Luria Nova/Events/Royal Hunting Event/Skirmish in Santoo II 4/13/24

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Battle of Santoo
Part of (rogue)

Date 4/14/2024
Location Santoo
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
62 SF 7 other
Formations
Casualties
0 7


Battle in Santoo

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHellersRojakLuria Nova62 SFbox  1602121550
2DMonsters(Monsters)(rogue)7 otherline  445007


Total:
1 attackers (62 SF)
1 defenders (7 other)
Total combat strengths: 1602 vs. 445

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Earl Rojak Sethar is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (62-S)
     2 (7-M)
  


Hellers (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (62-S)
   2 (7-M)
   


Hellers (1) fire on Monsters (2), scoring 335 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 335
Monsters (2) advance towards the enemy.


Monsters (2) take 402 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 402 (0 from close combat and 402 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

   1 (62-S)
  2 (3-M)
    


Hellers (1) fire on Monsters (2), scoring 880 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 880
Monsters (2) advance towards the enemy.


Monsters (2) take 1056 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1056 (0 from close combat and 1056 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.