Melhed/Army/Wolf Legion

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The Wolf Legion

The Wolf Legion is our warmongering army. It is in charge of the more traditional side of war, fighting big battles, making the most of strategies and valor. Discipline, activity and sense of duty is the key to making a salient member of this army, and such members are often prized with gold. Most warrior class noblemen are part of this army.


Hierarchy

The Marshal is your supreme and only commander, as long as your lord has you assigned to his army you follow his orders above all others. The Sponsor, Duke Marc of Fronepu, is responsible for the war chest, if the chest is empty, it is the Sponsors task to refill it. Additional funds will most likely be distributed by the Marshal, not the Sponsor.


Paraphernalia and Recruitment

As an active offensive army, we ought to be prepared for many situations.
There for the following standard paraphernalia are recommended:

For each unit: three to four scouts
For each twenty men: one banner, one healer and one cart

Siege engines should only be bought in case you receive specific orders to recruit them. one per twenty men is recommended.


What type of unit to recruit?
That is up to you, however some type of units are more effective against a certain foe than others, you can read more about this under unit settings. However, in most situations a well balanced army is most effective. Which would be 6/10th infantry, 3/10th archers, 1/10th cavalry.

When maintaining a unit, your expected to recruit a unit of considerable size. This is 50 men minimally for archers, mixed infantry and infantry, 20 for Special Forces and 30 men for Cavalry units. Do not recruit too much above this standard either, similarly sized units are more effective together.

Always make sure you have a reserve of funds that will at least last you out for 2 weeks.

Unit settings

The right settings only apply to the right situations, There isn't a strategy that works against everything, and different settings will most likely be issued every battle. There are, however, basic settings for fighting small groups of monsters or undead. There displayed and described below.

Monsters:

Infantry: Front/Box/Defensive/Dug in if possible|50% Retreat
Archers: Deploy to maximize range/Line/Defensive|Minimum retreat
Cavalry: Rear/Box/Defensive|Minimum retreat

Goal here is to get as many monsters out by ranged attacks as possible. Reason infantry is in front is because some archers are range 3 and maximize when deployed in the front. While this is not necessary, it is usually more fruitful to have that extra shot in, because monsters are vicious in close combat. Cavalry, I would rather preserve for something like undead more, since the goal of fighting monsters is to avoid close combat, as we will suffer greater casualties that way than the monsters would equivalently.

Undead:

Infantry: Middle/Box/Aggressive|Max retreat
Archers: Deploy to maximize range/Line/Defensive|Minimum retreat
Cavalry: Rear/Wedge/Aggressive|Minimum retreat

Archers tend to be less effective comparatively against undead because they cannot induce them to retreat. Close combat against all but smaller hordes is inevitable. As such, we would like the infantry to engage before the archers come under any danger. Cavalry is an option affair. On one hand, having the charge could potentially take out a good portion of undead, and with their usually large numbers, overkill would be less likely. However, that also leaves cavalry vulnerable to taking hits as well, so I would say that cavalry should be in wedge to charge only if there is fairly good infantry or substantial archer support.