Difference between revisions of "Luria Nova/Events/Melee Event"
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=Participants= | =Participants= | ||
− | ==Lance(Noble) - | + | ==Lance(Noble) - 19 Points 💀5⛓1== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 13: | Line 13: | ||
| Tactical Mind || 3 || 2 || | | Tactical Mind || 3 || 2 || | ||
|- | |- | ||
− | ! Unit( | + | ! Unit(3/10) || Offense || Defense || Morale || Status |
|- | |- | ||
| 💀<span style="color:red">Hunter 1(O)</span> || 0 || -1 || 44 || 🩸(by Linden)🩸(by Linden)💀<span style="color:red">(by Lexis)</span> | | 💀<span style="color:red">Hunter 1(O)</span> || 0 || -1 || 44 || 🩸(by Linden)🩸(by Linden)💀<span style="color:red">(by Lexis)</span> | ||
Line 19: | Line 19: | ||
| 💀<span style="color:red">Hunter 2(O)</span> || 0 || -1 || 54 ||🩸(by Galandric)💀<span style="color:red">(by Linden)</span> | | 💀<span style="color:red">Hunter 2(O)</span> || 0 || -1 || 54 ||🩸(by Galandric)💀<span style="color:red">(by Linden)</span> | ||
|- | |- | ||
− | | Hunter 3(O) || | + | | 💀<span style="color:red">Hunter 3(O))</span> || -2(+1) || -4 || 37 || 🤢(by Green Serpent)💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span> |
|- | |- | ||
| Hunter 4(O) || 2 || 1 || 61 || | | Hunter 4(O) || 2 || 1 || 61 || | ||
|- | |- | ||
− | | Hunter 5(O) || | + | | 💀<span style="color:red">Hunter 5(O)</span> || 0 ||0 || 67 || 🛠Damaged Weapon(-1 Offense)🥶(by Blue Serpent)💥Shattered(by Undead Knight) 💀<span style="color:red">(by Undead Knight)</span> |
|- | |- | ||
− | | Hunter 6(O) || | + | | Hunter 6(O) || 0 || -1 || 50 || 🤢(by Green Serpent) |
|- | |- | ||
| Hunter 7(O) || 2 || 1 || 60 || | | Hunter 7(O) || 2 || 1 || 60 || | ||
Line 42: | Line 42: | ||
|} | |} | ||
− | ==Galandric(Captain) - | + | ==Galandric(Captain) - 29 points 💀4 🐍2== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 57: | Line 57: | ||
! Unit || Offense || Defense || Morale || Status | ! Unit || Offense || Defense || Morale || Status | ||
|- | |- | ||
− | | Orzian Skirmisher(O) || | + | | Orzian Skirmisher 1(O) || 1(+2) || -3 || 18 ||🔥(by Red Serpant) 😟Shaken |
|- | |- | ||
− | | Orzian Skirmisher(O) || | + | | 💀<span style="color:red">Orzian Skirmisher 2(O)</span> || -4 || -4 || 7 || 😱Panic 💔(by Undead Knight) 💀<span style="color:red">(by Undead Knight)</span> |
|- | |- | ||
| Baelrican Blademaster(C) || 9 || 9 || 56 || 🧱Heavy Armour(Resists 🩸🦴 50%) | | Baelrican Blademaster(C) || 9 || 9 || 56 || 🧱Heavy Armour(Resists 🩸🦴 50%) | ||
Line 76: | Line 76: | ||
|} | |} | ||
− | ==Linden(Noble) - | + | ==Linden(Noble) - 5 points 💀1== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 105: | Line 105: | ||
*<span style="color:blueviolet;background:gold">This is a Unique Tactic</span> | *<span style="color:blueviolet;background:gold">This is a Unique Tactic</span> | ||
*<span style="color:blueviolet">Cannot be Countered</span> | *<span style="color:blueviolet">Cannot be Countered</span> | ||
− | *<span style="color:blueviolet">Reduces damage taken from troops by (Level)</span> | + | *<span style="color:blueviolet">Reduces damage taken from troops by (Level) / Once per Turn</span> |
*<span style="color:blueviolet">Gains an impact at Lv3, 6, 9 | *<span style="color:blueviolet">Gains an impact at Lv3, 6, 9 | ||
*<span style="color:red">Becomes obsolete upon hiring any troop</span> | *<span style="color:red">Becomes obsolete upon hiring any troop</span> | ||
Line 120: | Line 120: | ||
*Unlocks 'One Man Army(U) unique tactic' | *Unlocks 'One Man Army(U) unique tactic' | ||
*Leadership Effectiveness & Traits will affect the knight(Effectiveness will be added as a bonus to Swordfighting & Jousting) | *Leadership Effectiveness & Traits will affect the knight(Effectiveness will be added as a bonus to Swordfighting & Jousting) | ||
− | || | + | || The achievement is exclusively granted to the first individual who fulfills the criteria. |
|- | |- | ||
+ | | Forerunner in Defeat || Be the trailblazer in the arena by becoming the inaugural participant to endure capture by your adversaries|| | ||
+ | *Instead of forfeiting all your participation points upon capture, you'll from now on only lose half. | ||
+ | || The achievement is exclusively granted to the first individual who fulfills the criteria. | ||
|} | |} | ||
− | ==Samson(Noble) - | + | ==Samson(Noble) - 6 points 💀2== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| <span style="color:red">💀Hunter 1(O)</span> || -1 || -1 || 47 ||🩸(by Guest Knight)<span style="color:red">💀(by Lance)</span> | | <span style="color:red">💀Hunter 1(O)</span> || -1 || -1 || 47 ||🩸(by Guest Knight)<span style="color:red">💀(by Lance)</span> | ||
|- | |- | ||
− | | Hunter 2(O) || 4 | + | | 💀<span style="color:red">Hunter 2(O)</span> || -4 || -5 || 40 || 💔(by Undead Knight)💔(by Undead Knight)<span style="color:red">💀(by Undead Knight)</span> |
|- | |- | ||
− | | Hunter 3(O) || 2 || | + | | Hunter 3(O) || 1(+2) || -2 || 50 || 💔(by Undead Knight) |
|- | |- | ||
| | | | ||
Line 168: | Line 171: | ||
|} | |} | ||
− | ==Njal(Noble) - | + | ==Njal(Noble) - 14 Points 💀2 🐍1== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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! Units(3/10) || Offense || Defense || Morale || Status | ! Units(3/10) || Offense || Defense || Morale || Status | ||
|- | |- | ||
− | | Orzian Skirmisher 1(O) || | + | | Orzian Skirmisher 1(O) || 3(+2) || 0 || 24 || 😟Shaken |
|- | |- | ||
| 💀<span style="color:red">Thug 1(O)</span> || 0 || -2 || 34 || 🩸(by Samson)💀<span style="color:red">(by Samson)</span> | | 💀<span style="color:red">Thug 1(O)</span> || 0 || -2 || 34 || 🩸(by Samson)💀<span style="color:red">(by Samson)</span> | ||
|- | |- | ||
− | | Thug 2(O) || | + | |💀<span style="color:red"> Thug 2(O)</span> || -2 || -4 || 22 || 🩸(by Rojak) 💀<span style="color:red">(by Red Serpent: 🔥Burned. Credited to Galandric)</span> |
|- | |- | ||
| 💀<span style="color:red">Thug 3(O)</span> || -1 || -3 || 19 || 😟Shaken(<30 Morale) 🩸(by Rojak) 🩸(by Rojak) 💀<span style="color:red">(by Lexis)</span> | | 💀<span style="color:red">Thug 3(O)</span> || -1 || -3 || 19 || 😟Shaken(<30 Morale) 🩸(by Rojak) 🩸(by Rojak) 💀<span style="color:red">(by Lexis)</span> | ||
|- | |- | ||
− | | Peasant 1(D) || | + | | 💀<span style="color:red">Peasant 1(D)</span> || -2 || -2 || 35 || 💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span> |
|- | |- | ||
− | | Orzian Skirmisher 2(O) || | + | | Orzian Skirmisher 2(O) || 0(+2) || -1 || 50 || 🤢(by Green Serpent) 🥶(by Blue Serpent) |
|- | |- | ||
− | | Thug 3(O) || | + | | Thug 3(O) || 0 || -2 || 30 || 🤢(by Green Serpent) |
|- | |- | ||
! Available Tactics || Level || Multiplier || Impact || Note | ! Available Tactics || Level || Multiplier || Impact || Note | ||
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|} | |} | ||
− | ==Lexis(Captain) - | + | ==Lexis(Captain) - 21 Points 💀2 🐎3🐍1== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| Tactical Mind || 2 || 1 || | | Tactical Mind || 2 || 1 || | ||
|- | |- | ||
− | ! Units( | + | ! Units(3/10) || Offense || Defense || Morale || Status |
|- | |- | ||
− | | Peasant 1(D) || | + | | Peasant 1(D) || 0 || 4(+4) || 27 || 😟Shaken |
|- | |- | ||
− | | Peasant 2(D) || 0 || 4(+4) || | + | | Peasant 2(D) || 0 || 4(+4) || 32 || 🩸(by Galandric) |
|- | |- | ||
− | | Peasant 3(D) || | + | | 💀<span style="color:red">Peasant 3(D)</span> || -3 || -3 || 32|| 🩸(by Galandric)🩸(by Galandric) 💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span> |
|- | |- | ||
