Luria Nova/Events/Royal Hunting Event/Skirmish in Garuck Udor II 5/4/24

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Battle of Garuck Udor
Part of (rogue)

Date 5/4/2024
Location Garuck Udor
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 51 other
Formations
Casualties
0 51


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  16894044560
2DMonsters(Monsters)(rogue)5 otherline  385005
3DMonsters(Monsters)(rogue)4 otherline  325004
4DUndead Horde(Undead)(rogue)42 otherline  12130042


Total:
1 attackers (70 SF)
3 defenders (51 other)
Total combat strengths: 1689 vs. 1923

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
   4 (42-U)
3 (4-M)
2 (5-M)
  


Astra Legionnaire (1) fire on Undead Horde (4), scoring 409 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 409
Monsters (3), Undead Horde (4) and Monsters (2) advance towards the enemy.


Undead Horde (4) take 348 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 348 (0 from close combat and 348 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 2

  1 (70-S)
  4 (31-U)
3 (4-M)
2 (5-M)
   


Astra Legionnaire (1) fire on Undead Horde (4), scoring 1284 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1284
Undead Horde (4), Monsters (2) and Monsters (3) advance towards the enemy.


Undead Horde (4) take 1091 hits from archer fire, which cause 31 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1091 (0 from close combat and 1091 from ranged)
Total casualties: 0 attackers, 31 defenders

Turn No. 3

  1 (70-S)
  3 (4-M)
2 (5-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 1193 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1193
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 1432 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1432 (0 from close combat and 1432 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (70-S)
  2 (5-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 1158 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1158
Monsters (2) advance towards the enemy.


Monsters (2) take 1390 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1390 (0 from close combat and 1390 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.