Difference between revisions of "Melhed/Government/Empire of Sun"

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===Overview===
 
===Overview===
The first colonists to Beluaterra founded their nations across the east coast and struggled for scant resources. This time of chaos saw much conflict, both between the nascent kingdoms and the inhuman hordes. Thus there was always a need for more brave warriors and so Thiearch Argos the Wise called upon the Winter Wolf Mercenaries to assist in driving back the tide. The various warriors were to be paid in land, a march set up in the wild west but tragedy struck in Bil Havil leading to the death of Argos. The new Thiearch, HighGuard, refused to honour the agreement and so the Mercenaries took his crown.  
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<i>Some states have a military, Melhed's military had a state.</i> This encompass the fundamental nature of the Imperial Government. Forged from an unpaid mercenary company the boisterous band had little interest in good governance leaving the plebeians to fend for themselves. Most offices retained a military cast, and the ceremonies were more at home in the camp than the halls of power. This slowly changed under the pressures of the south, molding and shaping the ad hoc structure to one of ridged, mechanical precision.  
 
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What followed that fateful decision was a reign of blood that forever shaped the north. The Captain Rubeus abolished the Pontifex of Flame and fashioned the new state around the military. Obedience was earned by camaraderie as the rough and tumble company retained their roots as a unified fighting force. Heavy drink, heavy games, and heavy fighting brought all together under the banner of the wolf. In truth Melhed was not a state with a military, but a military with a state. That military kept few offices, and even fewer traditions but they were honed like a blade and went to work annexing their surroundings. Of course as they ran out of neutral territory eyes turned to Fronen where the traitorous HighGuard had fled.
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Emperor Tsu Sun loomed large during this time, even before he was proclaimed God-Emperor. He brought order to chaos and commanded absolute obedience through a combination of charisma and camaraderie. All power was centralized in his hands to the extent that there was nothing else. The Emperor was the state, the state was the Emperor. All served him, gladly, but that lack of autonomy left the nation at a loss during his passing at the end of the Second Invasion. Thus Aldo Unti was the second, and last to hold the Imperial office leading to the next form of the Republic.
 
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<br><br>
The conflict against the more temperate south did not go well leading to Captain Rubeus taking to heavy drink and being deposed by Tsu Sun, who brought peace to the north by agreeing to Fronen military occupation. Dictator Eugene of Fronen then took to ruling Melhed, imposing strict limits on the military and plebeians. The resulting famine saw the Triumvirate of Aldo Unti, Morgan Darby and Bob Baceolus, heroes of the war, disillusioned with autocratic rule. While Melites were turned into battle thralls for Fronen wars, Tsu Sun once again organized a revolt ousting the dictator and through an alliance with the Triumvirate stabilized the realm.
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For further information look in the [[Melhed/Government/Empire of Sun|Empire of Sun.]]
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===Philosophy===
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The Empire was assembled piecemeal based on changing circumstances and uncertain futures. Ideas and concepts were accepted and discarded quickly to ensure survival. This flexibility and constant adaptability left little room for traditions to form.  
 
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As par the demands of Enweil to the far south, Melhed was made a republic and Tsu was elected as the first Emperor but peace would not last for this was an age of blood. The suffering heaped upon the north by their southern neighbours left them resilient but suspicious. The Emperor did his best to bring order, and restarted many of the boisterous behaviours of the mercenaries, but the character of the north had been changed and the Defensive Alliance War that was about to come cemented the new order.  
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<center>{{Template:Empire Philosophy}}</center>
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===Structure===
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The ad hoc nature of the Empire left little structure or certainty, things would change constantly from week to week as the requirements shifted. These few points were valid for longer than most, but even they were fluid.
 
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<br><br>
To preempt any further attacks by Melhed the nation of Fronen called upon allies from across the continent to assault the small nation. The resulting coalition of 7 nations across the entire continent squaring off against Melhed and it's sole ally, Ar Agyr based in Unger. The fighting was desperate, with complete annihilation the outcome of surrender, and so the north became a blood soaked battleground. Men, women, children, all were put to the sword by the Defensive Alliance, so intent were they to erase the north from the map. The Melite's long remember those days, and the Last Charge of the Berserkers, that saw only Emperor Tsu still sanding by the end of the battle. The blow was heavy however, with Bob Baceolus slaying the supreme commander of the allied forces and each Melite slaying hundreds of the invaders in a blood furry. The casualties of those battles were so high that the coalition began to break down, and then the dead began to rise.
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<center>{{Template:Empire Structure}}</center>
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===Offices===
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The Empire had but one office, the Imperial Throne, but there were other roles and duties one could perform for the good of the realm.
 
