Luria Nova/Events/Melee Event

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Participants

Lance(Noble) - 1 Points 💀2

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 4 2 Bonebreaker 🩸→🦴
Jousting 5 3 Whistle Kick You attack with your horse. Your horse's attacks may break bones.
Leadership 2 1
Tactical Mind 3 2
Unit(5/10) Offense Defense Morale Status
💀Hunter 1(O) 0 -1 44 🩸(by Linden)🩸(by Linden)💀(by Lexis)
💀Hunter 2(O) 0 -1 54 🩸(by Galandric)💀(by Linden)
Hunter 3(O) 1(+1) -1 47 🤢(by Green Serpent)
Hunter 4(O) 2 1 61
Hunter 5(O) 1 1 67 🛠Damaged Weapon(-1 Offense)
Hunter 6(O) 0 -1 50 🤢(by Green Serpent)
Hunter 7(O) 2 1 60
Available Tactics Level Multiplier Impact Note
⚔Ace(C)(Modified Break Formation) 2 x1.1 🔒(Level)Morale Boost & +2 Advantage
  • +3 advantage vs Hold Position(F)
  • 🔒(Removed) Suffers 2~5 morale penalty vs Mounted
Strike Together(S) 1 x1.0
  • -3 advantage vs Shield Wall(F)

Galandric(Captain) - 1 points 💀2

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 3 2 Powerful Impact Powerful Impact strengthens your swordfighting impact by +2(Need Lv6 to gain the impact)
Jousting 3 2 Lance Charge Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.
Leadership 5 3 Charismatic Leader Will try to remove Shaken and Panic by attempting to raise morale.
Tactical Mind 2 2
Unit Offense Defense Morale Status
Orzian Skirmisher(O) 5(+2) 1 33 ⚕Treated
Orzian Skirmisher(O) 3 1 27 😟Shaken
Baelrican Blademaster(C) 9 9 56 🧱Heavy Armour(Resists 🩸🦴 50%)
Available Tactics Level Multiplier Impact Note
Flanking Maneuver(C) 1 x1.0
  • +3 advantage Shield Wall(F)
  • Higher chance of injury vs Mounted
Hold Position(F) 1 x1.0
  • Prevents Morale Damage vs Dismounted

Linden(Noble) - 0 points 💀1

Knight Level Effectiveness Trait & Impact Note
Swordfighting 7 5(+1 from Leadership) Weaponbreaker & Lower Enemy Defense While dismounted, Attacks Lowering an enemy troop's Offense
Jousting 7 5(+1 from Leadership) Elegant Rider & Lower Enemy Offense Lasts 1 turn. Dodges up to 3 attacks
Leadership 1 1
Tactical Mind 2 1
Unit Offense Defense Morale Status
Available Tactics Level Multiplier Impact Note
Strike Together(S) 1 x1.0
  • -3 advantage vs Shield Wall(F)
One Man Army(U) 2 x2.2
  • This is a Unique Tactic
  • Cannot be Countered
  • Reduces damage taken from troops by (Level)
  • Gains an impact at Lv3, 6, 9
  • Becomes obsolete upon hiring any troop
  • Cannot be Modified by Modifying Tactics Trait
Achievement Requirement Reward Note
One Man Army Play without any troop for 3 rounds(excluding bonus rounds)
  • Unlocks 'One Man Army(U) unique tactic'
  • Leadership Effectiveness & Traits will affect the knight(Effectiveness will be added as a bonus to Swordfighting & Jousting)
Only applies to the first person to meet the requirement.

Samson(Noble) - 1 points 💀1

Knight Level Effectiveness Trait & Impact Note
Swordfighting 6 3 Bonebreaker & +1 Injury to Unit 🩸🩸→🦴🦴
Jousting 3 2 Fire Lance NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.
Leadership 3 2
Tactical Mind 2 1
Unit Offense Defense Morale Status
💀Retired Soldier 1(D) -1 -1 21 🩸(by Lexis)🩸(by Lexis) 💀(by Njal)
💀Retired Soldier 2(D) -1 -1 35 🩸(by Linden)🩸(by Guest Knight) 💀(by Njal)
💀Hunter 1(O) -1 -1 47 🩸(by Guest Knight)💀(by Lance)
Hunter 2(O) 4(+2) 1 60
Hunter 3(O) 2 1 60
Available Tactics Level Multiplier Impact Note
⚔Dragon Tamer(S)(Modified Charge Attack) 1 x1.0 🔒1 Stun & +1 Advantage
  • 🔒Number of Enemies stunned equals to (Lvl of the skill)/3. Minimum 1, Maximum 3.
  • 🔒(Removed) -3 advantage vs Countercharge(F)
Strike Together(S) 1 x1.0
  • -3 advantage vs Shield Wall(F)

Njal(Noble) - 0 Points 💀2

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 5 3 First Strike +3 Swordfighting Effectiveness for the first attack
Jousting 3 2 Fire Lance NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.
Leadership 4 2
Tactical Mind 3 2
Units(3/10) Offense Defense Morale Status
Orzian Skirmisher 1(O) 5(+2) 1 33
💀Thug 1(O) 0 -2 34 🩸(by Samson)💀(by Samson)
Thug 2(O) 1 -1 37 🩸(by Rojak)
💀Thug 3(O) -1 -3 19 😟Shaken(<30 Morale) 🩸(by Rojak) 🩸(by Rojak) 💀(by Lexis)
Peasant 1(D) 1 1 45
Orzian Skirmisher 2(O) 3(+2) -1 50 🤢(by Green Serpent)
Thug 3(O) 0 -2 30 🤢(by Green Serpent)
Available Tactics Level Multiplier Impact Note
Charge Attack(S) 2 x1.1
  • -3 advantage vs Countercharge(F)
Flanking Maneuver(C) 1 x1.0
  • +3 advantage Shield Wall(F)
  • Higher chance of injury vs Mounted