| Peasant 4(D) || 1 || 5(+4) || 30 || | | Peasant 4(D) || 1 || 5(+4) || 30 || | ||
|- | |- | ||
− | | Peasant 5(D) || | + | | 💀<span style="color:red">Peasant 5(D)</span> || -6 || -6 || 27 || 💔(by Undead Knight)😟Shaken💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span> |
|- | |- | ||
− | | Peasant 6(D) || | + | | 💀<span style="color:red">Peasant 6(D)</span> || 0 || 0 || -3 || 😱Panic <span style="color:red">💀(by Undead Knight's Horde: Heart Attack)</span> |
|- | |- | ||
| 💀<span style="color:red">Peasant 7(D)</span> || 0 || 0 || 45 || 🩸(by Galandric)💀<span style="color:red">(by Galandric: Lance Charge)</span> | | 💀<span style="color:red">Peasant 7(D)</span> || 0 || 0 || 45 || 🩸(by Galandric)💀<span style="color:red">(by Galandric: Lance Charge)</span> | ||
Line 254: | Line 257: | ||
|} | |} | ||
− | ==Rojak(Captain) - | + | ==Rojak(Captain) - 10 Points 💀5== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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! Unit || Offense || Defense || Morale || Status | ! Unit || Offense || Defense || Morale || Status | ||
|- | |- | ||
− | | Thug 1(O) || | + | | Thug 1(O) || 0(+2) || 0 || 14 || 😱Panic |
|- | |- | ||
− | | Thug 2(O) || | + | | 💀<span style="color:red">Thug 2(O)</span> || -4 || -6 || 28 || 🩸(by Lance) 🦴(by Lance, Broken Chest -1/-2) 💔(by Undead Knight) 😟Shaken💀<span style="color:red">(by Undead Knight)</span> |
|- | |- | ||
− | | Thug 3(O) || | + | | Thug 3(O) || 0 || -2 || 20 || 🩸(by Njal) 😟Shaken |
|- | |- | ||
− | | Thug 4(O) || 2 || 0 || | + | | Thug 4(O) || 2 || 0 || 41 || |
|- | |- | ||
− | | Thug 5(O) || | + | | 💀<span style="color:red">Thug 5(O)</span> || -1 || -3 ||31 ||💔(by Undead Knight) 😟Shaken💀<span style="color:red">(by Undead Knight)</span> |
|- | |- | ||
− | | Thug 6(O) || 2 || 0 || | + | | Thug 6(O) || 2 || 0 || 41 || |
|- | |- | ||
! Available Tactics || Level || Multiplier || Impact || Note | ! Available Tactics || Level || Multiplier || Impact || Note | ||
Line 451: | Line 454: | ||
! Name || Offense || Defense || Morale || Note | ! Name || Offense || Defense || Morale || Note | ||
|- | |- | ||
− | | | + | | 🩸Injury|| -1(xNumber of 🩸)|| -1(xNumber of 🩸) || -3(x Number of 🩸) || A minor injury. Will be fine. |
|- | |- | ||
− | | | + | | 🦴Fracture || ? || ? || -10 || Depending on where, the Stat Reduction may vary. |
|- | |- | ||
| 💫Stunned || || || || Temporarily reduces offense to 0. | | 💫Stunned || || || || Temporarily reduces offense to 0. | ||
|- | |- | ||
− | | 💔Severely | + | | 💔Severely Injury || -3 || -3 || -10 || Badly wounded. May not make it. |
+ | |- | ||
+ | ! Name || Offense || Defense || Morale || Note | ||
+ | |- | ||
+ | | 🤢Chemical Injury || -2 || -2 || -10 || Severely cripples your troop. | ||
+ | |- | ||
+ | | 🥶Frozen || || || ||Can't Act. The following attack will cause 💥Shattered thus instantly killing the troop. | ||
+ | |- | ||
+ | | 🔥Severe Burn || -3|| -3 || -15 || Can cause your troop to die. | ||
+ | |- | ||
+ | | | ||
|- | |- | ||
| | | | ||
|} | |} | ||
− | *Morale: | + | *Morale: 😱Panic(<15) / 😟Shaken(<30) / Normal(50) / 😀Confident(>70) / 😎Intrepid(>90) |
+ | *😱: Sets both Offensive/Defensive to 0, + 1/10 chance to be demoted. If the unit is already at the lowest tier, then change to Craven. | ||
+ | *😟: Reduces both Offensive/Defensive by 50% | ||
+ | *😀: Increases both Offensive/Defensive by 25% | ||
+ | *😎: Increases both Offensive/Defensive by 50% + 1/20 chance to be promoted(to Named. If already Named, then to Unique) | ||
+ | **Rounds up or down to the nearest decimal number(will round up for gaining, round down for losing) | ||
==Healing== | ==Healing== | ||
Line 908: | Line 926: | ||
|Signature=}} | |Signature=}} | ||
− | ==Round IV== | + | ==Round IV - Free-For-All== |
Basic Reward: 15 points | Basic Reward: 15 points | ||
Crowd's Favourite: 3 points - Linden (For dismounting Samson) | Crowd's Favourite: 3 points - Linden (For dismounting Samson) | ||
Line 989: | Line 1,007: | ||
|Title= | |Title= | ||
|Signature=}} | |Signature=}} | ||
+ | |||
+ | ==Round 5 - Monster Raid== | ||
+ | Basic Reward: 10 points | ||
+ | Bonus points per Monster: 10 points | ||
+ | Crowd's Favourite: 5 points | ||
+ | ===Turn 1=== | ||
+ | |||
+ | {{BMMessage | ||
+ | |Width=80 | ||
+ | |Type=Roleplay | ||
+ | |Sent=Sun Mar 24, 2024 21:32:50 | ||
+ | |Sender= | ||
+ | |Content=<p><u><strong>Melee Event - Round V, Turn 1-1: The Serpent Trio</strong></u> | ||
+ | <p>As the round commences, participants rush into the arena, their weapons at the ready, anticipation coursing through their veins. In the center of the arena looms a colossal cage, housing three monstrous serpents, their sinister eyes fixed hungrily on the approaching warriors.</p> | ||
+ | |||
+ | <p>With the piercing noise of the whistle, the cage door crashes open, unleashing the serpents into the fray. Galandric, Lance, Linden, Njal, Lexis, and Samson converge on the serpents, their weapons flashing in the sunlight, while Rojak veers off course, randomly targeting Njal instead.</p> | ||
+ | |||
+ | <p>Galandric charges forth with unparalleled ferocity, his lance striking true against the green serpent. As the serpent recoils in agony, it retaliates with a venomous spray of acidic spit aimed at Galandric. With lightning reflexes, Galandric raises his shield to block the deadly onslaught, but the corrosive substance begins to eat away at the metal, forcing him to hastily discard it. Undeterred, Galandric swiftly maneuvers out of harm's way, allowing his troops to press the attack. They deliver a barrage of strikes upon the serpent's scaled hide, drawing blood before retreating to safety, wary of the serpent's lethal counterattack.</p> | ||
+ | |||
+ | <p>Lance wastes no time, charging forth with unwavering determination, his lance aimed squarely at the green serpent. With a deft maneuver, he narrowly evades the serpent's acidic spray, but two of his hunters are not as fortunate, their screams echoing through the arena as the corrosive substance eats away at their flesh. Despite their agonizing injuries, they stand their ground, fighting alongside their comrades to deliver decisive blows to the serpent's scaly hide.</p> | ||
+ | |||
+ | <p>Meanwhile, Linden launches himself into the fray, his lance poised for a precise strike at the serpent's vulnerable head. Caught off guard by Lance's diversion, the serpent fails to anticipate Linden's attack until it is too late. With a resounding impact, Linden's lance finds its mark, shattering one of the serpent's venomous fangs. In retaliation, the serpent lashes out with its powerful tail, but Linden's swift reflexes and sturdy shield deflect the blow, allowing him to maintain his ground in the face of danger.<br /> | ||
+ | <br /> | ||
+ | Njal flanked the green serpent, his lance a blur as he struck with deadly precision at its tail. The beast, whipped with pain, twisted in his direction, jaws agape to unleash its acidic venom. With the agility of a seasoned warrior, Njal danced back, the splatter just singeing his cloak. But his underlings weren't as swift. A sickening spray caught the 3rd thug and 2nd Orzian Skirmisher. Their screams echoed through the arena as the acid ate through their armor, searing their flesh. Yet, fueled by a warrior's spirit, they pressed the attack, their weapons finding purchase on the serpent's thrashing body. The beast, riddled with wounds, bled profusely, its emerald hide slick with its own lifeblood.<br /> | ||
+ | <br /> | ||