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<br><br>
The Melites learned many things in those days, the deceit of Fronen and Enweil, the nature of savage furry, the need for strength but also the importance of life. The loss of the Emperor during the invasion left Aldo Unti as the new ruler and he took the lessons to heart, changing the course of the north once more.</onlyinclude>
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<center>{{Template:Empire Offices}}</center>
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==Laws==
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The legal code of the Empire was ad hoc and only began to be codified when Aldo Unti was elected to the judiciary. This move would foreshadow the rising republic after Emperor Tsu's passing.
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<center>{{Template:Empire Code}}</center>
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===Promises of Judge Aldo Unti===
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When elected judge Aldo made a series of promises about how he would hold court which eventually became laws until they were replaced.
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<center>{{Template:Judicial Promises}}</center>

Latest revision as of 04:34, 16 July 2022

Melhed Governments
ValentiaIcon.PNG Pontifex of Flame Overview Philosophy Structure Offices Laws
Sun icon.png Empire of Sun Overview Philosophy Structure Offices Laws
Melhed-icon.png Republic of Balance Overview Philosophy Structure Offices Laws
RoughPaw icon.png Tyranny of Wolf Overview Philosophy Structure Offices Laws



Empire of Sun

Empire of Sun
Tsuflag.png


Overview

Some states have a military, Melhed's military had a state. This encompass the fundamental nature of the Imperial Government. Forged from an unpaid mercenary company the boisterous band had little interest in good governance leaving the plebeians to fend for themselves. Most offices retained a military cast, and the ceremonies were more at home in the camp than the halls of power. This slowly changed under the pressures of the south, molding and shaping the ad hoc structure to one of ridged, mechanical precision.

Emperor Tsu Sun loomed large during this time, even before he was proclaimed God-Emperor. He brought order to chaos and commanded absolute obedience through a combination of charisma and camaraderie. All power was centralized in his hands to the extent that there was nothing else. The Emperor was the state, the state was the Emperor. All served him, gladly, but that lack of autonomy left the nation at a loss during his passing at the end of the Second Invasion. Thus Aldo Unti was the second, and last to hold the Imperial office leading to the next form of the Republic.

For further information look in the Empire of Sun.



Philosophy

The Empire was assembled piecemeal based on changing circumstances and uncertain futures. Ideas and concepts were accepted and discarded quickly to ensure survival. This flexibility and constant adaptability left little room for traditions to form.

Empire Philosophy
The Emperor will Protect
This period saw the north awash in bloodshed and chaos. Thus the Emperor's promise of stability and order was welcome and in exchange he asked for obedience. So long as the Emperor shielded his people from the slings and arrows of grave misfortune the people stood behind him. He never wavered and nor did they.
Adapt or Die
The Melite people were always resilient but the Empire struggled against impossible odds, military occupation, multiple rebellions, inhuman invasion and more besides. The people knew that they must adapt, grow, change and they did so with open arms.
Live for today
The constant threat of danger mingled with the mercenary past leading to a party atmosphere and casual disregard for death and suffering. Melites thought nothing of drinking the blood of monsters, fighting each other for sport, laughing at the face of starvation and singing as they were slaughtered. They had each other, they had their lives, they enjoyed both in equal measure because tomorrow either could be gone.
Honour your deals
Despite it all the Melite people never went back on their word. Even if a deal was unfairly struck, or it caused suffering for them, the Melites would not shirk from their duty. They fought with allies against the tide even when their own lands burned. They would sell food, though their own people starved. They would meet assassins in person to duel, saving their guards. Honour was vital for in the north your word alone kept you safe.
When in doubt, rebel
Melites honour their deals and live for the day, so when confronted with injustice they would think nothing of throwing their lives on the line to right it. This, combined with the general turmoil of the age, saw many revolutions for nearly every purpose. Some were for sweeping social changes like removing the occupation government, others were to adjust the latrine schedule. A popular saying at the time, "Other lands have elections, we have rebellions."



Structure

The ad hoc nature of the Empire left little structure or certainty, things would change constantly from week to week as the requirements shifted. These few points were valid for longer than most, but even they were fluid.

