.
Tundra Hunters (35) fire on Pathfinders (14), scoring 24 hits.
Citadel Guardians (26) move closer to get better shots.
Loratil Raiders IV (18) fire on Mercenaries (25), scoring 28 hits.
Pathfinders (14) fire on Swordsmen of the Waste (33), scoring 107 hits.
Dragoons (13) move closer to get better shots.
Mercenaries (25) fire on Dragoons (13), scoring 28 hits.
Arley Annora (2) move closer to get better shots.
Hel´s Doomed (19) can not advance, because the front lines are too crowded.
Sale Grunts (21) break through the frontlines!
Ichigawa's Honor Guards (28) can not advance, because the front lines are too crowded.
Gutbuster Brigade (34) can not advance, because the front lines are too crowded.
Swordsmen of the Waste (33) can not advance, because the front lines are too crowded.
Viking Divine (22) can not advance, because the front lines are too crowded.
Norse? (20) can not advance, because the front lines are too crowded.

Close Combat:
7 Eston banners are visible in the melee.
Black hawk Pirates (32) score 104 hits.
Sale Grunts (21) score 29 hits.
Come Clarity (8) score 27 hits.
Personal Guard (6) score 18 hits.
Hawthorne Regulars (10) score 7 hits.
Estonian Regulars (5) score 47 hits.
Personal Guard (36) score 76 hits.
Ariston Guard (7) score 113 hits.
Fiddleford Liberation Team (11) score 101 hits.
Merry Murderers (31) score 20 hits.
Black Feather I (1) score 113 hits.
Ariston Guard (3) score 159 hits.
Badass boys (16) score 214 hits.
Curse of the Jotnar (23) score 185 hits.
Meneriel Halbardiers (12) score 137 hits.
Centurions (9) score 101 hits.
Raving Lunatics with Axes (30) score 125 hits.
Pagan (29) score 117 hits.
Arley Annora (2) score 60 hits.
Wulf-gar's Warriors (4) score 111 hits.

Total Hits Suffered:

  • Attackers: 656
  • Defenders: 1208

Close Combat:
1 Eston banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!

A Hero's Last Ride (27) score 62 hits.
Cavalierians (24) score 57 hits.
Citadel Guardians (26) score 77 hits.
Monster Baiters (17) score 38 hits.

Total Hits Suffered:

  • Attackers: 83
    • +113 before Overkill
  • Defenders: 38

Black hawk Pirates (32) take 307 hits in close combat, which cause 10 casualties.
Sale Grunts (21) take 261 hits in close combat, which cause 7 casualties.
Come Clarity (8) take 178 hits in close combat, which cause 5 casualties.
Personal Guard (6) take 130 hits in close combat, which cause 4 casualties.
Hawthorne Regulars (10) take 53 hits in close combat, which cause 2 casualties.
Estonian Regulars (5) take 68 hits in close combat, which cause 2 casualties.
Personal Guard (36) take 215 hits in close combat, which cause 7 casualties.
Ariston Guard (7) take 66 hits in close combat, which cause 2 casualties.
A Hero's Last Ride (27) take 38 hits in close combat, which cause 1 casualties.
Fiddleford Liberation Team (11) take 47 hits in close combat, which cause 1 casualties.
Merry Murderers (31) take 130 hits in close combat, which cause 3 casualties.
Pathfinders (14) take 24 hits from archer fire, which cause 1 casualties.
Black Feather I (1) take 53 hits in close combat, which cause 2 casualties.
Dragoons (13) take 28 hits from archer fire, which cause 1 casualties.
Ariston Guard (3) take 18 hits in close combat. No casualties.
Badass boys (16) take 43 hits in close combat, which cause 1 casualties.
Curse of the Jotnar (23) take 112 hits in close combat, which cause 2 casualties.
Swordsmen of the Waste (33) take 54 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Raving Lunatics with Axes (30) take 80 hits in close combat, which cause 2 casualties.
Monster Baiters (17) take 83 hits in close combat, which cause 2 casualties.
Mercenaries (25) take 28 hits from archer fire, which cause 1 casualties.
Pagan (29) take 103 hits in close combat, which cause 3 casualties.