+ | Lexis, recognizing an opportunity, directs his men's attention towards the red serpent instead. With a powerful thrust of his lance, he goads his horse into action, drawing the ire of the fiery beast. As flames engulf him, Lexis valiantly shields himself, though not without sustaining minor burns. Undeterred, his men swiftly close in on the serpent, striking it with coordinated attacks before it can unleash its fiery breath once more.</p> | ||
+ | |||
+ | <p>Rojak spurred his steed towards Njal, who was marshalling his men for another assault. Rojak landed a glancing blow on Njal's shield, a mere pinprick against the seasoned warrior's defenses. Rojak's flanking maneuver faltered as Njal's men charge forward thwarting his attempt and shattering the formation. Rojak's first thug succumbs to panic and tries to flee the arena in a desperate bid for survival.</p> | ||
+ | |||
+ | <p>Samson, sensing an opportunity to vanquish the wounded green serpent, charges towards it with determination. Despite landing two lance attacks on the dying beast, his efforts prove insufficient to finish it off. His men join the fray, but their strikes only serve to further enrage the serpent, which retaliates with a venomous spit. Though Samson manages to shield himself from the corrosive attack, his defenses are weakened as his shield melts away under the assault.</p> | ||
+ | |||
+ | <p>In a decisive move, Lexis redirects his focus towards the ailing green serpent, seizing the moment to strike. The exhausted serpent, oblivious to the approaching rider, took the full brunt of Lexis' lance to the head. It let out a final, desperate spray of venom, which Lexis, with practiced ease, deflected with his shield. With a flurry of final blows from Lexis' men, the serpent's reign of terror came to an end.<br /> | ||
+ | </p> | ||
+ | </p> | ||
+ | |Title= | ||
+ | |Signature=}} | ||
+ | |||
+ | |||
+ | {{BMMessage | ||
+ | |Width=80 | ||
+ | |Type=Roleplay | ||
+ | |Sent=Sun Mar 24, 2024 21:57:58 | ||
+ | |Sender= | ||
+ | |Content=<p><u><strong>Melee Event - Round V, Turn 1-2: The Serpent Trio</strong></u> | ||
+ | <p>Rojak charges toward Njal, his lance striking true on Njal's shoulder. However, Njal's men swiftly counter, shattering Rojak's formation and charging through his ranks. In the wake of the onslaught, Rojak's 3rd thug is left visibly shaken by the unexpected turn of events.</p> | ||
+ | |||
+ | <p>With the green serpent defeated, Njal shifts his focus to the remaining threat: the red serpent. His lance strikes with precision, inflicting a powerful blow upon the serpent's body. Sensing the imminent danger of the serpent's fiery retaliation, Njal swiftly evades its flames. Yet, tragedy strikes as the serpent's inferno claims the life of Njal's 2nd thug, whose agonizing screams echo through the arena. Fueled by vengeance for their fallen comrade, Njal's men rally together, launching a relentless assault on the serpent, leaving grievous wounds upon its ruby-like scales.</p> | ||
+ | |||
+ | <p>Linden charges towards the blue serpent, delivering a devastating blow to its head, causing one of its eyes to explode in a burst of viscous fluid. Undeterred, the serpent unleashes its freezing breath upon Linden, but his sturdy shield and armor protect him from the icy onslaught with ease.</p> | ||
+ | |||
+ | <p>Meanwhile, Lance joins the assault on the blue serpent, his lance shattering some of its sapphire-like scales upon impact. The enraged serpent turns its attention towards Lance, attempting to sink its fangs into him. With a swift maneuver, Lance deflects the serpent's lunge with his shield, creating an opening for his men to strike. Seizing the opportunity, his men plunge their weapons into the wounded creature, eliciting agonized shivers from the beast.</p> | ||
+ | |||
+ | <p>In a coordinated effort, Galandric aids Njal in attacking the red serpent, landing a precise strike that cuts deep into the creature's flesh. His men swiftly follow suit, launching their own assaults on the enraged serpent. In retaliation, the serpent lashes out with its tail, striking Galandric with incredible force and nearly dismounting him as his shield is knocked aside.</p> | ||
+ | |||
+ | <p>Galandric pivots his horse towards the wounded red serpent again, intent on delivering the final blow. His lance strikes true, finding its mark on the beast's head, bringing it to the brink of death. As the serpent spews forth its fiery breath in a desperate attempt to defend itself, Galandric deftly evades the flames. However, one of his Orzian Skirmishers fails to react in time, and is engulfed in the scorching inferno. Undeterred by the chaos, Galandric's remaining men seize the opportunity presented by their fallen comrade, delivering fatal blows that spell the end for the serpent. With a final shudder, the beast collapses to the ground, lifeless and defeated.</p> | ||
+ | |||
+ | <p>Lance relentlessly drives his lance into the blue serpent, each strike ringing with determination. Despite the serpent's attempts to retaliate with its freezing breath, Lance's resilience proves unmatched, although his 5th hunter falls victim to the icy blast.</p> | ||
+ | |||
+ | <p>Linden charges forward, his lance finding its mark with devastating accuracy upon the serpent's head. The impact shatters one of the creature's formidable fangs, yet Linden remains steadfast in the face of the serpent's retaliatory strikes.</p> | ||
+ | |||
+ | <p>With unwavering resolve, Njal charges forth, his lance striking true against the serpent's weakened form. The beast, with its dying breath, unleashes one final freezing blast, encasing Njal's 2nd Orzian Skirmisher in ice. However, Njal's men swiftly retaliate, bringing an end to the serpent's life.</p> | ||
+ | </p> | ||
+ | |Title= | ||
+ | |Signature=}} | ||
+ | |||
+ | ===Turn 2=== | ||
+ | |||
+ | {{BMMessage | ||
+ | |Width=80 | ||
+ | |Type=Roleplay | ||
+ | |Sent=Mon Mar 25, 2024 14:06:01 | ||
+ | |Sender= | ||
+ | |Content=<p><u><strong>Melee Event - Round V, Turn 2-1: The Undead Knight</strong></u><br /> | ||
+ | |||
+ | <p>As the echoes of battle fade and the bodies of the slain serpents are cleared, the arena transforms once more as the second turn of the round commences. From the heart of the arena emerges an undead knight, mounted upon a skeletal steed, casting an ominous shadow across the battleground.</p> | ||
+ | |||
+ | <p>Galandric, Njal, Linden, and Rojak brace themselves to confront this dark menace, their resolve unyielding, while Lance, Lexis, and Samson, rally to hunt Linden.</p> | ||
+ | |||
+ | <p>With a chilling intensity, the undead knight charges forward atop its ghastly mount, its lance finding its mark on Galandric's 2nd Orzian Skirmisher, claiming his life in an instant. As the fallen soldier breathes his last, a macabre transformation takes place, his lifeless form rising once more to serve the undead knight, now a wretched undead skirmisher.</p> | ||
+ | |||
+ | <p>Turning its baleful gaze towards Njal, the undead knight extends its hand, an unholy gesture that invokes death itself. Njal's 2nd thug, fallen in the previous fray, rises anew as an undead thrall, compelled to join the ranks of the undead knight's dread army.</p> | ||
+ | |||
+ | <p>With relentless ferocity, the undead knight charges Lance, its malevolent assault striking true, though Lance manages to shield himself from the worst of the blow. Yet, the undead minions accompanying the knight surge forth, claiming the life of Lance's 5th hunter, who rises from the ground as an undead abomination, his soul lost to darkness.</p> | ||