Lexis(Captain) - 0 Points 💀2

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 3 2 First Strike +3 Swordfighting Effectiveness for the first attack
Jousting 3 2 Fire Lance NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.
Leadership 7 4 Influential Leader Number of Troops affected by your leadership = Lv/3 → Lv/2
Tactical Mind 2 1
Units(6/10) Offense Defense Morale Status
Peasant 1(D) 1 5(+4) 44
Peasant 2(D) 0 4(+4) 41 🩸(by Galandric)
Peasant 3(D) 0 0 42 🩸(by Galandric)🩸(by Galandric)
Peasant 4(D) 1 5(+4) 30
Peasant 5(D) 1 5(+4) 48
Peasant 6(D) 1 1 30
💀Peasant 7(D) 0 0 45 🩸(by Galandric)💀(by Galandric: Lance Charge)
💀Peasant 8(D) -1 -1 42 🩸(by Njal)🩸(by Lance) 💀(by Lance)
💀Peasant 9(D) -2 -1 27 🩸(by Guest Knight) 🩸(by Linden) 💀(by Galandric)
Available Tactics Level Multiplier Impact Note
Countercharge(F) 2 x1.1
  • Chance to dismount Mounted(1/20)(1/10 vs Jousting Trait Activation)

Rojak(Captain) - 1 Points

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 4 2 Bonebreaker 🩸→🦴
Jousting 2 1
Leadership 3 2
Tactical Mind 4 2
Unit Offense Defense Morale Status
Thug 1(O) 0(+2) 0 14 😱Panic
Thug 2(O) 0 -3 38 🩸(by Lance) 🦴(by Lance, Broken Chest -1/-2)
Thug 3(O) 0 -2 20 🩸(by Njal) 😟Shaken
Thug 4(O) 2 0 41
Thug 5(O) 2 0 41
Thug 6(O) 2 0 41
Available Tactics Level Multiplier Impact Note
Flanking Maneuver(C) 4 x1.3 +3 advantage Shield Wall(F) & Higher chance of injury vs Mounted

Knight

Based on each level you invest in, your impact improves.

Level Points Effectiveness Unlocks Note
1 1 1
2 2 1
3 3 2 Unlocks a Trait(Swordfighting)(Jousting)
4 4 2 Unlocks Modified Tactics(Tactical Mind) Can only modify a tactic you own. You need to spend points equivalent to your tactic's level.
5 5 3 Unlocks a Trait(Leadership)
6 6 3 Unlocks an Impact(Swordfighting)(Jousting)
7 10 4
8 12 5 Unlocks Custom Tactics(Tactical Mind)
9 15 6 Unlocks a Trait(Swordfighting)(Jousting)
10 20 7 +1 Trait Slot & Unlocks a Trait(Leadership) Upon reaching the final level, you no longer have to choose which trait to activate. You will be able to use both of your traits you gained from reaching Lv3 and Lv9 for Swordfighting and Jousting. Same for Leadership.
  • Traits: You can 3 options to choose from when you unlock one.

Swordfighting

Affects your attacks while dismounted.

Traits

Name Level Description
First Strike 3 Your first Swordfighting attack will be more effective(+3 Swordfighting Effectiveness for the first attack)
Inspiring Presence 3 Your commanding aura and charismatic demeanor uplift the spirits of your allies.(+1 Morale Boost per turn)
Weaponbreaker 3 Your keen understanding of combat allows you to target your opponent's weapon, weakening their offensive capabilities.(Your simple attacks will also lower your enemy troop's offense by 1)
Powerful Impact 3 Your strikes deliver a significant impact, enhancing the effectiveness of your impact skill. (+2 Impact Advantage)
Sharp Edge 3 Your blade is finely honed and razor-sharp, giving you an edge in swordfighting.(+1 Swordfighting Effectiveness)
Bonebreaker 3 Your combat technique is focused on causing debilitating injuries by targeting bones. Instead of inflicting slash wounds, your attacks aim to break bones, incapacitating your foes and disrupting their ability to fight effectively.

Jousting

Affects your attacks while mounted.

Traits

Name Level Description
Elegant Rider 3 Rather than launching an offensive against your opponent, you adopt a strategic approach centered around evading enemy attacks. This option can be exercised once per round, allowing you to elegantly dodge up to three attacks during the chosen turn while on horseback.(Dodge 3 attacks during the turn of its activation - Must specify on which turn to activate it.)
Lance Charge 3 Initiate a powerful charge against an enemy troop. Upon a successful hit, your attack packs more power than the usual impact. It's important to note that this technique is can sometimes instantly kill a troop.(Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.)
Fire Lance 3 Questionable legality aside, this maneuver involves swapping your lance for a unique alternative. Upon striking the initial target, the lance detonates, significantly increasing the likelihood of dismounting an enemy knight or inflicting substantial harm to an opposing unit. The impactful explosion is sure to demoralize your target. However, it comes with a drawback—once the fire lance is employed, you'll be left without a weapon, necessitating dismounting to join your comrades with your sword.(NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it. )
Whistle Kick 3 As you charge into the fray, a well-timed whistle triggers your horse's trained kick, catching your opponents off guard. The simultaneous attack of your lance and your horse adds a layer of complexity to your assaults.(You attack with your horse. Your horse's attacks may break bones.)
Reckless Charge 3 Fueled by an unyielding determination, you charge headlong into battle without regard for your own safety. This reckless attack allows you to strike both enemy knights and troops indiscriminately, but also exposes you to counterattacks from both fronts.
Heavy Armour 3 Donning a heavier, sturdier suit of armor provides enhanced protection, reducing the damage you sustain. However, the added weight exhausts your horse more quickly, impacting its endurance in battle.(Takes 1 less damage. Loses 1 attack turn)

Leadership

Affects your unit stats. The number of troops affected by your leadership is Level/3 rounded up. High tier troops will be affected first. Affected units will remain affected even if higher tier troops get added later.

Name Level Description
Eye for Talent 3 Sharpen your eye for talent with this skill, granting you the ability to discern good troops amidst the ranks. Upon selecting this talent, you'll seize the opportunity to elevate one of your existing troops to a distinguished status, granting them a name and enhancing their capabilities.
Inspiring Tactician 3 Rally your troops with the strategic prowess of an inspiring tactician. For every morale point your enemy troops lose, your troops will gain half that amount. However, this effect is limited to once per opponent, encouraging you to vary your targets strategically to maximize the impact of your inspirational leadership.
Influential Leader 3 Your commanding presence exerts a greater influence over your troops.(Number of Troops affected by your leadership = Lv/3 → Lv/2)
Hire a Quartermaster 3 By enlisting the expertise of a skilled quartermaster, you remove the limitations imposed on the influence of your leadership. Typically, troops are only influenced in either their offensive or defensive capabilities. However, with this trait, your troops benefit from enhancements to both aspects of their prowess.(The leadership bonus will apply to both offensive and defensive regardless of their leadership influence type)
Charismatic Leader 3 Embodies the ability to uplift and inspire troops in times of distress. With this trait, you possess the innate charisma and leadership qualities necessary to bolster the morale of shaken or panicking troops, guiding them through turbulent moments with your calming presence and words of encouragement.
Unconventional Tactician 3 you gain access to a repertoire of special tactics that possess potent capabilities, yet come with inherent risks. These tactics are highly effective in specific circumstances, allowing you to seize opportunities and gain advantages that traditional methods might overlook.