Turn Four

None None None 18 (8 SF) 14 (40-A)
13 (13 SF)
16 (34 I)
29 (17 I)
30 (24 I)
31 (5 I)
32 (11 I)
12 (24 I)
2 (31 A)
3 (24 I)
4 (13 I)
5 (6 I)
6 (3 I)
7 (11 I)
8 (8 I)
10 (8 A)
36 (4 I)
11 (20 I)
9 (12 I)
23 (4 SF)
21 (13 I)
1 (27 I)
17 (2 C)
27 (7 C)
26 (20 A)
24 (9 C)
28 (23 I)
33 (16 I)
34 (4 I)
35 (15 MI)
19 (9 I)
22 (7 I)
25 (24 A)
20 (8 I)
None None None


Mercenaries (25) fire on Pathfinders (14), scoring 32 hits.
Pathfinders (14) fire on Ichigawa's Honor Guards (28), scoring 90 hits.
Loratil Raiders IV (18) fire on Swordsmen of the Waste (33), scoring 32 hits.
Tundra Hunters (35) fire on Dragoons (13), scoring 16 hits.
Dragoons (13) fire on Hel´s Doomed (19), scoring 81 hits.
Hel´s Doomed (19) can not advance, because the front lines are too crowded.
Swordsmen of the Waste (33) can not advance, because the front lines are too crowded.
Ichigawa's Honor Guards (28) can not advance, because the front lines are too crowded.
Norse? (20) can not advance, because the front lines are too crowded.
Gutbuster Brigade (34) can not advance, because the front lines are too crowded.
Viking Divine (22) can not advance, because the front lines are too crowded.

Close Combat:
7 Eston banners are visible in the melee.
Curse of the Jotnar (23) score 120 hits.
Black Feather I (1) score 105 hits.
Ariston Guard (3) score 162 hits.
Badass boys (16) score 268 hits.
Pagan (29) score 99 hits.
Wulf-gar's Warriors (4) score 136 hits.
Hawthorne Regulars (10) score 8 hits.
Meneriel Halbardiers (12) score 122 hits.
Black hawk Pirates (32) score 52 hits.
Come Clarity (8) score 23 hits.
Ariston Guard (7) score 97 hits.
Arley Annora (2) score 69 hits.
Centurions (9) score 91 hits.
Personal Guard (36) score 39 hits.
Estonian Regulars (5) score 39 hits.
Sale Grunts (21) score 22 hits.
Personal Guard (6) score 8 hits.
Fiddleford Liberation Team (11) score 122 hits.
Merry Murderers (31) score 18 hits.
Raving Lunatics with Axes (30) score 118 hits.

Total Hits Suffered:

  • Attackers: 468
  • Defenders: 1250

Close Combat:
1 Eston banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!

Citadel Guardians (26) score 89 hits.
Cavalierians (24) score 55 hits.
Monster Baiters (17) score 33 hits.
A Hero's Last Ride (27) score 49 hits.

Total Hits Suffered:

