Luria Nova/Events/Royal Hunting Event/Battle in Cadier II 4/5/24

From BattleMaster Wiki
< Luria Nova‎ | Events‎ | Royal Hunting Event
Revision as of 21:20, 5 April 2024 by Stinkyoldmen (talk | contribs) (Created page with "{{Infobox Military Conflict |conflict= Battle of Cadier |partof= (rogue) |image= |caption= |date= 4/5/2024 |place= Cadier |weather= Calm wind |territory=none |result= Atta...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Battle of Cadier
Part of (rogue)

Date 4/5/2024
Location Cadier
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
67 SF 48 other
Formations
Casualties
35 39


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova67 SFwedge  165185913335
2DMonsters(Monsters)(rogue)41 otherline  371513542732
3DMonsters(Monsters)(rogue)4 otherline  57541284
4DMonsters(Monsters)(rogue)3 otherline  410003


Total:
1 attackers (67 SF)
3 defenders (48 other)
Total combat strengths: 1651 vs. 4700

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (67-S)
   4 (3-M)
2 (41-M)
3 (4-M)
  


Astra Legionnaire (1) fire on Monsters (4), scoring 548 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 548
Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (4) take 658 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 658 (0 from close combat and 658 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (67-S)
   2 (41-M)
3 (4-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 933 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 933
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 1120 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1120 (0 from close combat and 1120 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

  1 (67-S)
  2 (36-M)
3 (4-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 1275 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1275
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 1530 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1530 (0 from close combat and 1530 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

  1 (67-S)
 2 (30-M)
3 (4-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 1834 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1834
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 2201 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2201 (0 from close combat and 2201 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 5

  1 (67-S)
2 (21-M)
3 (4-M)
      


Astra Legionnaire (1) fire on Monsters (2), scoring 1409 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1409
Monsters (3) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (2) score 1354 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 1289 hits on Monsters (2).
Total close combat hits suffered: Attackers: 1354, Defenders: 1289

Monsters (2) take 2980 hits (1289 in close combat, 1691 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Astra Legionnaire (1) take 1354 hits in close combat, which cause 27 casualties.
Total hits suffered: Attackers: 1354 (1354 from close combat and 0 from ranged), Defenders: 2980 (1289 from close combat and 1691 from ranged)
Total casualties: 27 attackers, 12 defenders

Turn No. 6

  1 (40-S)
3 (4-M)
       


Astra Legionnaire (1) fire on Monsters (3), scoring 930 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 930
Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Astra Legionnaire (1) score 373 hits on Monsters (3).
Monsters (3) score 412 hits on Astra Legionnaire (1).
Total close combat hits suffered: Attackers: 412, Defenders: 373

Astra Legionnaire (1) take 412 hits in close combat, which cause 8 casualties.
Monsters (3) take 1489 hits (373 in close combat, 1116 from archer fire), which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 412 (412 from close combat and 0 from ranged), Defenders: 1489 (373 from close combat and 1116 from ranged)
Total casualties: 8 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.