Tactical Mind

Affects the number of tactical options and their impacts. You need to which tactic to focus on(Offensive or Defensive).

Units

Backgrounds

  • Cost is per man.
  • Bonus only triggers ONCE PER ROUND unless PASSIVE

Leadership Influence Type

  • (O) = Leadership bonus applies to the offensive stat of the unit
  • (D) = Leadership bonus applies to the defensive stat of the unit
  • (C) = Leadership bonus applies to the chosen stat of the unit

Tier I

Backgrounds Offense Defense Morale Cost Bonus
Peasant(D) 1 1 50 1 Gain +1 Morale when using (F)ormation tactics
Thug(O) 2 0 40 2 Gain +1 Morale when using (C)hotic tactics
Hunter(O) 2 1 60 3 Gains +1 Morale when using (S)imple tactics

Tier II

Backgrounds Offense Defense Morale Cost Bonus
Retired Soldier(D) 2 2 55 4 PASSIVE: Panic Immune(Can't get worse than Shaken)
Orzian Skirmisher(O) 3 1 60 5 Gains +1 Morale / Once per round
Sallowtown Spearmen(D) 3 3 50 7 PASSIVE: Counter-Charge in any (F)ormation against Mounted

Tier III

Backgrounds Offense Defense Morale Cost Bonus
Aylwinic Auxiliary(O) 4 4 45 9 Gains +3 Morale / Once per Round
Margarethan Axemaster(O) 6 4 55 12 PASSIVE:🩸1/20 Chance to injure a random enemy unit
Baelrican Blademaster(C) 9 9 65 15 PASSIVE: 🧱Heavy Armour (Resists 🩸🦴 50%). Reduces 💔 to 🩸.
  • Higher Tier Units will do more damage against knights starting Round 5

Named Units

Named units represent elite iterations of standard units, boasting enhanced stats and additional bonuses.

Unique Units

Unique units are special, exclusive forces accessible upon reaching Level 10 by selecting a trait to unlock them. They possess distinct stats and unique bonuses tailored to their role on the battlefield.

Troop Status

Name Offense Defense Morale Note
🩸Injury -1(xNumber of 🩸) -1(xNumber of 🩸) -3(x Number of 🩸) A minor injury. Will be fine.
🦴Fracture ? ? -10 Depending on where, the Stat Reduction may vary.
💫Stunned Temporarily reduces offense to 0.
💔Severely Injury -3 -3 -10 Badly wounded. May not make it.
Name Offense Defense Morale Note
🤢Chemical Injury -2 -2 -10 Severely cripples your troop.
🥶Frozen Removed from the battle. Might end being frostbitten which can cause permanent injuries.
🔥Severe Burn -3 -3 -15 Can cause your troop to die.
  • Morale: 😱Panic(<15) / 😟Shaken(<30) / Normal(50) / 😀Confident(>70) / 😎Intrepid(>90)
  • 😱: Sets both Offensive/Defensive to 0, + 1/10 chance to be demoted. If the unit is already at the lowest tier, then change to Craven.
  • 😟: Reduces both Offensive/Defensive by 50%
  • 😀: Increases both Offensive/Defensive by 25%
  • 😎: Increases both Offensive/Defensive by 50% + 1/20 chance to be promoted(to Named. If already Named, then to Unique)
    • Rounds up or down to the nearest decimal number(will round up for gaining, round down for losing)

Healing

Name Description Cost(Points) Note
🌿Herbalist A local herbalist provides a cost-effective option for treating your wounded soldiers. While her methods may be slow, she offers a budget-friendly alternative. It's essential to note that her reliability might not be absolute, but in the absence of better options, she serves as a viable choice. 1 Can treat 🩸x1
⚕Healer Seek the aid of a healer from the local house of healing to significantly improve the conditions of your men. However, he is not infallible, and his interventions may, at times, unintentionally hasten the inevitable. Balancing the benefits against the risks is a crucial consideration. 2 Can treat 🩸x2 or 🦴x1
🔮Spellcaster A wandering spellcaster possesses the extraordinary ability to pull a man back from the brink of death. Yet, such powerful magic comes at a considerable cost. The question becomes, can you bear the weight of the sacrifices required to wield this extraordinary, life-restoring magic? 3 Can treat 1 troop fully

Tactics

Tactics are triggered randomly in each round, influenced by your tactical mind points, providing a higher likelihood of performing specific tactics based on your choices. Having more points invested increases your chance of triggering and succeeding in performing the tactics.

You can only have up to 5 tactics. If you want a new tactic, you will have to remove one of the existing tactics. You won't get any point back for removing your existing tactic.

Simple Tactics

Tactic Type Description Bonuses & Penalties
Strike Together(S) Offensive Enhances your chances of inflicting injury or demoralizing enemies with a single attack. -3 advantage vs Shield Wall(F)
Hold Position(F) Defensive Attempts to stand firm against advancing enemies, reinforcing your defensive stance. Prevents Morale Damage vs Dismounted
Break Formation(C) Offensive Strives to disrupt the enemy formation. If successful, their formation breaks down, but failure risks breaking your own formation. +3 advantage vs Hold Position(F) & Suffers 2~5 morale penalty vs Mounted
Charge Attack(S) Offensive Executes a straightforward charge attack. Success results in a melee engagement with the enemy. However, failure leads to the complete breakdown of your formation. -3 advantage vs Countercharge(F)
Flanking Maneuver(C) Offensive Attempt to outflank your opponents, attacking from the sides or rear for increased chances of success. However, if the maneuver fails, you risk exposing your own flanks. +3 advantage Shield Wall(F) & Higher chance of injury vs Mounted
Shield Wall(F) Defensive Form a defensive shield wall, providing increased protection against enemy attacks. Effective against frontal assaults, but vulnerable to flanking or attacks from behind. Reduces chance of injury vs Mounted
Countercharge(F) Defensive Anticipate enemy charges and respond with a countercharge, disrupting their momentum. Requires precise timing and can be highly effective when executed correctly. Chance to dismount Mounted(The chance doubles against any offensive jousting activation trait)
  • Offensive and Defensive tactics use your unit's associated stats.

