New Attributes

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The contents on this page discuss a possible new feature. It may or may not be ever included in the game, and it may or may not be partially in testing somewhere (usually on the testing branch).
In short, consider this page is a sketchpad of sorts and don't rely too much on things written here until this notice disappears.
-- Tom

Introduction

Four new attributes are currently being experimented with. They do not yet have any game effects.

Game Mechanics

These attributes work differently than the old Prestige and Honour values. For one, they can have negative values. Everyone starts out with zero, and will then increase or decrease the value depending on his actions. As usual in BM, but even stronger than for the old attributes, it becomes more and more difficult to raise (or lower) these attributes the further away from zero you get.


The Attributes

Achievements

This attribute measures success and victories. A character with a positive value is successful and has enjoyed more victories than defeats. Someone with a negative value is unsuccessful and has suffered more defeats than victories.

Some ways to raise Achievements: Some ways to lower Achievements:
  • Victory in battle
  • Winning a duel
  • Winning or reaching the last rounds of a tournament
  • Class-specific achievements (conversions for a priest, successful actions for an infiltrator, etc.)
  • Defeat in battle
  • Being defeated in a duel
  • Losing out early in a tournament
  • Class-specific defeats (nobody listens to a priest, actions being thwarted for an infiltrator, etc.)


Repute

Measures how well and reliable the character supports his oaths, i.e. the region, duchy and realm he belongs to. High values show that the character actively supports his oaths, while a negative value indicates someone with questionable loyality or reliability.

Some ways to raise Repute: Some ways to lower Repute:
  • Helping the region with civil work
  • Defening it against attack
  • Region is being looted
  • Every allegiance change


Chivalry

This attribute stands for the knightly values in the image of the kind and merciful knight. A high value shows a true knight, while a negative value indicates a ruthless or uncaring one.

Some ways to raise Chivalry: Some ways to lower Chivalry:
  • Holding merciful court
  • Helping the peasants with civil work
  • Winning a tournament
  • Being a cavalier or knight
  • Holding harsh court
  • Looting a region
  • Being a non-knightly class (infiltrator, priest, trader)


Notoriety

How well the character is known for brutality, ruthlessness and other attributes that keep the peasants in line. Since fear makes you known and lasts longer than being known for mercy, this is considered a positive attributes in many more martial or practical cultures.

Contrary to the other attributes, there are very few ways to lower Notoriety.


Some ways to raise Notoriety: Some ways to lower Notoriety:
  • Looting
  • Hanging rebels
  • Torture or executions
  • Killing or seriously wounding someone (battle, infi assaults, duels, etc.)

(no known ways)