Luria Nova/Events/Royal Hunting Event/Skirmish in Cadier 4/8/24

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Battle of Cadier
Part of (rogue)

Date 4/8/2024
Location Cadier
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
60 SF 9 other
Formations
Casualties
0 9


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova60 SFwedge  1364203070
2DMonsters(Monsters)(rogue)9 otherline  1070009


Total:
1 attackers (60 SF)
1 defenders (9 other)
Total combat strengths: 1364 vs. 1070

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (60-S)
    2 (9-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 470 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 470
Monsters (2) advance towards the enemy.


Monsters (2) take 564 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 564 (0 from close combat and 564 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (60-S)
   2 (7-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 703 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 703
Monsters (2) advance towards the enemy.


Monsters (2) take 844 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 844 (0 from close combat and 844 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (60-S)
  2 (4-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 857 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 857
Monsters (2) advance towards the enemy.


Monsters (2) take 1028 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1028 (0 from close combat and 1028 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.