Advanced Tactics(Need Tactical Mind Lv6 or higher)

Tactic Type Description Bonuses & Penalties

Tactical Advantage

(S)imple tactics are more effective against (C)hotic tactics. (C)haotic tactics against (F)ormation tactics. (F)ormation tactics against (S)imple tactics.

  • S > C > F > S

Each tactic has specific usage conditions. (S)imple tactics are available at any time, except when your unit is in a state of panic. For (F)ormation tactics, your unit must maintain a stable morale state within the range of 31 to 89. (C)haotic tactics require your unit to be above 50.

If you use (F)ormation and (C)haotic tactics while not meeting the above usage conditions, your unit will suffer 5~10 morale damage.

Advantage Calculation:

  • Tactic Type Check(S, C, F) = Winner gains 5 + (Round Number) Advantage
  • Pick the most suitable troops in the unit.
  • Level Difference Check
  • Offensive or Defensive Tactic. For Offensive, add Unit's Offensive number. For Defensive to the opposite.
  • For (C) and (F), add unit numbers associated.
  • Advantage Added(Both from stats & Tactical Advantage)
  • = Final Total(Damage to one of the troops or spread around depending on the circumstance)

Impact

Offensive and Defensive impact trigger chances are separate.

Level Impact Multiplier Unlock Impact Type Usable by Knight?
1 x1.0 Morale Damage
2 x1.1 Morale Boost
3 x1.2 Lower Enemy Defense
4 x1.3 Lower Enemy Offense
5 x1.5 Cause Injury to Unit ✅+1 to Injury
6 x1.7 Cause Injury to Knight
7 x1.9 Retaliate
8 x2.1 Critical Hit(1/20 Chance)
9 x2.3 Instant Kill(1/20 Chance) ✅1/12 Chance
10 x2.5 Magic Steed(Your troops become mounted for one turn)
  • When crafting a custom tactic, you must allocate a number of points equal to the desired impact level you wish to add.

Points

After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.

Rounds

Melee Event Announcement

With everyone now prepared, we are excited to officially commence the event. Each round will feature a distinct format, ranging from free-for-alls to unexpected team-ups with participants you may not prefer. Throughout the event, the number of turns per round will vary, demanding strategic decisions on whom to attack and which tactics to employ. The rest will be left to chance.

Our inaugural round kicks off as a free-for-all, spanning three intense turns. The last participant standing will secure an additional 5 points. Following this round, all participants will receive a baseline of 5 points. Furthermore, the individual chosen as the crowd's favorite will earn an extra 3 points. Remember to captivate and entertain your audience. You have one day to craft your strategy for the upcoming round. Best of luck to all participants! May the melee unfold in your favor!

Round 1 - Free-For-All, 3 Turns

Basic Reward: 5 points
Last Man Standing Reward: 5 points
Crowd's Favourite: 3 points

Turn 1

Round I - Turn 1


The exhilarating first turn of the round kicks off with all participants thundering towards each other on their mighty steeds.

Lance skillfully thrusts the tip of his lance at Linden, who retaliates with a perfectly timed strike of his own. The clash sends shockwaves through Lance, but Linden's lance leaves a mark on Lance's weapon.

Seizing the opportunity, Njal exploits the moment and delivers a powerful blow, almost sending Lance tumbling off his horse.

Quick on the draw, Samson seizes the chance to strike at Njal. In the midst of the chaos, Galandric and Lexis engage in a fierce exchange. With a single, expertly aimed blow to Galandric's chest, Lexis dismounts him in a spectacle of skill. However, Galandric's counterattack lands on one of Lexis' hired peasants, leaving the unfortunate soul wounded in the midst of the thrilling battlefield.


Turn 2

Round I - Turn 2


The second turn of the round erupts into utter chaos as the battlefield becomes a flurry of swift movements and clashes.

Lance, seizing the moment, shifts his focus to Galandric, who is still recovering from Lexis' brutal initial strike. Lance's lance collides with Galandric's shield, forcefully pushing him back.

Undeterred by Lance's assault, Galandric swiftly pursues Lexis, managing to strike him with his sword just as Lexis attempts to ride away.

In a surprising turn of events, Linden switches targets and charges after Samson. With precision, he lands a clean blow that momentarily throws Samson off balance.

Recovering swiftly, Samson retaliates, directing his attack at Galandric, who had just finished engaging with Lexis. Despite Samson's forceful strike, Galandric's shield proves resilient and withstands the assault.

Meanwhile, Njal redirects his attention to the closest target, which happens to be Linden. Riding after him, Njal times his attack perfectly, striking Linden as soon as he completes his maneuver. Despite the impact, Linden skillfully regains his balance.

Not to be outdone, Lexis turns away from Galandric and charges at Samson. With finesse, Lexis delivers a powerful and clean attack on Samson, who manages to cling to his horse, at least for the time being. The battlefield pulses with the intensity of each rider's maneuvers and the clash of weapons.


Turn 3

Round I - Turn 3


As the final turn of the round unfolds, the battlefield is charged with anticipation. Lance charges at Samson, delivering a swift blow that nearly dislodges him from his horse. However, Samson retaliates with equal vigor, countering Lance's attack and almost causing him to lose balance on his mount.

Undeterred by his earlier dismount, Galandric persists in chasing Lexis. Catching up just before Lexis initiates his charge, Galandric lands a forceful blow directly to Lexis' body. The impact is powerful enough to almost dismount Lexis, but he skillfully regains his balance, swiftly returning a blow to Galandric.

Linden changes course, riding toward Njal with remarkable speed. Upon catching up, he delivers a strong blow to Njal, who resiliently shakes it off. In a surprising turn, Njal retaliates with a hit that catches Linden off guard.

Despite the intense exchanges, everyone manages to survive the round. Although Galandric got dismounted early on, he valiantly endured with sword and shield in hand, earning the admiration of the cheering crowds.

In a show of respect for the surviving participants, the last man standing points are evenly distributed among them. Each participant gains 1 point in addition to the 10 basic participation points. Galandric, overcoming his dismount, earns an additional 3 points for being the crowd's favorite player of the round, receiving a well-deserved ovation from the spectators.


