Luria Nova/Events/Royal Hunting Event/Skirmish in Thar Gortauth 3/31/24

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Battle of Thar Gortauth
Part of (rogue)

Date 3/31/2024
Location Thar Gortauth
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
49 SF 18 other
Formations
Casualties
0 16


Battle in Thar Gortauth

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova49 SFbox  12831716130
2DMonsters(Monsters)(rogue)18 otherline  14850016


Total:
1 attackers (49 SF)
1 defenders (18 other)
Total combat strengths: 1283 vs. 1485

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.
Magistrate Samson Dixon is spotted wearing the Bloody Circlet.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (49-S)
     2 (18-M)
  


The End (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (49-S)
   2 (18-M)
   


The End (1) fire on Monsters (2), scoring 676 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 676
Monsters (2) advance towards the enemy.


Monsters (2) take 811 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 811 (0 from close combat and 811 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

   1 (49-S)
  2 (12-M)
    


The End (1) fire on Monsters (2), scoring 408 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 408
Monsters (2) advance towards the enemy.


Monsters (2) take 490 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 490 (0 from close combat and 490 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

   1 (49-S)
 2 (8-M)
     


The End (1) fire on Monsters (2), scoring 632 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 632
Monsters (2) advance towards the enemy.


Monsters (2) take 758 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 758 (0 from close combat and 758 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.