  • Attackers: 48
  • +145 before Overkill
  • Defenders: 33

Curse of the Jotnar (23) take 343 hits in close combat, which cause 4 casualties, wiping the unit out.
Black Feather I (1) take 99 hits in close combat, which cause 3 casualties.
Ariston Guard (3) take 93 hits in close combat, which cause 2 casualties.
Badass boys (16) take 81 hits in close combat, which cause 2 casualties.
Pagan (29) take 231 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Bilbo (Knight of Icegate) has been captured by Eston forces.
Hel´s Doomed (19) take 41 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Swordsmen of the Waste (33) take 16 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Wulf-gar's Warriors (4) take 57 hits in close combat, which cause 1 casualties.
Hawthorne Regulars (10) take 46 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Meneriel Halbardiers (12) take 24 hits in close combat, which cause 1 casualties.
Citadel Guardians (26) take 33 hits in close combat, which cause 1 casualties.
Black hawk Pirates (32) take 181 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors.
Come Clarity (8) take 18 hits in close combat, which cause 1 casualties.
Ariston Guard (7) take 18 hits in close combat, which cause 1 casualties.
Ichigawa's Honor Guards (28) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Arley Annora (2) take 32 hits in close combat, which cause 1 casualties.
Pathfinders (14) take 32 hits from archer fire, which cause 1 casualties.
Personal Guard (36) take 154 hits in close combat, which cause 4 casualties, wiping the unit out.
Sale Grunts (21) take 98 hits in close combat, which cause 3 casualties.
Dragoons (13) take 16 hits from archer fire. No casualties.
Monster Baiters (17) take 48 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Merry Murderers (31) take 141 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors.
Raving Lunatics with Axes (30) take 102 hits in close combat, which cause 3 casualties.

Turn Five

None None None 18 (8 SF) 14 (39 A)
13 (13 SF)
16 (32 I)
30 (21 I)
12 (23 I)
2 (30 A)
3 (22 I)
4 (12 I)
5 (6 I)
6 (3 I)
7 (10 I)
8 (7 I)
11 (20 I)
9 (12 I)
21 (10 I)
1 (24 I)
27 (7 C)
26 (19 A)
24 (9 C)
28 (22 I)
33 (15 I)
34 (4 I)
35 (15 MI)
19 (7 I)
22 (7 I)
25 (24 A)
20 (8 I)
None None None


Loratil Raiders IV (18) fire on Citadel Guardians (26), scoring 56 hits.
Dragoons (13) fire on Citadel Guardians (26), scoring 152 hits.
Citadel Guardians (26) fire on Pathfinders (14), scoring 155 hits.
Pathfinders (14) fire on Cavalierians (24), scoring 151 hits.
Tundra Hunters (35) fire on Dragoons (13), scoring 14 hits.
Mercenaries (25) fire on Dragoons (13), scoring 33 hits.
Cavalierians (24) and A Hero's Last Ride (27) charge forward.
Hel´s Doomed (19), Viking Divine (22), Gutbuster Brigade (34), Norse? (20), Ichigawa's Honor Guards (28) and Swordsmen of the Waste (33) advance towards the enemy.

Close Combat:
7 Eston banners are visible in the melee.
Raving Lunatics with Axes (30) score 102 hits.
Cavalierians (24) score 102 hits.
Come Clarity (8) score 25 hits.
Ariston Guard (3) score 151 hits.
Centurions (9) score 104 hits.
Ariston Guard (7) score 92 hits.
Estonian Regulars (5) score 42 hits.
Arley Annora (2) score 61 hits.
Wulf-gar's Warriors (4) score 106 hits.
Fiddleford Liberation Team (11) score 108 hits.
Badass boys (16) score 218 hits.
Black Feather I (1) score 93 hits.
Sale Grunts (21) score 15 hits.
Personal Guard (6) score 8 hits.
Meneriel Halbardiers (12) score 140 hits.
A Hero's Last Ride (27) score 104 hits.

Total Hits Suffered:

  • Attackers: 323
  • Defenders: 1148

Raving Lunatics with Axes (30) take 738 hits in close combat, which cause 19 casualties.
Cavalierians (24) take 292 hits (141 in close combat, 151 from archer fire), which cause 7 casualties, causing panicked flight among the survivors.
Come Clarity (8) take 72 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Ariston Guard (3) take 51 hits in close combat, which cause 1 casualties.
Centurions (9) take 55 hits in close combat, which cause 1 casualties.
Ariston Guard (7) take 42 hits in close combat, which cause 1 casualties.
Estonian Regulars (5) take 44 hits in close combat, which cause 1 casualties.
Arley Annora (2) take 30 hits in close combat, which cause 1 casualties.
Wulf-gar's Warriors (4) take 29 hits in close combat, which cause 1 casualties.
Dragoons (13) take 47 hits from archer fire, which cause 1 casualties.
Sale Grunts (21) take 160 hits in close combat, which cause 4 casualties.
Citadel Guardians (26) take 208 hits from archer fire, which cause 6 casualties.
Pathfinders (14) take 155 hits from archer fire, which cause 4 casualties.
A Hero's Last Ride (27) take 109 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors.