Round 2 - Pair Teams, 4 Turns

Basic Reward: 5 points
Last Man Standing Reward: 5 points
Crowd's Favourite: 3 points
Teams
Galandric & Njal
Samson & Rojak
Linden & Lexis
Lance & Guest Knight 

Turn 1

Melee Event - Round II, Turn 1

Welcome to the heart-pounding Round II, where participants are thrust into dynamic pairs, ready to clash in an exhilarating battle! The first turn plunges us into the fierce faceoff between Galandric and Njal, who unleash Njal's charge attack tactic against the formidable duo of Linden and Lexis.

In a breathtaking display of strategy, Linden and Lexis swiftly formulate a countercharge formation, shattering Galandric and Njal's initial assault and scattering them across the field. The counterattack takes its toll, demoralizing one of Njal's thugs. Undeterred, Galandric and Njal retaliate with precision, each landing a lance attack on Lexis' peasants, inflicting injuries upon two of them.

Meanwhile, Samson and Rojak join the fray, employing the Dragon Tamer tactic against Galandric and Njal. In this clash of simple tactics, neither team gains a distinct advantage. Samson's forces manage to unsettle one of Njal's men, but the skirmish stops short of significant impact. Samson and Rojak, however, succeed in landing hits on Njal's thug and Galandric's skirmisher, causing injuries to both.

The battlefield narrative takes an unexpected turn as Linden and Lexis set their sights on Lance and the Guest Knight in a daring countercharge. Yet, their plans are thwarted by Lance's Ace tactic. Lance's men break into Lexis' formation, instigating panic among Lexis' troops, with one appearing visibly terrified by the swift retaliation. Undeterred, Linden and Lexis regroup, charging towards Lance and his men. Linden inflicts an injury on one of Lance's hunters, while Lexis manages to scratch Lance's armor with a well-placed attack.

The tension escalates as Lance and the Guest Knight retaliate, charging at Linden and Lexis. The countercharge disrupts their formation, plunging chaos into Lexis' ranks. A serious blow to one of Lexis' peasants leaves the troops demoralized. Lance capitalizes on the chaos, landing a hit on another of Lexis' peasants, while the Guest Knight's attack targets Lexis' chest, intensifying the gripping chaos of Round II.


Turn 2

Melee Event - Round II, Turn 2


The pairs continue their clash in a thrilling sequence of maneuvers.

Galandric and Njal, undeterred by their initial setback, persist with their charge attack against Linden and Lexis. However, the duo's formidable countercharge tactic prevails once again, causing chaos in Galandric and Njal's ranks. In a surprising turn, Lexis' men successfully dismount Galandric from his horse, shocking one of Galandric's soldiers who loses his fighting spirit. Galandric swiftly recovers, drawing his sword to retaliate. He manages to wound Lexis' third peasant, while Njal lands a powerful lance attack on Lexis himself.

The relentless assault continues as Samson and Rojak press their attack on Galandric and Njal. Although unable to break their formation, the ferocity of Samson and Rojak's assault scares off Njal's skirmisher. Samson successfully executes a charge attack on dismounted Galandric. Despite his resilience, Galandric faces the question of how long he can withstand such a brutal onslaught. Rojak, on the other hand, manages to injure Njal's last thug.

In a strategic shift, Linden and Lexis redirect their focus to Samson and Rojak. Their countercharge disrupts Samson's formation, significantly demoralizing his entire unit. Linden and Lexis follow up with charge attacks that injure both of Samson's retired soldiers.

Meanwhile, Lance and the Guest Knight refuse to relent in their pursuit of Linden and Lexis. Their relentless assault greatly shakes Lexis' formation, causing his entire unit to lose morale. Lance and the Guest Knight swiftly follow up with lance attacks, injuring two of Lexis' peasants. Lance's lance attack proves fatal, claiming the life of Lexis' badly injured eighth peasant in a dramatic turn of events. The battlefield pulses with adrenaline as the second turn of Round II reaches its gripping climax.


Turn 3

Melee Event - Round II, Turn 3


The pairs show a spectacular display of strategic shifts and daring maneuvers.

Galandric and Njal, seeking a fresh target, set their sights on Lance and the Guest Knight. Their men execute a charge attack against Lance's Ace tactic, countering it successfully and demoralizing Lance's first hunter. Njal expertly rides through Lance's ranks, landing a powerful attack on Lance's first hunter and inflicting injuries. Galandric, following on foot, manages to injure Lance's second hunter with his sword, adding to the pressure on their formidable opponents.

The relentless pursuit from Samson and Rojak continues as they press on against Galandric and Njal. Utilizing their Dragon Tamer tactic, they successfully intimidate one of Galandric's skirmishers. The subsequent lance attacks are executed with precision – Samson lands a clean hit on Njal's first thug, while Rojak's attack injures Galandric's second skirmisher, leaving the soldier visibly shaken.

Linden and Lexis, undeterred by their previous encounter, return to face Lance and the Guest Knight once more. Unfortunately, their countercharge tactic proves ineffective against Lance's Ace tactic. The failed attempt results in the intimidation of one of Lexis' peasants. However, Linden and Lexis rally, launching lance attacks to push back Lance's men. In a riveting twist, Linden's horse trembles over Lance's second hunter, who, already wounded from previous encounters, succumbs to the impact and tumbles like a ragdoll. The battlefield echoes with the intensity of the clash, and the crowd gasps at the unexpected turn of events. Simultaneously, Lexis inflicts a brutal lance attack on Lance's last remaining hunter, piercing his chest and pinning him to the ground, leaving Lance and the Guest Knight unitless.

Unyielding in the face of adversity, Lance and the Guest Knight change their target, directing their bravery towards Samson and Rojak. Despite having no men left to back them up, they charge into Samson's forces. Lance executes a beautiful lance attack on Rojak, temporarily causing him to lose balance, while the Guest Knight lands a hit on Samson's second retired soldier, inflicting injury in a brave and audacious assault. The battlefield roars with excitement as the third turn of Round II reaches its climax.


Turn 4

Melee Event - Round II, Final Turn

In the climactic final turn of Round II, the battlefield crackles with tension as the pairs engage in a flurry of strategic moves and fierce attacks.

Lance and the Guest Knight, seizing the opportunity before Samson and Rojak could recover, swiftly turn around to strike again. Lance's lance attack pierces through Samson's first hunter, lifting the unfortunate man off his feet and delivering a fatal blow. The Guest Knight follows up with precision, landing a clean hit on Samson's second retired soldier, inflicting further wounds in a swift and deadly assault.

