Difference between revisions of "Luria Nova/Events/Melee Event"

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=Participants=
 
=Participants=
==Lance(Noble) - 1 Points 💀2==
+
*Kill Count: 💀Human, 🐍Monster, 🐎Dismounted Knight, ⛓Captured Knight
{| class="wikitable"
+
==Lance(Noble) - 5 Points 💀5⛓1==
 +
===Skills===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
|-
 
|-
| Swordfighting || 4 || 2 ||Bonebreaker ||🩸→🦴
+
| Swordfighting || 9 || 8 ||
 +
*🔼Frostfire Enchantment
 +
*Cause Inury to Knight
 +
||Chance to 🥶 or 🔥 or 💫 when you attack while ON FOOT
 +
|-
 +
| Jousting || 9 || 8 ||
 +
*🆙Magic Steed
 +
*Cause Inury to Knight
 +
|| Your attacks will both 🩸injure and 🦴break bones of enemy troops
 +
|-
 +
| Leadership || 5 || 3 || Hire a Quartermaster || Leadership Bonus applies to both Offense and Defense
 +
|-
 +
| Tactical Mind || 3 ||  ||
 +
|-
 +
|}
 +
 
 +
===Units===
 +
{| class="wikitable sortable"
 +
|-
 +
! Unit || Offense || Defense || Morale || Status
 +
|-
 +
| Hunter 4(O) || 2|| 1 || 31 || Gains +1 Morale when using (S)imple tactics
 +
|-
 +
| Hunter 6 - Treeman (O) || 7(+3) || 4(+3) || 24 || 🌲(Treeman [+5/+3/-20]: Becomes stronger every round but also becomes crazier. Immune: 🤢🦴, Weakness: 🥶🔥) 🤪Mad 🩸(by Galandric) 🩸(by Galandric) 🩸(by Galandric)
 
|-
 
|-
| Jousting || 5 || 3 || Whistle Kick ||You attack with your horse. Your horse's attacks may break bones.
+
| Baelrican Blademaster(C) || 8(+3) || 8(+3) || 45 || 🧱Heavy Armour (Resists 🩸🦴 50%) 💔(by Galandric)(🩸by Hunter 6 - Treeman)
 
|-
 
|-
| Leadership || 2 || 1 ||
+
| Hunter 7(O) || 2 || 1 || 60 || Gains +1 Morale when using (S)imple tactics
 
|-
 
|-
| Tactical Mind || 3 || 2 ||
+
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 
|-
 
|-
! Unit(5/10) || Offense || Defense || Morale || Status
+
! Unit || Offense || Defense || Morale || Status
 
|-
 
|-
 
| 💀<span style="color:red">Hunter 1(O)</span> || 0 || -1 || 44 || 🩸(by Linden)🩸(by Linden)💀<span style="color:red">(by Lexis)</span>
 
| 💀<span style="color:red">Hunter 1(O)</span> || 0 || -1 || 44 || 🩸(by Linden)🩸(by Linden)💀<span style="color:red">(by Lexis)</span>
Line 19: Line 47:
 
| 💀<span style="color:red">Hunter 2(O)</span> || 0 || -1 || 54 ||🩸(by Galandric)💀<span style="color:red">(by Linden)</span>
 
| 💀<span style="color:red">Hunter 2(O)</span> || 0 || -1 || 54 ||🩸(by Galandric)💀<span style="color:red">(by Linden)</span>
 
|-
 
|-
| Hunter 3(O) || 1(+1) || -1 || 47 || 🤢(by Green Serpent)
+
| 💀<span style="color:red">Hunter 3(O))</span> || -3 || -4 || 37 || 🤢(by Green Serpent)💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span>
 
|-
 
|-
| Hunter 4(O) || 2 || 1 || 61 ||
+
| 💀<span style="color:red">Hunter 5(O)</span> || 0 ||0 || 67 || 🛠Damaged Weapon(-1 Offense)🥶(by Blue Serpent)💥Shattered(by Undead Knight) 💀<span style="color:red">(by Undead Knight)</span>
 
|-
 
|-
| Hunter 5(O) || 0 ||0 || 67 || 🛠Damaged Weapon(-1 Offense)🥶(by Blue Serpent)
+
| 💀<span style="color:red">Hunter 7(O)</span> || -1 || -2 || 47 || 🦴(by Large Treeman: Fractured Chest [-2/-2/-10]) 🩸(by Galandric) 💀<span style="color:red">(by Galandric)</span>
 
|-
 
|-
| Hunter 6(O) || 0 || -1 || 50 || 🤢(by Green Serpent)
+
|}
|-
+
===Tactics===
| Hunter 7(O) || 2 || 1 || 60 ||
+
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
 
|-
 
|-
| <span style="color:crimson">⚔Ace</span>(<span style="color:orange">C</span>)(<span style="color:white;background:black">Modified Break Formation) || 2 || x1.1 || 🔒(Level)Morale Boost & +2 Advantage ||
+
| <span style="color:crimson">⚔Ace</span>(<span style="color:orange">C</span>) || 2 || x1.1 ||
*<span style="color:green">+3 advantage vs Hold Position(F)</span>
+
*🔒+2 Morale Gain
*🔒<span style="color:grey">(Removed) Suffers 2~5 morale penalty vs Mounted</span>
+
*🔒+2 Morale Damage
 +
||
 +
*<span style="color:green">Gain +2 Morale vs Hold Position(F)</span>
 +
*🔒<span style="color:grey">(Removed) Lose -2~5 Morale vs Mounted</span>
 
|-
 
|-
 
| <span style="color:crimson">Strike Together</span>(<span style="color:lightblue">S</span>) || 1 || x1.0 || ||
 
| <span style="color:crimson">Strike Together</span>(<span style="color:lightblue">S</span>) || 1 || x1.0 || ||
*<span style="color:red">-3 advantage vs Shield Wall(F)</span>
+
*<span style="color:red">Lose -3 Morale vs Shield Wall(F)</span>
 +
|-
 +
|
 
|-
 
|-
|  
+
|}
 +
 
 +
===Achievements===
 +
{| class="wikitable sortable"
 +
|-
 +
! Achievement || Requirement || Reward || Note
 
|-
 
|-
 +
| <span style="color:gold">🔸First Ransom</span> || You have achieved the distinction of being the first to capture one of your adversaries. ||
 +
*Upon unlocking the Achievement, you immediately gain 10 points.
 +
*CAPTURE grants you additional 10 points.
 +
|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 
|}
 
|}
  
==Galandric(Captain) - 1 points 💀2==
+
==Galandric(Captain) - 1 points 💀5 🐎1🐍2==
 +
===Skills===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 51: Line 94:
 
| Jousting || 3 || 2 || Lance Charge || Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it.  Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.
 
| Jousting || 3 || 2 || Lance Charge || Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it.  Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.
 
|-
 
|-
| Leadership || 5 || 3 || Charismatic Leader || Will try to remove Shaken and Panic by attempting to raise morale.
+
| Leadership || 9 || 8 || Charismatic Leader || Will try to remove Shaken and Panic by attempting to raise morale.
 +
|-
 +
| Tactical Mind || 3 ||  ||
 
|-
 
|-
| Tactical Mind || 2 || 2 ||
+
|}
 +
===Units===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Unit || Offense || Defense || Morale || Status
 
! Unit || Offense || Defense || Morale || Status
 
|-
 
|-
| Orzian Skirmisher 1(O) || 1(+2) || -3 || 18 ||🔥(by Red Serpant) 😟Shaken
+
| Baelrican Blademaster 1(C) || 6 || 11(+8) || 39 || 🧱Heavy Armour(Resists 🩸🦴 50%)  🔥(by Manipulator)
 +
|-
 +
| Baelrican Blademaster 2(C) || 6 || 11(+8) || 37 || 🧱Heavy Armour(Resists 🩸🦴 50%)  🔥(by Manipulator)
 
|-
 
|-
| Orzian Skirmisher 2(O) || 1 || 0 || 27 || 😟Shaken
 
 
|-
 
|-
| Baelrican Blademaster(C) || 9 || 9 || 56 || 🧱Heavy Armour(Resists 🩸🦴 50%)
+
| Baelrican Blademaster 2(C) || 4 || 10(+8) || 40 || 🧱Heavy Armour(Resists 🩸🦴 50%)  🔥(by Manipulator) 🦴(by Manipulator[-2/-1/-10])
 +
|-
 +
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 +
|-
 +
! Unit || Offense || Defense || Morale || Status
 +
|-
 +
| 💀<span style="color:red">Orzian Skirmisher 1(O)</span> || 0 || -2 || -20 || Gains +1 Morale / Once per round 🔥(by Red Serpant) 😱Terrified(F) 💀<span style="color:red">(by Lexis: Heart Attack)</span>
 +
|-
 +
| 💀<span style="color:red">Orzian Skirmisher 2(O)</span> || -4 || -4 || 7 || 😨Panic 💔(by Undead Knight) 💀<span style="color:red">(by Undead Knight)</span>
 +
|-
 +
| 💀<span style="color:red">Baelrican Blademaster 3(C)</span> || -1 || -1 || -29 || 🧱Heavy Armour(Resists 🩸🦴 50%) 🩸(by Lance) 🩸(by Lance) 🩸(by Lance) 🩸(by Lexis)😱Terrified(F) 💀<span style="color:red">(by Lexis: Heart Attack)</span>
 +
|-
 +
|}
 +
===Tactics===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
 
|-
 
|-
 
| <span style="color:crimson">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 1 || x1.0 || ||
 
| <span style="color:crimson">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 1 || x1.0 || ||
*<span style="color:green">+3 advantage Shield Wall(F)</span>
+
*<span style="color:green">Gain +2 Morale vs Shield Wall(F)</span>
 
*<span style="color:darkred">Higher chance of injury vs Mounted</span>
 
*<span style="color:darkred">Higher chance of injury vs Mounted</span>
 
|-
 
|-
| <span style="color:dodgerblue">Hold Position</span>(<span style="color:lightgreen">F</span>) || 1 || x1.0 || ||
+
| <span style="color:dodgerblue">Hold Position</span>(<span style="color:lightgreen">F</span>) || 2 || x1.1 || ||
 
*<span style="color:gold">Prevents Morale Damage vs Dismounted</span>
 
*<span style="color:gold">Prevents Morale Damage vs Dismounted</span>
 
|-
 
|-
Line 75: Line 140:
 
|-
 
|-
 
|}
 
|}
 +
===Achievements===
  
==Linden(Noble) - 0 points 💀1==
+
==Linden(Noble) - 0 points 💀5🐎4⛓1==
 +
===Skills===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Knight || Level|| Effectiveness|| Trait & Impact || Note
 
! Knight || Level|| Effectiveness|| Trait & Impact || Note
 
|-
 
|-
| Swordfighting || 7 || 5(+1 from Leadership)|| Weaponbreaker & Lower Enemy Defense||While dismounted, Attacks Lowering an enemy troop's Offense
+
| Swordfighting || 10 || 13(+3)
 +
*+3 from Leadership
 +
||
 +
*♏Annihilator
 +
----
 +
*Impact: Neutralize
 +
||
 +
*Your sword attacks will set your enemy's {BASE} offense or defense to 0 AND devastate morale(-30 Morale, Removes 🦁Fearless)
 +
----
 +
*Will remove your target's BONUS Offense or Defense(BONUS: all non {BASE} bonus stats. Neutralized enemies cannot regain their BONUS until they hire a spellcaster)
 
|-
 
|-
| Jousting || 7 || 5(+1 from Leadership)|| Elegant Rider & Lower Enemy Offense||Lasts 1 turn. Dodges up to 3 attacks
+
| Jousting || 10 || 15(+5)
 +
*+3 from Leadership
 +
*+2 from Master Jouster
 +
||
 +
*🆙Master Rider
 +
*Impact: Neutralize
 +
||
 +
*Evade & Counter Attack. 5 times per Round
 +
----
 +
*Will remove your target's BONUS Offense or Defense(BONUS: all non {BASE} bonus stats. Neutralized enemies cannot regain their BONUS until they hire a spellcaster)
 
|-
 
|-
| Leadership || 1 || 1||
+
| Leadership || 5 || 3||
 +
*Double Impact
 +
|| Your jousting and swordfighting impact will be doubled.
 
|-
 
|-
| Tactical Mind || 2 || 1 ||
+
| Tactical Mind || 5 || ||
 +
|-
 +
|}
 +
 
 +
===Units===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Unit || Offense || Defense || Morale || Status
 
! Unit || Offense || Defense || Morale || Status
Line 96: Line 188:
 
|-
 
|-
 
|  
 
|  
 +
|-
 +
|}
 +
===Graveyard===
 +
{| class="wikitable sortable"
 +
|-
 +
! Unit || Offense || Defense || Morale || Status
 +
|-
 +
|
 +
|-
 +
|
 +
|-
 +
|
 +
|-
 +
|}
 +
===Tactics===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
 
|-
 
|-
 
| <span style="color:crimson">Strike Together</span>(<span style="color:lightblue">S</span>) || 1 || x1.0 || ||
 
| <span style="color:crimson">Strike Together</span>(<span style="color:lightblue">S</span>) || 1 || x1.0 || ||
*<span style="color:red">-3 advantage vs Shield Wall(F)</span>
+
*<span style="color:red">Lose -3 Morale vs Shield Wall(F)</span>
 
|-
 
|-
| <span style="color:gold;background:blueviolet">One Man Army</span>(<span style="color:purple">U</span>) || 2 || x2.2 || ||
+
| <span style="color:gold;background:blueviolet">One Man Army</span>(<span style="color:lightblue">S</span>)(<span style="color:purple">U</span>) || 5 || x2.8 ||  
 +
#(Lv3)Lower Enemy Offense
 +
||
 
*<span style="color:blueviolet;background:gold">This is a Unique Tactic</span>
 
*<span style="color:blueviolet;background:gold">This is a Unique Tactic</span>
*<span style="color:blueviolet">Cannot be Countered</span>
+
*<span style="color:blueviolet">Cannot be COUNTERED</span>
*<span style="color:blueviolet">Reduces damage taken from troops by (Level) / Once per Turn</span>
+
*<span style="color:blueviolet">Reduces damage taken from troops by (Level) / Once per Turn.</span> <span style="color:red">Takes at least 1 damage when attacked</span>
 
*<span style="color:blueviolet">Gains an impact at Lv3, 6, 9
 
*<span style="color:blueviolet">Gains an impact at Lv3, 6, 9
*<span style="color:red">Becomes obsolete upon hiring any troop</span>
+
*<span style="color:red">Does NOT trigger against UNITLESS.</span> <span style="color:blueviolet">Adds +(Level) Effectiveness instead</span>
 +
*<span style="color:red">Becomes OBSOLETE upon HIRING ANY troop</span>
 
*<span style="color:red">Cannot be Modified by Modifying Tactics Trait</span>
 
*<span style="color:red">Cannot be Modified by Modifying Tactics Trait</span>
 
|-
 
|-
Line 115: Line 226:
 
|-
 
|-
 
|  
 
|  
! Achievement || Requirement || Reward || Note
 
 
|-
 
|-
| One Man Army || Play without any troop for 3 rounds(excluding bonus rounds)||
+
|}
 +
===Achievements===
 +
{| class="wikitable sortable"
 +
|-
 +
!Achievement || Requirement || Reward || Note
 +
|-
 +
| <span style="color:gold">🔸One Man Army</span> || Play without any troop for 3 rounds(excluding bonus rounds)||
 
*Unlocks 'One Man Army(U) unique tactic'
 
*Unlocks 'One Man Army(U) unique tactic'
 
*Leadership Effectiveness & Traits will affect the knight(Effectiveness will be added as a bonus to Swordfighting & Jousting)
 
*Leadership Effectiveness & Traits will affect the knight(Effectiveness will be added as a bonus to Swordfighting & Jousting)
|| Only applies to the first person to meet the requirement.
+
|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 +
|-
 +
| <span style="color:gold">🔸Forerunner in Defeat</span> || Be the trailblazer in the arena by becoming the inaugural participant to endure capture by your adversaries||
 +
*Instead of forfeiting all your participation points upon capture, you'll from now on only lose half.
 +
*Upon unlocking the achievement, you will receive 10 points.
 +
|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 +
|-
 +
| Master Jouster || Unseat an opponent from their horse 3 times by skillfully wielding your lance || +2 Jousting Efficiency || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| Swordmaster || Reach Lv10 Swordfighting || Neutralize || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| Champion || Reach Lv10 Jousting || Neutralize  || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| <span style="color:gold">🔸Dual Mastery</span> || Be the first to achieve level 10 in any two skills. || ♏Annihilator ||The achievement is exclusively granted to the first individual who fulfills the criteria.
 
|-
 
|-
 
|}
 
|}
  
==Samson(Noble) - 1 points 💀1==
+
==Samson(Noble) - 16 points 💀5 🐍1==
 +
===Skills===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Knight || Level|| Effectiveness|| Trait & Impact || Note
 
! Knight || Level|| Effectiveness|| Trait & Impact || Note
 
|-
 
|-
| Swordfighting || 6 || 3 || Bonebreaker & +1 Injury to Unit|| 🩸🩸→🦴🦴
+
| Swordfighting || 9 || 8 ||
 +
🆙Mortalbane
 +
----
 +
+1 Injury to Unit
 +
|| Will apply 🦴🦴 and 100% chance to also apply 💔
 
|-
 
|-
 
| Jousting || 3 || 2 || Fire Lance|| NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.  
 
| Jousting || 3 || 2 || Fire Lance|| NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.  
 
|-
 
|-
| Leadership || 3 || 2 ||
+
| Leadership || 7 || 4 || Unconventional Tactician || you gain access to special tactics that possess potent capabilities, yet come with inherent risks.
 +
|-
 +
| Tactical Mind || 4 ||  ||
 
|-
 
|-
| Tactical Mind || 2 || 1 ||
+
|}
 +
 
 +
===Units===
 +
{| class="wikitable sortable"
 +
|-
 +
! Unit || Offense || Defense || Morale || Status
 +
|-
 +
| Peasant 1(D) || 1 || 1 || 50 ||
 +
|-
 +
| Peasant 2(D) || 1 || 1 || 50 ||
 +
|-
 +
| Peasant 3(D) || 1 || 1 || 50 ||
 +
|-
 +
| Peasant 4(D) || 1 || 1 || 50 ||
 +
|-
 +
| Peasant 5(D) || 1 || 1 || 50 ||
 +
|-
 +
| Hunter 4(O) || 5(+3) || 1 || 60 ||
 +
|-
 +
| Hunter 5(O) || 5(+3) || 1 || 60 ||
 +
|-
 +
| Hunter 6(O) || 5(+3) || 1 || 60 ||
 +
|-
 +
| Hunter 7(O) || 2 || 1 || 60 ||
 +
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Unit || Offense || Defense || Morale || Status
 
! Unit || Offense || Defense || Morale || Status
Line 143: Line 306:
 
| 💀<span style="color:red">Retired Soldier 2(D)</span> || -1 || -1 || 35 ||🩸(by Linden)🩸(by Guest Knight) 💀<span style="color:red">(by Njal)</span>
 
| 💀<span style="color:red">Retired Soldier 2(D)</span> || -1 || -1 || 35 ||🩸(by Linden)🩸(by Guest Knight) 💀<span style="color:red">(by Njal)</span>
 
|-
 
|-
| <span style="color:red">💀Hunter 1(O)</span> || -1 || -1 || 47 ||🩸(by Guest Knight)<span style="color:red">💀(by Lance)</span>
+
| 💀<span style="color:red">Hunter 1(O)</span> || -1 || -1 || 47 ||🩸(by Guest Knight)<span style="color:red">💀(by Lance)</span>
 
|-
 
|-
| Hunter 2(O) || 4(+2) || 1 || 60 ||
+
| 💀<span style="color:red">Hunter 2(O)</span> || -4 || -5 || 40 || 💔(by Undead Knight)💔(by Undead Knight)<span style="color:red">💀(by Undead Knight)</span>
 
|-
 
|-
| Hunter 3(O) || 2 || 1 || 60 ||
+
| 💀<span style="color:red">Hunter 3(O)</span> || -1(+3) || -5 || 48 || 💔(by Undead Knight) 🩸(by Njal) 🩸(by Njal) 🩸(by Linden) 💀<span style="color:red">(by Linden)</span>
 
|-
 
|-
|
+
| 💀<span style="color:red">Aylwinic Auxiliary(O)</span> || 1(+3) || -2 || 22 || Gains +3 Morale / Once per Round 🩸(by Njal) 🩸(by Njal) 🩸(by Njal) 🩸(by Njal) 🩸(by Linden) 😟Shaken  💀<span style="color:red">(by Linden)</span>
 +
|-
 +
|}
 +
===Achievements===
 +
{| class="wikitable sortable"
 +
|-
 +
! Available Tactics(5/5) || Level || Multiplier || Impact || Note
 +
|-
 +
| <span style="color:crimson">⚔Dragon Tamer</span>(<span style="color:lightblue">S</span>) || 3(+1) = 4 || x1.3 || 🔒Cause Injury to Unit & +2 Morale Damage ||
 +
*🔒If successful, <span style="color:green">💫Stun 1 enemy unit</span>
 +
*🔒<span style="color:grey">(Removed) Lose -3 Morale vs Countercharge(F)</span>
 +
|-
 +
| <span style="color:crimson">Strike Together</span>(<span style="color:lightblue">S</span>) || 1(+1) = 2 || x1.1 || ||
 +
*<span style="color:red">Lose -3 Morale vs Shield Wall(F)</span>
 +
|-
 +
| <span style="color:lightgreen">🎲Go Big or Go Home(Random)</span> || - || - || CONFUSION ||
 +
*If successful, <span style="color:green">Gain +30 Morale</span>
 +
*If unsuccessful, <span style="color:red">Lose -30 Morale</span>
 
|-
 
|-
|
+
| <span style="color:lightgreen">🎲Go Berserk(Random)</span> || - || x1 ~ x6 || BERSERK or PANIC ||
 +
*If successful, <span style="color:green">Gain +15 Morale, 🩸Injure enemies equal to your multiplier.</span>
 +
*If unsuccessful,  <span style="color:red">Lose -15 Morale, 🩸all your units in your roster suffer an injury</span>
 
|-
 
|-
|
+
| <span style="color:lightgreen">🎲Hero or Zero(Random)</span>|| - || - || - ||
 +
*If successful, <span style="color:gold"> 1~6 random units in your roster will attack the enemy knight directly</span>
 +
*If unsuccessful, <span style="color:darkred"> the enemy knight will retaliate and attack 1~6 units in your roster</span>
 
|-
 
|-
! Available Tactics || Level || Multiplier || Impact || Note
+
|}
 +
{| class="wikitable sortable"
 
|-
 
|-
| <span style="color:crimson">⚔Dragon Tamer</span>(<span style="color:lightblue">S</span>)(<span style="color:white;background:black">Modified Charge Attack</span>) || 1 || x1.0 || 🔒1 Stun & +1 Advantage ||
+
!Achievement || Requirement || Reward || Note
*🔒Number of Enemies stunned equals to (Lvl of the skill)/3. Minimum 1, Maximum 3.
 