+ | |||
+ | <p>Despite their valiant efforts, Galandric and his forces find themselves ensnared in the grasp of the undead knight's horde, their blows falling short as the dark tide threatens to overwhelm them. Only through sheer determination do they manage to momentarily repel the onslaught, but the undead knight, undeterred, presses on, its dark army at its side.</p> | ||
+ | |||
+ | <p>In a bold maneuver, Lance charges towards Linden, his lance finding its mark with precision as he leads his men into battle. With fervor, they descend upon Linden, their combined assault overwhelming. Yet, Linden, undaunted by the onslaught, stands firm, weathering their attacks with resilience and determination. Despite their efforts, Linden manages to break free from their grasp, his spirit unyielding in the face of adversity.</p> | ||
+ | |||
+ | <p> </p> | ||
+ | |||
+ | <p>Facing the looming menace of the undead knight, Linden summons his courage and delivers a devastating blow that fractures the creature's weapon, a testament to his unwavering resolve. With a swift and calculated maneuver, he employs his one-man army tactic, striking again and again, each blow chipping away at the undead knight's strength, relentless in his determination to vanquish the unholy foe.</p> | ||
+ | |||
+ | <p> </p> | ||
+ | |||
+ | <p>In a fiery display of aggression, Lexis joins the fray, unleashing the scorching power of his fire lance upon Linden. The explosive impact nearly throws Linden from his mount, but he manages to cling on amidst the chaos. As Lexis's men encircle Linden, their coordinated assault dismounts him from his horse, though Linden narrowly escapes their clutches, clutching his sword tightly as he flees the onslaught.</p> | ||
+ | |||
+ | <p>In a surprising turn of events, Rojak's unexpected attack lands solidly upon the undead knight, his men swiftly surrounding the creature in a coordinated assault. However, their efforts are quickly thwarted as the undead army rallies to its master's defense, pushing back against Rojak's forces with relentless ferocity. Despite their valiant efforts, Rojak and his men find themselves struggling to maintain their ground against the overwhelming tide of undead reinforcements.</p> | ||
+ | |||
+ | <p>Not to be outdone, Samson delivers a decisive blow against Linden, his men swiftly closing in to reinforce his assault before Linden makes his daring escape. Despite the overwhelming pressure, Linden summons his remaining strength, pushing against his assailants with a fierce determination. With a burst of agility, he breaks free from their grasp, narrowly evading their clutches as he makes his desperate retreat.</p> | ||
+ | </p> | ||
+ | |Title= | ||
+ | |Signature=}} | ||
+ | |||
+ | |||
+ | {{BMMessage | ||
+ | |Width=80 | ||
+ | |Type=Roleplay | ||
+ | |Sent=Mon Mar 25, 2024 14:32:33 | ||
+ | |Sender= | ||
+ | |Content=<p><u><strong>Melee Event - Round V, Turn 2-2: The Undead Knight</strong></u><br /> | ||
+ | |||
+ | <p>In a flurry of chaotic movements, the undead knight charges into Njal and his men, claiming the life of Njal's 1st peasant in a merciless strike. Without pause, it sets its sights on Lexis and his men, impaling Lexis' 3rd peasant through the heart with chilling precision. Rojak's men are next in its path, as it ruthlessly claims the life of Rojak's 2nd thug. With each fallen soldier, the ranks of the undead army swell, their grim numbers bolstered by the fallen.</p> | ||
+ | |||
+ | <p>Meanwhile, Samson continues his relentless assault on Linden, the weary warrior barely managing to fend off Samson's attacks. Surrounded by Samson's men, Linden valiantly struggles against overwhelming odds, bruises marring his once unyielding spirit. Eventually, Linden breaks free from their grasp, his resolve unbroken as he flees the relentless pursuit.</p> | ||
+ | |||
+ | <p>As Rojak and his men persist in their pursuit of the undead knight, they manage to encircle their quarry, their efforts focused on dismounting the creature. Yet, the undead knight proves elusive, slipping away as its undead army rallies to its defense.</p> | ||
+ | |||
+ | <p>Lexis, riding after Linden, aims a lance attack at the fleeing warrior. Linden, nearly collapsing from the impact, summons his dwindling strength to outpace his pursuers, evading capture by a hair's breadth.</p> | ||
+ | |||
+ | <p>Njal and his warriors assail the undead knight with a relentless onslaught, their strikes aimed at its mount with unwavering resolve. The skeletal steed, battered and worn from the relentless assault, quakes beneath the ferocity of their blows, its hindlegs trembling with each impact.</p> | ||
+ | |||
+ | <p>Despite his exhaustion, Linden summons the last of his strength, delivering a mighty sword strike against the undead knight's skeletal mount. The creature staggers, its movements slowed by the damage inflicted upon it, but its resolve remains unbroken.</p> | ||
+ | |||
+ | <p>Lance and his cohorts descend upon Linden with merciless ferocity, their combined assault proving too much for the weary warrior to withstand. Despite Linden's valiant resistance, the overwhelming odds leave him no choice but to yield, his strength waning as he succumbs to the relentless barrage of attacks. Overpowered and defeated, Linden is swiftly bound and escorted out from the arena, his bravery acknowledged even in defeat, though the rewards of survival slip beyond his grasp. Lance is acknowledged and credited for his role in capturing Linden, his relentless pursuits and decisive actions instrumental in Linden's apprehension.</p> | ||
+ | |||
+ | <p>Meanwhile, Galandric and his men close in on the undead knight, their determined pursuit finally culminating in victory as they dismantle the creature's crumbling steed. With a thunderous crash, the steed collapses into dust, the undead knight rising from the debris, its gaze fixed upon its approaching army with grim determination.</p> | ||
+ | </p> | ||
+ | |Title= | ||
+ | |Signature=}} | ||
+ | |||
+ | |||
+ | {{BMMessage | ||
+ | |Width=80 | ||
+ | |Type=Roleplay | ||
+ | |Sent=Mon Mar 25, 2024 15:23:29 | ||
+ | |Sender= | ||
+ | |Content=<p><u><strong>Melee Event - Round V, Turn 2-3: The Undead Knight</strong></u> | ||
+ | <p>The undead knight, now directly commanding its army, targets Samson and his men for its first assault. While the majority of Samson's forces are occupied by the relentless onslaught of the undead horde, the knight stealthily emerges from its ranks, swiftly seizing Samson's 2nd hunter and pulling him into the throng of the undead. The hunter's cries of agony are abruptly silenced, replaced by an eerie stillness as Samson witnesses his once-loyal companion now marching among the undead ranks.</p> | ||
+ | |||
+ | <p>After repelling Samson and his men, the undead army sets its sights on Lance and his forces. Lance stands firm, meeting the advancing horde head-on, skillfully employing his ace tactic to hold his ground. However, the cunning undead knight repeats its sinister maneuver, emerging from the midst of its army to seize Lance's 3rd hunter. With a swift and brutal pull, the unfortunate soldier is dragged into the ranks of the undead, leaving Lance to witness his comrade now among the enemy's forces. Realizing the perilous situation, Lance swiftly orders his men to withdraw from the looming threat, avoiding further casualties as they disengage from the undead army's reach.</p> | ||