Meanwhile, Linden and Lexis, having shifted their focus back to Samson and Rojak, unleash their countercharge formation. The formidable tactic shakes Samson's entire unit, sowing panic among the ranks. Capitalizing on the chaos, Linden charges at Rojak, delivering a brutal hit to his chest that almost knocks him off his horse. Lexis attempts to follow up, but Samson's first retired soldier blocks the attack, resulting in an injury to the valiant defender.

Undeterred, Samson and Rojak press on with their assault on Galandric and Njal, successfully intimidating Galandric's first skirmisher. The subsequent lance attacks are executed with precision. Samson's lance pierces through Njal's first thug, ending the thug's life in a swift stroke. Rojak, in turn, manages to injure Njal's second thug, further weakening their formidable opponents.

In a surprising turn of events, Galandric and Njal catch Lance and the Guest Knight off guard, successfully surrounding the Guest Knight and dismounting him from his horse. Galandric capitalizes on the opportunity, landing a clean hit on Lance, who had turned around to save the Guest Knight. Simultaneously, Njal lands a light hit on Lance's armor, marking a strategic victory for Galandric and Njal as the final turn of Round II concludes in a blaze of excitement.

With the final turn concluded, the participants gracefully retreat from the arena, leaving behind a battlefield echoing with the echoes of their strategic clashes. The crowd, stirred by the valor displayed, erupts in cheers, with Lance's name resounding through the arena for his courageous fight despite losing all of his men.

In recognition of each participant's efforts, they are all rewarded with 5 points. Since no team was eliminated, the coveted last team standing reward is generously distributed among all participants, elevating their total reward to 6 points each.

In a nod to individual achievements, those who managed to land a killing blow are granted an additional point per kill, acknowledging their prowess on the battlefield. As the cheers of the crowd and the echoes of battle fade, Lance is rightfully celebrated as the crowd's favorite for this round, adding a well-deserved congratulations to his name. The arena stands witness to the camaraderie and skill displayed by the participants in this thrilling round.


Round 3 - Swordfighting Tournament, 7 matches

Basic Reward: 10 points
Tournament Winner: 10 points - Linden
Tournament Runner-up: 5 points - Galandric
Crowd's Favourite: 3 points - Samson, Rojak, Lexis (1 point each)

Part 1

Melee Event - Round III, Part 1

Round 3 kicks off with an electrifying lineup of swordsmen ready to test their mettle against one another! As the names of our participants are drawn from the box, the matchups will be revealed!

In the first group, we have Samson, Lance, and Galadric poised for battle, while the remaining participants make up the second group. Galadric, luck is on your side! You are our wildcard and you will advance to the second round without a fight.

The tournament round will start with the thrilling duel between Samson and Lance, followed by the intense clash between Rojak and Njal. The first round will conclude with the epic showdown between Linden and Lexis. With blades drawn and determination in their eyes, these skilled swordsmen are ready to carve their names into the annals of history. Let the duels begin!


Part 2

Melee Event - Round III, Part 2 - 1st Round - Samson vs Lance

The tension in the arena reaches a fever pitch as Samson and Lance step onto the stage, clad in gleaming armor and gripping their swords tightly. Their eyes lock in a silent exchange of determination, the anticipation palpable in the air.

With the signal of the whistle, the stage ignites as Samson launches into a fierce charge, his aggression met by Lance's unwavering defense. The clash of steel fills the arena as they exchange lightning-fast swings, each testing the other's skill and resolve.

In a breathtaking moment, Samson's blade finds its mark, landing a clean hit on Lance's left arm. Yet, Lance refuses to yield, his determination fueling a swift retaliation. With a newfound understanding of his opponent's tactics, Lance unleashes a flurry of attacks, striking Samson four times with relentless precision, each blow inflicting its toll.

But Samson, undeterred by the onslaught, fights on with unwavering resolve. In a daring display of grit, he manages to land two more hits on Lance's sword hand, breaking bones and leaving Lance reeling.

As the dust settles and the echoes of battle fade, Lance emerges victorious, his skill and precision earning him the title of the victor. Though bloodied and bruised, both warriors leave their mark on the stage, their fierce duel a testament to the thrill and intensity of the swordfighting arena.


Part 3

Melee Event - Round III, Part 3 - 1st Round - Rojak vs Njal

The stage is set for the next thrilling duel as Rojak and Njal step into the arena. With the ferocity of a charging bull, Rojak launches himself forward, his determination evident in every stride. Yet, standing before him like an unyielding fortress is Njal, his presence commanding and resolute.

Before Rojak can even raise his sword, Njal strikes with lightning speed, his blade finding its mark with pinpoint accuracy on Rojak's right shoulder. The force of the blow sends sharp pain from Rojak's shoulder down to his back, leaving him staggered and off balance.

With relentless precision, Njal presses his advantage, delivering a barrage of powerful blows that push Rojak perilously close to the edge of the stage. Despite his valiant efforts to retaliate, Rojak finds himself overwhelmed by Njal's onslaught.

With each strike, Njal chips away at Rojak's defenses, his blows landing with devastating impact. Rojak struggles to maintain his footing as the relentless assault takes its toll, his left knee buckling under the force of Njal's relentless assault.

Yet, in a display of sheer determination, Rojak summons the last of his strength to launch a counterattack, his blade finding its mark with impressive accuracy before the final whistle signals the end of the match.

In a stunning display of dominance, Njal emerges as the undisputed victor, his masterful control over his sword securing his advancement to the next round. The crowd erupts in awe at the spectacle before them, witnessing firsthand the sheer power and skill of these formidable warriors.


Part 4

Melee Event - Round III, Part 4 - 1st Round - Linden vs Lexis

The stage is alive with anticipation as Linden and Lexis step forward to face each other in the arena. With swords drawn and eyes ablaze, they waste no time, eager to prove their mettle in the heat of battle.

As the whistle echoes through the arena, Lexis swiftly closes the distance, his movements agile and precise. Yet, before he can fully engage, Linden's blade swings with lightning speed, aiming for Lexis's exposed flank. However, Lexis's reflexes prove quicker than anticipated, his strike finding its mark on Linden's shoulder.

