Luria Nova/Events/Royal Hunting Event/Skirmish in Outer Giask 4/2/24

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Battle of Outer Giask
Part of Luria Nova

Date 4/2/2024
Location Outer Giask
Weather Quite windy
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
82 other 47 MI, 176 SF
Formations
Casualties
82 0


Battle in Outer Giask

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AUndead Horde(Undead)(rogue)55 otherline  11050055
2AUndead Horde(Undead)(rogue)27 otherline  4180027
3DAdvent of Dawn(militia/guard unit)Luria Nova28 SFline  7681221260
4DAdvent of DawnAldusLuria Nova8 MIline  1725610
5DAstra LegionnaireLanceLuria Nova69 SFwedge  18361638330
6DFelsenbachi Bolt ThrowersMoriaLuria Nova79 SFbox  17051514350
7DSunguard(militia/guard unit)Luria Nova39 MIline  57514220


Total:
2 attackers (82 other)
5 defenders (47 MI, 176 SF)
Total combat strengths: 1523 vs. 5056

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (55-U)
2 (27-U)
   3 (28-S)
4 (8-M)
7 (39-M)
5 (69-S)
6 (79-S)
  


Advent of Dawn (3) fire on Undead Horde (2), scoring 434 hits.
Advent of Dawn (4) have no enemy in range and hold their fire.
Sunguard (7) have no enemy in range and hold their fire.
Astra Legionnaire (5) fire on Undead Horde (2), scoring 438 hits.
Felsenbachi Bolt Throwers (6) fire on Undead Horde (2), scoring 530 hits.
Total ranged hits suffered: Attackers: 1402, Defenders: 0
Undead Horde (1) and Undead Horde (2) advance towards the enemy.


Undead Horde (2) take 1192 hits from archer fire, which cause 27 casualties, wiping the unit out.
Total hits suffered: Attackers: 1192 (0 from close combat and 1192 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 27 attackers, 0 defenders

Turn No. 2

   1 (55-U)
   3 (28-S)
4 (8-M)
7 (39-M)
5 (69-S)
6 (79-S)
  


Advent of Dawn (3) fire on Undead Horde (1), scoring 313 hits.
Astra Legionnaire (5) fire on Undead Horde (1), scoring 404 hits.
Felsenbachi Bolt Throwers (6) fire on Undead Horde (1), scoring 520 hits.
Advent of Dawn (4) have no enemy in range and hold their fire.
Sunguard (7) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 1237, Defenders: 0
Undead Horde (1) advance towards the enemy.


Undead Horde (1) take 1051 hits from archer fire, which cause 35 casualties.
Total hits suffered: Attackers: 1051 (0 from close combat and 1051 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 35 attackers, 0 defenders

Turn No. 3

    1 (20-U)
  3 (28-S)
4 (8-M)
7 (39-M)
5 (69-S)
6 (79-S)
  


Astra Legionnaire (5) fire on Undead Horde (1), scoring 796 hits.
Advent of Dawn (3) fire on Undead Horde (1), scoring 474 hits.
Sunguard (7) fire on Undead Horde (1), scoring 142 hits.
Felsenbachi Bolt Throwers (6) fire on Undead Horde (1), scoring 464 hits.
Advent of Dawn (4) fire on Undead Horde (1), scoring 56 hits.
Total ranged hits suffered: Attackers: 1932, Defenders: 0
Undead Horde (1) advance towards the enemy.


Undead Horde (1) take 1642 hits from archer fire, which cause 20 casualties, wiping the unit out.
Total hits suffered: Attackers: 1642 (0 from close combat and 1642 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 20 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.