*🔒<span style="color:grey">(Removed) -3 advantage vs Countercharge(F)</span>
 
 
|-
 
|-
| <span style="color:crimson">Strike Together</span>(<span style="color:lightblue">S</span>) || 1 || x1.0 || ||
+
| Master Tactician || Fill all available tactic slots by mastering 5 tactics. || +1 Tactic Level || This achievement is attainable for anyone who meets the criteria.
*<span style="color:red">-3 advantage vs Shield Wall(F)</span>
 
 
|-
 
|-
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
==Njal(Noble) - 0 Points 💀2==
+
==Njal(Noble) - 4 Points 💀2 🐍1==
 +
===Skills===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
|-
 
|-
| Swordfighting || 5 || 3 || First Strike ||+3 Swordfighting Effectiveness for the first attack
+
| Swordfighting || 9 || 8 ||
 +
*🔼Terrifying Presence
 +
*Morale Gain(=Effectiveness)
 +
||-3 Morale to ALL enemy units you face during your current turn
 +
|-
 +
| Jousting || 7 || 4 ||
 +
*Fire Lance
 +
*Morale Gain(=Effectiveness)
 +
|| NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.
 +
|-
 +
| Leadership || 5 || 3 || Eye for Talent || Upon selecting the trait, you will get 1 free upgrade. Every unit you purchase will have a small chance of becoming a named unit
 +
|-
 +
| Tactical Mind || 4 || 2 ||
 +
*Can Modify Tactics
 +
||
 +
|-
 +
|}
 +
===Units===
 +
{| class="wikitable sortable"
 +
|-
 +
! Units || Offense || Defense || Morale || 🚼Experience ||Status
 +
|-
 +
| Mathieu the 'Fearless' Orzian Skirmisher(O) || 8(+3) || 2 || 71 || 🚼5/10 ||Gains +1 Morale / Once per round, 🦁Fearless(Morale is always ≥ Confident) 🩸(by Samson) 🩸(by Samson) 🩸(by Samson)
 +
|-
 +
| Thug 7(O) ||  0(+3) || -2 || 12 || 🚼5/10 ||🩸(by Samson)🩸(by Samson)🩸(by Samson)😨Panic
 +
|-
 +
| Thug 8(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 9(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 10(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 11(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 
|-
 
|-
| Jousting || 3 || 2 || Fire Lance || NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.
+
| Thug 12(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 13(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 
|-
 
|-
| Leadership || 4 || 2 ||
+
| Thug 14(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 
|-
 
|-
| Tactical Mind || 3 || 2 ||
+
| Thug 15(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 
|-
 
|-
! Units(4/10) || Offense || Defense || Morale || Status
+
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 
|-
 
|-
| Orzian Skirmisher 1(O) || 5(+2) || 1 || 33 ||  
+
! Units || Offense || Defense || Morale || Status
 
|-
 
|-
 
| 💀<span style="color:red">Thug 1(O)</span> || 0 || -2 || 34 || 🩸(by Samson)💀<span style="color:red">(by Samson)</span>
 
| 💀<span style="color:red">Thug 1(O)</span> || 0 || -2 || 34 || 🩸(by Samson)💀<span style="color:red">(by Samson)</span>
 
|-
 
|-
|💀<span style="color:red"> Thug 2(O)</span> ||  -2 || -4 || 22 || 🩸(by Rojak) 💀<span style="color:red">(by Red Serpent: 🔥Burned)</span>
+
|💀<span style="color:red"> Thug 2(O)</span> ||  -2 || -4 || 22 || 🩸(by Rojak) 💀<span style="color:red">(by Red Serpent: 🔥Burned. Credited to Galandric)</span>
 
|-
 
|-
 
| 💀<span style="color:red">Thug 3(O)</span> ||  -1 || -3 || 19 || 😟Shaken(<30 Morale) 🩸(by Rojak) 🩸(by Rojak)  💀<span style="color:red">(by Lexis)</span>
 
| 💀<span style="color:red">Thug 3(O)</span> ||  -1 || -3 || 19 || 😟Shaken(<30 Morale) 🩸(by Rojak) 🩸(by Rojak)  💀<span style="color:red">(by Lexis)</span>
 
|-
 
|-
| Peasant 1(D) || 1 || 1 || 45 ||
+
| 💀<span style="color:red">Peasant 1(D)</span> || -2 || -2 || 35 || 💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span>
 +
|-
 +
| 💀<span style="color:red">Orzian Skirmisher 2(O)</span> || 0 || 0 || 0 || 🤢(by Green Serpent) 🥶(by Blue Serpent)💥Shattered(by Large Treeman)💀<span style="color:red">(by Large Treeman)</span>
 
|-
 
|-
| Orzian Skirmisher 2(O) || 0(+2) || -1 || 50 || 🤢(by Green Serpent) 🥶(by Blue Serpent)
+
| 💀<span style="color:red">Thug 4(O)</span> || -1 || -3 || 13 || 🤢(by Green Serpent) 🌱(by Wicked Treeman: Parasitic Seedling - Will become a treeman by Round 7) 🌲(Left Tree-arm [+1/+1/-5], Left Tree-leg [-2/+1/-5], Right Tree-arm [+3/-2/-5]) 😟Shaken 🩸(by Samson)  💀<span style="color:red">(by Samson)</span>
 
|-
 
|-
| Thug 3(O) ||  0 || -2 || 30 || 🤢(by Green Serpent)
+
| 💀<span style="color:red">Thug 5(O)</span> ||  -2 || -1 || 9 || 🩸(by Samson)🩸(by Samson) 😨Panic 💀<span style="color:red">(by Samson)</span>
 +
|-
 +
| 💀<span style="color:red">Thug 6(O)</span> || -1 || -1 || 6 || 🩸(by Samson) 😨Panic 💀<span style="color:red">(by Samson)</span>
 +
|-
 +
|}
 +
 
 +
===Tactics===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
 
|-
 
|-
| <span style="color:crimson">Charge Attack</span>(<span style="color:lightblue">S</span>) || 2 || x1.1 || ||
+
| <span style="color:crimson">Charge Attack</span>(<span style="color:lightblue">S</span>) || 2 || x1.1 ||
*<span style="color:red">-3 advantage vs Countercharge(F)</span>
+
*Morale Gain(=Level)
 +
||
 +
*<span style="color:red">Lose -3 Morale vs Countercharge(F)</span>
 
|-
 
|-
| <span style="color:crimson">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 1 || x1.0 || ||
+
| <span style="color:crimson">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 1 || x1.0 ||
*<span style="color:green">+3 advantage Shield Wall(F)</span>
+
*Morale Gain(=Level)
 +
||
 +
*<span style="color:green">Gain +2 Morale vs Shield Wall(F)</span>
 
*<span style="color:darkred">Higher chance of injury vs Mounted</span>
 
*<span style="color:darkred">Higher chance of injury vs Mounted</span>
 
|-
 
|-
Line 210: Line 443:
 
|}
 
|}
  
==Lexis(Captain) - 10 Points 💀2 🐍1==
+
===Achievements===
 +
{| class="wikitable sortable"
 +
|-
 +
! Achievement || Requirement || Reward || Note
 +
|-
 +
| Underworld Patron || Be the first to recruit the 'Thug' unit 10 times ||
 +
*All thug units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication.
 +
*Thugs hiring cost is reduced from 2 → 1(Applied retroactively)
 +
||This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| Full Roster || Fully fill your roster || Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
|}
 +
 
 +
==Lexis(Captain) - 0 Points 💀7 🐎4⛓1🐍2==
 +
===Knight Skills===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
+
! Knight(Trait Slots) || Level|| Effectiveness|| Impacts & Traits || Note
 
|-
 
|-
 
| Swordfighting || 3 || 2 || First Strike ||+3 Swordfighting Effectiveness for the first attack
 
| Swordfighting || 3 || 2 || First Strike ||+3 Swordfighting Effectiveness for the first attack
 
|-
 
|-
| Jousting || 3 || 2 || Fire Lance || NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.  
+
| Jousting || 6 || 5(+2) || Fire Lance || NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.  
 +
|-
 +
| Leadership(2) || 10 || 10 || ♏Overlord
 +
----
 +
Inspiring Tactician
 +
|| {+10} Morale. Every unit will be affected by your leadership bonus. Your knight cannot be harmed until every single unit under your command perishes
 +
----
 +
For every morale point your enemy troops lose, your troops will gain half that amount. This effect is limited to once per opponent
 +
|-
 +
| Tactical Mind || 9 ||  ||
 +
*Can Modify Tactics
 +
*Can create Customize Tactics
 +
|-
 +
|}
 +
 
 +
===Units===
 +
{| class="wikitable sortable"
 +
|-
 +
! Units(10/10) || Offense || Defense || Morale || 🚼Experience(+1 EXP per turn) ||Status
 +
|-
 +
| Peasant 1(D) || 3[+1]{+3} || 13[+1](+10){+3} || 73[+5]{+10} || 🔼0/15 ||🦴(by Large Treeman: Fractured Chest [-2/-2/-10]) 🚼Levy[+1/+1/+5]
 
|-
 
|-
| Leadership || 7 || 4 || Influential Leader || Number of Troops affected by your leadership = Lv/3 → Lv/2
+
| Peasant 2(D) || 6[+2]{+3} || 16[+2](+10){+3} || 89[+5]{+10} || 🔼0/15 ||  😀Confident[+1/+1] 🚼Recruit[+1/+1/+5]
 
|-
 
|-
| Tactical Mind || 2 || 1 ||
+
| Peasant 4(D) || 3[+1]{+3} || 15[+1](+10){+3} || 46[+5]{+10} || 🔼0/15 || 🛠Damaged Weapon(O:-1) 🛠Lowered Defense(D:-1) 🛠Lowered Offense(O:-1) 🚼Recruit[+1/+1/+5]
 
|-
 
|-
! Units(6/10) || Offense || Defense || Morale || Status
+
| Peasant 12(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 
|-
 
|-
| Peasant 1(D) || 1 || 5(+4) || 44 ||  
+
| Peasant 13(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 
|-
 
|-
| Peasant 2(D) || 0 || 4(+4) || 41 || 🩸(by Galandric)
+
| Peasant 14(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 
|-
 
|-
| Peasant 3(D) || 0 || 0 || 42|| 🩸(by Galandric)🩸(by Galandric)
+
| Peasant 15(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 
|-
 
|-
| Peasant 4(D) || 1 || 5(+4) || 30 ||  
+
| Peasant 16(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 
|-
 
|-
| Peasant 5(D) || 1 || 5(+4) || 48 ||  
+
| Peasant 17(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 
|-
 
|-
| Peasant 6(D) || 1 || 1 || 30 ||  
+
| Peasant 18(D) || 5[+1]{+3} || 15[+1](+10){+3} || 65[+5]{+10} || 🔼0/15 || 🚼Recruit[+1/+1/+5]
 +
|-
 +
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 +
|-
 +
! Graveyard || Offense || Defense || Morale || Status
 +
|-
 +
| 💀<span style="color:red">Peasant 3(D)</span> || -3 || -3 || 32|| 🩸(by Galandric)🩸(by Galandric) 💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span>
 +
|-
 +
| 💀<span style="color:red">Peasant 5(D)</span> || -6 || -6 || 27 || 💔(by Undead Knight)😟Shaken💔(by Undead Knight)💀<span style="color:red">(by Undead Knight)</span>
 +
|-
 +
| 💀<span style="color:red">Peasant 6(D)</span> || 0 || 0 || -3 || 😱Terrified(F) <span style="color:red">💀(by Undead Knight's Horde: Heart Attack)</span>
 
|-
 
|-
 
| 💀<span style="color:red">Peasant 7(D)</span> || 0 || 0 || 45 || 🩸(by Galandric)💀<span style="color:red">(by Galandric: Lance Charge)</span>
 
| 💀<span style="color:red">Peasant 7(D)</span> || 0 || 0 || 45 || 🩸(by Galandric)💀<span style="color:red">(by Galandric: Lance Charge)</span>
Line 242: Line 523:
 
|-
 
|-
 
| 💀<span style="color:red">Peasant 9(D)</span> || -2 || -1 || 27 || 🩸(by Guest Knight) 🩸(by Linden) 💀<span style="color:red">(by Galandric)</span>
 
| 💀<span style="color:red">Peasant 9(D)</span> || -2 || -1 || 27 || 🩸(by Guest Knight) 🩸(by Linden) 💀<span style="color:red">(by Galandric)</span>
 +
|-
 +
| 💀<span style="color:red">Peasant 10(D)</span> || -5{+2} || -8{+2} || -2 || 🩸(by Rojak) 🩸(by Galandric) 🩸(by Linden) 🩸(by Linden) 🛠Damaged Weapon 🛠Lowered Defense 🛠Lowered Offense 😱Terrified(F) 💀<span style="color:red">(by Linden)</span>
 +
|-
 +
| 💀<span style="color:red">Peasant 11(D)</span> || -1{+2} || -1{+2} || -23 || 😱Terrified(P) 🩸(by Rojak) 💀<span style="color:red">(by Rojak)</span>
 +
|}
 +
===Tactics===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
 
|-
 
|-
| <span style="color:dodgerblue">Countercharge</span>(<span style="color:lightgreen">F</span>) || 2 || x1.1 || ||
+
| <span style="color:dodgerblue">Countercharge</span>(<span style="color:lightgreen">F</span>) || 2 || x2.1(+1.0) || ||
 
*<span style="color:gold">Chance to dismount Mounted(1/20)(1/10 vs Jousting Trait Activation)</span>
 
*<span style="color:gold">Chance to dismount Mounted(1/20)(1/10 vs Jousting Trait Activation)</span>
 +
|-
 +
| <span style="color:dodgerblue">Inspiring Lexisan Line Tactic</span>(<span style="color:lightblue">S</span>)(<span style="color:purple">U</span>) || 7 || x2.9(+1.0) || (Level/2) = 4 Morale Gain to 2(+1) UNITS
 +
*+1 UNIT from Pioneer of Tactics achievement
 +
||
 +
*<span style="color:blueviolet;background:gold">This is a Unique Tactic</span>
 +
*<span style="color:green">+9 Morale to ALL once per Round
 +
*<span style="color:red">RESTRICTION: Need 4 or more peasants to use this tactic</span>
 +
*<span style="color:red">Lose -6 Morale vs 3 or more Margarethan Axemasters</span>
 +
*<span style="color:darkred">+1 Injury vs On FOOT(Dismounted/Swordfighting)</span>
 
|-
 
|-
 
|  
 
|  
 
|-
 
|-
|  
+
|}
 +
 
 +
===Achievements===
 +
{| class="wikitable sortable"
 +
|-
 +
! Achievement || Requirement || Reward || Note
 +
|-
 +
| Master Jouster || Unseat an opponent from their horse 3 times by skillfully wielding your lance || +2 Jousting Efficiency || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| <span style="color:gold">🔸Pioneer of Tactics</span> || Be the first to come up with your own tactic || +x1.0 Tactical Multiplier & Impact affects 1 MORE UNIT|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 +
|-
 +
| <span style="color:gold">🔸Singular Focus</span> ||  Be the first to recruit a single unit 10 times without recruiting anything else || While your full roster is filled with only one type of unit, their {BASE STRENGTH} is doubled || The achievement is exclusively granted to the first individual who fulfills the criteria.
 +
|-
 +
| United We Stand || Be the first to recruit the 'Peasant' unit 10 times || All peasant units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication. & Peasants do +1 damage vs KNIGHT || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| <span style="color:gold">🔸First Legion</span> || Be the first to fully fill your roster ||
 +
*Fast Learner: +1 🚼EXP Gain per Turn
 +
|| The achievement is exclusively granted to the first individual who fulfills the criteria.
 +
|-
 +
| Full Roster || Fully fill your roster || Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| True Leader || Reach Lv10 Leadership || +1 Basic Leadership Trait Slot || This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| <span style="color:gold">🔸First to Master</span> || Be the first to achieve level 10 in any skill. || Upgrade 1 Trait || The achievement is exclusively granted to the first individual who fulfills the criteria.
 
|-
 
|-
 
|}
 
|}
  
==Rojak(Captain) - 1 Points==
+
==Rojak(Captain) - 1 Points 💀6==
{| class="wikitable"
+
===Skills===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
! Knight || Level|| Effectiveness|| Impacts & Traits || Note
 
|-
 
|-
| Swordfighting || 4 || 2 || Bonebreaker || 🩸→🦴
+
| Swordfighting || 7 || 4 ||
 +
*Bonebreaker
 +
*Cause Injury to Knight
 +
|| 🩸→🦴
 +
|-
 +
| Jousting || 8 || 6 ||
 +
*Whistle Kick
 +
*Impact: Morale Damage(=Effectiveness)
 +
|| You attack with your horse. Your horse's attacks may break bones.
 +
|-
 +
| Leadership || 7 || 4 || Inspiring Tactician || For every morale point your enemy troops lose, your troops will gain half that amount. The effect is limited to once per opponent.
 +
|-
 +
| Tactical Mind || 4 || 2 || Can Modify Tactics || You can now spend points equivalent to your tactic level to modify them.
 +
|-
 +
|}
 +
 
 +
===Units===
 +
{| class="wikitable sortable"
 +
|-
 +
! Unit || Offense || Defense || Morale || 🚼Experience|| Status
 +
|-
 +
| Thug 7(O) || 7(+4){+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 8(O) || 7(+4){+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 9(O) || 7(+4){+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 10(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 11(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 12(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 13(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 +
|-
 +
| Thug 14(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 
|-
 
|-
| Jousting || 2 || 1 ||
+
| Thug 15(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 
|-
 
|-
| Leadership || 3 || 2 ||
+
| Thug 16(O) || 3{+1} || 1{+1} || 40 ||🚼5/10 ||
 
|-
 
|-
| Tactical Mind || 4 || 2 ||
+
|}
 +
 
 +
===Graveyard===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Unit || Offense || Defense || Morale || Status
 