Undeterred by the initial setback, Linden retaliates with ferocity, launching a relentless assault on Lexis. With a flurry of blows, he strikes with impeccable precision, landing three consecutive hits to Lexis's head. Lexis, caught off guard, grapples to adjust his helmet amidst the onslaught, but Linden refuses to relent, pressing forward with unwavering determination.

Despite Lexis's attempts to create distance and recover, Linden maintains the pressure, his relentless barrage of attacks leaving no room for respite. With each strike, he chips away at Lexis's defenses, landing three more blows to Lexis's sword arm, disrupting his balance and resolve.

As the struggle intensifies, Lexis fights back with newfound determination, managing to land a retaliatory blow on Linden's left shoulder. Yet, before either combatant can claim victory, the second whistle signals the end of the match, leaving the outcome hanging in the balance.

Though the event host has yet to declare the winner, the crowd's unanimous acclaim leaves no doubt – Linden emerges as the victorious champion, his skill and tenacity earning him the adulation of the crowd.


Part 5

Melee Event - Round III, Part 5 - Semi-Final - Lance vs Galandric

The atmosphere crackles with anticipation as Lance and Galandric take their places on the stage, the crowd bracing for what promises to be a swift and decisive battle. Lance, his swordhand wrapped in bandages, adopts a defensive stance, wary of his opponent's approach.

Galandric, recognizing Lance's weakened state, advances with calculated precision, launching a series of light attacks that Lance struggles to block. As the tempo of the duel intensifies, Galandric gradually increases his speed, quickly outpacing Lance's ability to defend himself.

With each successive strike, Galandric's blows find their mark, targeting Lance's vulnerable sides and feet with ruthless efficiency. Despite Lance's valiant efforts to counter, Galandric maintains his relentless assault, leaving Lance with no opportunity to retaliate.

In a display of overwhelming dominance, Galandric emerges victorious, his skill and strategy proving too much for the wounded Lance to overcome. As Lance exits the stage, defeated but unbowed, the crowd offers a respectful applause, acknowledging his valiant effort.

Galandric, bathed in the glow of victory, acknowledges the cheers of the crowd with a wave of his hand before departing the stage. His flawless performance leaves no doubt as to his superiority in combat, earning him the admiration of both spectators and fellow competitors alike.


Part 6

Melee Event - Round III, Part 6 - Semi-Final - Njal vs Linden

The tension in the arena is palpable as Njal and Linden take their places on the stage, their previous victories casting a shadow of anticipation over the match. With bated breath, the crowd awaits the signal to begin.

As the whistle pierces the air, Njal and Linden cautiously approach each other, their movements calculated and deliberate. In a flurry of steel, Njal strikes first, landing a precise blow to Linden's torso. But Linden, undeterred, retaliates swiftly, his own strike finding its mark on Njal's left shoulder, the clash of their swords echoing through the arena as they lock blades.

With a display of skill and determination, Njal breaks the standoff, delivering a powerful blow to Linden's left arm. Yet Linden refuses to yield, answering with a decisive strike to Njal's right thigh. The exchange of blows continues, each combatant pushing the other to their limits.

In a moment of intense ferocity, Njal lands a devastating blow to Linden's left shoulder, eliciting a pained cry from his opponent. But Linden, fueled by sheer determination, presses forward with a fierce shout, summoning his remaining strength to mount a relentless assault on Njal.

With a final surge of energy, Linden brings Njal to his knees, the crowd erupting into chants of his name as they applaud his remarkable display of skill and resilience. Despite the injury to his shoulder, Linden emerges victorious, his unwavering resolve earning him the admiration of all who witness his triumph.

As Linden prepares for the ultimate showdown against Galandric, the stage is set for a clash of titans, with the crowd of the tournament waiting to see the greatest swordsman.


Part 7

Melee Event - Round III, Part 7 - The Final - Galandric vs Linden

The stage is set for the ultimate showdown as Galandric and Linden square off, the final best-of-three matches poised to determine the victor of the tournament round. With three intense bouts ahead, the tension in the arena is palpable.

As the event host blows his whistle, both combatants close the distance, their swords gleaming in the light. Galandric, seizing the initiative, strikes first with a precise blow to Linden's injured shoulder, eliciting a grimace of pain from his opponent. However, Linden retaliates with determination, landing two powerful blows to Galandric's left arm.

Undeterred, Galandric shifts his strategy, aiming to exploit Linden's weakened left side. With lightning speed, he rains down a barrage of strikes on Linden's left side, inflicting further injury and pain. The first match ends with Galandric emerging victorious, scoring five hits compared to Linden's two.

After a brief interlude, the combatants return to the stage for the second match. This time, Linden demonstrates remarkable agility and skill, swiftly breaking away from a standstill to land a precise strike on Galandric's sword hand, injuring his fingers. Galandric retaliates in kind, landing a blow on Linden's left hand, further weakening his grip on the sword. In a close contest, Linden emerges as the winner of the match, landing three hits to Galandric's two.

With everything on the line, Galandric and Linden face off for the final match. Linden seizes the initiative, launching a relentless assault that leaves Galandric struggling to defend himself. Despite Galandric's valiant efforts to regain control, Linden's relentless blows prove too much to withstand. In a dramatic finale, Linden overwhelms Galandric, knocking him to the ground in a decisive victory.

The crowd erupts in wild applause as Linden raises his sword in triumph, the victor of the tournament round. With the thrilling conclusion of Round III, the event host gathers all the participants to announce the distribution of points. Each participant is awarded 10 points in recognition of their participation and valiant efforts throughout the tournament. Additionally, Samson, Rojak, and Lexis are acknowledged for their aggressive performances, each receiving their share of the crowd's reward for their contributions to the event. Galandric, for his outstanding display of skill and resilience, is awarded an additional 5 points, further solidifying his position as a formidable contender.

However, it is Linden who emerges as the true hero of Round III, basking in the glory of his triumph as the ultimate champion. In recognition of his remarkable victory, Linden is granted 10 additional points, cementing his status as a legend of the tournament.

With cheers and accolades ringing in their ears, the participants depart the stage, their names etched in the annals of tournament history.


Round IV

Basic Reward: 15 points
Crowd's Favourite: 3 points - Linden (For dismounting Samson)

Turn I

Melee Event - Round IV, Turn 1

The first turn of the Round IV ignites with Galandric leading the charge, his lance aimed true at one of Lexis' men. With a thunderous impact, Galandric's lance impales Lexis' 7th peasant, claiming a grim victory. His men stand firm, poised for the clash, while Lexis' forces brace for the impending assault in their counter-charge formation. Despite both employing formation tactics, neither side gains a decisive advantage, though Galandric's men manage to chip away at Lexis' morale.