+ | |||
+ | <p>With the undead knight at the helm, its army advances menacingly towards Galandric and his stalwart warriors. A fierce clash erupts as Galandric and his men confront the relentless tide of undead adversaries. However, amidst the chaos of battle, the undead knight delivers a devastating blow to Galandric's steed, felling the noble creature and sending Galandric crashing to the ground. Swiftly regaining his footing, Galandric swiftly makes his escape from the unfolding carnage.<br /> | ||
+ | <br /> | ||
+ | Regrouping with steely determination, Galandric swiftly orchestrates his men into formation, their resolve undiminished despite the recent setback. With a resolute battle cry, they surge forward once more, driving headlong into the fray against the undead knight and its ghastly horde. Galandric leads the charge, his blade flashing with deadly intent as he strikes at the heart of the enemy's ranks, leaving behind telltale dents on the undead knight's armor. Yet, recognizing the dire odds they face, Galandric tactically withdraws his forces, strategically retreating to allow others to confront the malevolent creature while they regroup and prepare for the next assault.</p> | ||
+ | |||
+ | <p> </p> | ||
+ | |||
+ | <p>As Lance charges into the fray, his lance gleaming with purpose, he locks onto his target with unwavering focus. With practiced precision, he drives his weapon forward, striking true against the undead knight. Meanwhile, his men move with coordinated efficiency, executing the ace tactic to perfection. With a swift and decisive maneuver, they engage the oncoming horde, their efforts resulting in the destruction of one of the undead minions, a testament to their skill and determination in the face of darkness.</p> | ||
+ | |||
+ | <p>Following Lance's lead, Njal advances with determination, his sword poised for battle. With a resounding strike, he lands a solid blow upon the undead knight, seeking to weaken its defenses. However, faced with the formidable formation of the undead army, Njal's efforts to break through are met with staunch resistance. Undeterred, his men fight valiantly, managing to inflict considerable damage upon their undead adversaries before strategically retreating, ensuring they live to fight another day.</p> | ||
+ | |||
+ | <p>As Lexis strides forward to confront the undead knight and its menacing horde, his determination shines through in every strike. With each blow, he leaves deep scars upon the knight's armor. However, as his men form a countercharge formation to meet the undead onslaught head-on, they soon find themselves outnumbered and overpowered by the relentless tide of undead minions. Despite their best efforts, the chaos of battle takes its toll, leaving Lexis' 6th peasant visibly shaken amidst the chaos and uncertainty of the fray.</p> | ||
+ | |||
+ | <p>As Rojak charges into the heart of the battle, his blade flashes with determination, delivering a light yet strategic blow upon the undead knight. Meanwhile, his men swiftly move to flank the ranks of the undead army, their coordinated assault catching the enemy off guard. Despite the undead swarm's attempts to retaliate, Rojak's tactical prowess and the ferocity of his men's attack sow confusion among their ranks. In the chaos that ensues, Rojak's forces seize the opportunity to eliminate one of the undead skirmishers, dealing a significant blow to the enemy's strength.</p> | ||
+ | |||
+ | <p>Lastly, Samson joins the assault, landing a precise lance attack on the knight, denting its armor. However, as Samson's men attempt to employ the dragon tamer tactic against the relentless undead horde, they find their efforts met with limited succes.</p> | ||
+ | </p> | ||
+ | |Title= | ||
+ | |Signature=}} | ||
+ | |||
+ | {{BMMessage | ||
+ | |Width=80 | ||
+ | |Type=Roleplay | ||
+ | |Sent=Mon Mar 25, 2024 16:05:05 | ||
+ | |Sender= | ||
+ | |Content=<p><u><strong>Melee Event - Round V, Turn 2-4: The Undead Knight</strong></u><br /> | ||
+ | <br /> | ||
+ | After enduring relentless assaults on its armor, the undead knight, driven to a frenzy, marshals its forces with renewed determination, seeking to swiftly annihilate its human adversaries. With a ferocious charge, the undead army descends upon Rojak's men, swiftly overwhelming them. In a swift and brutal strike, Rojak's 5th thug falls, only to be resurrected moments later as a minion of the undead, a grim testament to the knight's relentless advance.</p> | ||
+ | |||
+ | <p>Next in its sights are Samson and his men, who find themselves ensnared by the undead knight's grasp. Despite their attempts to flee, the knight seizes Samson's 2nd hunter, transforming him into yet another servant of darkness. In the frantic escape, Samson's last remaining hunter suffers severe wounds at the hands of the relentless undead.<br /> | ||
+ | <br /> | ||
+ | Advancing inexorably, the undead knight turns its attention towards Lexis and his beleaguered forces, decimating them with overwhelming numbers. Despite their efforts to defend using the countercharge formation, Lexis loses two of his loyal peasants to the relentless onslaught. As Lexis retreats, he witnesses the harrowing sight of his former comrades now marching alongside the undead horde.<br /> | ||
+ | <br /> | ||
+ | Njal manages to evade the worst of the onslaught, escaping with minimal casualties, though his 1st Orzian Skirmisher bears the weight of the encounter, visibly shaken by the encounter with the undead knight.</p> | ||
+ | |||
+ | <p>However, fortune does not favor Lance as the undead knight's lance pierces his horse, forcibly dismounting him. With agility and quick thinking, Lance manages to rise swiftly and evade further harm, narrowly escaping the clutches of the undead knight before it can inflict more damage.<br /> | ||
+ | <br /> | ||
+ | With a fierce battle cry, Samson charges alongside Rojak, their combined assault aimed at the heart of the undead knight and its legion. With calculated strikes, they inflict significant damage upon the knight, their blows finding their mark amidst the chaos of battle. Despite the odds stacked against them, Samson's last remaining hunter demonstrates remarkable bravery, taking down an undead foe before making his escape. Meanwhile, Rojak's men execute a coordinated flanking maneuver, cutting down three undead minions and diminishing the strength of the undead army.<br /> | ||
+ | <br /> | ||
+ | As Lexis and Njal unite their forces against the looming threat of the undead knight, their coordinated strikes find their mark, gradually wearing down the creature's defenses. With each blow, the knight's grip on its army weakens. Despite Njal's men holding steadfast against the relentless onslaught of the undead horde, Lexis's forces begin to falter under the overwhelming pressure. The undead army, driven by frenzied determination, breaks through their ranks, instilling fear in the hearts of Lexis's men. Among them, the 5th peasant appears visibly shaken by the harrowing encounter, struggling to maintain composure amidst the chaos.</p> | ||
+ | |||