! Unit || Offense || Defense || Morale || Status
 
|-
 
|-
| Thug 1(O) || 0(+2) || 0 || 14 || 😱Panic
+
| 💀<span style="color:red">Thug 1(O)</span> || 0(+2) || 0 || -78 || 😱Terrified(P) 💀<span style="color:red">(by Lexis)</span>
 
|-
 
|-
| Thug 2(O) || 0 || -3 || 38 || 🩸(by Lance) 🦴(by Lance, Broken Chest -1/-2)
+
| 💀<span style="color:red">Thug 2(O)</span> || -4 || -6 || 28 || 🩸(by Lance) 🦴(by Lance: Fractured Chest [-1/-2/-10]) 💔(by Undead Knight) 😟Shaken💀<span style="color:red">(by Undead Knight)</span>
 
|-
 
|-
| Thug 3(O) || 0 || -2 || 20 || 🩸(by Njal) 😟Shaken
+
| 💀<span style="color:red">Thug 3(O)</span> || 0(+2) || -2 || -3 || 🩸(by Njal) 😱Terrified(F) <span style="color:red">💀(by Lexis: Heart Attack)</span>
 
|-
 
|-
| Thug 4(O) || 2 || 0 || 41 ||
+
| 💀<span style="color:red">Thug 4(O)</span> || -2 || -6 || -2 || 🌱(by Wicked Treeman: Parasitic Seedling - Will become a treeman by Round 7) 🌲(Tree-Arms [+7/-3/-10]) 🩸(by Lexis)🩸(by Lexis) 🩸(by Lexis) 😱Terrified(P) 💀<span style="color:red">(by Lexis)</span>
 
|-
 
|-
| Thug 5(O) || 2 || 0 || 41 ||
+
| 💀<span style="color:red">Thug 5(O)</span> || -1 || -3 ||31 ||💔(by Undead Knight) 😟Shaken💀<span style="color:red">(by Undead Knight)</span>
 
|-
 
|-
| Thug 6(O) || 2 || 0 || 41 ||
+
| 💀<span style="color:red">Thug 6(O)</span> || -2 || -5 || 21 || 🦴(by Large Treeman: Broken Left Shoulder [-1/-3]) 🦴(by Large Treeman: Broken Left Leg [-2/-2/-10]) 😟Shaken 💀<span style="color:red">(by Large Treeman)</span>
 +
|-
 +
|}
 +
===Tactics===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Available Tactics || Level || Multiplier || Impact || Note
 
! Available Tactics || Level || Multiplier || Impact || Note
 
|-
 
|-
| <span style="color:red">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 4 || x1.3 || ||<span style="color:green">+3 advantage Shield Wall(F)</span> & <span style="color:darkred">Higher chance of injury vs Mounted</span>
+
| <span style="color:red">Flanking Maneuver</span>(<span style="color:orange">C</span>) || 4 || x1.3 || 3 Morale Damage ||<span style="color:green">Gain +2 Morale vs Shield Wall(F)</span> & <span style="color:darkred">Higher chance of injury vs Mounted</span>
 
|-
 
|-
 
|  
 
|  
 
|-
 
|-
|  
+
|}
 +
 
 +
===Achievements===
 +
{| class="wikitable sortable"
 +
|-
 +
! Achievement || Requirement || Reward || Note
 +
|-
 +
| Underworld Patron || Be the first to recruit the 'Thug' unit 10 times ||
 +
*All thug units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication.
 +
*Thugs hiring cost is reduced from 2 → 1(Applied retroactively)
 +
||This achievement is attainable for anyone who meets the criteria.
 +
|-
 +
| Full Roster || Fully fill your roster || Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) || This achievement is attainable for anyone who meets the criteria.
 
|-
 
|-
 
|}
 
|}
Line 301: Line 676:
 
| 2 || 2 || 1 ||  
 
| 2 || 2 || 1 ||  
 
|-
 
|-
| 3 || 3 || 2 || Unlocks a Trait(Swordfighting)(Jousting)
+
| 3 || 3 || 2 || Unlocks a Basic Trait(Swordfighting)(Jousting)
 
|-
 
|-
| 4 || 4 || 2 || Unlocks Modified Tactics(Tactical Mind) || Can only modify a tactic you own. You need to spend points equivalent to your tactic's level.
+
| 4 || 4 || 2 || Unlocks Modify Tactics(Tactical Mind) || Can only modify a tactic you own. You need to spend points equivalent to your tactic's level.
 
|-
 
|-
| 5 || 5 || 3 || Unlocks a Trait(Leadership)
+
| 5 || 5 || 3 || Unlocks a Basic Trait(Leadership)
 
|-
 
|-
 
| 6 || 6 || 3 || Unlocks an Impact(Swordfighting)(Jousting)
 
| 6 || 6 || 3 || Unlocks an Impact(Swordfighting)(Jousting)
Line 311: Line 686:
 
| 7 || 10 || 4 ||
 
| 7 || 10 || 4 ||
 
|-
 
|-
| 8 || 12 || 5 || Unlocks Custom Tactics(Tactical Mind)
+
| 8 || 12 || 6 || Unlocks Customize Tactics(Tactical Mind)
 
|-
 
|-
| 9 || 15 || 6 || Unlocks a Trait(Swordfighting)(Jousting)
+
| 9 || 15 || 8 || Unlocks a Advanced Trait(Swordfighting)(Jousting)
 
|-
 
|-
| 10 || 20 || 7 || +1 Trait Slot & Unlocks a Trait(Leadership) || Upon reaching the final level, you no longer have to choose which trait to activate. You will be able to use both of your traits you gained from reaching Lv3 and Lv9 for Swordfighting and Jousting. Same for Leadership.
+
| 10 || 20 || 10 || Unlocks a Advanced Trait(Leadership) || You can continue to upgrade beyond Lv10. Just add 20 to the point cost. (ex: Lv11 = 21 points) Will be able to continue increasing the effectiveness(+10 Effectiveness per level. ex: Lv11 = 11 Effectiveness)
 
|}
 
|}
 
*Traits: You can 3 options to choose from when you unlock one.
 
*Traits: You can 3 options to choose from when you unlock one.
Line 325: Line 700:
 
! Name || Level ||Description
 
! Name || Level ||Description
 
|-
 
|-
| First Strike || 3 || Your first Swordfighting attack will be more effective(+3 Swordfighting Effectiveness for the first attack)
+
| First Strike || Basic || Your first Swordfighting attack will be more effective(+3 Swordfighting Effectiveness for the first attack)
 
|-
 
|-
| Inspiring Presence || 3 || Your commanding aura and charismatic demeanor uplift the spirits of your allies.(+1 Morale Boost per turn)
+
| Inspiring Presence || Basic  || Your commanding aura and charismatic demeanor uplift the spirits of your allies.(+1 Morale to ALL per turn)
 
|-
 
|-
| Weaponbreaker || 3 || Your keen understanding of combat allows you to target your opponent's weapon, weakening their offensive capabilities.(Your simple attacks will also lower your enemy troop's offense by 1)
+
| Weaponbreaker || Basic  || Your keen understanding of combat allows you to target your opponent's weapon, weakening their offensive capabilities.(Your simple attacks will also lower your enemy troop's offense by 1)
 
|-
 
|-
| Powerful Impact || 3 || Your strikes deliver a significant impact, enhancing the effectiveness of your impact skill. (+2 Impact Advantage)
+
| Powerful Impact || Basic  || Your strikes deliver a significant impact, enhancing the effectiveness of your impact skill. (+2 Impact Bonus)
 
|-
 
|-
| Sharp Edge || 3 || Your blade is finely honed and razor-sharp, giving you an edge in swordfighting.(+1 Swordfighting Effectiveness)
+
| Sharp Edge || Basic  || Your blade is finely honed and razor-sharp, giving you an edge in swordfighting.(+1 Swordfighting Effectiveness)
 
|-
 
|-
| Bonebreaker || 3 || Your combat technique is focused on causing debilitating injuries by targeting bones. Instead of inflicting slash wounds, your attacks aim to break bones, incapacitating your foes and disrupting their ability to fight effectively.
+
| Bonebreaker || Basic  || Your combat technique is focused on causing debilitating injuries by targeting bones. Instead of inflicting slash wounds, your attacks aim to break bones, incapacitating your foes and disrupting their ability to fight effectively.(🩸→🦴)
 +
|-
 +
| 🆙Mounting Fury || Advanced  || (Requirement: First Strike) Amplifies your effectiveness with each consecutive successful attack on the same target, inflicting increasing damage with each strike.(Each stack increases the damage of the next strike by 1)(No longer has +3 Swordfighting Effectiveness for the first attack bonus)
 +
|-
 +
| 🆙Mortalbane || Advanced  || (Requirement: Bonebreaker) Allows you to target a critical weak point in an enemy's skeletal structure, instantly causing a major bone break and potentially seriously injuring them. (Will apply 🦴 and 50% chance to also apply 💔)
 +
|-
 +
| 🆙Mega Impact || Advanced  || (Requirement: Powerful Impact) Your strikes deliver a unbelievable impact, enhancing the effectiveness of your impact skill even further. (+5 Impact Bonus)
 +
|-
 +
| 🆙Nullifier || Advanced  || (Requirement: Weaponbreaker) Elevating your combat prowess to new heights, your attack transcends the mere act of targeting your opponent's weapon. With unparalleled precision and strategic insight, you possess the ability to completely neutralize either your enemy's offensive capabilities or their defensive prowess. (Your sword attacks will set your enemy's {BASE} offense or defense to 0)
 +
|-
 +
| 🔼Disciple of the Sword || Advanced  || (REPLACES your current trait)(WARNING: Jousting Skill will be removed) By focusing solely on swordplay, you enhance the power of your strikes and increase your agility, allowing for more nimble evasion. However, this specialization comes at a cost—you forego starting rounds mounted, choosing instead to engage on foot. (+50% More Health & Effectiveness, Attacks inflict 💔 instead of 🩸, 33% chance to dodge attacks from both enemy knights and units)
 +
|-
 +
| 🔼Terrifying Presence || Advanced  || Your imposing demeanor and fearsome aura strike fear into the hearts of your foes. Your mere presence on the battlefield instills a sense of dread and intimidation, causing enemy morale to plummet. (-3 Morale to ALL enemy units you face during your current turn)
 +
|-
 +
| 🔼Frostfire Enchantment|| Advanced  || Infuses your sword with the combined forces of frost and fire, enveloping it in an icy flame that 🥶freezes, 🔥burns, or 💫stuns your enemies upon contact. (Chance to  🥶 or 🔥 or 💫 when you attack while ON FOOT)
 +
|-
 +
| ♏Annihilator || Master || (Requirement: Nullifier) Ascending to unparalleled heights of combat mastery, your strikes transcend mere weapon targeting. With unmatched precision and strategic foresight, you wield the power to obliterate your foe's offensive or defensive might. Your prowess shatters their morale, instilling fear in even the most fearless adversaries. (Your sword attacks will set your enemy's {BASE} offense or defense to 0 & Reduce morale by 30 and Remove 🦁Fearless)
 
|-
 
|-
|  ||  ||
 
 
|}
 
|}
  
Line 348: Line 738:
 
! Name || Level ||Description
 
! Name || Level ||Description
 
|-
 
|-
| Elegant Rider || 3 || Rather than launching an offensive against your opponent, you adopt a strategic approach centered around evading enemy attacks. This option can be exercised once per round, allowing you to elegantly dodge up to three attacks during the chosen turn while on horseback.(Dodge 3 attacks during the turn of its activation - Must specify on which turn to activate it.)
+
| Elegant Rider || Basic  || Rather than launching an offensive against your opponent, you adopt a strategic approach centered around evading enemy attacks.(33% chance to Evade Attacks. Up to 3 times per Round.)
 +
|-
 +
| Lance Charge || Basic  || Initiate a powerful charge against an enemy troop. Upon a successful hit, your attack packs more power than the usual impact. It's important to note that this technique is can sometimes instantly kill a troop.(Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.)
 +
|-
 +
| Fire Lance || Basic  || Questionable legality aside, this maneuver involves swapping your lance for a unique alternative. Upon striking the initial target, the lance detonates, significantly increasing the likelihood of dismounting an enemy knight or inflicting substantial harm to an opposing unit. The impactful explosion is sure to demoralize your target. However, it comes with a drawback—once the fire lance is employed, you'll be left without a weapon, necessitating dismounting to join your comrades with your sword.(NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop (1/4). +3 Jousting Effectiveness against a knight(1/2). Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it. )
 
|-
 
|-
| Lance Charge || 3 || Initiate a powerful charge against an enemy troop. Upon a successful hit, your attack packs more power than the usual impact. It's important to note that this technique is can sometimes instantly kill a troop.(Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.)
+
| Whistle Kick|| Basic  || As you charge into the fray, a well-timed whistle triggers your horse's trained kick, catching your opponents off guard. The simultaneous attack of your lance and your horse adds a layer of complexity to your assaults.(You attack with your horse. Your horse's attacks may break bones. 🦴1/6 chance)
 
|-
 
|-
| Fire Lance || 3 || Questionable legality aside, this maneuver involves swapping your lance for a unique alternative. Upon striking the initial target, the lance detonates, significantly increasing the likelihood of dismounting an enemy knight or inflicting substantial harm to an opposing unit. The impactful explosion is sure to demoralize your target. However, it comes with a drawback—once the fire lance is employed, you'll be left without a weapon, necessitating dismounting to join your comrades with your sword.(NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it. )
+
| Reckless Charge || Basic  || Fueled by an unyielding determination, you charge headlong into battle without regard for your own safety. This reckless attack allows you to strike both enemy knights and troops indiscriminately, but also exposes you to counterattacks from both fronts.
 
|-
 
|-
| Whistle Kick|| 3 || As you charge into the fray, a well-timed whistle triggers your horse's trained kick, catching your opponents off guard. The simultaneous attack of your lance and your horse adds a layer of complexity to your assaults.(You attack with your horse. Your horse's attacks may break bones.)
+
| Heavy Armour || Basic  || Donning a heavier, sturdier suit of armor provides enhanced protection, reducing the damage you sustain. However, the added weight exhausts your horse more quickly, impacting its endurance in battle.(Takes 2 less damage. Loses 1 attack turn)
 
|-
 
|-
| Reckless Charge || 3 || Fueled by an unyielding determination, you charge headlong into battle without regard for your own safety. This reckless attack allows you to strike both enemy knights and troops indiscriminately, but also exposes you to counterattacks from both fronts.
+
| 🆙Master Rider || Advanced || (Requirement: Elegant Rider) Mastery over your steed allows you to move as one entity. In addition to evading attacks with finesse, you now possess the ability to execute counterattacks with precision.(Evade & Counter Attack. 5 times per Round)
 
|-
 
|-
| Heavy Armour || 3 || Donning a heavier, sturdier suit of armor provides enhanced protection, reducing the damage you sustain. However, the added weight exhausts your horse more quickly, impacting its endurance in battle.(Takes 1 less damage. Loses 1 attack turn)
+
| 🆙Solar Lance || Advanced  || (Requirement: Fire Lance) Tired of unreliable fire lances? Upgrade to the latest innovation! Solar Lance guarantees to incinerate your enemies every time! (Always 🔥burn a troop. +3 Jousting Effective against a knight)
 +
|-
 +
| 🆙Magic Steed || Advanced  || (Requirement: Whistle Kick) This is not your ordinary mount. It possesses the extraordinary ability to anticipate your every move, seamlessly coordinating its actions with yours as if you were one entity.(Your attacks will both 🩸injure and 🦴break bones of enemy troops)
 +
|-
 +
| 🆙Sir Lance-A-lot || Advanced  || (Requirement: Lance Charge) Unleash ENDLESS LANCE CHARGES! With this skill, you can execute a lance charge every turn, not just once per round. What's more, you can even target and charge a knight! (Always Lance Charge vs Unit. Against a knight, you will gain +3 Effectiveness)
 +
|-
 +
| 🔼 Consume a Centaur Potion || Advanced  || Imbibe this elixir, and you will transform into a formidable half-horse, half-man creature for the duration of the event. (WARNING: You lose your Swordfighting skill, become immune to DISMOUNT and MORE)
 +
|-
 +
| 🔼 Cavalier Captain || Advanced || Rather than wielding your lance in direct combat, your focus shifts to leading and commanding your troops. While you forfeit the ability to engage enemy troops directly, you gain the power to bolster and fortify your own forces.(REPLACES the current trait. REMOVES the ability to attack enemy units directly. Jousting Effectiveness is divided in half and redistributed, boosting both the offensive and defensive stats of the troops under your command.)
 
|-
 
|-
|  ||  ||
 
 
|}
 
|}
  
Line 366: Line 767:
 
Affects your unit stats. The number of troops affected by your leadership is Level/3 rounded up. High tier troops will be affected first. Affected units will remain affected even if higher tier troops get added later.
 
Affects your unit stats. The number of troops affected by your leadership is Level/3 rounded up. High tier troops will be affected first. Affected units will remain affected even if higher tier troops get added later.
  
 +
===Traits===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
 
! Name || Level || Description
 
! Name || Level || Description
 
|-
 
|-
| Eye for Talent || 3 || Sharpen your eye for talent with this skill, granting you the ability to discern good troops amidst the ranks. Upon selecting this talent, you'll seize the opportunity to elevate one of your existing troops to a distinguished status, granting them a name and enhancing their capabilities.
+
| Eye for Talent || Basic || Sharpen your eye for talent with this skill, granting you the ability to discern good troops amidst the ranks. Upon selecting this talent, you'll seize the opportunity to elevate one of your existing troops to a distinguished status, granting them a name and enhancing their capabilities.(Upon selecting the trait, you will get 1 free upgrade. Every unit you purchase will have a small chance of becoming a named unit)
 +
|-
 +
| Inspiring Tactician || Basic  ||  Rally your troops with the strategic prowess of an inspiring tactician. For every morale point your enemy troops lose, your troops will gain half that amount. However, this effect is limited to once per opponent, encouraging you to vary your targets strategically to maximize the impact of your inspirational leadership.
 
|-
 
|-
| Inspiring Tactician || 3 || Rally your troops with the strategic prowess of an inspiring tactician. For every morale point your enemy troops lose, your troops will gain half that amount. However, this effect is limited to once per opponent, encouraging you to vary your targets strategically to maximize the impact of your inspirational leadership.
+
| Influential Leader || Basic  || Your commanding presence exerts a greater influence over your troops.(Number of Troops affected by your leadership effectiveness = Lv/3 → Lv/2)
 
|-
 
|-
| Influential Leader || 3 || Your commanding presence exerts a greater influence over your troops.(Number of Troops affected by your leadership = Lv/3 → Lv/2)
+
| Hire a Quartermaster || Basic  || By enlisting the expertise of a skilled quartermaster, you remove the limitations imposed on the influence of your leadership. Typically, troops are only influenced in either their offensive or defensive capabilities. However, with this trait, your troops benefit from enhancements to both aspects of their prowess.(The leadership bonus will apply to both offensive and defensive regardless of their leadership influence type)
 
|-
 
|-
| Hire a Quartermaster || 3 || By enlisting the expertise of a skilled quartermaster, you remove the limitations imposed on the influence of your leadership. Typically, troops are only influenced in either their offensive or defensive capabilities. However, with this trait, your troops benefit from enhancements to both aspects of their prowess.(The leadership bonus will apply to both offensive and defensive regardless of their leadership influence type)
+
| Charismatic Leader || Basic  || Embodies the ability to uplift and inspire troops in times of distress. With this trait, you possess the innate charisma and leadership qualities necessary to bolster the morale of shaken or panicking troops, guiding them through turbulent moments with your calming presence and words of encouragement.  
 
|-
 
|-
| Charismatic Leader || 3 || Embodies the ability to uplift and inspire troops in times of distress. With this trait, you possess the innate charisma and leadership qualities necessary to bolster the morale of shaken or panicking troops, guiding them through turbulent moments with your calming presence and words of encouragement.  
+
| Unconventional Tactician || Basic  || you gain access to a repertoire of special tactics that possess potent capabilities, yet come with inherent risks. These tactics are highly effective in specific circumstances, allowing you to seize opportunities and gain advantages that traditional methods might overlook.
 
|-
 
|-
| Unconventional Tactician || 3 || you gain access to a repertoire of special tactics that possess potent capabilities, yet come with inherent risks. These tactics are highly effective in specific circumstances, allowing you to seize opportunities and gain advantages that traditional methods might overlook.
+
| 🆙Eye for Greatness || Advanced || (Requirement: Eye for Talent) Eye for Greatness takes your ability to identify potential a step further. Upon selecting this talent, you will seize the opportunity to elevate one of your existing 'Named Unit' to a unique unit, completely changing the unit's capabilities. (Upon selecting the trait, you will get 1 free upgrade from NAMED to UNIQUE. Every unit you purchase will have a small chance of becoming a unique unit)
 
|-
 
|-
|  
+
| 🆙Crazy Tactician || Advanced  || (Requirement: Unconventional Tactician) Elevates your unconventional tactics to a whole new level, granting you even more potent (and risky) options. (Upgrades all your unconventional tactics. Will also change your other conventional tactics into something more interesting)
 +
|-
 +
| 🆙Supreme Leader|| Advanced  ||(Requirement: Influential Leader) Ascend to the pinnacle of leadership. Your unwavering authority and commanding presence now exert an unparalleled influence over your troops.(Every unit in your roster benefits from your leadership effectiveness)
 +
|-
 +
| 🆙Radiant Leader || Advanced  || (Requirement: Charismatic Leader) Your charismatic aura shines brighter than ever, illuminating the path forward for your troops even in the darkest of times. With your unwavering charisma and uplifting spirit, you possess the innate ability to inspire and uplift troops, instilling them with hope and courage in moments of despair. (All your units gain '🦁Fearless - Morale is always ≥ Confident')
 +
|-
 +
| 🆙Hire a Logistician || Advanced  || (Requirement: Hire a Quartermaster)Secure the invaluable expertise of a master logistician.  This not only shatters the limitations of traditional leadership, allowing you to enhance both offensive and defensive capabilities of your troops, but it also amplifies the effectiveness of your leadership bonuses.  Expect a dramatic increase in your army's overall performance. (Apply the Leadership bonus to both Offensive and Defensive Stats. Also, Double the Leadership Bonus)
 +
|-
 +
| 🆙Master Tactician || Advanced  || (Requirement: Inspiring Tactician) Command your troops with the strategic acumen of a master tactician. For each morale point lost by enemy troops, your own forces will gain an equivalent morale gain. However, when facing a recurring opponent, this effect is halved, emphasizing the importance of strategic diversification in target selection to fully capitalize on your inspirational leadership.
 +
|-
 +
| 🔼Mercenary Contract || Advanced  || (Replacement) By formalizing a mercenary contract, you secure access to a cadre of elite mercenary units, each renowned for their exceptional skills and prowess on the battlefield.(Gain access to Tier4 Units)
 +
|-
 +
| ♏Overlord || Master || (Requirement: Supreme Leader) Building upon your supreme leadership, you inspire such unwavering devotion that your followers are willing to sacrifice themselves for your cause.  Their morale soars in your presence, and they fight with a desperate courage that borders on fanaticism.(+10 Morale. Your knight cannot be harmed until every single unit under your command perishes)
 +
|-
 +
|
 +
|-
 +
|
 
|-
 
|-
|  
+
|
 
|-
 
|-
|  
+
|
 
|-
 
|-
|
 
 
|}
 
|}
  
Line 399: Line 818:
 
*Cost is per man.
 
