Luria Nova/Campaign Records/Home Defence/Battle in Moon Bay 1/30/24

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Information

Scribe Note, fresh this turn:



Battle in Moon Bay
No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Argent GuardAlushaarLuria Nova64 SFline  1216
2A Felsenbachi Bolt ThrowersMoriaLuria Nova76 SFbox  1804
3A HeliacalWassgandrLuria Nova150 MIbox  1396
4A The EndSamsonLuria Nova64 SFskirmish  1574
5A Winged PhalanxNjalLuria Nova57 SFbox  1431
6DMonsters(Monsters)(rogue)11 otherline  590
7DMonsters(Monsters)(rogue)29 otherline  3175
8DMonsters(Monsters)(rogue)12 otherline  1080
9DUndead Horde(Undead)(rogue)62 otherline  1193

Total:
5 attackers (150 MI, 261 SF)
4 defenders (114 other)
Total combat strengths: 7421 vs. 6038

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrath takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (64-S)
3 (150-M)
4 (64-S)
2 (76-S)
5 (57-S)
   8 (12-M)
6 (11-M)
7 (29-M)
9 (62-U)
  

Winged Phalanx (5) fire on Monsters (8), scoring 614 hits.
The End (4) fire on Monsters (8), scoring 436 hits.
Argent Guard (1) fire on Monsters (8), scoring 221 hits.
Heliacal (3) move closer to get better shots.
Felsenbachi Bolt Throwers (2) fire on Monsters (8), scoring 1052 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2323
Monsters (7), Monsters (8), Undead Horde (9) and Monsters (6) advance towards the enemy.


Monsters (8) take 2788 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2788 (0 from close combat and 2788 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 2

  1 (64-S)
4 (64-S)
2 (76-S)
3 (150-M)
5 (57-S)
   6 (11-M)
7 (29-M)
9 (62-U)
   

Heliacal (3) move closer to get better shots.
Winged Phalanx (5) fire on Monsters (6), scoring 248 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (6), scoring 422 hits.
The End (4) fire on Monsters (6), scoring 300 hits.
Argent Guard (1) fire on Monsters (6), scoring 338 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1308
Undead Horde (9), Monsters (6) and Monsters (7) advance towards the enemy.


Monsters (6) take 1570 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1570 (0 from close combat and 1570 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 3

  1 (64-S)
4 (64-S)
2 (76-S)
5 (57-S)
3 (150-M)
  7 (29-M)
9 (62-U)
    

Heliacal (3) fire on Monsters (7), scoring 331 hits.
Argent Guard (1) fire on Monsters (7), scoring 99 hits.
Winged Phalanx (5) fire on Monsters (7), scoring 526 hits.
The End (4) fire on Monsters (7), scoring 398 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (9), scoring 919 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2273
Undead Horde (9) and Monsters (7) advance towards the enemy.


Undead Horde (9) take 781 hits from archer fire, which cause 23 casualties.
Monsters (7) take 1625 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2406 (0 from close combat and 2406 from ranged)
Total casualties: 0 attackers, 30 defenders

Turn No. 4

  1 (64-S)
4 (64-S)
2 (76-S)
5 (57-S)
3 (150-M)
 7 (22-M)
9 (39-U)
     

Argent Guard (1) fire on Monsters (7), scoring 274 hits.
The End (4) fire on Monsters (7), scoring 412 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (7), scoring 1508 hits.
Winged Phalanx (5) fire on Undead Horde (9), scoring 313 hits.
Heliacal (3) fire on Undead Horde (9), scoring 724 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3231
Undead Horde (9) and Monsters (7) advance towards the enemy.


Undead Horde (9) take 881 hits from archer fire, which cause 26 casualties.
Monsters (7) take 2633 hits from archer fire, which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3514 (0 from close combat and 3514 from ranged)
Total casualties: 0 attackers, 37 defenders

Turn No. 5

  1 (64-S)
4 (64-S)
2 (76-S)
5 (57-S)
3 (150-M)
9 (13-U)
      

Felsenbachi Bolt Throwers (2) fire on Undead Horde (9), scoring 1434 hits.
Winged Phalanx (5) fire on Undead Horde (9), scoring 1391 hits.
Heliacal (3) fire on Undead Horde (9), scoring 945 hits.
The End (4) fire on Undead Horde (9), scoring 878 hits.
Argent Guard (1) fire on Undead Horde (9), scoring 459 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5107
Undead Horde (9) advance towards the enemy.


Close Combat (Attacker Line 2):
Heliacal (3) score 151 hits on Undead Horde (9) (422 before overkill).
Undead Horde (9) score 91 hits on Heliacal (3).
Total close combat hits suffered: Attackers: 91, Defenders: 151 (422 before overkill)

Heliacal (3) take 91 hits in close combat, which cause 3 casualties.
Undead Horde (9) take 4492 hits (151 in close combat, 4341 from archer fire), which cause 13 casualties, wiping the unit out.
Total hits suffered: Attackers: 91 (91 from close combat and 0 from ranged), Defenders: 4492 (151 from close combat and 4341 from ranged)
Total casualties: 3 attackers, 13 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.
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