+ | <p>In a display of unified strength, Galandric and Lance converge on the undead knight, their combined might shattering its armored facade and revealing the skeletal form beneath. With precision strikes, they weaken the creature, exposing its vulnerability to their relentless assault. As Galandric's forces rally to support their leader in his final confrontation, Lance's men skillfully engage the remaining undead horde, employing their ace tactic to great effect. Together, they decimate the remnants of the undead army, leaving only the battered knight standing alone. With a decisive blow, Galandric delivers the finishing strike, scattering the remnants of the undead knight across the arena floor. As the eerie green flames in its eye sockets flicker and fade, the ominous presence of the undead is finally vanquished.</p> | ||
+ | |||
+ | |Title= | ||
+ | |Signature=}} | ||
+ | |||
+ | ===Turn 3=== |
Revision as of 23:02, 25 March 2024
Contents
Participants
Lance(Noble) - 19 Points 💀5⛓1
Knight | Level | Effectiveness | Impacts & Traits | Note |
---|---|---|---|---|
Swordfighting | 4 | 2 | Bonebreaker | 🩸→🦴 |
Jousting | 5 | 3 | Whistle Kick | You attack with your horse. Your horse's attacks may break bones. |
Leadership | 2 | 1 | ||
Tactical Mind | 3 | 2 | ||
Unit(3/10) | Offense | Defense | Morale | Status |
💀Hunter 1(O) | 0 | -1 | 44 | 🩸(by Linden)🩸(by Linden)💀(by Lexis) |
💀Hunter 2(O) | 0 | -1 | 54 | 🩸(by Galandric)💀(by Linden) |
💀Hunter 3(O)) | -2(+1) | -4 | 37 | 🤢(by Green Serpent)💔(by Undead Knight)💀(by Undead Knight) |
Hunter 4(O) | 2 | 1 | 61 | |
💀Hunter 5(O) | 0 | 0 | 67 | 🛠Damaged Weapon(-1 Offense)🥶(by Blue Serpent)💥Shattered(by Undead Knight) 💀(by Undead Knight) |
Hunter 6(O) | 0 | -1 | 50 | 🤢(by Green Serpent) |
Hunter 7(O) | 2 | 1 | 60 | |
Available Tactics | Level | Multiplier | Impact | Note |
⚔Ace(C)(Modified Break Formation) | 2 | x1.1 | 🔒(Level)Morale Boost & +2 Advantage |
|
Strike Together(S) | 1 | x1.0 |
| |
Galandric(Captain) - 29 points 💀4 🐍2
Knight | Level | Effectiveness | Impacts & Traits | Note |
---|---|---|---|---|
Swordfighting | 3 | 2 | Powerful Impact | Powerful Impact strengthens your swordfighting impact by +2(Need Lv6 to gain the impact) |
Jousting | 3 | 2 | Lance Charge | Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop. |
Leadership | 5 | 3 | Charismatic Leader | Will try to remove Shaken and Panic by attempting to raise morale. |
Tactical Mind | 2 | 2 | ||
Unit | Offense | Defense | Morale | Status |
Orzian Skirmisher 1(O) | 1(+2) | -3 | 18 | 🔥(by Red Serpant) 😟Shaken |
💀Orzian Skirmisher 2(O) | -4 | -4 | 7 | 😱Panic 💔(by Undead Knight) 💀(by Undead Knight) |
Baelrican Blademaster(C) | 9 | 9 | 56 | 🧱Heavy Armour(Resists 🩸🦴 50%) |
Available Tactics | Level | Multiplier | Impact | Note |
Flanking Maneuver(C) | 1 | x1.0 |
| |
Hold Position(F) | 1 | x1.0 |
| |
Linden(Noble) - 5 points 💀1
Knight | Level | Effectiveness | Trait & Impact | Note |
---|---|---|---|---|
Swordfighting | 7 | 5(+1 from Leadership) | Weaponbreaker & Lower Enemy Defense | While dismounted, Attacks Lowering an enemy troop's Offense |
Jousting | 7 | 5(+1 from Leadership) | Elegant Rider & Lower Enemy Offense | Lasts 1 turn. Dodges up to 3 attacks |
Leadership | 1 | 1 | ||
Tactical Mind | 2 | 1 | ||
Unit | Offense | Defense | Morale | Status |
Available Tactics | Level | Multiplier | Impact | Note |
Strike Together(S) | 1 | x1.0 |
| |
One Man Army(U) | 2 | x2.2 |
| |
Achievement | Requirement | Reward | Note | |
One Man Army | Play without any troop for 3 rounds(excluding bonus rounds) |
|
The achievement is exclusively granted to the first individual who fulfills the criteria. | |
Forerunner in Defeat | Be the trailblazer in the arena by becoming the inaugural participant to endure capture by your adversaries |
|
The achievement is exclusively granted to the first individual who fulfills the criteria. |
Samson(Noble) - 6 points 💀2
Knight | Level | Effectiveness | Trait & Impact | Note |
---|---|---|---|---|
Swordfighting | 6 | 3 | Bonebreaker & +1 Injury to Unit | 🩸🩸→🦴🦴 |
Jousting | 3 | 2 | Fire Lance | NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it. |
Leadership | 3 | 2 | ||
Tactical Mind | 2 | 1 | ||
Unit | Offense | Defense | Morale | Status |
💀Retired Soldier 1(D) | -1 | -1 | 21 | 🩸(by Lexis)🩸(by Lexis) 💀(by Njal) |
💀Retired Soldier 2(D) | -1 | -1 | 35 | 🩸(by Linden)🩸(by Guest Knight) 💀(by Njal) |
💀Hunter 1(O) | -1 | -1 | 47 | 🩸(by Guest Knight)💀(by Lance) |
💀Hunter 2(O) | -4 | -5 | 40 | 💔(by Undead Knight)💔(by Undead Knight)💀(by Undead Knight) |
Hunter 3(O) | 1(+2) | -2 | 50 | 💔(by Undead Knight) |
Available Tactics | Level | Multiplier | Impact | Note |
⚔Dragon Tamer(S)(Modified Charge Attack) | 1 | x1.0 | 🔒1 Stun & +1 Advantage |
|
Strike Together(S) | 1 | x1.0 |
| |
Njal(Noble) - 14 Points 💀2 🐍1
Knight | Level | Effectiveness | Impacts & Traits | Note |
---|---|---|---|---|
Swordfighting | 5 | 3 | First Strike | +3 Swordfighting Effectiveness for the first attack |
Jousting | 3 | 2 | Fire Lance | NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it. |
Leadership | 4 | 2 | ||
Tactical Mind | 3 | 2 | ||
Units(3/10) | Offense | Defense | Morale | Status |
Orzian Skirmisher 1(O) | 3(+2) | 0 | 24 | 😟Shaken |
💀Thug 1(O) | 0 | -2 | 34 | 🩸(by Samson)💀(by Samson) |
💀 Thug 2(O) | -2 | -4 | 22 | 🩸(by Rojak) 💀(by Red Serpent: 🔥Burned. Credited to Galandric) |
💀Thug 3(O) | -1 | -3 | 19 | 😟Shaken(<30 Morale) 🩸(by Rojak) 🩸(by Rojak) 💀(by Lexis) |
💀Peasant 1(D) | -2 | -2 | 35 | 💔(by Undead Knight)💀(by Undead Knight) |
Orzian Skirmisher 2(O) | 0(+2) | -1 | 50 | 🤢(by Green Serpent) 🥶(by Blue Serpent) |
Thug 3(O) | 0 | -2 | 30 | 🤢(by Green Serpent) |
Available Tactics | Level | Multiplier | Impact | Note |
Charge Attack(S) | 2 | x1.1 |
| |
Flanking Maneuver(C) | 1 | x1.0 |
| |
Lexis(Captain) - 21 Points 💀2 🐎3🐍1
Knight | Level | Effectiveness | Impacts & Traits | Note |
---|---|---|---|---|
Swordfighting | 3 | 2 | First Strike | +3 Swordfighting Effectiveness for the first attack |
Jousting | 3 | 2 | Fire Lance | NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it. |
Leadership | 7 | 4 | Influential Leader | Number of Troops affected by your leadership = Lv/3 → Lv/2 |
Tactical Mind | 2 | 1 | ||
Units(3/10) | Offense | Defense | Morale | Status |
Peasant 1(D) | 0 | 4(+4) | 27 | 😟Shaken |
Peasant 2(D) | 0 | 4(+4) | 32 | 🩸(by Galandric) |
💀Peasant 3(D) | -3 | -3 | 32 | 🩸(by Galandric)🩸(by Galandric) 💔(by Undead Knight)💀(by Undead Knight) |
Peasant 4(D) | 1 | 5(+4) | 30 | |
💀Peasant 5(D) | -6 | -6 | 27 | 💔(by Undead Knight)😟Shaken💔(by Undead Knight)💀(by Undead Knight) |
💀Peasant 6(D) | 0 | 0 | -3 | 😱Panic 💀(by Undead Knight's Horde: Heart Attack) |
💀Peasant 7(D) | 0 | 0 | 45 | 🩸(by Galandric)💀(by Galandric: Lance Charge) |
💀Peasant 8(D) | -1 | -1 | 42 | 🩸(by Njal)🩸(by Lance) 💀(by Lance) |
💀Peasant 9(D) | -2 | -1 | 27 | 🩸(by Guest Knight) 🩸(by Linden) 💀(by Galandric) |
Available Tactics | Level | Multiplier | Impact | Note |
Countercharge(F) | 2 | x1.1 |
| |
Rojak(Captain) - 10 Points 💀5
Knight | Level | Effectiveness | Impacts & Traits | Note |
---|---|---|---|---|
Swordfighting | 4 | 2 | Bonebreaker | 🩸→🦴 |
Jousting | 2 | 1 | ||
Leadership | 3 | 2 | ||
Tactical Mind | 4 | 2 | ||
Unit | Offense | Defense | Morale | Status |
Thug 1(O) | 0(+2) | 0 | 14 | 😱Panic |
💀Thug 2(O) | -4 | -6 | 28 | 🩸(by Lance) 🦴(by Lance, Broken Chest -1/-2) 💔(by Undead Knight) 😟Shaken💀(by Undead Knight) |
Thug 3(O) | 0 | -2 | 20 | 🩸(by Njal) 😟Shaken |
Thug 4(O) | 2 | 0 | 41 | |
💀Thug 5(O) | -1 | -3 | 31 | 💔(by Undead Knight) 😟Shaken💀(by Undead Knight) |
Thug 6(O) | 2 | 0 | 41 | |
Available Tactics | Level | Multiplier | Impact | Note |
Flanking Maneuver(C) | 4 | x1.3 | +3 advantage Shield Wall(F) & Higher chance of injury vs Mounted | |
Knight
Based on each level you invest in, your impact improves.