*Cost is per man.
 
*Bonus only triggers ONCE PER ROUND unless '''PASSIVE'''
 
*Bonus only triggers ONCE PER ROUND unless '''PASSIVE'''
 +
*ONCE PER ROUND usually affects every unit while impacts usually only affect a single unit
 
===Leadership Influence Type===
 
===Leadership Influence Type===
 
*(O) = Leadership bonus applies to the offensive stat of the unit
 
*(O) = Leadership bonus applies to the offensive stat of the unit
Line 404: Line 824:
 
*(C) = Leadership bonus applies to the chosen stat of the unit
 
*(C) = Leadership bonus applies to the chosen stat of the unit
 
===Tier I===
 
===Tier I===
 +
*1 point gained when slaying a Tier I unit
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 416: Line 837:
  
 
===Tier II===
 
===Tier II===
 +
*2 point gained when slaying a Tier II unit
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 428: Line 850:
  
 
===Tier III===
 
===Tier III===
 +
*Gain 30% of the recruitment cost when you are the slayer
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 434: Line 857:
 
| Aylwinic Auxiliary(O) || 4 || 4 || 45 || 9 || Gains +3 Morale / Once per Round
 
| Aylwinic Auxiliary(O) || 4 || 4 || 45 || 9 || Gains +3 Morale / Once per Round
 
|-
 
|-
| Margarethan Axemaster(O) || 6 || 4 || 55 || 12 ||  '''PASSIVE''':🩸1/20 Chance to injure a random enemy unit
+
| Margarethan Axemaster(O) || 6 || 4 || 55 || 12 ||  '''PASSIVE''':🩸1/20 Chance to injure a random enemy unit(The chance will improve based on the number of Axemasters in your roster)
 
|-
 
|-
 
| Baelrican Blademaster(C) || 9 || 9 || 65 || 15 || '''PASSIVE''': 🧱Heavy Armour (Resists 🩸🦴 50%). Reduces 💔 to 🩸.
 
| Baelrican Blademaster(C) || 9 || 9 || 65 || 15 || '''PASSIVE''': 🧱Heavy Armour (Resists 🩸🦴 50%). Reduces 💔 to 🩸.
Line 440: Line 863:
 
*Higher Tier Units will do more damage against knights starting Round 5
 
*Higher Tier Units will do more damage against knights starting Round 5
  
 +
===Tier IV (Need 🔼Mercenary Contract===
 +
{| class="wikitable sortable"
 +
|-
 +
! Backgrounds || Offense || Defense || Morale ||Cost || Bonus
 +
|-
 +
| Oskaran Monster Hunts(D) || 9 || 7 || 70 || 20 ||'''PASSIVE''': 🏹Hunt Enemies(🩸Injure the enemy unit first before it gets targeted by tactics)
 +
|-
 +
| Shrouded Charger(O) || 12 || 8 || 80 || 27 || '''PASSIVE''': 🏇Cavalry Charge(+50% Morale Damage with <span style="color:red">Offensive</span> Tactics), MOUNTED(Tactics can directly target enemy <span style="color:darkred">knights</span>), 😀Confident
 +
|-
 +
| Aetherial Empyreans(B) || 15 || 15 || 85 || 40 ||
 +
*'''PASSIVE''': 🎯Focus Fire(Forces the tactics to target the enemy's weakest unit)
 +
*'''PASSIVE''': 🎭Composure(Cannot gain/lose more than 10 morale per turn)
 +
|-
 +
|}
 
====Named Units====
 
====Named Units====
 
Named units represent elite iterations of standard units, boasting enhanced stats and additional bonuses.
 
Named units represent elite iterations of standard units, boasting enhanced stats and additional bonuses.
Line 453: Line 890:
 
| 🩸Injury|| -1(xNumber of 🩸)|| -1(xNumber of 🩸) || -3(x Number of 🩸) || A minor injury. Will be fine.
 
| 🩸Injury|| -1(xNumber of 🩸)|| -1(xNumber of 🩸) || -3(x Number of 🩸) || A minor injury. Will be fine.
 
|-
 
|-
| 🦴Fracture || ? || ? || -10 || Depending on where, the Stat Reduction may vary.
+
| 🦴Fracture || 0 ~ -3 || 0 ~ -3 || -10 || Depending on where, the Stat Reduction may vary.
 
|-
 
|-
| 💫Stunned ||  || || || Temporarily reduces offense to 0.
+
| 💫Stunned ||  || || || Reduce either Offense or Defense to 0 for the round.(Once the round ends, returns to normal)
 
|-
 
|-
 
| 💔Severely Injury || -3 || -3 || -10 || Badly wounded. May not make it.
 
| 💔Severely Injury || -3 || -3 || -10 || Badly wounded. May not make it.
Line 463: Line 900:
 
| 🤢Chemical Injury || -2 || -2 || -10 || Severely cripples your troop.
 
| 🤢Chemical Injury || -2 || -2 || -10 || Severely cripples your troop.
 
|-
 
|-
| 🥶Frozen || || || ||Can't Act. The following attack will instantly kill the troop.
+
| 🥶Frozen || || || ||Can't Act. The following attack will cause 💥Shattered thus instantly killing the troop.
 
|-
 
|-
 
| 🔥Severe Burn || -3|| -3 || -15 || Can cause your troop to die.  
 
| 🔥Severe Burn || -3|| -3 || -15 || Can cause your troop to die.  
 +
|-
 +
| 🤪Mad ||  ||  ||  ||50% chance to attack allies. Not affected by Stat Penalty from Low Morale
 
|-
 
|-
 
|
 
|
 
|-
 
|-
|
+
! Name || Offense || Defense || Morale || Note
 +
|-
 +
| 🚼Recruit|| +1 || +1 || +5 ||
 +
|-
 +
| 🔼Soldier|| +2 || +2 || +10 ||
 +
|-
 +
| ⏫Veteran|| +3 || +3 || +15 ||
 +
|-
 +
| ⏹Elite|| +4 || +4 || +20 || 🦁Fearless
 +
|-
 
|}
 
|}
  
*Morale: 😱Panic(<15) / 😟Shaken(<30) / Normal(50) / 😀Confident(>70) / 😎Intrepid(>90)
+
*Morale: 😱Terrified(<0) / 😨Panic(<15) / 😟Shaken(<30) / Normal(50) / 😀Confident(>70) / 😎Intrepid(>90)
*😱: Sets both Offensive/Defensive to 0, + 1/10 chance to be demoted. If the unit is already at the lowest tier, then change to Craven.
+
*😱: Below 0 Morale. 1/2 chance to die of heart attack upon becoming terrified.  Will die immediately if the unit takes any additional morale hit from any source.
*😟: Reduces both Offensive/Defensive by 50%
+
*😨: Sets both Offensive/Defensive to 0, + 1/10 chance to be demoted. If the unit is already at the lowest tier, then change to Craven.
*😀: Increases both Offensive/Defensive by 25%
+
*😟: Reduces both BASE Offensive/Defensive by 50%
*😎: Increases both Offensive/Defensive by 50% + 1/20 chance to be promoted(to Named. If already Named, then to Unique)
+
*😀: Increases both BASE Offensive/Defensive by 25%
 +
*😎: Increases both BASE Offensive/Defensive by 50% + 1/20 chance to be promoted(to Named. If already Named, then to Unique. Only one chance per unit)
 
**Rounds up or down to the nearest decimal number(will round up for gaining, round down for losing)
 
**Rounds up or down to the nearest decimal number(will round up for gaining, round down for losing)
  
Line 488: Line 937:
 
| ⚕Healer || Seek the aid of a healer from the local house of healing to significantly improve the conditions of your men. However, he is not infallible, and his interventions may, at times, unintentionally hasten the inevitable. Balancing the benefits against the risks is a crucial consideration.||2 || Can treat 🩸x2 or 🦴x1
 
| ⚕Healer || Seek the aid of a healer from the local house of healing to significantly improve the conditions of your men. However, he is not infallible, and his interventions may, at times, unintentionally hasten the inevitable. Balancing the benefits against the risks is a crucial consideration.||2 || Can treat 🩸x2 or 🦴x1
 
|-
 
|-
| 🔮Spellcaster || A wandering spellcaster possesses the extraordinary ability to pull a man back from the brink of death. Yet, such powerful magic comes at a considerable cost. The question becomes, can you bear the weight of the sacrifices required to wield this extraordinary, life-restoring magic?||3 || Can treat 1 troop fully
+
| 🔮Spellcaster || A wandering spellcaster possesses the extraordinary ability to pull a man back from the brink of death. Yet, such powerful magic comes at a considerable cost. The question becomes, can you bear the weight of the sacrifices required to wield this extraordinary, life-restoring magic?||3 || Restores a unit completely
 
|}
 
|}
  
Line 495: Line 944:
  
 
<span style="color:red">You can only have up to 5 tactics. If you want a new tactic, you will have to remove one of the existing tactics. You won't get any point back for removing your existing tactic.</span>
 
<span style="color:red">You can only have up to 5 tactics. If you want a new tactic, you will have to remove one of the existing tactics. You won't get any point back for removing your existing tactic.</span>
==Simple Tactics==
+
==Basic Tactics==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
 
! Tactic || Type || Description || <span style="color:green">Bonuses</span> & <span style="color:red">Penalties</span>
 
! Tactic || Type || Description || <span style="color:green">Bonuses</span> & <span style="color:red">Penalties</span>
 
|-
 
|-
| Strike Together(S) || Offensive || Enhances your chances of inflicting injury or demoralizing enemies with a single attack. || <span style="color:red">-3 advantage vs Shield Wall(F)
+
| Strike Together(S) || Offensive || Enhances your chances of inflicting injury or demoralizing enemies with a single attack. || <span style="color:red">Suffer -3 Morale vs Shield Wall(F)
 
|-
 
|-
 
| Hold Position(F) || Defensive || Attempts to stand firm against advancing enemies, reinforcing your defensive stance. || <span style="color:gold">Prevents Morale Damage vs Dismounted</span>
 
| Hold Position(F) || Defensive || Attempts to stand firm against advancing enemies, reinforcing your defensive stance. || <span style="color:gold">Prevents Morale Damage vs Dismounted</span>
 
|-
 
|-
| Break Formation(C) || Offensive || Strives to disrupt the enemy formation. If successful, their formation breaks down, but failure risks breaking your own formation. || <span style="color:green">+3 advantage vs Hold Position(F)</span> & <span style="color:darkred">Suffers 2~5 morale penalty vs Mounted</span>
+
| Break Formation(C) || Offensive || Strives to disrupt the enemy formation. If successful, their formation breaks down, but failure risks breaking your own formation. || <span style="color:green">Gain +2 Morale vs Hold Position(F)</span> & <span style="color:darkred">Suffers 2~5 morale penalty vs Mounted</span>
 
|-
 
|-
| Charge Attack(S) || Offensive || Executes a straightforward charge attack. Success results in a melee engagement with the enemy. However, failure leads to the complete breakdown of your formation. || <span style="color:red">-3 advantage vs Countercharge(F)</span>
+
| Charge Attack(S) || Offensive || Executes a straightforward charge attack. Success results in a melee engagement with the enemy. However, failure leads to the complete breakdown of your formation. || <span style="color:red">Suffer -3 Morale vs Countercharge(F)</span>
 
|-
 
|-
| Flanking Maneuver(C) || Offensive || Attempt to outflank your opponents, attacking from the sides or rear for increased chances of success. However, if the maneuver fails, you risk exposing your own flanks. || <span style="color:green">+3 advantage Shield Wall(F)</span> & <span style="color:darkred">Higher chance of injury vs Mounted</span>
+
| Flanking Maneuver(C) || Offensive || Attempt to outflank your opponents, attacking from the sides or rear for increased chances of success. However, if the maneuver fails, you risk exposing your own flanks. || <span style="color:green">Gain +2 Morale vs Shield Wall(F)</span> & <span style="color:darkred">Higher chance of injury vs Mounted</span>
 
|-
 
|-
 
| Shield Wall(F) || Defensive || Form a defensive shield wall, providing increased protection against enemy attacks. Effective against frontal assaults, but vulnerable to flanking or attacks from behind. || <span style="color:gold">Reduces chance of injury vs Mounted</span>
 
| Shield Wall(F) || Defensive || Form a defensive shield wall, providing increased protection against enemy attacks. Effective against frontal assaults, but vulnerable to flanking or attacks from behind. || <span style="color:gold">Reduces chance of injury vs Mounted</span>
Line 515: Line 964:
 
|}
 
|}
 
*Offensive and Defensive tactics use your unit's associated stats.
 
*Offensive and Defensive tactics use your unit's associated stats.
 +
 
==Advanced Tactics(Need Tactical Mind Lv6 or higher)==
 
==Advanced Tactics(Need Tactical Mind Lv6 or higher)==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 520: Line 970:
 
! Tactic || Type || Description || Bonuses & Penalties
 
! Tactic || Type || Description || Bonuses & Penalties
 
|-
 
|-
| || || ||
+
| Feign Retreat(C) || Defensive || Cunningly withdrawing to lure adversaries away before unexpectedly turning back to strike with force. This maneuver aims to disrupt their formation, sow confusion, and create an opportunity for counterattack. ||
 +
*<span style="color:green">Bonus MORALE DAMAGE against (F)ormation Tactics
 +
*<span style="color:green">May induce CONFUSION among your adversaries</span>
 +
*<span style="color:red">Increased likelihood of failure when attempting this maneuver while having numerical superiority over your adversaries.</span>
 
|-
 
|-
|   || ||  ||
+
| Hammer and Anvil(F)  || Offensive ||  A timeless military strategy dating back to antiquity. In this strategy, you embody the role of the hammer, delivering decisive and forceful strikes, while your men form the sturdy anvil, providing a solid foundation and resisting the enemy's advance. The effectiveness of this tactic is heightened when executed from horseback, particularly by skilled jousters, allowing for swift and impactful maneuvers on the battlefield. However, should the anvil falter prematurely or the hammer lack the necessary strength, the tactic risks failure, potentially instigating chaos and disarray among your forces.||
 +
*If successful,<span style="color:green"> DEVASTATE enemy morale</span>
 +
*If successful,<span style="color:green"> Inflict a range of wounds on the enemy ranks</span>
 +
*If unsuccessful,<span style="color:red"> DEVASTATE your men's morale</span>
 
|-
 
|-
|   || ||  ||
+
| Iron Wall(F)  || Defensive|| Forget the flimsy shield wall - the Iron Wall is where disciplined soldiers transform into an impenetrable fortress of steel. Shoulder to overlapping shoulder, clad in superior armor, this formation can withstand a frontal assault like an unyielding mountain. But the Iron Wall's true strength lies in its flexibility. Unlike the shield wall, it can shift and pivot, crushing flanking maneuvers and leaving enemies exposed. Mastering the Iron Wall demands ironclad discipline, but for those who do, it's the ultimate defense, turning the tide of battle in a whirlwind of coordinated steel. ||
 +
*<span style="color:green">Increases the Defensive stat by ½ of the Offensive stat.</span>
 +
*<span style="color:green">Decreases the morale penalty incurred from being countered by half.</span>
 +
*<span style="color:red"> More susceptible to knight strikes.</span>
 
|-
 
|-
 
|  ||  ||  ||
 
|  ||  ||  ||
Line 541: Line 1,000:
  
 
*<span style="color:lightblue">S</span> > <span style="color:orange">C</span> > <span style="color:lightgreen">F</span> > <span style="color:lightblue">S</span>
 
*<span style="color:lightblue">S</span> > <span style="color:orange">C</span> > <span style="color:lightgreen">F</span> > <span style="color:lightblue">S</span>
 
Each tactic has specific usage conditions. (S)imple tactics are available at any time, except when your unit is in a state of panic. For (F)ormation tactics, your unit must maintain a stable morale state within the range of 31 to 89. (C)haotic tactics require your unit to be above 50.
 
 
If you use (F)ormation and (C)haotic tactics while not meeting the above usage conditions, your unit will <span style="color:red">suffer 5~10 morale damage</span>.
 
  
 
Advantage Calculation:
 
Advantage Calculation:
Line 563: Line 1,018:
 
| 1  || x1.0 || Morale Damage || ✅
 
| 1  || x1.0 || Morale Damage || ✅
 
|-
 
|-
| 2  || x1.1 || Morale Boost || ✅
+
| 2  || x1.1 || Morale Gain|| ✅
 
|-
 
|-
 
| 3 || x1.2 || Lower Enemy Defense  || ✅
 
| 3 || x1.2 || Lower Enemy Defense  || ✅
Line 571: Line 1,026:
 
| 5 || x1.5 || Cause Injury to Unit || ✅+1 to Injury
 
| 5 || x1.5 || Cause Injury to Unit || ✅+1 to Injury
 
|-
 
|-
| 6  || x1.7 || Cause Injury to Knight  || ✅
+
| 6  || x1.7 || Cause Injury to Knight  || ✅*
 
|-
 
|-
| 7 || x1.9 || Retaliate || ❌
+
| 7 || x1.9 || Critical Hit(1/20 Chance to double your unit damage) || ❌
 
|-
 
|-
| 8 || x2.1 || Critical Hit(1/20 Chance) ||
+
| 8 || x2.1 || Instant Kill(1/20 Chance) || ✅1/12 Chance
 
|-
 
|-
| 9 || x2.3 || Instant Kill(1/20 Chance) || ✅1/12 Chance
+
| 9 || x2.3 || Retaliate** ||
 
|-
 
|-
 
| 10|| x2.5 || Magic Steed(Your troops become mounted for one turn) ||❌
 
| 10|| x2.5 || Magic Steed(Your troops become mounted for one turn) ||❌
Line 583: Line 1,038:
  
 
*When crafting a custom tactic, you must allocate a number of points equal to the desired impact level you wish to add.
 
