Luria Nova/Events/Royal Hunting Event/Skirmish in Garuck Udor II 5/5/24

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Battle of Garuck Udor
Part of (rogue)

Date 5/5/2024
Location Garuck Udor
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 9 other
Formations
Casualties
0 6


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  164382750
2DMonsters(Monsters)(rogue)9 otherline  780006


Total:
1 attackers (70 SF)
1 defenders (9 other)
Total combat strengths: 1643 vs. 780

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
     2 (9-M)
  


Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (70-S)
   2 (9-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 827 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 827
Monsters (2) advance towards the enemy.


Monsters (2) take 992 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 992 (0 from close combat and 992 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.