Luria Nova/Events/Royal Hunting Event/Skirmish in Garuck Udor II 5/4/24
Battle of Garuck Udor | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 SF | 51 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 51 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 70 SF | wedge | 1689 | 4044 | 56 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 385 | 0 | 0 | 5 | |
3 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 325 | 0 | 0 | 4 | |
4 | D | Undead Horde | (Undead) | (rogue) | 42 other | line | 1213 | 0 | 0 | 42 |
Total:
1 attackers (70 SF)
3 defenders (51 other)
Total combat strengths: 1689 vs. 1923
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) | 4 (42-U) | 3 (4-M) | 2 (5-M) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 409 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 409
Monsters (3), Undead Horde (4) and Monsters (2) advance towards the enemy.
Undead Horde (4) take 348 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 348 (0 from close combat and 348 from ranged)
Total casualties: 0 attackers, 11 defenders
Turn No. 2
1 (70-S) | 4 (31-U) | 3 (4-M) | 2 (5-M) |
Astra Legionnaire (1) fire on Undead Horde (4), scoring 1284 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1284
Undead Horde (4), Monsters (2) and Monsters (3) advance towards the enemy.
Undead Horde (4) take 1091 hits from archer fire, which cause 31 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1091 (0 from close combat and 1091 from ranged)
Total casualties: 0 attackers, 31 defenders
Turn No. 3
1 (70-S) | 3 (4-M) | 2 (5-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 1193 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1193
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 1432 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1432 (0 from close combat and 1432 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (70-S) | 2 (5-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1158 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1158
Monsters (2) advance towards the enemy.
Monsters (2) take 1390 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1390 (0 from close combat and 1390 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.