*When crafting a custom tactic, you must allocate a number of points equal to the desired impact level you wish to add.
 +
 +
*(*)Cause Injury to Knight: Reduces the targeted knight's effectiveness by 1 and does additional 1 damage.
 +
*(**)Retaliate: You may counter enemies with your tactic(Usually tactics only activate when you attack not when you defend). This impact allows you to use your tactic even when you are defending. But the morale damage you apply will be reduced by 50%. Removes 'ONCE PER TURN' limit.
  
 
=Points=
 
=Points=
 
After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.
 
After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.
  
=Rounds=
+
=[[/Rounds/]]=
==Melee Event Announcement==
 
 
 
With everyone now prepared, we are excited to officially commence the event. Each round will feature a distinct format, ranging from free-for-alls to unexpected team-ups with participants you may not prefer. Throughout the event, the number of turns per round will vary, demanding strategic decisions on whom to attack and which tactics to employ. The rest will be left to chance.
 
 
 
Our inaugural round kicks off as a free-for-all, spanning three intense turns. The last participant standing will secure an additional 5 points. Following this round, all participants will receive a baseline of 5 points. Furthermore, the individual chosen as the crowd's favorite will earn an extra 3 points. Remember to captivate and entertain your audience. You have one day to craft your strategy for the upcoming round. Best of luck to all participants! May the melee unfold in your favor!
 
==Round 1 - Free-For-All, 3 Turns==
 
Basic Reward: 5 points
 
Last Man Standing Reward: 5 points
 
Crowd's Favourite: 3 points
 
===Turn 1===
 
{{BMMessage
 
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|Type=Roleplay
 
|Sent=Thu Mar 7, 2024 01:32:12
 
|Sender=
 
|Content=<p>Round I - Turn 1<br />
 
<br />
 
The exhilarating first turn of the round kicks off with all participants thundering towards each other on their mighty steeds.</p>
 
 
 
<p><strong>Lance </strong>skillfully thrusts the tip of his lance at <strong>Linden</strong>, who retaliates with a perfectly timed strike of his own. The clash sends shockwaves through Lance, but Linden's lance leaves a mark on Lance's weapon.<br />
 
<br />
 
Seizing the opportunity, <strong>Njal </strong>exploits the moment and delivers a powerful blow, almost sending Lance tumbling off his horse.</p>
 
 
 
<p>Quick on the draw, <strong>Samson </strong>seizes the chance to strike at Njal. In the midst of the chaos, Galandric and Lexis engage in a fierce exchange. With a single, expertly aimed blow to Galandric's chest, <strong>Lexis </strong><em>dismounts</em> him in a spectacle of skill. However, <strong>Galandric</strong>'s counterattack lands on one of Lexis' hired peasants, leaving the unfortunate soul wounded in the midst of the thrilling battlefield.</p>
 
 
 
|Title=
 
|Signature=}}
 
 
 
===Turn 2===
 
 
 
{{BMMessage
 
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|Sent=Thu Mar 7, 2024 01:48:57
 
|Sender=
 
|Content=<p>Round I - Turn 2<br />
 
<br />
 
The second turn of the round erupts into utter chaos as the battlefield becomes a flurry of swift movements and clashes.</p>
 
 
 
<p>Lance, seizing the moment, shifts his focus to Galandric, who is still recovering from Lexis' brutal initial strike. Lance's lance collides with Galandric's shield, forcefully pushing him back.</p>
 
 
 
<p>Undeterred by Lance's assault, Galandric swiftly pursues Lexis, managing to strike him with his sword just as Lexis attempts to ride away.</p>
 
 
 
<p>In a surprising turn of events, Linden switches targets and charges after Samson. With precision, he lands a clean blow that momentarily throws Samson off balance.</p>
 
 
 
<p>Recovering swiftly, Samson retaliates, directing his attack at Galandric, who had just finished engaging with Lexis. Despite Samson's forceful strike, Galandric's shield proves resilient and withstands the assault.</p>
 
 
 
<p>Meanwhile, Njal redirects his attention to the closest target, which happens to be Linden. Riding after him, Njal times his attack perfectly, striking Linden as soon as he completes his maneuver. Despite the impact, Linden skillfully regains his balance.</p>
 
 
 
<p>Not to be outdone, Lexis turns away from Galandric and charges at Samson. With finesse, Lexis delivers a powerful and clean attack on Samson, who manages to cling to his horse, at least for the time being. The battlefield pulses with the intensity of each rider's maneuvers and the clash of weapons.</p>
 
 
 
|Title=
 
|Signature=}}
 
 
 
===Turn 3===
 
 
 
 
 
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|Sent=Thu Mar 7, 2024 02:09:12
 
|Sender=
 
|Content=<p>Round I - Turn 3<br />
 
<br />
 
As the final turn of the round unfolds, the battlefield is charged with anticipation. Lance charges at Samson, delivering a swift blow that nearly dislodges him from his horse. However, Samson retaliates with equal vigor, countering Lance's attack and almost causing him to lose balance on his mount.<br />
 
<br />
 
Undeterred by his earlier dismount, Galandric persists in chasing Lexis. Catching up just before Lexis initiates his charge, Galandric lands a forceful blow directly to Lexis' body. The impact is powerful enough to almost dismount Lexis, but he skillfully regains his balance, swiftly returning a blow to Galandric.<br />
 
<br />
 
Linden changes course, riding toward Njal with remarkable speed. Upon catching up, he delivers a strong blow to Njal, who resiliently shakes it off. In a surprising turn, Njal retaliates with a hit that catches Linden off guard.<br />
 
<br />
 
Despite the intense exchanges, everyone manages to survive the round. Although Galandric got dismounted early on, he valiantly endured with sword and shield in hand, earning the admiration of the cheering crowds.<br />
 
<br />
 
In a show of respect for the surviving participants, the last man standing points are evenly distributed among them. Each participant gains 1 point in addition to the 10 basic participation points. Galandric, overcoming his dismount, earns an additional 3 points for being the crowd's favorite player of the round, receiving a well-deserved ovation from the spectators.</p>
 
|Title=
 
|Signature=}}
 
 
 
==Round 2 - Pair Teams, 4 Turns==
 
Basic Reward: 5 points
 
Last Man Standing Reward: 5 points
 
Crowd's Favourite: 3 points
 
 
 
<u>'''Teams'''</u>
 
Galandric & Njal
 
Samson & Rojak
 
Linden & Lexis
 
Lance & Guest Knight
 
===Turn 1===
 
 
 
{{BMMessage
 
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|Sent=Mon Mar 11, 2024 00:58:51
 
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|Content=<p><u><strong>Melee Event - Round II, Turn 1</strong></u></p>
 
 
 
<p>Welcome to the heart-pounding Round II, where participants are thrust into dynamic pairs, ready to clash in an exhilarating battle! The first turn plunges us into the fierce faceoff between Galandric and Njal, who unleash Njal's charge attack tactic against the formidable duo of Linden and Lexis.</p>
 
 
 
<p>In a breathtaking display of strategy, Linden and Lexis swiftly formulate a countercharge formation, shattering Galandric and Njal's initial assault and scattering them across the field. The counterattack takes its toll, demoralizing one of Njal's thugs. Undeterred, Galandric and Njal retaliate with precision, each landing a lance attack on Lexis' peasants, inflicting injuries upon two of them.</p>
 
 
 
<p>Meanwhile, Samson and Rojak join the fray, employing the Dragon Tamer tactic against Galandric and Njal. In this clash of simple tactics, neither team gains a distinct advantage. Samson's forces manage to unsettle one of Njal's men, but the skirmish stops short of significant impact. Samson and Rojak, however, succeed in landing hits on Njal's thug and Galandric's skirmisher, causing injuries to both.</p>
 
 
 
<p>The battlefield narrative takes an unexpected turn as Linden and Lexis set their sights on Lance and the Guest Knight in a daring countercharge. Yet, their plans are thwarted by Lance's Ace tactic. Lance's men break into Lexis' formation, instigating panic among Lexis' troops, with one appearing visibly terrified by the swift retaliation. Undeterred, Linden and Lexis regroup, charging towards Lance and his men. Linden inflicts an injury on one of Lance's hunters, while Lexis manages to scratch Lance's armor with a well-placed attack.</p>
 
 
 
<p>The tension escalates as Lance and the Guest Knight retaliate, charging at Linden and Lexis. The countercharge disrupts their formation, plunging chaos into Lexis' ranks. A serious blow to one of Lexis' peasants leaves the troops demoralized. Lance capitalizes on the chaos, landing a hit on another of Lexis' peasants, while the Guest Knight's attack targets Lexis' chest, intensifying the gripping chaos of Round II.</p>
 
 
 
|Title=
 
|Signature=}}
 
 
 
===Turn 2===
 
 
 
{{BMMessage
 
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|Sent=Mon Mar 11, 2024 01:58:45
 
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|Content=<p><u><strong>Melee Event - Round II, Turn 2</strong></u><br />
 
<br />
 
The pairs continue their clash in a thrilling sequence of maneuvers.</p>
 
 
 
<p>Galandric and Njal, undeterred by their initial setback, persist with their charge attack against Linden and Lexis. However, the duo's formidable countercharge tactic prevails once again, causing chaos in Galandric and Njal's ranks. In a surprising turn, Lexis' men successfully dismount Galandric from his horse, shocking one of Galandric's soldiers who loses his fighting spirit. Galandric swiftly recovers, drawing his sword to retaliate. He manages to wound Lexis' third peasant, while Njal lands a powerful lance attack on Lexis himself.</p>
 
 
 
<p>The relentless assault continues as Samson and Rojak press their attack on Galandric and Njal. Although unable to break their formation, the ferocity of Samson and Rojak's assault scares off Njal's skirmisher. Samson successfully executes a charge attack on dismounted Galandric. Despite his resilience, Galandric faces the question of how long he can withstand such a brutal onslaught. Rojak, on the other hand, manages to injure Njal's last thug.</p>
 
 
 
<p>In a strategic shift, Linden and Lexis redirect their focus to Samson and Rojak. Their countercharge disrupts Samson's formation, significantly demoralizing his entire unit. Linden and Lexis follow up with charge attacks that injure both of Samson's retired soldiers.</p>
 
 
 
<p>Meanwhile, Lance and the Guest Knight refuse to relent in their pursuit of Linden and Lexis. Their relentless assault greatly shakes Lexis' formation, causing his entire unit to lose morale. Lance and the Guest Knight swiftly follow up with lance attacks, injuring two of Lexis' peasants. Lance's lance attack proves fatal, claiming the life of Lexis' badly injured eighth peasant in a dramatic turn of events. The battlefield pulses with adrenaline as the second turn of Round II reaches its gripping climax.</p>
 
 
 
|Title=
 
|Signature=}}
 
 
 
===Turn 3===
 
 
 
{{BMMessage
 
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|Type=Roleplay
 
|Sent=Mon Mar 11, 2024 16:52:42
 
|Sender=
 
|Content=<p><u><strong>Melee Event - Round II, Turn 3</strong></u><br />
 
<br />
 
The pairs show a spectacular display of strategic shifts and daring maneuvers.</p>
 
 
 
<p>Galandric and Njal, seeking a fresh target, set their sights on Lance and the Guest Knight. Their men execute a charge attack against Lance's Ace tactic, countering it successfully and demoralizing Lance's first hunter. Njal expertly rides through Lance's ranks, landing a powerful attack on Lance's first hunter and inflicting injuries. Galandric, following on foot, manages to injure Lance's second hunter with his sword, adding to the pressure on their formidable opponents.</p>
 
 
 
<p>The relentless pursuit from Samson and Rojak continues as they press on against Galandric and Njal. Utilizing their Dragon Tamer tactic, they successfully intimidate one of Galandric's skirmishers. The subsequent lance attacks are executed with precision – Samson lands a clean hit on Njal's first thug, while Rojak's attack injures Galandric's second skirmisher, leaving the soldier visibly shaken.</p>
 
 
 
<p>Linden and Lexis, undeterred by their previous encounter, return to face Lance and the Guest Knight once more. Unfortunately, their countercharge tactic proves ineffective against Lance's Ace tactic. The failed attempt results in the intimidation of one of Lexis' peasants. However, Linden and Lexis rally, launching lance attacks to push back Lance's men. In a riveting twist, Linden's horse trembles over Lance's second hunter, who, already wounded from previous encounters, succumbs to the impact and tumbles like a ragdoll. The battlefield echoes with the intensity of the clash, and the crowd gasps at the unexpected turn of events. Simultaneously, Lexis inflicts a brutal lance attack on Lance's last remaining hunter, piercing his chest and pinning him to the ground, leaving Lance and the Guest Knight unitless.</p>
 
 
 
<p>Unyielding in the face of adversity, Lance and the Guest Knight change their target, directing their bravery towards Samson and Rojak. Despite having no men left to back them up, they charge into Samson's forces. Lance executes a beautiful lance attack on Rojak, temporarily causing him to lose balance, while the Guest Knight lands a hit on Samson's second retired soldier, inflicting injury in a brave and audacious assault. The battlefield roars with excitement as the third turn of Round II reaches its climax.</p>
 
 
 
|Title=
 
|Signature=}}
 
 
 
===Turn 4===
 
 
 
{{BMMessage
 
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|Type=Roleplay
 
|Sent=Mon Mar 11, 2024 17:11:29
 
|Sender=
 
|Content=<p><u><strong>Melee Event - Round II, Final Turn</strong></u>
 
<p>In the climactic final turn of Round II, the battlefield crackles with tension as the pairs engage in a flurry of strategic moves and fierce attacks.</p>
 
 
 
<p>Lance and the Guest Knight, seizing the opportunity before Samson and Rojak could recover, swiftly turn around to strike again. Lance's lance attack pierces through Samson's first hunter, lifting the unfortunate man off his feet and delivering a fatal blow. The Guest Knight follows up with precision, landing a clean hit on Samson's second retired soldier, inflicting further wounds in a swift and deadly assault.</p>
 
 
 
<p>Meanwhile, Linden and Lexis, having shifted their focus back to Samson and Rojak, unleash their countercharge formation. The formidable tactic shakes Samson's entire unit, sowing panic among the ranks. Capitalizing on the chaos, Linden charges at Rojak, delivering a brutal hit to his chest that almost knocks him off his horse. Lexis attempts to follow up, but Samson's first retired soldier blocks the attack, resulting in an injury to the valiant defender.</p>
 
 
 
<p>Undeterred, Samson and Rojak press on with their assault on Galandric and Njal, successfully intimidating Galandric's first skirmisher. The subsequent lance attacks are executed with precision. Samson's lance pierces through Njal's first thug, ending the thug's life in a swift stroke. Rojak, in turn, manages to injure Njal's second thug, further weakening their formidable opponents.</p>
 
 
 
<p>In a surprising turn of events, Galandric and Njal catch Lance and the Guest Knight off guard, successfully surrounding the Guest Knight and dismounting him from his horse. Galandric capitalizes on the opportunity, landing a clean hit on Lance, who had turned around to save the Guest Knight. Simultaneously, Njal lands a light hit on Lance's armor, marking a strategic victory for Galandric and Njal as the final turn of Round II concludes in a blaze of excitement.</p>
 
 
 
<p>With the final turn concluded, the participants gracefully retreat from the arena, leaving behind a battlefield echoing with the echoes of their strategic clashes. The crowd, stirred by the valor displayed, erupts in cheers, with Lance's name resounding through the arena for his courageous fight despite losing all of his men.</p>
 
 
 
<p>In recognition of each participant's efforts, they are all rewarded with 5 points. Since no team was eliminated, the coveted last team standing reward is generously distributed among all participants, elevating their total reward to 6 points each.</p>
 
 
 
<p>In a nod to individual achievements, those who managed to land a killing blow are granted an additional point per kill, acknowledging their prowess on the battlefield. As the cheers of the crowd and the echoes of battle fade, Lance is rightfully celebrated as the crowd's favorite for this round, adding a well-deserved congratulations to his name. The arena stands witness to the camaraderie and skill displayed by the participants in this thrilling round.</p>
 
</p>
 
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==Round 3 - Swordfighting Tournament, 7 matches==
 
Basic Reward: 10 points
 
Tournament Winner: 10 points - Linden
 
Tournament Runner-up: 5 points - Galandric
 
Crowd's Favourite: 3 points - Samson, Rojak, Lexis (1 point each)
 
===Part 1===
 
 
 
{{BMMessage
 
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|Sent=Wed Mar 13, 2024 23:49:02
 
|Sender=
 
|Content=<p><u><strong>Melee Event - Round III, Part 1</strong></u>
 
<p>Round 3 kicks off with an electrifying lineup of swordsmen ready to test their mettle against one another! As the names of our participants are drawn from the box, the matchups will be revealed!</p>
 
 
 
<p>In the first group, we have Samson, Lance, and Galadric poised for battle, while the remaining participants make up the second group. Galadric, luck is on your side! You are our wildcard and you will advance to the second round without a fight.</p>
 
 
 
<p>The tournament round will start with the thrilling duel between Samson and Lance, followed by the intense clash between Rojak and Njal. The first round will conclude with the epic showdown between Linden and Lexis. With blades drawn and determination in their eyes, these skilled swordsmen are ready to carve their names into the annals of history. Let the duels begin!</p>
 
</p>
 
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===Part 2===
 
 
 
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|Sent=Thu Mar 14, 2024 00:20:18
 
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|Content=<p><u><strong>Melee Event - Round III, Part 2 - 1st Round - Samson vs Lance</strong></u><br />
 
 
<p>The tension in the arena reaches a fever pitch as Samson and Lance step onto the stage, clad in gleaming armor and gripping their swords tightly. Their eyes lock in a silent exchange of determination, the anticipation palpable in the air.</p>
 
 
 
<p>With the signal of the whistle, the stage ignites as Samson launches into a fierce charge, his aggression met by Lance's unwavering defense. The clash of steel fills the arena as they exchange lightning-fast swings, each testing the other's skill and resolve.</p>
 
 
 
<p>In a breathtaking moment, Samson's blade finds its mark, landing a clean hit on Lance's left arm. Yet, Lance refuses to yield, his determination fueling a swift retaliation. With a newfound understanding of his opponent's tactics, Lance unleashes a flurry of attacks, striking Samson four times with relentless precision, each blow inflicting its toll.</p>
 
 
 
<p>But Samson, undeterred by the onslaught, fights on with unwavering resolve. In a daring display of grit, he manages to land two more hits on Lance's sword hand, breaking bones and leaving Lance reeling.</p>
 
 
 
<p>As the dust settles and the echoes of battle fade, Lance emerges victorious, his skill and precision earning him the title of the victor. Though bloodied and bruised, both warriors leave their mark on the stage, their fierce duel a testament to the thrill and intensity of the swordfighting arena.</p>
 
</p>
 
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===Part 3===
 
 
 
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|Content=<p><u><strong>Melee Event - Round III, Part 3 - 1st Round - Rojak vs Njal</strong></u>
 
<p>The stage is set for the next thrilling duel as Rojak and Njal step into the arena. With the ferocity of a charging bull, Rojak launches himself forward, his determination evident in every stride. Yet, standing before him like an unyielding fortress is Njal, his presence commanding and resolute.</p>
 
 
 
<p>Before Rojak can even raise his sword, Njal strikes with lightning speed, his blade finding its mark with pinpoint accuracy on Rojak's right shoulder. The force of the blow sends sharp pain from Rojak's shoulder down to his back, leaving him staggered and off balance.</p>
 
 
 
<p>With relentless precision, Njal presses his advantage, delivering a barrage of powerful blows that push Rojak perilously close to the edge of the stage. Despite his valiant efforts to retaliate, Rojak finds himself overwhelmed by Njal's onslaught.</p>
 
 
 
<p>With each strike, Njal chips away at Rojak's defenses, his blows landing with devastating impact. Rojak struggles to maintain his footing as the relentless assault takes its toll, his left knee buckling under the force of Njal's relentless assault.</p>
 
 
 
<p>Yet, in a display of sheer determination, Rojak summons the last of his strength to launch a counterattack, his blade finding its mark with impressive accuracy before the final whistle signals the end of the match.</p>
 
 
 
<p>In a stunning display of dominance, Njal emerges as the undisputed victor, his masterful control over his sword securing his advancement to the next round. The crowd erupts in awe at the spectacle before them, witnessing firsthand the sheer power and skill of these formidable warriors.</p>
 
</p>
 
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===Part 4===
 
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|Content=<p><u><strong>Melee Event - Round III, Part 4 - 1st Round - Linden vs Lexis</strong></u>
 
<p>The stage is alive with anticipation as Linden and Lexis step forward to face each other in the arena. With swords drawn and eyes ablaze, they waste no time, eager to prove their mettle in the heat of battle.</p>
 
 
 