Level | Points | Effectiveness | Unlocks | Note |
---|---|---|---|---|
1 | 1 | 1 | ||
2 | 2 | 1 | ||
3 | 3 | 2 | Unlocks a Trait(Swordfighting)(Jousting) | |
4 | 4 | 2 | Unlocks Modified Tactics(Tactical Mind) | Can only modify a tactic you own. You need to spend points equivalent to your tactic's level. |
5 | 5 | 3 | Unlocks a Trait(Leadership) | |
6 | 6 | 3 | Unlocks an Impact(Swordfighting)(Jousting) | |
7 | 10 | 4 | ||
8 | 12 | 5 | Unlocks Custom Tactics(Tactical Mind) | |
9 | 15 | 6 | Unlocks a Trait(Swordfighting)(Jousting) | |
10 | 20 | 7 | +1 Trait Slot & Unlocks a Trait(Leadership) | Upon reaching the final level, you no longer have to choose which trait to activate. You will be able to use both of your traits you gained from reaching Lv3 and Lv9 for Swordfighting and Jousting. Same for Leadership. |
- Traits: You can 3 options to choose from when you unlock one.
Swordfighting
Affects your attacks while dismounted.
Traits
Name | Level | Description |
---|---|---|
First Strike | 3 | Your first Swordfighting attack will be more effective(+3 Swordfighting Effectiveness for the first attack) |
Inspiring Presence | 3 | Your commanding aura and charismatic demeanor uplift the spirits of your allies.(+1 Morale Boost per turn) |
Weaponbreaker | 3 | Your keen understanding of combat allows you to target your opponent's weapon, weakening their offensive capabilities.(Your simple attacks will also lower your enemy troop's offense by 1) |
Powerful Impact | 3 | Your strikes deliver a significant impact, enhancing the effectiveness of your impact skill. (+2 Impact Advantage) |
Sharp Edge | 3 | Your blade is finely honed and razor-sharp, giving you an edge in swordfighting.(+1 Swordfighting Effectiveness) |
Bonebreaker | 3 | Your combat technique is focused on causing debilitating injuries by targeting bones. Instead of inflicting slash wounds, your attacks aim to break bones, incapacitating your foes and disrupting their ability to fight effectively. |
Jousting
Affects your attacks while mounted.
Traits
Name | Level | Description |
---|---|---|
Elegant Rider | 3 | Rather than launching an offensive against your opponent, you adopt a strategic approach centered around evading enemy attacks. This option can be exercised once per round, allowing you to elegantly dodge up to three attacks during the chosen turn while on horseback.(Dodge 3 attacks during the turn of its activation - Must specify on which turn to activate it.) |
Lance Charge | 3 | Initiate a powerful charge against an enemy troop. Upon a successful hit, your attack packs more power than the usual impact. It's important to note that this technique is can sometimes instantly kill a troop.(Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.) |
Fire Lance | 3 | Questionable legality aside, this maneuver involves swapping your lance for a unique alternative. Upon striking the initial target, the lance detonates, significantly increasing the likelihood of dismounting an enemy knight or inflicting substantial harm to an opposing unit. The impactful explosion is sure to demoralize your target. However, it comes with a drawback—once the fire lance is employed, you'll be left without a weapon, necessitating dismounting to join your comrades with your sword.(NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it. ) |
Whistle Kick | 3 | As you charge into the fray, a well-timed whistle triggers your horse's trained kick, catching your opponents off guard. The simultaneous attack of your lance and your horse adds a layer of complexity to your assaults.(You attack with your horse. Your horse's attacks may break bones.) |
Reckless Charge | 3 | Fueled by an unyielding determination, you charge headlong into battle without regard for your own safety. This reckless attack allows you to strike both enemy knights and troops indiscriminately, but also exposes you to counterattacks from both fronts. |
Heavy Armour | 3 | Donning a heavier, sturdier suit of armor provides enhanced protection, reducing the damage you sustain. However, the added weight exhausts your horse more quickly, impacting its endurance in battle.(Takes 1 less damage. Loses 1 attack turn) |
Leadership
Affects your unit stats. The number of troops affected by your leadership is Level/3 rounded up. High tier troops will be affected first. Affected units will remain affected even if higher tier troops get added later.
Name | Level | Description |
---|---|---|
Eye for Talent | 3 | Sharpen your eye for talent with this skill, granting you the ability to discern good troops amidst the ranks. Upon selecting this talent, you'll seize the opportunity to elevate one of your existing troops to a distinguished status, granting them a name and enhancing their capabilities. |
Inspiring Tactician | 3 | Rally your troops with the strategic prowess of an inspiring tactician. For every morale point your enemy troops lose, your troops will gain half that amount. However, this effect is limited to once per opponent, encouraging you to vary your targets strategically to maximize the impact of your inspirational leadership. |
Influential Leader | 3 | Your commanding presence exerts a greater influence over your troops.(Number of Troops affected by your leadership = Lv/3 → Lv/2) |
Hire a Quartermaster | 3 | By enlisting the expertise of a skilled quartermaster, you remove the limitations imposed on the influence of your leadership. Typically, troops are only influenced in either their offensive or defensive capabilities. However, with this trait, your troops benefit from enhancements to both aspects of their prowess.(The leadership bonus will apply to both offensive and defensive regardless of their leadership influence type) |
Charismatic Leader | 3 | Embodies the ability to uplift and inspire troops in times of distress. With this trait, you possess the innate charisma and leadership qualities necessary to bolster the morale of shaken or panicking troops, guiding them through turbulent moments with your calming presence and words of encouragement. |
Unconventional Tactician | 3 | you gain access to a repertoire of special tactics that possess potent capabilities, yet come with inherent risks. These tactics are highly effective in specific circumstances, allowing you to seize opportunities and gain advantages that traditional methods might overlook. |
Tactical Mind
Affects the number of tactical options and their impacts. You need to which tactic to focus on(Offensive or Defensive).
Units
Backgrounds
- Cost is per man.
- Bonus only triggers ONCE PER ROUND unless PASSIVE
Leadership Influence Type
- (O) = Leadership bonus applies to the offensive stat of the unit
- (D) = Leadership bonus applies to the defensive stat of the unit
- (C) = Leadership bonus applies to the chosen stat of the unit
Tier I
Backgrounds | Offense | Defense | Morale | Cost | Bonus |
---|---|---|---|---|---|
Peasant(D) | 1 | 1 | 50 | 1 | Gain +1 Morale when using (F)ormation tactics |
Thug(O) | 2 | 0 | 40 | 2 | Gain +1 Morale when using (C)hotic tactics |
Hunter(O) | 2 | 1 | 60 | 3 | Gains +1 Morale when using (S)imple tactics |
Tier II
Backgrounds | Offense | Defense | Morale | Cost | Bonus |
---|---|---|---|---|---|
Retired Soldier(D) | 2 | 2 | 55 | 4 | PASSIVE: Panic Immune(Can't get worse than Shaken) |
Orzian Skirmisher(O) | 3 | 1 | 60 | 5 | Gains +1 Morale / Once per round |
Sallowtown Spearmen(D) | 3 | 3 | 50 | 7 | PASSIVE: Counter-Charge in any (F)ormation against Mounted |
Tier III
Backgrounds | Offense | Defense | Morale | Cost | Bonus |
---|---|---|---|---|---|
Aylwinic Auxiliary(O) | 4 | 4 | 45 | 9 | Gains +3 Morale / Once per Round |
Margarethan Axemaster(O) | 6 | 4 | 55 | 12 | PASSIVE:🩸1/20 Chance to injure a random enemy unit |
Baelrican Blademaster(C) | 9 | 9 | 65 | 15 | PASSIVE: 🧱Heavy Armour (Resists 🩸🦴 50%). Reduces 💔 to 🩸. |
- Higher Tier Units will do more damage against knights starting Round 5
Named Units
Named units represent elite iterations of standard units, boasting enhanced stats and additional bonuses.
Unique Units
Unique units are special, exclusive forces accessible upon reaching Level 10 by selecting a trait to unlock them. They possess distinct stats and unique bonuses tailored to their role on the battlefield.
