Luria Nova/Events/Royal Hunting Event/Battle in Cadier II 4/4/24

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Battle of Cadier
Part of (rogue)

Date 4/4/2024
Location Cadier
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
67 SF 24 other
Formations
Casualties
0 22


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova67 SFwedge  17144534170
2DMonsters(Monsters)(rogue)9 otherline  1070008
3DMonsters(Monsters)(rogue)6 otherline  645005
4DMonsters(Monsters)(rogue)6 otherline  355006
5DMonsters(Monsters)(rogue)3 otherline  350003


Total:
1 attackers (67 SF)
4 defenders (24 other)
Total combat strengths: 1714 vs. 2420

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (67-S)
   3 (6-M)
5 (3-M)
2 (9-M)
4 (6-M)
  


Astra Legionnaire (1) fire on Monsters (3), scoring 569 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 569
Monsters (3), Monsters (5), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (3) take 683 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 683 (0 from close combat and 683 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (67-S)
   5 (3-M)
2 (9-M)
4 (6-M)
   


Astra Legionnaire (1) fire on Monsters (5), scoring 473 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 473
Monsters (4), Monsters (5) and Monsters (2) advance towards the enemy.


Monsters (5) take 568 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 568 (0 from close combat and 568 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (67-S)
   2 (9-M)
4 (6-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 710 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 710
Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 852 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 852 (0 from close combat and 852 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

  1 (67-S)
  2 (5-M)
4 (6-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 808 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 808
Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 970 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 970 (0 from close combat and 970 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 5

  1 (67-S)
 4 (6-M)
      


Astra Legionnaire (1) fire on Monsters (4), scoring 1974 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1974
Monsters (4) advance towards the enemy.


Monsters (4) take 2369 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2369 (0 from close combat and 2369 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.