Turn Six

None None None 18 (8 SF) 14 (39 A)
13 (13 SF)
16 (32 I)
30 (2 I)
12 (23 I)
2 (29 A)
3 (21 I)
4 (11 I)
5 (5 I)
6 (3 I)
7 (9 I)
11 (20 I)
9 (11 I)
21 (6 I)
1 (24 I)
28 (22 I)
33 (15 I)
34 (4 I)
26 (13 A)
19 (7 I)
22 (7 I)
20 (8 I)
35 (15 MI)
25 (24 A)
None None None


Dragoons (13) fire on Citadel Guardians (26), scoring 144 hits.
Pathfinders (14) fire on Ichigawa's Honor Guards (28), scoring 126 hits.
Mercenaries (25) fire on Pathfinders (14), scoring 35 hits.
Tundra Hunters (35) fire on Dragoons (13), scoring 27 hits.
Loratil Raiders IV (18) move closer to get better shots.
Citadel Guardians (26) fire on Loratil Raiders IV (18), scoring 77 hits.
Centurions (9) break through the frontlines!
Norse? (20) break through the frontlines!
Hel´s Doomed (19) break through the frontlines!
Estonian Regulars (5) break through the frontlines!
Meneriel Halbardiers (12) break through the frontlines!
Wulf-gar's Warriors (4) break through the frontlines!

Close Combat:
5 Eston banners are visible in the melee.
1 Barony of Makar banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!

Raving Lunatics with Axes (30) score 23 hits.
Norse? (20) score 15 hits.
Hel´s Doomed (19) score 58 hits.
Arley Annora (2) score 65 hits.
Sale Grunts (21) score 12 hits.
Ariston Guard (3) score 150 hits.
Black Feather I (1) score 87 hits.
Fiddleford Liberation Team (11) score 91 hits.
Ariston Guard (7) score 92 hits.
Badass boys (16) score 276 hits.
Personal Guard (6) score 9 hits.

Total Hits Suffered:

  • Attackers: 108
  • Defenders: 526
    • +244 before Overkill

Close Combat:
2 Eston banners are visible in the melee.
2 Barony of Makar banners are visible in the melee.

Centurions (9) score 93 hits.
Estonian Regulars (5) score 38 hits.
Swordsmen of the Waste (33) score 37 hits.
Meneriel Halbardiers (12) score 134 hits.
Viking Divine (22) score 38 hits.
Gutbuster Brigade (34) score 9 hits.
Ichigawa's Honor Guards (28) score 44 hits.
Wulf-gar's Warriors (4) score 92 hits.
Citadel Guardians (26) score 35 hits.

Total Hits Suffered:

  • Attackers: 163
  • Defenders: 357

Raving Lunatics with Axes (30) take 142 hits in close combat, which cause 2 casualties, wiping the unit out.
Centurions (9) take 41 hits in close combat, which cause 1 casualties.
Norse? (20) take 170 hits in close combat, which cause 6 casualties.
Alianora of Barony of Makar has been wounded.
Hel´s Doomed (19) take 118 hits in close combat, which cause 4 casualties.
Dragoons (13) take 27 hits from archer fire, which cause 1 casualties.
Pathfinders (14) take 35 hits from archer fire, which cause 1 casualties.
Estonian Regulars (5) take 38 hits in close combat, which cause 1 casualties.
Swordsmen of the Waste (33) take 98 hits in close combat, which cause 4 casualties.
Meneriel Halbardiers (12) take 57 hits in close combat, which cause 2 casualties.
Viking Divine (22) take 106 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Gutbuster Brigade (34) take 65 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Ichigawa's Honor Guards (28) take 176 hits (50 in close combat, 126 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Wulf-gar's Warriors (4) take 27 hits in close combat, which cause 1 casualties.
Arley Annora (2) take 48 hits in close combat, which cause 2 casualties.
Sale Grunts (21) take 96 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Ariston Guard (3) take 34 hits in close combat, which cause 1 casualties.
Loratil Raiders IV (18) take 77 hits from archer fire, which cause 2 casualties.
Citadel Guardians (26) take 182 hits (38 in close combat, 144 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Black Feather I (1) take 26 hits in close combat, which cause 1 casualties.