Troop Status
Name | Offense | Defense | Morale | Note |
---|---|---|---|---|
🩸Injury | -1(xNumber of 🩸) | -1(xNumber of 🩸) | -3(x Number of 🩸) | A minor injury. Will be fine. |
🦴Fracture | ? | ? | -10 | Depending on where, the Stat Reduction may vary. |
💫Stunned | Temporarily reduces offense to 0. | |||
💔Severely Injury | -3 | -3 | -10 | Badly wounded. May not make it. |
Name | Offense | Defense | Morale | Note |
🤢Chemical Injury | -2 | -2 | -10 | Severely cripples your troop. |
🥶Frozen | Can't Act. The following attack will cause 💥Shattered thus instantly killing the troop. | |||
🔥Severe Burn | -3 | -3 | -15 | Can cause your troop to die. |
- Morale: 😱Panic(<15) / 😟Shaken(<30) / Normal(50) / 😀Confident(>70) / 😎Intrepid(>90)
- 😱: Sets both Offensive/Defensive to 0, + 1/10 chance to be demoted. If the unit is already at the lowest tier, then change to Craven.
- 😟: Reduces both Offensive/Defensive by 50%
- 😀: Increases both Offensive/Defensive by 25%
- 😎: Increases both Offensive/Defensive by 50% + 1/20 chance to be promoted(to Named. If already Named, then to Unique)
- Rounds up or down to the nearest decimal number(will round up for gaining, round down for losing)
Healing
Name | Description | Cost(Points) | Note |
---|---|---|---|
🌿Herbalist | A local herbalist provides a cost-effective option for treating your wounded soldiers. While her methods may be slow, she offers a budget-friendly alternative. It's essential to note that her reliability might not be absolute, but in the absence of better options, she serves as a viable choice. | 1 | Can treat 🩸x1 |
⚕Healer | Seek the aid of a healer from the local house of healing to significantly improve the conditions of your men. However, he is not infallible, and his interventions may, at times, unintentionally hasten the inevitable. Balancing the benefits against the risks is a crucial consideration. | 2 | Can treat 🩸x2 or 🦴x1 |
🔮Spellcaster | A wandering spellcaster possesses the extraordinary ability to pull a man back from the brink of death. Yet, such powerful magic comes at a considerable cost. The question becomes, can you bear the weight of the sacrifices required to wield this extraordinary, life-restoring magic? | 3 | Can treat 1 troop fully |
Tactics
Tactics are triggered randomly in each round, influenced by your tactical mind points, providing a higher likelihood of performing specific tactics based on your choices. Having more points invested increases your chance of triggering and succeeding in performing the tactics.
You can only have up to 5 tactics. If you want a new tactic, you will have to remove one of the existing tactics. You won't get any point back for removing your existing tactic.
Simple Tactics
Tactic | Type | Description | Bonuses & Penalties |
---|---|---|---|
Strike Together(S) | Offensive | Enhances your chances of inflicting injury or demoralizing enemies with a single attack. | -3 advantage vs Shield Wall(F) |
Hold Position(F) | Defensive | Attempts to stand firm against advancing enemies, reinforcing your defensive stance. | Prevents Morale Damage vs Dismounted |
Break Formation(C) | Offensive | Strives to disrupt the enemy formation. If successful, their formation breaks down, but failure risks breaking your own formation. | +3 advantage vs Hold Position(F) & Suffers 2~5 morale penalty vs Mounted |
Charge Attack(S) | Offensive | Executes a straightforward charge attack. Success results in a melee engagement with the enemy. However, failure leads to the complete breakdown of your formation. | -3 advantage vs Countercharge(F) |
Flanking Maneuver(C) | Offensive | Attempt to outflank your opponents, attacking from the sides or rear for increased chances of success. However, if the maneuver fails, you risk exposing your own flanks. | +3 advantage Shield Wall(F) & Higher chance of injury vs Mounted |
Shield Wall(F) | Defensive | Form a defensive shield wall, providing increased protection against enemy attacks. Effective against frontal assaults, but vulnerable to flanking or attacks from behind. | Reduces chance of injury vs Mounted |
Countercharge(F) | Defensive | Anticipate enemy charges and respond with a countercharge, disrupting their momentum. Requires precise timing and can be highly effective when executed correctly. | Chance to dismount Mounted(The chance doubles against any offensive jousting activation trait) |
- Offensive and Defensive tactics use your unit's associated stats.
Advanced Tactics(Need Tactical Mind Lv6 or higher)
Tactic | Type | Description | Bonuses & Penalties |
---|---|---|---|
Tactical Advantage
(S)imple tactics are more effective against (C)hotic tactics. (C)haotic tactics against (F)ormation tactics. (F)ormation tactics against (S)imple tactics.
- S > C > F > S
Each tactic has specific usage conditions. (S)imple tactics are available at any time, except when your unit is in a state of panic. For (F)ormation tactics, your unit must maintain a stable morale state within the range of 31 to 89. (C)haotic tactics require your unit to be above 50.
If you use (F)ormation and (C)haotic tactics while not meeting the above usage conditions, your unit will suffer 5~10 morale damage.
Advantage Calculation:
- Tactic Type Check(S, C, F) = Winner gains 5 + (Round Number) Advantage
- Pick the most suitable troops in the unit.
- Level Difference Check
- Offensive or Defensive Tactic. For Offensive, add Unit's Offensive number. For Defensive to the opposite.
- For (C) and (F), add unit numbers associated.
- Advantage Added(Both from stats & Tactical Advantage)
- = Final Total(Damage to one of the troops or spread around depending on the circumstance)
Impact
Offensive and Defensive impact trigger chances are separate.
Level | Impact Multiplier | Unlock Impact Type | Usable by Knight? |
---|---|---|---|
1 | x1.0 | Morale Damage | ✅ |
2 | x1.1 | Morale Boost | ✅ |
3 | x1.2 | Lower Enemy Defense | ✅ |
4 | x1.3 | Lower Enemy Offense | ✅ |
5 | x1.5 | Cause Injury to Unit | ✅+1 to Injury |
6 | x1.7 | Cause Injury to Knight | ✅ |
7 | x1.9 | Retaliate | ❌ |
8 | x2.1 | Critical Hit(1/20 Chance) | ❌ |
9 | x2.3 | Instant Kill(1/20 Chance) | ✅1/12 Chance |
10 | x2.5 | Magic Steed(Your troops become mounted for one turn) | ❌ |
- When crafting a custom tactic, you must allocate a number of points equal to the desired impact level you wish to add.
Points
After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.
Rounds
Melee Event Announcement
With everyone now prepared, we are excited to officially commence the event. Each round will feature a distinct format, ranging from free-for-alls to unexpected team-ups with participants you may not prefer. Throughout the event, the number of turns per round will vary, demanding strategic decisions on whom to attack and which tactics to employ. The rest will be left to chance.
Our inaugural round kicks off as a free-for-all, spanning three intense turns. The last participant standing will secure an additional 5 points. Following this round, all participants will receive a baseline of 5 points. Furthermore, the individual chosen as the crowd's favorite will earn an extra 3 points. Remember to captivate and entertain your audience. You have one day to craft your strategy for the upcoming round. Best of luck to all participants! May the melee unfold in your favor!
Round 1 - Free-For-All, 3 Turns
Basic Reward: 5 points Last Man Standing Reward: 5 points Crowd's Favourite: 3 points
Turn 1
Turn 2
Turn 3
Round 2 - Pair Teams, 4 Turns
Basic Reward: 5 points Last Man Standing Reward: 5 points Crowd's Favourite: 3 points
Teams Galandric & Njal Samson & Rojak Linden & Lexis Lance & Guest Knight
Turn 1
Turn 2
Turn 3
Turn 4
Round 3 - Swordfighting Tournament, 7 matches
Basic Reward: 10 points Tournament Winner: 10 points - Linden Tournament Runner-up: 5 points - Galandric Crowd's Favourite: 3 points - Samson, Rojak, Lexis (1 point each)
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Round IV - Free-For-All
Basic Reward: 15 points Crowd's Favourite: 3 points - Linden (For dismounting Samson)
Turn I
Turn 2
Turn 3
Round 5 - Monster Raid
Basic Reward: 10 points Bonus points per Monster: 10 points Crowd's Favourite: 5 points
Turn 1
Turn 2