Meanwhile, Lance executes a swift strike, his lance finding its mark on Rojak's 2nd thug. A brutal follow-up from Lance's steed leaves the thug grievously wounded, his chest shattered under the force of the horse's hooves. The momentum shifts as Lance's men surge forward with the ace tactic, instilling fear in Rojak's ranks.

Njal, ever the relentless force, strikes down Samson's 2nd retired soldier with ruthless efficiency, sending shockwaves through Samson's dwindling forces. His men charge forth, further eroding Samson's resolve as the last retired soldier falters under the onslaught.

Samson, undeterred by the chaos, drives his lance into Rojak's left shoulder, the impact jolting his adversary. With a strategic flourish, Samson's men invoke the dragon tamer tactic, sending waves of panic through Rojak's ranks, leaving his first thug reeling.

In a daring move, Rojak turns his lance towards Lance, leaving a shallow gash on Lance's armor. His men seize the opportunity, catching Lance's 1st hunter off guard and demoralizing him.

Meanwhile, Linden's precision strike leaves a dent in Lance's armor before deftly disarming Lance's 3rd hunter, leaving confusion in his wake.

As the battlefield erupts in chaos, Lexis successfully unleashes his fire lance on Galandric's Baelrican blademaster. Though lightly injured, the blademaster stands firm as Lexis' men surge forward with a counter-charge formation, testing the resolve of Galandric's forces.


Turn 2

Melee Event - Round IV, Turn 2


The second turn unfolds with Lexis seizing the initiative, his lance finding its mark on Rojak's helm, denting the sturdy armor. However, Lexis' attempt to capitalize on the attack falters as his men are ensnared in the fray with Galandric's forces. Despite their efforts, they focus their assault on Galandric's men, chipping away at their resolve.

In the midst of the tumultuous battle, Linden exhibits remarkable accuracy as he delivers a precise lance attack, targeting Lexis' 9th peasant with unwavering precision. The force of the strike leaves the peasant wounded and disarmed, a testament to Linden's unparalleled skill and precision on the battlefield, showcasing his prowess as a formidable adversary.

Rojak retaliates by driving his lance into Njal's 2nd thug, leaving him wounded. His men follow suit, prompting Njal's 1st peasant to falter under the relentless assault.

Samson joins the fray, his lance finding its mark on Lance's 2nd hunter, wounding him. Samson's last man try to join their master but Njal's men refuse to let them go. Instead, Samson's man invokes the dragon tamer tactic, seeking to quickly push Njal's men out of the way. The clash leaves Njal's Orzian Skirmisher stunned and demoralized.

Demonstrating unwavering determination, Njal delivers a relentless blow, striking down Samson's final retired soldier with precision. Seizing the moment, his men swiftly capitalize on the opportunity, encircling Samson and launching a relentless assault. Despite their efforts, they fall short of dismounting him, as Samson skillfully breaks through their ranks and retreats from the fray.

Lance's lance strikes true, finding its mark on Galandric's 2nd Orzian Skirmisher, followed by a powerful blow from his horse, nearly delivering a fatal headshot to the unfortunate soldier. As Lance's men execute their maneuvers with precision, employing the ace tactic to devastating effect, they gain morale, driving deeper into Galandric's ranks. Amidst the chaos, Galandric's 1st Orzian Skirmisher succumbs to panic, further adding to the tumult of battle.

In a swift and decisive move, Galandric retaliates with a lethal lance attack, piercing through Lexis' 9th peasant and extinguishing his life in a heartbeat. With resolve, Galandric's men hold their ground, unyielding in the face of adversity. As Lexis' attempt at a counter-charge formation falters, his 3rd peasant is left dismayed by the ineffective strategy, adding to the tension on the battlefield.


Turn 3

Melee Event - Round IV, Turn 3 - Final Turn


As the final turn of the round unfolds, Galandric maintains his relentless assault on Lexis, inflicting a wound upon his 2nd peasant. Despite the ferocity of Galandric's attack, his men stand firm against Lexis' attempted counter-charge. However, the sight of Galandric's men steadfastly holding their ground incites frustration in Lexis' 1st peasant, witnessing their refusal to be ensnared by the tactics employed by Lexis' forces.

Meanwhile, Lance executes a swift lance attack, targeting Linden's right shoulder and leaving behind a shallow scratch mark. His horse attempts to strike Linden's mount, but narrowly misses its mark. Taking advantage of their numerical superiority, Lance's men quickly surround Linden, subjecting him to a brief flurry of blows before Linden manages to evade their grasp and make his escape.

In a strategic maneuver, Njal shifts his focus to Rojak, launching a swift assault on Rojak's 3rd thug and inflicting a wound upon him. Seizing the opportunity, Njal's men charge into the fray, causing alarm among Rojak's forces, particularly unsettling his 3rd thug.

Meanwhile, Samson, riding solo, makes a daring move towards Galandric, managing to land a scratch on his armor before swiftly withdrawing from the confrontation.

Amidst the chaos, Rojak's lance strikes randomly, grazing Samson's shield. His men swiftly follow suit, subjecting Samson to a brief flurry of blows before he skillfully evades their grasp and escapes their clutches.

With determination blazing in his eyes, Linden charges after Samson, swiftly closing the distance between them. With a swift and precise strike, Linden lands a decisive blow to Samson's back, causing him to be dismounted from his horse. The crowd erupts into a frenzy of cheers and applause, captivated by the spectacular display of skill and prowess witnessed before them.

All of sudden, Lexis dismounts from his horse and swiftly pursues Njal's third thug , delivering a decisive strike that quickly ends the thug's life with a single blow. As Lexis's men move in to support the attack, they find themselves hindered by Galandric's forces, unable to disengage from the conflict. A clash ensues between Lexis's men and Galandric's, prompting Galandric's Baelrican blademaster to express frustration at the encroachment of Lexis's forces, feeling slightly unsettled by their proximity.

With the final clash of weapons echoing across the arena, the round draws to a close. Participants lower their weapons and retreat from the stage, their battle fervor temporarily subdued as they reflect on the outcomes of their encounters. The air is charged with anticipation and tension, as participants prepare to regroup and strategize for the challenges that lie ahead in the ensuing rounds.