Turn Seven

None None None None 18 (6 SF)
14 (34 A)
13 (11 SF)
16 (32 I)2 (27 A)
3 (20 I)
6 (3 I)
7 (9 I)
11 (20 I)
19 (3 I)
20 (2 I)
1 (23 I)
33 (11 I)
12 (21 I)
4 (10 I)
5 (4 I)
9 (10 I)
35 (15 MI)
25 (24 A)
None None None


Dragoons (13) fire on Mercenaries (25), scoring 94 hits.
Loratil Raiders IV (18) fire on Tundra Hunters (35), scoring 40 hits.
Tundra Hunters (35) fire on Pathfinders (14), scoring 17 hits.
Pathfinders (14) fire on Mercenaries (25), scoring 70 hits.
Mercenaries (25) fire on Dragoons (13), scoring 28 hits.
Ariston Guard (3) break through the frontlines!
Fiddleford Liberation Team (11) break through the frontlines!
Ariston Guard (7) break through the frontlines!
Centurions (9) break through the frontlines!
Wulf-gar's Warriors (4) break through the frontlines!
Personal Guard (6) break through the frontlines!
Black Feather I (1) break through the frontlines!
Meneriel Halbardiers (12) break through the frontlines!

Close Combat:
2 Eston banners are visible in the melee.
1 Barony of Makar banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!

Arley Annora (2) score 61 hits.
Hel´s Doomed (19) score 33 hits.
Badass boys (16) score 237 hits.
Norse? (20) score 7 hits.

Total Hits Suffered:

  • Attackers: 40
  • Defenders: 103
    • +195 before Overkill

Close Combat:
3 Eston banners are visible in the melee.
2 Barony of Makar banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!

Swordsmen of the Waste (33) score 31 hits.
Estonian Regulars (5) score 31 hits.
Ariston Guard (3) score 140 hits.
Fiddleford Liberation Team (11) score 122 hits.
Ariston Guard (7) score 106 hits.
Personal Guard (6) score 10 hits.
Black Feather I (1) score 102 hits.

Total Hits Suffered:

  • Attackers: 31
  • Defenders: 293
    • +218 before Overkill

Close Combat:
2 Eston banners are visible in the melee.
1 Barony of Makar banners are visible in the melee.

Tundra Hunters (35) score 35 hits.
Centurions (9) score 79 hits.
Wulf-gar's Warriors (4) score 106 hits.
Meneriel Halbardiers (12) score 129 hits.
Mercenaries (25) score 16 hits.

Total Hits Suffered:

  • Attackers: 51
  • Defenders: 314

Swordsmen of the Waste (33) take 293 hits in close combat, which cause 11 casualties, wiping the unit out.
Estonian Regulars (5) take 31 hits in close combat, which cause 1 casualties.
Dragoons (13) take 28 hits from archer fire, which cause 1 casualties.
Tundra Hunters (35) take 197 hits (177 in close combat, 20 from archer fire) (reduced due to fortifications), which cause 6 casualties.
Arley Annora (2) take 40 hits in close combat, which cause 1 casualties.
Centurions (9) take 32 hits in close combat, which cause 1 casualties.
Hel´s Doomed (19) take 60 hits in close combat, which cause 2 casualties. One Barony of Makar banner is lost.
Wulf-gar's Warriors (4) take 19 hits in close combat. No casualties.
Pathfinders (14) take 17 hits from archer fire. No casualties.
Mercenaries (25) take 283 hits (119 in close combat, 164 from archer fire), which cause 12 casualties. One Barony of Makar banner is lost.
Norse? (20) take 43 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.