Empire Structure
Imperial Palace
The centralized state demanded a centralized bureaucracy and for the Empire that was the Imperial Palace. All decisions, reports and government business was conducted in the halls of this single structure. Eventually the Judiciary was given a separate wing, but that took many years and it was still within the palace. This primacy of the throne over all else was often idealized as efficient, but even then matters had to be delegated, the Emperor could not be everywhere at once.
Eyes of the Emperor
The various functionaries that collected information on the behest of the Emperor would normally be considered instruments of government but the various Eyes had one critical issue: They could make no judgment or enact any policy. The various agents were only authorized to collect information which in turn was brought to the Emperor who would then make a decision before sending out his Hands. As a check multiple agents would be dispatched to verify matters and if there was a contradiction it would not occur again.
Hands of the Emperor
The Hands of the Emperor were his arbiters, tasked with a specific, trivial, assignment and dispatched to accomplish that singular goal. Critically they were not permitted to report on any matters they uncovered during their duties, separating the information and action. It also meant if the hands were at your door there was nothing you could do.
Imperial Axes
The Emperor had a collection of axes, be they for beheading, disemboweling or more beside. They were kept sharp and in constant use.



Offices

The Empire had but one office, the Imperial Throne, but there were other roles and duties one could perform for the good of the realm.

Primary Office
Emperor
The Throne
The Imperial office holds all authority and all power shines from the throne as radiance from the sun. Decisions are made by the Emperor for every act and nothing escapes his notice. |
Secondary Offices
Banker Judge General
Eye of the Emperor Hand of the Emperor Eye of the Emperor
The Banker's only responsibility was to report on the performance of the economy allowing the Emperor to issue appropriate commands. The Judge has some autonomy, though they cannot act against the Emperor they are permitted to handle minor matters as they see fit. The General's only responsibility was to report on the performance of the army allowing the Emperor to issue appropriate commands.




Laws

The legal code of the Empire was ad hoc and only began to be codified when Aldo Unti was elected to the judiciary. This move would foreshadow the rising republic after Emperor Tsu's passing.

Imperial Code
Authority Obedience Honour
The word of the Emperor is Law Follow Orders or Suffer None may be better then the Emperor
A decree of the Emperor is sacrosanct and cannot be opposed. Anything falls under his preview and no matter is beyond his authority. We are surrounded by threats and dangers, follow my orders and we will survive. My axes are thirsty, if any are more honourable then I they will meet death by my hand. (it was pointed out that this law would probably lead to a vicious cycle of death but luckily it was never required)

Promises of Judge Aldo Unti

When elected judge Aldo made a series of promises about how he would hold court which eventually became laws until they were replaced.

Rights of a Noble
1) All troopleaders have the right to a fair trial if charges are laid against them. In the same vein, all troopleaders have the right to know the charges against them.
2) No troop leader is to be punished for the crimes of their family (without direct involvement).
3) For trials of a banning offence all troopleaders have the choice of trial by jury (in other words, a public trial) or private audience with the judge.
4) All troopleaders have the right to speak freely. (Try your best to keep your criticism constructive)
5) All troopleaders are entitled to their opinion. On the same note all troopleaders are allowed to disagree with your opinion. Remember opinion is not fact so don’t treat it as such.



Doctrine of Duty
1) All troopleaders are to strive, to the best of their ability, to make the realm a better place to live.
2) All troopleaders are to help their fellows as best they can, or direct questions to others more knowledgeable.
3) All troopleaders are to show respect for their fellows.
4) All troopleaders are to do their best to follow orders issued unless they infringe on a right.
5) Melhed is not a heavy RP realm; however, OOC conversations should be kept to a minimum and used with the OOC conversation option.



Crimes
1) Using Out of Character info for in character purposes.
2) Abuse of Authority
3) Causing an international incident with a realm we are not at war with -insulting or threatening a foreign TL or ruler -attacking a foreign TL -moving troops into a foreign realm without permission
4) Infiltration actions -within the realm -directed towards allied or neutral realms -on targets otherwise disallowed -Looting without being ordered to
5) Espionage for the enemy
6) Disobeying important orders
7) Wasting gold
8) Disturbing the peace of the realm



Punishment
1) Verbal warning (Private Message)
2) Verbal warning (Public Message)
3) Fine
4) Asked to leave the realm
5) Banned from the realm
6) Deported to another continent
7) Execution