Luria Nova/Events/Royal Hunting Event/Skirmish in Garuck Udor 5/4/24
Battle of Garuck Udor | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 SF | 10 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 10 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 70 SF | wedge | 1695 | 1255 | 8 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 580 | 0 | 0 | 10 |
Total:
1 attackers (70 SF)
1 defenders (10 other)
Total combat strengths: 1695 vs. 580
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) | 2 (10-M) |
Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (70-S) | 2 (10-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 308 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 308
Monsters (2) advance towards the enemy.
Monsters (2) take 370 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 370 (0 from close combat and 370 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (70-S) | 2 (7-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 947 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 947
Monsters (2) advance towards the enemy.
Monsters (2) take 1136 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1136 (0 from close combat and 1136 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.