New Random Features

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Revision as of 13:43, 23 October 2006 by Tom (talk | contribs)
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Intro

This is a short list of new features and their meanings.

This is also an open call to everyone to add this information to the proper places of the manual. Please, if you have a few minutes, put this stuff where it belongs, reformat it, make proper sentences, that kind of editorial work. --Tom 13:43, 23 October 2006 (CEST)


Withdrawl Setting

New to the paperwork section (currently only in testing) is the setting of a "withdraw after suffering x% casualties" setting.

Here's how it works: Every combat turn, units check if they want to retreat. This depends on morale, cohesion, casualties and many other factors. Now it also depends on whether or not the casualty rating has been reached.

This does not mean the unit will retreat at this exact point! If the entire unit gets wiped out in a single round, then it is wiped out.

Example: A 100-men unit with a 60% setting suffers 30 casualties in the first round, 25 in the 25 and 40 in the 3rd.

  • It'll retreat in the third (60% casualties reached) with 30+25+40=95% casualties.
  • Depending on morale, cohesion, etc. it's also possible that it retreats or panics in the 2nd round with 55% casualties, or (low morale/cohesion) even in the 1st with 30% casualties.

The only change is that prior to this change it might have fought on into a 4th round.

Even if you set the casualty rate very low (say, 25%), the example unit would've retreated in the 1st round with 30% casualties.