Turn Eight

None None None None 18 (6 SF)
14 (34 A)
13 (11 SF)
16 (32 I)
2 (26 A)
19 (1 I)
3 (20 I)
5 (3 I)
6 (3 I)
7 (9 I)
11 (20 I)
1 (23 I)
12 (21 I)
4 (10 I)
35 (9 MI)
9 (9 I)
25 (12 A)
None None None


Loratil Raiders IV (18) have no viable target and wait for one to appear.
Dragoons (13) retreat towards safer positions.
Pathfinders (14) retreat towards safer positions.
Estonian Regulars (5) can not advance, because the front lines are too crowded.
Personal Guard (6) can not advance, because the front lines are too crowded.
Ariston Guard (7), Ariston Guard (3), Black Feather I (1) and Fiddleford Liberation Team (11) advance towards the enemy.

Close Combat:
2 Eston banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!

Badass boys (16) score 267 hits.
Arley Annora (2) score 48 hits.
Hel´s Doomed (19) score 11 hits.

Total Hits Suffered:

  • Attackers: 11
  • Defenders: 36
    • +279 before Overkill

Close Combat:
5 Eston banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!

Wulf-gar's Warriors (4) score 90 hits.
Ariston Guard (7) score 113 hits.
Tundra Hunters (35) score 41 hits.
Ariston Guard (3) score 160 hits.
Black Feather I (1) score 102 hits.
Meneriel Halbardiers (12) score 110 hits.
Centurions (9) score 94 hits.
Fiddleford Liberation Team (11) score 103 hits.
Mercenaries (25) score 19 hits.

Total Hits Suffered:

  • Attackers: 60
  • Defenders: 586
    • +186 before Overkill

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Wulf-gar's Warriors (4) take 36 hits in close combat, which cause 1 casualties.
Ariston Guard (7) take 24 hits in close combat, which cause 1 casualties.
Tundra Hunters (35) take 272 hits in close combat (reduced due to fortifications), which cause 8 casualties.
Badass boys (16) take 11 hits in close combat. No casualties.
Hel´s Doomed (19) take 36 hits in close combat, which cause 1 casualties, wiping the unit out.
Mercenaries (25) take 287 hits in close combat, which cause 12 casualties, wiping the unit out.

Turn Nine

None None None 14 (34 A)
13 (10 SF)
18 (6 SF) 16 (32 I)
2 (26 A)
5 (3 I)
6 (3 I)
12 (21 I)
3 (20 I)
4 (9 I)
7 (8 I)
35 (1 MI)
11 (20 I)
9 (9 I)
1 (23 I)
None None None


Pathfinders (14) have no enemy in range and advance to better firing positions.
Loratil Raiders IV (18) move closer to get better shots.
Arley Annora (2) hold their fire.
Dragoons (13) have no enemy in range and advance to better firing positions.
Estonian Regulars (5) can not advance, because the front lines are too crowded.
Personal Guard (6) can not advance, because the front lines are too crowded.
Badass boys (16) advance towards the enemy.

Close Combat:
5 Eston banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!

Ariston Guard (3) score 133 hits.
Tundra Hunters (35) score 11 hits.
Meneriel Halbardiers (12) score 123 hits.
Fiddleford Liberation Team (11) score 95 hits.
Wulf-gar's Warriors (4) score 92 hits.
Ariston Guard (7) score 104 hits.
Centurions (9) score 91 hits.
Black Feather I (1) score 112 hits.

Total Hits Suffered:

  • Attackers: 11
  • Defenders: 58
    • +692 before Overkill

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Ariston Guard (3) take 11 hits in close combat. No casualties.
Tundra Hunters (35) take 53 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.


Attacker Victory!


The battle does some damage to the local infrastructure. Production falls 14 %.