<p>As the whistle echoes through the arena, Lexis swiftly closes the distance, his movements agile and precise. Yet, before he can fully engage, Linden's blade swings with lightning speed, aiming for Lexis's exposed flank. However, Lexis's reflexes prove quicker than anticipated, his strike finding its mark on Linden's shoulder.</p>
 
 
 
<p>Undeterred by the initial setback, Linden retaliates with ferocity, launching a relentless assault on Lexis. With a flurry of blows, he strikes with impeccable precision, landing three consecutive hits to Lexis's head. Lexis, caught off guard, grapples to adjust his helmet amidst the onslaught, but Linden refuses to relent, pressing forward with unwavering determination.</p>
 
 
 
<p>Despite Lexis's attempts to create distance and recover, Linden maintains the pressure, his relentless barrage of attacks leaving no room for respite. With each strike, he chips away at Lexis's defenses, landing three more blows to Lexis's sword arm, disrupting his balance and resolve.</p>
 
 
 
<p>As the struggle intensifies, Lexis fights back with newfound determination, managing to land a retaliatory blow on Linden's left shoulder. Yet, before either combatant can claim victory, the second whistle signals the end of the match, leaving the outcome hanging in the balance.</p>
 
 
 
<p>Though the event host has yet to declare the winner, the crowd's unanimous acclaim leaves no doubt – Linden emerges as the victorious champion, his skill and tenacity earning him the adulation of the crowd.</p>
 
</p>
 
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===Part 5===
 
 
 
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|Content=<p><u><strong>Melee Event - Round III, Part 5 - Semi-Final - Lance vs Galandric</strong></u><br />
 
 
<p>The atmosphere crackles with anticipation as Lance and Galandric take their places on the stage, the crowd bracing for what promises to be a swift and decisive battle. Lance, his swordhand wrapped in bandages, adopts a defensive stance, wary of his opponent's approach.</p>
 
 
 
<p>Galandric, recognizing Lance's weakened state, advances with calculated precision, launching a series of light attacks that Lance struggles to block. As the tempo of the duel intensifies, Galandric gradually increases his speed, quickly outpacing Lance's ability to defend himself.</p>
 
 
 
<p>With each successive strike, Galandric's blows find their mark, targeting Lance's vulnerable sides and feet with ruthless efficiency. Despite Lance's valiant efforts to counter, Galandric maintains his relentless assault, leaving Lance with no opportunity to retaliate.</p>
 
 
 
<p>In a display of overwhelming dominance, Galandric emerges victorious, his skill and strategy proving too much for the wounded Lance to overcome. As Lance exits the stage, defeated but unbowed, the crowd offers a respectful applause, acknowledging his valiant effort.</p>
 
 
 
<p>Galandric, bathed in the glow of victory, acknowledges the cheers of the crowd with a wave of his hand before departing the stage. His flawless performance leaves no doubt as to his superiority in combat, earning him the admiration of both spectators and fellow competitors alike.</p>
 
</p>
 
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===Part 6===
 
 
 
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|Content=<p><u><strong>Melee Event - Round III, Part 6 - Semi-Final - Njal vs Linden</strong></u><br />
 
 
<p>The tension in the arena is palpable as Njal and Linden take their places on the stage, their previous victories casting a shadow of anticipation over the match. With bated breath, the crowd awaits the signal to begin.</p>
 
 
 
<p>As the whistle pierces the air, Njal and Linden cautiously approach each other, their movements calculated and deliberate. In a flurry of steel, Njal strikes first, landing a precise blow to Linden's torso. But Linden, undeterred, retaliates swiftly, his own strike finding its mark on Njal's left shoulder, the clash of their swords echoing through the arena as they lock blades.</p>
 
 
 
<p>With a display of skill and determination, Njal breaks the standoff, delivering a powerful blow to Linden's left arm. Yet Linden refuses to yield, answering with a decisive strike to Njal's right thigh. The exchange of blows continues, each combatant pushing the other to their limits.</p>
 
 
 
<p>In a moment of intense ferocity, Njal lands a devastating blow to Linden's left shoulder, eliciting a pained cry from his opponent. But Linden, fueled by sheer determination, presses forward with a fierce shout, summoning his remaining strength to mount a relentless assault on Njal.</p>
 
 
 
<p>With a final surge of energy, Linden brings Njal to his knees, the crowd erupting into chants of his name as they applaud his remarkable display of skill and resilience. Despite the injury to his shoulder, Linden emerges victorious, his unwavering resolve earning him the admiration of all who witness his triumph.</p>
 
 
 
<p>As Linden prepares for the ultimate showdown against Galandric, the stage is set for a clash of titans, with the crowd of the tournament waiting to see the greatest swordsman.</p>
 
</p>
 
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===Part 7===
 
 
 
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|Content=<p><u><strong>Melee Event - Round III, Part 7 - The Final - Galandric vs Linden</strong></u>
 
<p>The stage is set for the ultimate showdown as Galandric and Linden square off, the final best-of-three matches poised to determine the victor of the tournament round. With three intense bouts ahead, the tension in the arena is palpable.</p>
 
 
 
<p>As the event host blows his whistle, both combatants close the distance, their swords gleaming in the light. Galandric, seizing the initiative, strikes first with a precise blow to Linden's injured shoulder, eliciting a grimace of pain from his opponent. However, Linden retaliates with determination, landing two powerful blows to Galandric's left arm.</p>
 
 
 
<p>Undeterred, Galandric shifts his strategy, aiming to exploit Linden's weakened left side. With lightning speed, he rains down a barrage of strikes on Linden's left side, inflicting further injury and pain. The first match ends with Galandric emerging victorious, scoring five hits compared to Linden's two.</p>
 
 
 
<p>After a brief interlude, the combatants return to the stage for the second match. This time, Linden demonstrates remarkable agility and skill, swiftly breaking away from a standstill to land a precise strike on Galandric's sword hand, injuring his fingers. Galandric retaliates in kind, landing a blow on Linden's left hand, further weakening his grip on the sword. In a close contest, Linden emerges as the winner of the match, landing three hits to Galandric's two.</p>
 
 
 
<p>With everything on the line, Galandric and Linden face off for the final match. Linden seizes the initiative, launching a relentless assault that leaves Galandric struggling to defend himself. Despite Galandric's valiant efforts to regain control, Linden's relentless blows prove too much to withstand. In a dramatic finale, Linden overwhelms Galandric, knocking him to the ground in a decisive victory.</p>
 
 
 
<p>The crowd erupts in wild applause as Linden raises his sword in triumph, the victor of the tournament round. With the thrilling conclusion of Round III, the event host gathers all the participants to announce the distribution of points. Each participant is awarded 10 points in recognition of their participation and valiant efforts throughout the tournament. Additionally, Samson, Rojak, and Lexis are acknowledged for their aggressive performances, each receiving their share of the crowd's reward for their contributions to the event. Galandric, for his outstanding display of skill and resilience, is awarded an additional 5 points, further solidifying his position as a formidable contender.</p>
 
 
 
<p>However, it is Linden who emerges as the true hero of Round III, basking in the glory of his triumph as the ultimate champion. In recognition of his remarkable victory, Linden is granted 10 additional points, cementing his status as a legend of the tournament.</p>
 
 
 
<p>With cheers and accolades ringing in their ears, the participants depart the stage, their names etched in the annals of tournament history.</p>
 
</p>
 
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==Round IV==
 
Basic Reward: 15 points
 
Crowd's Favourite: 3 points - Linden (For dismounting Samson)
 
===Turn I===
 
 
 
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|Content=<p><u><strong>Melee Event - Round IV, Turn 1</u></strong></p>
 
<p>The first turn of the Round IV ignites with Galandric leading the charge, his lance aimed true at one of Lexis' men. With a thunderous impact, Galandric's lance impales Lexis' 7th peasant, claiming a grim victory. His men stand firm, poised for the clash, while Lexis' forces brace for the impending assault in their counter-charge formation. Despite both employing formation tactics, neither side gains a decisive advantage, though Galandric's men manage to chip away at Lexis' morale.</p>
 
 
 
<p>Meanwhile, Lance executes a swift strike, his lance finding its mark on Rojak's 2nd thug. A brutal follow-up from Lance's steed leaves the thug grievously wounded, his chest shattered under the force of the horse's hooves. The momentum shifts as Lance's men surge forward with the ace tactic, instilling fear in Rojak's ranks.</p>
 
 
 
<p>Njal, ever the relentless force, strikes down Samson's 2nd retired soldier with ruthless efficiency, sending shockwaves through Samson's dwindling forces. His men charge forth, further eroding Samson's resolve as the last retired soldier falters under the onslaught.</p>
 
 
 
<p>Samson, undeterred by the chaos, drives his lance into Rojak's left shoulder, the impact jolting his adversary. With a strategic flourish, Samson's men invoke the dragon tamer tactic, sending waves of panic through Rojak's ranks, leaving his first thug reeling.</p>
 
 
 
<p>In a daring move, Rojak turns his lance towards Lance, leaving a shallow gash on Lance's armor. His men seize the opportunity, catching Lance's 1st hunter off guard and demoralizing him.</p>
 
 
 
<p>Meanwhile, Linden's precision strike leaves a dent in Lance's armor before deftly disarming Lance's 3rd hunter, leaving confusion in his wake.</p>
 
 
 
<p>As the battlefield erupts in chaos, Lexis successfully unleashes his fire lance on Galandric's Baelrican blademaster. Though lightly injured, the blademaster stands firm as Lexis' men surge forward with a counter-charge formation, testing the resolve of Galandric's forces.</p>
 
</p>
 
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===Turn 2===
 
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|Content=<p><u><strong>Melee Event - Round IV, Turn 2</strong></u><br />
 
<br />
 
The second turn unfolds with Lexis seizing the initiative, his lance finding its mark on Rojak's helm, denting the sturdy armor. However, Lexis' attempt to capitalize on the attack falters as his men are ensnared in the fray with Galandric's forces. Despite their efforts, they focus their assault on Galandric's men, chipping away at their resolve.</p>
 
 
 
<p>In the midst of the tumultuous battle, Linden exhibits remarkable accuracy as he delivers a precise lance attack, targeting Lexis' 9th peasant with unwavering precision. The force of the strike leaves the peasant wounded and disarmed, a testament to Linden's unparalleled skill and precision on the battlefield, showcasing his prowess as a formidable adversary.</p>
 
 
 
<p>Rojak retaliates by driving his lance into Njal's 2nd thug, leaving him wounded. His men follow suit, prompting Njal's 1st peasant to falter under the relentless assault.</p>
 
 
 
<p>Samson joins the fray, his lance finding its mark on Lance's 2nd hunter, wounding him. Samson's last man try to join their master but Njal's men refuse to let them go. Instead, Samson's man invokes the dragon tamer tactic, seeking to quickly push Njal's men out of the way.  The clash leaves Njal's Orzian Skirmisher stunned and demoralized.</p>
 
 
 
<p> </p>
 
 
 
<p>Demonstrating unwavering determination, Njal delivers a relentless blow, striking down Samson's final retired soldier with precision. Seizing the moment, his men swiftly capitalize on the opportunity, encircling Samson and launching a relentless assault. Despite their efforts, they fall short of dismounting him, as Samson skillfully breaks through their ranks and retreats from the fray.</p>
 
 
 
<p>Lance's lance strikes true, finding its mark on Galandric's 2nd Orzian Skirmisher, followed by a powerful blow from his horse, nearly delivering a fatal headshot to the unfortunate soldier. As Lance's men execute their maneuvers with precision, employing the ace tactic to devastating effect, they gain morale, driving deeper into Galandric's ranks. Amidst the chaos, Galandric's 1st Orzian Skirmisher succumbs to panic, further adding to the tumult of battle.</p>
 
 
 
<p>In a swift and decisive move, Galandric retaliates with a lethal lance attack, piercing through Lexis' 9th peasant and extinguishing his life in a heartbeat. With resolve, Galandric's men hold their ground, unyielding in the face of adversity. As Lexis' attempt at a counter-charge formation falters, his 3rd peasant is left dismayed by the ineffective strategy, adding to the tension on the battlefield.</p>
 
 
 
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===Turn 3===
 
 
 
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|Content=<p><u><strong>Melee Event - Round IV, Turn 3 - Final Turn</strong></u><br />
 
<br />
 
As the final turn of the round unfolds, Galandric maintains his relentless assault on Lexis, inflicting a wound upon his 2nd peasant. Despite the ferocity of Galandric's attack, his men stand firm against Lexis' attempted counter-charge. However, the sight of Galandric's men steadfastly holding their ground incites frustration in Lexis' 1st peasant, witnessing their refusal to be ensnared by the tactics employed by Lexis' forces.<br />
 
<br />
 
Meanwhile, Lance executes a swift lance attack, targeting Linden's right shoulder and leaving behind a shallow scratch mark. His horse attempts to strike Linden's mount, but narrowly misses its mark. Taking advantage of their numerical superiority, Lance's men quickly surround Linden, subjecting him to a brief flurry of blows before Linden manages to evade their grasp and make his escape.<br />
 
<br />
 
In a strategic maneuver, Njal shifts his focus to Rojak, launching a swift assault on Rojak's 3rd thug and inflicting a wound upon him. Seizing the opportunity, Njal's men charge into the fray, causing alarm among Rojak's forces, particularly unsettling his 3rd thug.<br />
 
<br />
 
Meanwhile, Samson, riding solo, makes a daring move towards Galandric, managing to land a scratch on his armor before swiftly withdrawing from the confrontation.<br />
 
<br />
 
Amidst the chaos, Rojak's lance strikes randomly, grazing Samson's shield. His men swiftly follow suit, subjecting Samson to a brief flurry of blows before he skillfully evades their grasp and escapes their clutches.<br />
 
<br />
 
With determination blazing in his eyes, Linden charges after Samson, swiftly closing the distance between them. With a swift and precise strike, Linden lands a decisive blow to Samson's back, causing him to be dismounted from his horse. The crowd erupts into a frenzy of cheers and applause, captivated by the spectacular display of skill and prowess witnessed before them.<br />
 
<br />
 
All of sudden, Lexis dismounts from his horse and swiftly pursues Njal's third thug , delivering a decisive strike that quickly ends the thug's life with a single blow. As Lexis's men move in to support the attack, they find themselves hindered by Galandric's forces, unable to disengage from the conflict. A clash ensues between Lexis's men and Galandric's, prompting Galandric's Baelrican blademaster to express frustration at the encroachment of Lexis's forces, feeling slightly unsettled by their proximity.<br />
 
<br />
 
With the final clash of weapons echoing across the arena, the round draws to a close. Participants lower their weapons and retreat from the stage, their battle fervor temporarily subdued as they reflect on the outcomes of their encounters. The air is charged with anticipation and tension, as participants prepare to regroup and strategize for the challenges that lie ahead in the ensuing rounds.</p>
 
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Latest revision as of 15:28, 26 April 2024

Participants

  • Kill Count: 💀Human, 🐍Monster, 🐎Dismounted Knight, ⛓Captured Knight

Lance(Noble) - 5 Points 💀5⛓1

Skills

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 9 8
  • 🔼Frostfire Enchantment
  • Cause Inury to Knight
Chance to 🥶 or 🔥 or 💫 when you attack while ON FOOT
Jousting 9 8
  • 🆙Magic Steed
  • Cause Inury to Knight
Your attacks will both 🩸injure and 🦴break bones of enemy troops
Leadership 5 3 Hire a Quartermaster Leadership Bonus applies to both Offense and Defense
Tactical Mind 3

Units

Unit Offense Defense Morale Status
Hunter 4(O) 2 1 31 Gains +1 Morale when using (S)imple tactics
Hunter 6 - Treeman (O) 7(+3) 4(+3) 24 🌲(Treeman [+5/+3/-20]: Becomes stronger every round but also becomes crazier. Immune: 🤢🦴, Weakness: 🥶🔥) 🤪Mad 🩸(by Galandric) 🩸(by Galandric) 🩸(by Galandric)
Baelrican Blademaster(C) 8(+3) 8(+3) 45 🧱Heavy Armour (Resists 🩸🦴 50%) 💔(by Galandric)(🩸by Hunter 6 - Treeman)
Hunter 7(O) 2 1 60 Gains +1 Morale when using (S)imple tactics

Graveyard

Unit Offense Defense Morale Status
💀Hunter 1(O) 0 -1 44 🩸(by Linden)🩸(by Linden)💀(by Lexis)
💀Hunter 2(O) 0 -1 54 🩸(by Galandric)💀(by Linden)
💀Hunter 3(O)) -3 -4 37 🤢(by Green Serpent)💔(by Undead Knight)💀(by Undead Knight)
💀Hunter 5(O) 0 0 67 🛠Damaged Weapon(-1 Offense)🥶(by Blue Serpent)💥Shattered(by Undead Knight) 💀(by Undead Knight)
💀Hunter 7(O) -1 -2 47 🦴(by Large Treeman: Fractured Chest [-2/-2/-10]) 🩸(by Galandric) 💀(by Galandric)

Tactics

Available Tactics Level Multiplier Impact Note
⚔Ace(C) 2 x1.1
  • 🔒+2 Morale Gain
  • 🔒+2 Morale Damage
  • Gain +2 Morale vs Hold Position(F)
  • 🔒(Removed) Lose -2~5 Morale vs Mounted
Strike Together(S) 1 x1.0
  • Lose -3 Morale vs Shield Wall(F)

Achievements

Achievement Requirement Reward Note
🔸First Ransom You have achieved the distinction of being the first to capture one of your adversaries.
  • Upon unlocking the Achievement, you immediately gain 10 points.
  • CAPTURE grants you additional 10 points.
The achievement is exclusively granted to the first individual who fulfills the criteria.

Galandric(Captain) - 1 points 💀5 🐎1🐍2

Skills

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 3 2 Powerful Impact Powerful Impact strengthens your swordfighting impact by +2(Need Lv6 to gain the impact)
Jousting 3 2 Lance Charge Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.
Leadership 9 8 Charismatic Leader Will try to remove Shaken and Panic by attempting to raise morale.
Tactical Mind 3

Units

Unit Offense Defense Morale Status
Baelrican Blademaster 1(C) 6 11(+8) 39 🧱Heavy Armour(Resists 🩸🦴 50%) 🔥(by Manipulator)
Baelrican Blademaster 2(C) 6 11(+8) 37 🧱Heavy Armour(Resists 🩸🦴 50%) 🔥(by Manipulator)
Baelrican Blademaster 2(C) 4 10(+8) 40 🧱Heavy Armour(Resists 🩸🦴 50%) 🔥(by Manipulator) 🦴(by Manipulator[-2/-1/-10])

Graveyard

Unit Offense Defense Morale Status
💀Orzian Skirmisher 1(O) 0 -2 -20 Gains +1 Morale / Once per round 🔥(by Red Serpant) 😱Terrified(F) 💀(by Lexis: Heart Attack)
💀Orzian Skirmisher 2(O) -4 -4 7 😨Panic 💔(by Undead Knight) 💀(by Undead Knight)
💀Baelrican Blademaster 3(C) -1 -1 -29 🧱Heavy Armour(Resists 🩸🦴 50%) 🩸(by Lance) 🩸(by Lance) 🩸(by Lance) 🩸(by Lexis)😱Terrified(F) 💀(by Lexis: Heart Attack)

Tactics

Available Tactics Level Multiplier Impact Note
Flanking Maneuver(C) 1 x1.0
  • Gain +2 Morale vs Shield Wall(F)
  • Higher chance of injury vs Mounted
Hold Position(F) 2 x1.1
  • Prevents Morale Damage vs Dismounted

Achievements

Linden(Noble) - 0 points 💀5🐎4⛓1

Skills

Knight Level Effectiveness Trait & Impact Note
Swordfighting 10 13(+3)
  • +3 from Leadership
  • ♏Annihilator

  • Impact: Neutralize
  • Your sword attacks will set your enemy's {BASE} offense or defense to 0 AND devastate morale(-30 Morale, Removes 🦁Fearless)

  • Will remove your target's BONUS Offense or Defense(BONUS: all non {BASE} bonus stats. Neutralized enemies cannot regain their BONUS until they hire a spellcaster)
Jousting 10 15(+5)
  • +3 from Leadership
  • +2 from Master Jouster
  • 🆙Master Rider
  • Impact: Neutralize
  • Evade & Counter Attack. 5 times per Round

  • Will remove your target's BONUS Offense or Defense(BONUS: all non {BASE} bonus stats. Neutralized enemies cannot regain their BONUS until they hire a spellcaster)
Leadership 5 3
  • Double Impact
Your jousting and swordfighting impact will be doubled.
Tactical Mind 5

Units

Unit Offense Defense Morale Status

Graveyard

Unit Offense Defense Morale Status

Tactics

Available Tactics Level Multiplier Impact Note
Strike Together(S) 1 x1.0
  • Lose -3 Morale vs Shield Wall(F)
One Man Army(S)(U) 5 x2.8
  1. (Lv3)Lower Enemy Offense
  • This is a Unique Tactic
  • Cannot be COUNTERED
  • Reduces damage taken from troops by (Level) / Once per Turn. Takes at least 1 damage when attacked
  • Gains an impact at Lv3, 6, 9
  • Does NOT trigger against UNITLESS. Adds +(Level) Effectiveness instead
  • Becomes OBSOLETE upon HIRING ANY troop
  • Cannot be Modified by Modifying Tactics Trait

Achievements

Achievement Requirement Reward Note
🔸One Man Army Play without any troop for 3 rounds(excluding bonus rounds)
  • Unlocks 'One Man Army(U) unique tactic'
  • Leadership Effectiveness & Traits will affect the knight(Effectiveness will be added as a bonus to Swordfighting & Jousting)
The achievement is exclusively granted to the first individual who fulfills the criteria.
🔸Forerunner in Defeat Be the trailblazer in the arena by becoming the inaugural participant to endure capture by your adversaries
  • Instead of forfeiting all your participation points upon capture, you'll from now on only lose half.
  • Upon unlocking the achievement, you will receive 10 points.
The achievement is exclusively granted to the first individual who fulfills the criteria.
Master Jouster Unseat an opponent from their horse 3 times by skillfully wielding your lance +2 Jousting Efficiency This achievement is attainable for anyone who meets the criteria.
Swordmaster Reach Lv10 Swordfighting Neutralize This achievement is attainable for anyone who meets the criteria.
Champion Reach Lv10 Jousting Neutralize This achievement is attainable for anyone who meets the criteria.
🔸Dual Mastery Be the first to achieve level 10 in any two skills. ♏Annihilator The achievement is exclusively granted to the first individual who fulfills the criteria.

Samson(Noble) - 16 points 💀5 🐍1

Skills

Knight Level Effectiveness Trait & Impact Note
Swordfighting 9 8

🆙Mortalbane


+1 Injury to Unit

Will apply 🦴🦴 and 100% chance to also apply 💔
Jousting 3 2 Fire Lance NOT ALWAYS GUARANTEED. MAY FAIL. Seriously wounds a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.
Leadership 7 4 Unconventional Tactician you gain access to special tactics that possess potent capabilities, yet come with inherent risks.
Tactical Mind 4

Units

Unit Offense Defense Morale Status
Peasant 1(D) 1 1 50
Peasant 2(D) 1 1 50
Peasant 3(D) 1 1 50
Peasant 4(D) 1 1 50
Peasant 5(D) 1 1 50
Hunter 4(O) 5(+3) 1 60
Hunter 5(O) 5(+3) 1 60
Hunter 6(O) 5(+3) 1 60
Hunter 7(O) 2 1 60

Graveyard

Unit Offense Defense Morale Status
💀Retired Soldier 1(D) -1 -1 21 🩸(by Lexis)🩸(by Lexis) 💀(by Njal)
💀Retired Soldier 2(D) -1 -1 35 🩸(by Linden)🩸(by Guest Knight) 💀(by Njal)
💀Hunter 1(O) -1 -1 47 🩸(by Guest Knight)💀(by Lance)
💀Hunter 2(O) -4 -5 40 💔(by Undead Knight)💔(by Undead Knight)💀(by Undead Knight)
💀Hunter 3(O) -1(+3) -5 48 💔(by Undead Knight) 🩸(by Njal) 🩸(by Njal) 🩸(by Linden) 💀(by Linden)
💀Aylwinic Auxiliary(O) 1(+3) -2 22 Gains +3 Morale / Once per Round 🩸(by Njal) 🩸(by Njal) 🩸(by Njal) 🩸(by Njal) 🩸(by Linden) 😟Shaken 💀(by Linden)

Achievements

Available Tactics(5/5) Level Multiplier Impact Note
⚔Dragon Tamer(S) 3(+1) = 4 x1.3 🔒Cause Injury to Unit & +2 Morale Damage
  • 🔒If successful, 💫Stun 1 enemy unit
  • 🔒(Removed) Lose -3 Morale vs Countercharge(F)
Strike Together(S) 1(+1) = 2 x1.1
  • Lose -3 Morale vs Shield Wall(F)
🎲Go Big or Go Home(Random) - - CONFUSION
  • If successful, Gain +30 Morale
  • If unsuccessful, Lose -30 Morale
🎲Go Berserk(Random) - x1 ~ x6 BERSERK or PANIC
  • If successful, Gain +15 Morale, 🩸Injure enemies equal to your multiplier.
  • If unsuccessful, Lose -15 Morale, 🩸all your units in your roster suffer an injury
🎲Hero or Zero(Random) - - -
  • If successful, 1~6 random units in your roster will attack the enemy knight directly
  • If unsuccessful, the enemy knight will retaliate and attack 1~6 units in your roster
Achievement Requirement Reward Note
Master Tactician Fill all available tactic slots by mastering 5 tactics. +1 Tactic Level This achievement is attainable for anyone who meets the criteria.

Njal(Noble) - 4 Points 💀2 🐍1

Skills

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 9 8
  • 🔼Terrifying Presence
  • Morale Gain(=Effectiveness)
-3 Morale to ALL enemy units you face during your current turn
Jousting 7 4
  • Fire Lance
  • Morale Gain(=Effectiveness)
NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.
Leadership 5 3 Eye for Talent Upon selecting the trait, you will get 1 free upgrade. Every unit you purchase will have a small chance of becoming a named unit
Tactical Mind 4 2
  • Can Modify Tactics

Units

Units Offense Defense Morale 🚼Experience Status
Mathieu the 'Fearless' Orzian Skirmisher(O) 8(+3) 2 71 🚼5/10 Gains +1 Morale / Once per round, 🦁Fearless(Morale is always ≥ Confident) 🩸(by Samson) 🩸(by Samson) 🩸(by Samson)
Thug 7(O) 0(+3) -2 12 🚼5/10 🩸(by Samson)🩸(by Samson)🩸(by Samson)😨Panic
Thug 8(O) 3{+1} 1{+1} 40 🚼5/10
Thug 9(O) 3{+1} 1{+1} 40 🚼5/10
Thug 10(O) 3{+1} 1{+1} 40 🚼5/10
Thug 11(O) 3{+1} 1{+1} 40 🚼5/10
Thug 12(O) 3{+1} 1{+1} 40 🚼5/10
Thug 13(O) 3{+1} 1{+1} 40 🚼5/10
Thug 14(O) 3{+1} 1{+1} 40 🚼5/10
Thug 15(O) 3{+1} 1{+1} 40 🚼5/10

Graveyard

Units Offense Defense Morale Status
💀Thug 1(O) 0 -2 34 🩸(by Samson)💀(by Samson)
💀 Thug 2(O) -2 -4 22 🩸(by Rojak) 💀(by Red Serpent: 🔥Burned. Credited to Galandric)
💀Thug 3(O) -1 -3 19 😟Shaken(<30 Morale) 🩸(by Rojak) 🩸(by Rojak) 💀(by Lexis)
💀Peasant 1(D) -2 -2 35 💔(by Undead Knight)💀(by Undead Knight)
💀Orzian Skirmisher 2(O) 0 0 0 🤢(by Green Serpent) 🥶(by Blue Serpent)💥Shattered(by Large Treeman)💀(by Large Treeman)
💀Thug 4(O) -1 -3 13 🤢(by Green Serpent) 🌱(by Wicked Treeman: Parasitic Seedling - Will become a treeman by Round 7) 🌲(Left Tree-arm [+1/+1/-5], Left Tree-leg [-2/+1/-5], Right Tree-arm [+3/-2/-5]) 😟Shaken 🩸(by Samson) 💀(by Samson)
💀Thug 5(O) -2 -1 9 🩸(by Samson)🩸(by Samson) 😨Panic 💀(by Samson)
💀Thug 6(O) -1 -1 6 🩸(by Samson) 😨Panic 💀(by Samson)

Tactics

Available Tactics Level Multiplier Impact Note
Charge Attack(S) 2 x1.1
  • Morale Gain(=Level)
  • Lose -3 Morale vs Countercharge(F)
Flanking Maneuver(C) 1 x1.0
  • Morale Gain(=Level)
  • Gain +2 Morale vs Shield Wall(F)
  • Higher chance of injury vs Mounted

Achievements

Achievement Requirement Reward Note
Underworld Patron Be the first to recruit the 'Thug' unit 10 times
  • All thug units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication.
  • Thugs hiring cost is reduced from 2 → 1(Applied retroactively)
This achievement is attainable for anyone who meets the criteria.
Full Roster Fully fill your roster Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) This achievement is attainable for anyone who meets the criteria.

Lexis(Captain) - 0 Points 💀7 🐎4⛓1🐍2

Knight Skills

Knight(Trait Slots) Level Effectiveness Impacts & Traits Note
Swordfighting 3 2 First Strike +3 Swordfighting Effectiveness for the first attack
Jousting 6 5(+2) Fire Lance NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop. +3 Jousting Effectiveness against a knight. Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it.
Leadership(2) 10 10 ♏Overlord

Inspiring Tactician

{+10} Morale. Every unit will be affected by your leadership bonus. Your knight cannot be harmed until every single unit under your command perishes

For every morale point your enemy troops lose, your troops will gain half that amount. This effect is limited to once per opponent

Tactical Mind 9
  • Can Modify Tactics
  • Can create Customize Tactics

Units

Units(10/10) Offense Defense Morale 🚼Experience(+1 EXP per turn) Status
Peasant 1(D) 3[+1]{+3} 13[+1](+10){+3} 73[+5]{+10} 🔼0/15 🦴(by Large Treeman: Fractured Chest [-2/-2/-10]) 🚼Levy[+1/+1/+5]
Peasant 2(D) 6[+2]{+3} 16[+2](+10){+3} 89[+5]{+10} 🔼0/15 😀Confident[+1/+1] 🚼Recruit[+1/+1/+5]
Peasant 4(D) 3[+1]{+3} 15[+1](+10){+3} 46[+5]{+10} 🔼0/15 🛠Damaged Weapon(O:-1) 🛠Lowered Defense(D:-1) 🛠Lowered Offense(O:-1) 🚼Recruit[+1/+1/+5]
Peasant 12(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 13(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 14(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 15(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 16(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 17(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]
Peasant 18(D) 5[+1]{+3} 15[+1](+10){+3} 65[+5]{+10} 🔼0/15 🚼Recruit[+1/+1/+5]

Graveyard

Graveyard Offense Defense Morale Status
💀Peasant 3(D) -3 -3 32 🩸(by Galandric)🩸(by Galandric) 💔(by Undead Knight)💀(by Undead Knight)
💀Peasant 5(D) -6 -6 27 💔(by Undead Knight)😟Shaken💔(by Undead Knight)💀(by Undead Knight)
💀Peasant 6(D) 0 0 -3 😱Terrified(F) 💀(by Undead Knight's Horde: Heart Attack)
💀Peasant 7(D) 0 0 45 🩸(by Galandric)💀(by Galandric: Lance Charge)
💀Peasant 8(D) -1 -1 42 🩸(by Njal)🩸(by Lance) 💀(by Lance)
💀Peasant 9(D) -2 -1 27 🩸(by Guest Knight) 🩸(by Linden) 💀(by Galandric)
💀Peasant 10(D) -5{+2} -8{+2} -2 🩸(by Rojak) 🩸(by Galandric) 🩸(by Linden) 🩸(by Linden) 🛠Damaged Weapon 🛠Lowered Defense 🛠Lowered Offense 😱Terrified(F) 💀(by Linden)
💀Peasant 11(D) -1{+2} -1{+2} -23 😱Terrified(P) 🩸(by Rojak) 💀(by Rojak)

Tactics

Available Tactics Level Multiplier Impact Note
Countercharge(F) 2 x2.1(+1.0)
  • Chance to dismount Mounted(1/20)(1/10 vs Jousting Trait Activation)
Inspiring Lexisan Line Tactic(S)(U) 7 x2.9(+1.0) (Level/2) = 4 Morale Gain to 2(+1) UNITS
  • +1 UNIT from Pioneer of Tactics achievement
  • This is a Unique Tactic
  • +9 Morale to ALL once per Round
  • RESTRICTION: Need 4 or more peasants to use this tactic
  • Lose -6 Morale vs 3 or more Margarethan Axemasters
  • +1 Injury vs On FOOT(Dismounted/Swordfighting)

Achievements

Achievement Requirement Reward Note
Master Jouster Unseat an opponent from their horse 3 times by skillfully wielding your lance +2 Jousting Efficiency This achievement is attainable for anyone who meets the criteria.
🔸Pioneer of Tactics Be the first to come up with your own tactic +x1.0 Tactical Multiplier & Impact affects 1 MORE UNIT The achievement is exclusively granted to the first individual who fulfills the criteria.
🔸Singular Focus Be the first to recruit a single unit 10 times without recruiting anything else While your full roster is filled with only one type of unit, their {BASE STRENGTH} is doubled The achievement is exclusively granted to the first individual who fulfills the criteria.
United We Stand Be the first to recruit the 'Peasant' unit 10 times All peasant units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication. & Peasants do +1 damage vs KNIGHT This achievement is attainable for anyone who meets the criteria.
🔸First Legion Be the first to fully fill your roster
  • Fast Learner: +1 🚼EXP Gain per Turn
The achievement is exclusively granted to the first individual who fulfills the criteria.
Full Roster Fully fill your roster Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) This achievement is attainable for anyone who meets the criteria.
True Leader Reach Lv10 Leadership +1 Basic Leadership Trait Slot This achievement is attainable for anyone who meets the criteria.
🔸First to Master Be the first to achieve level 10 in any skill. Upgrade 1 Trait The achievement is exclusively granted to the first individual who fulfills the criteria.

Rojak(Captain) - 1 Points 💀6

Skills

Knight Level Effectiveness Impacts & Traits Note
Swordfighting 7 4
  • Bonebreaker
  • Cause Injury to Knight
🩸→🦴
Jousting 8 6
  • Whistle Kick
  • Impact: Morale Damage(=Effectiveness)
You attack with your horse. Your horse's attacks may break bones.
Leadership 7 4 Inspiring Tactician For every morale point your enemy troops lose, your troops will gain half that amount. The effect is limited to once per opponent.
Tactical Mind 4 2 Can Modify Tactics You can now spend points equivalent to your tactic level to modify them.

Units

Unit Offense Defense Morale 🚼Experience Status
Thug 7(O) 7(+4){+1} 1{+1} 40 🚼5/10
Thug 8(O) 7(+4){+1} 1{+1} 40 🚼5/10
Thug 9(O) 7(+4){+1} 1{+1} 40 🚼5/10
Thug 10(O) 3{+1} 1{+1} 40 🚼5/10
Thug 11(O) 3{+1} 1{+1} 40 🚼5/10
Thug 12(O) 3{+1} 1{+1} 40 🚼5/10
Thug 13(O) 3{+1} 1{+1} 40 🚼5/10
Thug 14(O) 3{+1} 1{+1} 40 🚼5/10
Thug 15(O) 3{+1} 1{+1} 40 🚼5/10
Thug 16(O) 3{+1} 1{+1} 40 🚼5/10

Graveyard

Unit Offense Defense Morale Status
💀Thug 1(O) 0(+2) 0 -78 😱Terrified(P) 💀(by Lexis)
💀Thug 2(O) -4 -6 28 🩸(by Lance) 🦴(by Lance: Fractured Chest [-1/-2/-10]) 💔(by Undead Knight) 😟Shaken💀(by Undead Knight)
💀Thug 3(O) 0(+2) -2 -3 🩸(by Njal) 😱Terrified(F) 💀(by Lexis: Heart Attack)
💀Thug 4(O) -2 -6 -2 🌱(by Wicked Treeman: Parasitic Seedling - Will become a treeman by Round 7) 🌲(Tree-Arms [+7/-3/-10]) 🩸(by Lexis)🩸(by Lexis) 🩸(by Lexis) 😱Terrified(P) 💀(by Lexis)
💀Thug 5(O) -1 -3 31 💔(by Undead Knight) 😟Shaken💀(by Undead Knight)
💀Thug 6(O) -2 -5 21 🦴(by Large Treeman: Broken Left Shoulder [-1/-3]) 🦴(by Large Treeman: Broken Left Leg [-2/-2/-10]) 😟Shaken 💀(by Large Treeman)

Tactics

Available Tactics Level Multiplier Impact Note
Flanking Maneuver(C) 4 x1.3 3 Morale Damage Gain +2 Morale vs Shield Wall(F) & Higher chance of injury vs Mounted

Achievements

Achievement Requirement Reward Note
Underworld Patron Be the first to recruit the 'Thug' unit 10 times
  • All thug units in your roster will gain {+1/+1}. Considered as {BASE STRENGTH}. Applies before any multiplication.
  • Thugs hiring cost is reduced from 2 → 1(Applied retroactively)
This achievement is attainable for anyone who meets the criteria.
Full Roster Fully fill your roster Units can now gain 🚼experience and be promoted(🚼🔼⏫⏹) This achievement is attainable for anyone who meets the criteria.

Knight

Based on each level you invest in, your impact improves.

Level Points Effectiveness Unlocks Note
1 1 1
2 2 1
3 3 2 Unlocks a Basic Trait(Swordfighting)(Jousting)
4 4 2 Unlocks Modify Tactics(Tactical Mind) Can only modify a tactic you own. You need to spend points equivalent to your tactic's level.
5 5 3 Unlocks a Basic Trait(Leadership)
6 6 3 Unlocks an Impact(Swordfighting)(Jousting)
7 10 4
8 12 6 Unlocks Customize Tactics(Tactical Mind)
9 15 8 Unlocks a Advanced Trait(Swordfighting)(Jousting)
10 20 10 Unlocks a Advanced Trait(Leadership) You can continue to upgrade beyond Lv10. Just add 20 to the point cost. (ex: Lv11 = 21 points) Will be able to continue increasing the effectiveness(+10 Effectiveness per level. ex: Lv11 = 11 Effectiveness)
  • Traits: You can 3 options to choose from when you unlock one.

Swordfighting

Affects your attacks while dismounted.

Traits

Name Level Description
First Strike Basic Your first Swordfighting attack will be more effective(+3 Swordfighting Effectiveness for the first attack)
Inspiring Presence Basic Your commanding aura and charismatic demeanor uplift the spirits of your allies.(+1 Morale to ALL per turn)
Weaponbreaker Basic Your keen understanding of combat allows you to target your opponent's weapon, weakening their offensive capabilities.(Your simple attacks will also lower your enemy troop's offense by 1)
Powerful Impact Basic Your strikes deliver a significant impact, enhancing the effectiveness of your impact skill. (+2 Impact Bonus)
Sharp Edge Basic Your blade is finely honed and razor-sharp, giving you an edge in swordfighting.(+1 Swordfighting Effectiveness)
Bonebreaker Basic Your combat technique is focused on causing debilitating injuries by targeting bones. Instead of inflicting slash wounds, your attacks aim to break bones, incapacitating your foes and disrupting their ability to fight effectively.(🩸→🦴)
🆙Mounting Fury Advanced (Requirement: First Strike) Amplifies your effectiveness with each consecutive successful attack on the same target, inflicting increasing damage with each strike.(Each stack increases the damage of the next strike by 1)(No longer has +3 Swordfighting Effectiveness for the first attack bonus)
🆙Mortalbane Advanced (Requirement: Bonebreaker) Allows you to target a critical weak point in an enemy's skeletal structure, instantly causing a major bone break and potentially seriously injuring them. (Will apply 🦴 and 50% chance to also apply 💔)
🆙Mega Impact Advanced (Requirement: Powerful Impact) Your strikes deliver a unbelievable impact, enhancing the effectiveness of your impact skill even further. (+5 Impact Bonus)
🆙Nullifier Advanced (Requirement: Weaponbreaker) Elevating your combat prowess to new heights, your attack transcends the mere act of targeting your opponent's weapon. With unparalleled precision and strategic insight, you possess the ability to completely neutralize either your enemy's offensive capabilities or their defensive prowess. (Your sword attacks will set your enemy's {BASE} offense or defense to 0)
🔼Disciple of the Sword Advanced (REPLACES your current trait)(WARNING: Jousting Skill will be removed) By focusing solely on swordplay, you enhance the power of your strikes and increase your agility, allowing for more nimble evasion. However, this specialization comes at a cost—you forego starting rounds mounted, choosing instead to engage on foot. (+50% More Health & Effectiveness, Attacks inflict 💔 instead of 🩸, 33% chance to dodge attacks from both enemy knights and units)
🔼Terrifying Presence Advanced Your imposing demeanor and fearsome aura strike fear into the hearts of your foes. Your mere presence on the battlefield instills a sense of dread and intimidation, causing enemy morale to plummet. (-3 Morale to ALL enemy units you face during your current turn)
🔼Frostfire Enchantment Advanced Infuses your sword with the combined forces of frost and fire, enveloping it in an icy flame that 🥶freezes, 🔥burns, or 💫stuns your enemies upon contact. (Chance to 🥶 or 🔥 or 💫 when you attack while ON FOOT)
♏Annihilator Master (Requirement: Nullifier) Ascending to unparalleled heights of combat mastery, your strikes transcend mere weapon targeting. With unmatched precision and strategic foresight, you wield the power to obliterate your foe's offensive or defensive might. Your prowess shatters their morale, instilling fear in even the most fearless adversaries. (Your sword attacks will set your enemy's {BASE} offense or defense to 0 & Reduce morale by 30 and Remove 🦁Fearless)

Jousting

Affects your attacks while mounted.

Traits

Name Level Description
Elegant Rider Basic Rather than launching an offensive against your opponent, you adopt a strategic approach centered around evading enemy attacks.(33% chance to Evade Attacks. Up to 3 times per Round.)
Lance Charge Basic Initiate a powerful charge against an enemy troop. Upon a successful hit, your attack packs more power than the usual impact. It's important to note that this technique is can sometimes instantly kill a troop.(Choose which turn to activate. If you don't, your knight will use it randomly unless you choose not to use it. Seriously wounds a well armoured troop. Instantly kills a poorly armed troop.)
Fire Lance Basic Questionable legality aside, this maneuver involves swapping your lance for a unique alternative. Upon striking the initial target, the lance detonates, significantly increasing the likelihood of dismounting an enemy knight or inflicting substantial harm to an opposing unit. The impactful explosion is sure to demoralize your target. However, it comes with a drawback—once the fire lance is employed, you'll be left without a weapon, necessitating dismounting to join your comrades with your sword.(NOT ALWAYS GUARANTEED. MAY FAIL. 💔Seriously wounds or 🔥burns a troop (1/4). +3 Jousting Effectiveness against a knight(1/2). Choose which turn to use this. If you don't, your knight will use it randomly unless you choose not to use it. )
Whistle Kick Basic As you charge into the fray, a well-timed whistle triggers your horse's trained kick, catching your opponents off guard. The simultaneous attack of your lance and your horse adds a layer of complexity to your assaults.(You attack with your horse. Your horse's attacks may break bones. 🦴1/6 chance)
Reckless Charge Basic Fueled by an unyielding determination, you charge headlong into battle without regard for your own safety. This reckless attack allows you to strike both enemy knights and troops indiscriminately, but also exposes you to counterattacks from both fronts.
Heavy Armour Basic Donning a heavier, sturdier suit of armor provides enhanced protection, reducing the damage you sustain. However, the added weight exhausts your horse more quickly, impacting its endurance in battle.(Takes 2 less damage. Loses 1 attack turn)
🆙Master Rider Advanced (Requirement: Elegant Rider) Mastery over your steed allows you to move as one entity. In addition to evading attacks with finesse, you now possess the ability to execute counterattacks with precision.(Evade & Counter Attack. 5 times per Round)
🆙Solar Lance Advanced (Requirement: Fire Lance) Tired of unreliable fire lances? Upgrade to the latest innovation! Solar Lance guarantees to incinerate your enemies every time! (Always 🔥burn a troop. +3 Jousting Effective against a knight)
🆙Magic Steed Advanced (Requirement: Whistle Kick) This is not your ordinary mount. It possesses the extraordinary ability to anticipate your every move, seamlessly coordinating its actions with yours as if you were one entity.(Your attacks will both 🩸injure and 🦴break bones of enemy troops)
🆙Sir Lance-A-lot Advanced (Requirement: Lance Charge) Unleash ENDLESS LANCE CHARGES! With this skill, you can execute a lance charge every turn, not just once per round. What's more, you can even target and charge a knight! (Always Lance Charge vs Unit. Against a knight, you will gain +3 Effectiveness)
🔼 Consume a Centaur Potion Advanced Imbibe this elixir, and you will transform into a formidable half-horse, half-man creature for the duration of the event. (WARNING: You lose your Swordfighting skill, become immune to DISMOUNT and MORE)
🔼 Cavalier Captain Advanced Rather than wielding your lance in direct combat, your focus shifts to leading and commanding your troops. While you forfeit the ability to engage enemy troops directly, you gain the power to bolster and fortify your own forces.(REPLACES the current trait. REMOVES the ability to attack enemy units directly. Jousting Effectiveness is divided in half and redistributed, boosting both the offensive and defensive stats of the troops under your command.)

Leadership

Affects your unit stats. The number of troops affected by your leadership is Level/3 rounded up. High tier troops will be affected first. Affected units will remain affected even if higher tier troops get added later.

Traits

Name Level Description
Eye for Talent Basic Sharpen your eye for talent with this skill, granting you the ability to discern good troops amidst the ranks. Upon selecting this talent, you'll seize the opportunity to elevate one of your existing troops to a distinguished status, granting them a name and enhancing their capabilities.(Upon selecting the trait, you will get 1 free upgrade. Every unit you purchase will have a small chance of becoming a named unit)
Inspiring Tactician Basic Rally your troops with the strategic prowess of an inspiring tactician. For every morale point your enemy troops lose, your troops will gain half that amount. However, this effect is limited to once per opponent, encouraging you to vary your targets strategically to maximize the impact of your inspirational leadership.
Influential Leader Basic Your commanding presence exerts a greater influence over your troops.(Number of Troops affected by your leadership effectiveness = Lv/3 → Lv/2)
Hire a Quartermaster Basic By enlisting the expertise of a skilled quartermaster, you remove the limitations imposed on the influence of your leadership. Typically, troops are only influenced in either their offensive or defensive capabilities. However, with this trait, your troops benefit from enhancements to both aspects of their prowess.(The leadership bonus will apply to both offensive and defensive regardless of their leadership influence type)
Charismatic Leader Basic Embodies the ability to uplift and inspire troops in times of distress. With this trait, you possess the innate charisma and leadership qualities necessary to bolster the morale of shaken or panicking troops, guiding them through turbulent moments with your calming presence and words of encouragement.
Unconventional Tactician Basic you gain access to a repertoire of special tactics that possess potent capabilities, yet come with inherent risks. These tactics are highly effective in specific circumstances, allowing you to seize opportunities and gain advantages that traditional methods might overlook.
🆙Eye for Greatness Advanced (Requirement: Eye for Talent) Eye for Greatness takes your ability to identify potential a step further. Upon selecting this talent, you will seize the opportunity to elevate one of your existing 'Named Unit' to a unique unit, completely changing the unit's capabilities. (Upon selecting the trait, you will get 1 free upgrade from NAMED to UNIQUE. Every unit you purchase will have a small chance of becoming a unique unit)
🆙Crazy Tactician Advanced (Requirement: Unconventional Tactician) Elevates your unconventional tactics to a whole new level, granting you even more potent (and risky) options. (Upgrades all your unconventional tactics. Will also change your other conventional tactics into something more interesting)
🆙Supreme Leader Advanced (Requirement: Influential Leader) Ascend to the pinnacle of leadership. Your unwavering authority and commanding presence now exert an unparalleled influence over your troops.(Every unit in your roster benefits from your leadership effectiveness)
🆙Radiant Leader Advanced (Requirement: Charismatic Leader) Your charismatic aura shines brighter than ever, illuminating the path forward for your troops even in the darkest of times. With your unwavering charisma and uplifting spirit, you possess the innate ability to inspire and uplift troops, instilling them with hope and courage in moments of despair. (All your units gain '🦁Fearless - Morale is always ≥ Confident')
🆙Hire a Logistician Advanced (Requirement: Hire a Quartermaster)Secure the invaluable expertise of a master logistician. This not only shatters the limitations of traditional leadership, allowing you to enhance both offensive and defensive capabilities of your troops, but it also amplifies the effectiveness of your leadership bonuses. Expect a dramatic increase in your army's overall performance. (Apply the Leadership bonus to both Offensive and Defensive Stats. Also, Double the Leadership Bonus)
🆙Master Tactician Advanced (Requirement: Inspiring Tactician) Command your troops with the strategic acumen of a master tactician. For each morale point lost by enemy troops, your own forces will gain an equivalent morale gain. However, when facing a recurring opponent, this effect is halved, emphasizing the importance of strategic diversification in target selection to fully capitalize on your inspirational leadership.
🔼Mercenary Contract Advanced (Replacement) By formalizing a mercenary contract, you secure access to a cadre of elite mercenary units, each renowned for their exceptional skills and prowess on the battlefield.(Gain access to Tier4 Units)
♏Overlord Master (Requirement: Supreme Leader) Building upon your supreme leadership, you inspire such unwavering devotion that your followers are willing to sacrifice themselves for your cause. Their morale soars in your presence, and they fight with a desperate courage that borders on fanaticism.(+10 Morale. Your knight cannot be harmed until every single unit under your command perishes)

Tactical Mind

Affects the number of tactical options and their impacts. You need to which tactic to focus on(Offensive or Defensive).

Units

Backgrounds

  • Cost is per man.
  • Bonus only triggers ONCE PER ROUND unless PASSIVE
  • ONCE PER ROUND usually affects every unit while impacts usually only affect a single unit

Leadership Influence Type

  • (O) = Leadership bonus applies to the offensive stat of the unit
  • (D) = Leadership bonus applies to the defensive stat of the unit
  • (C) = Leadership bonus applies to the chosen stat of the unit

Tier I

  • 1 point gained when slaying a Tier I unit
Backgrounds Offense Defense Morale Cost Bonus
Peasant(D) 1 1 50 1 Gain +1 Morale when using (F)ormation tactics
Thug(O) 2 0 40 2 Gain +1 Morale when using (C)hotic tactics
Hunter(O) 2 1 60 3 Gains +1 Morale when using (S)imple tactics

Tier II

  • 2 point gained when slaying a Tier II unit
Backgrounds Offense Defense Morale Cost Bonus
Retired Soldier(D) 2 2 55 4 PASSIVE: Panic Immune(Can't get worse than Shaken)
Orzian Skirmisher(O) 3 1 60 5 Gains +1 Morale / Once per round
Sallowtown Spearmen(D) 3 3 50 7 PASSIVE: Counter-Charge in any (F)ormation against Mounted

Tier III

  • Gain 30% of the recruitment cost when you are the slayer
Backgrounds Offense Defense Morale Cost Bonus
Aylwinic Auxiliary(O) 4 4 45 9 Gains +3 Morale / Once per Round
Margarethan Axemaster(O) 6 4 55 12 PASSIVE:🩸1/20 Chance to injure a random enemy unit(The chance will improve based on the number of Axemasters in your roster)
Baelrican Blademaster(C) 9 9 65 15 PASSIVE: 🧱Heavy Armour (Resists 🩸🦴 50%). Reduces 💔 to 🩸.
  • Higher Tier Units will do more damage against knights starting Round 5

Tier IV (Need 🔼Mercenary Contract

Backgrounds Offense Defense Morale Cost Bonus
Oskaran Monster Hunts(D) 9 7 70 20 PASSIVE: 🏹Hunt Enemies(🩸Injure the enemy unit first before it gets targeted by tactics)
Shrouded Charger(O) 12 8 80 27 PASSIVE: 🏇Cavalry Charge(+50% Morale Damage with Offensive Tactics), MOUNTED(Tactics can directly target enemy knights), 😀Confident
Aetherial Empyreans(B) 15 15 85 40
  • PASSIVE: 🎯Focus Fire(Forces the tactics to target the enemy's weakest unit)
  • PASSIVE: 🎭Composure(Cannot gain/lose more than 10 morale per turn)

Named Units

Named units represent elite iterations of standard units, boasting enhanced stats and additional bonuses.

Unique Units

Unique units are special, exclusive forces accessible upon reaching Level 10 by selecting a trait to unlock them. They possess distinct stats and unique bonuses tailored to their role on the battlefield.

Troop Status

Name Offense Defense Morale Note
🩸Injury -1(xNumber of 🩸) -1(xNumber of 🩸) -3(x Number of 🩸) A minor injury. Will be fine.
🦴Fracture 0 ~ -3 0 ~ -3 -10 Depending on where, the Stat Reduction may vary.
💫Stunned Reduce either Offense or Defense to 0 for the round.(Once the round ends, returns to normal)
💔Severely Injury -3 -3 -10 Badly wounded. May not make it.
Name Offense Defense Morale Note
🤢Chemical Injury -2 -2 -10 Severely cripples your troop.
🥶Frozen Can't Act. The following attack will cause 💥Shattered thus instantly killing the troop.
🔥Severe Burn -3 -3 -15 Can cause your troop to die.
🤪Mad 50% chance to attack allies. Not affected by Stat Penalty from Low Morale
Name Offense Defense Morale Note
🚼Recruit +1 +1 +5
🔼Soldier +2 +2 +10
⏫Veteran +3 +3 +15
⏹Elite +4 +4 +20 🦁Fearless
  • Morale: 😱Terrified(<0) / 😨Panic(<15) / 😟Shaken(<30) / Normal(50) / 😀Confident(>70) / 😎Intrepid(>90)
  • 😱: Below 0 Morale. 1/2 chance to die of heart attack upon becoming terrified. Will die immediately if the unit takes any additional morale hit from any source.
  • 😨: Sets both Offensive/Defensive to 0, + 1/10 chance to be demoted. If the unit is already at the lowest tier, then change to Craven.
  • 😟: Reduces both BASE Offensive/Defensive by 50%
  • 😀: Increases both BASE Offensive/Defensive by 25%
  • 😎: Increases both BASE Offensive/Defensive by 50% + 1/20 chance to be promoted(to Named. If already Named, then to Unique. Only one chance per unit)
    • Rounds up or down to the nearest decimal number(will round up for gaining, round down for losing)

Healing

Name Description Cost(Points) Note
🌿Herbalist A local herbalist provides a cost-effective option for treating your wounded soldiers. While her methods may be slow, she offers a budget-friendly alternative. It's essential to note that her reliability might not be absolute, but in the absence of better options, she serves as a viable choice. 1 Can treat 🩸x1
⚕Healer Seek the aid of a healer from the local house of healing to significantly improve the conditions of your men. However, he is not infallible, and his interventions may, at times, unintentionally hasten the inevitable. Balancing the benefits against the risks is a crucial consideration. 2 Can treat 🩸x2 or 🦴x1
🔮Spellcaster A wandering spellcaster possesses the extraordinary ability to pull a man back from the brink of death. Yet, such powerful magic comes at a considerable cost. The question becomes, can you bear the weight of the sacrifices required to wield this extraordinary, life-restoring magic? 3 Restores a unit completely

Tactics

Tactics are triggered randomly in each round, influenced by your tactical mind points, providing a higher likelihood of performing specific tactics based on your choices. Having more points invested increases your chance of triggering and succeeding in performing the tactics.

You can only have up to 5 tactics. If you want a new tactic, you will have to remove one of the existing tactics. You won't get any point back for removing your existing tactic.

Basic Tactics

Tactic Type Description Bonuses & Penalties
Strike Together(S) Offensive Enhances your chances of inflicting injury or demoralizing enemies with a single attack. Suffer -3 Morale vs Shield Wall(F)
Hold Position(F) Defensive Attempts to stand firm against advancing enemies, reinforcing your defensive stance. Prevents Morale Damage vs Dismounted
Break Formation(C) Offensive Strives to disrupt the enemy formation. If successful, their formation breaks down, but failure risks breaking your own formation. Gain +2 Morale vs Hold Position(F) & Suffers 2~5 morale penalty vs Mounted
Charge Attack(S) Offensive Executes a straightforward charge attack. Success results in a melee engagement with the enemy. However, failure leads to the complete breakdown of your formation. Suffer -3 Morale vs Countercharge(F)
Flanking Maneuver(C) Offensive Attempt to outflank your opponents, attacking from the sides or rear for increased chances of success. However, if the maneuver fails, you risk exposing your own flanks. Gain +2 Morale vs Shield Wall(F) & Higher chance of injury vs Mounted
Shield Wall(F) Defensive Form a defensive shield wall, providing increased protection against enemy attacks. Effective against frontal assaults, but vulnerable to flanking or attacks from behind. Reduces chance of injury vs Mounted
Countercharge(F) Defensive Anticipate enemy charges and respond with a countercharge, disrupting their momentum. Requires precise timing and can be highly effective when executed correctly. Chance to dismount Mounted(The chance doubles against any offensive jousting activation trait)
  • Offensive and Defensive tactics use your unit's associated stats.

Advanced Tactics(Need Tactical Mind Lv6 or higher)

Tactic Type Description Bonuses & Penalties
Feign Retreat(C) Defensive Cunningly withdrawing to lure adversaries away before unexpectedly turning back to strike with force. This maneuver aims to disrupt their formation, sow confusion, and create an opportunity for counterattack.
  • Bonus MORALE DAMAGE against (F)ormation Tactics
  • May induce CONFUSION among your adversaries
  • Increased likelihood of failure when attempting this maneuver while having numerical superiority over your adversaries.
Hammer and Anvil(F) Offensive A timeless military strategy dating back to antiquity. In this strategy, you embody the role of the hammer, delivering decisive and forceful strikes, while your men form the sturdy anvil, providing a solid foundation and resisting the enemy's advance. The effectiveness of this tactic is heightened when executed from horseback, particularly by skilled jousters, allowing for swift and impactful maneuvers on the battlefield. However, should the anvil falter prematurely or the hammer lack the necessary strength, the tactic risks failure, potentially instigating chaos and disarray among your forces.
  • If successful, DEVASTATE enemy morale
  • If successful, Inflict a range of wounds on the enemy ranks
  • If unsuccessful, DEVASTATE your men's morale
Iron Wall(F) Defensive Forget the flimsy shield wall - the Iron Wall is where disciplined soldiers transform into an impenetrable fortress of steel. Shoulder to overlapping shoulder, clad in superior armor, this formation can withstand a frontal assault like an unyielding mountain. But the Iron Wall's true strength lies in its flexibility. Unlike the shield wall, it can shift and pivot, crushing flanking maneuvers and leaving enemies exposed. Mastering the Iron Wall demands ironclad discipline, but for those who do, it's the ultimate defense, turning the tide of battle in a whirlwind of coordinated steel.
  • Increases the Defensive stat by ½ of the Offensive stat.
  • Decreases the morale penalty incurred from being countered by half.
  • More susceptible to knight strikes.

Tactical Advantage

(S)imple tactics are more effective against (C)hotic tactics. (C)haotic tactics against (F)ormation tactics. (F)ormation tactics against (S)imple tactics.

  • S > C > F > S

Advantage Calculation:

  • Tactic Type Check(S, C, F) = Winner gains 5 + (Round Number) Advantage
  • Pick the most suitable troops in the unit.
  • Level Difference Check
  • Offensive or Defensive Tactic. For Offensive, add Unit's Offensive number. For Defensive to the opposite.
  • For (C) and (F), add unit numbers associated.
  • Advantage Added(Both from stats & Tactical Advantage)
  • = Final Total(Damage to one of the troops or spread around depending on the circumstance)

Impact

Offensive and Defensive impact trigger chances are separate.

Level Impact Multiplier Unlock Impact Type Usable by Knight?
1 x1.0 Morale Damage
2 x1.1 Morale Gain
3 x1.2 Lower Enemy Defense
4 x1.3 Lower Enemy Offense
5 x1.5 Cause Injury to Unit ✅+1 to Injury
6 x1.7 Cause Injury to Knight ✅*
7 x1.9 Critical Hit(1/20 Chance to double your unit damage)
8 x2.1 Instant Kill(1/20 Chance) ✅1/12 Chance
9 x2.3 Retaliate**
10 x2.5 Magic Steed(Your troops become mounted for one turn)
  • When crafting a custom tactic, you must allocate a number of points equal to the desired impact level you wish to add.
  • (*)Cause Injury to Knight: Reduces the targeted knight's effectiveness by 1 and does additional 1 damage.
  • (**)Retaliate: You may counter enemies with your tactic(Usually tactics only activate when you attack not when you defend). This impact allows you to use your tactic even when you are defending. But the morale damage you apply will be reduced by 50%. Removes 'ONCE PER TURN' limit.

Points

After each round, depending on your performance, you will receive game points. You can use them to either improve your knight's stats or your unit stats. Or you can improve your tactics.

Rounds