Luria Nova/Campaign Records/Home Defence/Battle in Irvington 2/14/24

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Information

Scribe Note, fresh this turn:



Battle in Irvington
No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Astra LegionnaireLanceLuria Nova70 SFwedge  1658
2A HellersRojakLuria Nova60 SFbox  1476
3A Oshu Fujiwara RetainersHarumiLuria Nova36 Archbox  455
4A Sassy SirensCelinaLuria Nova29 SFbox  829
5A the black guardRichardLuria Nova60 SFbox  1166
6A The EndSamsonLuria Nova64 SFbox  1547
7A Weighted Elastic SlingersLexisLuria Nova78 SFline  1472
8A Winged PhalanxNjalLuria Nova50 SFbox  1339
9DMonsters(Monsters)(rogue)10 otherline  1085
10DMonsters(Monsters)(rogue)3 otherline  375
11DMonsters(Monsters)(rogue)5 otherline  550
12DMonsters(Monsters)(rogue)5 otherline  580

Total:
8 attackers (36 Arch, 411 SF)
4 defenders (23 other)
Total combat strengths: 9942 vs. 2590

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Earl Rojak Sethar is spotted wielding the Sacred Rod.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  6 (64-S)
7 (78-S)
1 (70-S)
2 (60-S)
3 (36-A)
4 (29-S)
5 (60-S)
8 (50-S)
    10 (3-M)
11 (5-M)
12 (5-M)
9 (10-M)
  

Winged Phalanx (8) fire on Monsters (12), scoring 185 hits.
the black guard (5) fire on Monsters (11), scoring 277 hits.
Sassy Sirens (4) fire on Monsters (10), scoring 202 hits.
Hellers (2) fire on Monsters (12), scoring 603 hits.
Oshu Fujiwara Retainers (3) move closer to get better shots.
The End (6) move closer to get better shots.
Astra Legionnaire (1) fire on Monsters (11), scoring 248 hits.
Weighted Elastic Slingers (7) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1515
Monsters (10), Monsters (12), Monsters (9) and Monsters (11) advance towards the enemy.


Monsters (10) take 242 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Monsters (12) take 946 hits from archer fire, which cause 5 casualties, wiping the unit out.
Monsters (11) take 630 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1818 (0 from close combat and 1818 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 2

   1 (70-S)
2 (60-S)
4 (29-S)
5 (60-S)
6 (64-S)
7 (78-S)
8 (50-S)
3 (36-A)
   9 (10-M)
   

Oshu Fujiwara Retainers (3) move closer to get better shots.
Weighted Elastic Slingers (7) fire on Monsters (9), scoring 302 hits.
the black guard (5) fire on Monsters (9), scoring 246 hits.
Winged Phalanx (8) fire on Monsters (9), scoring 423 hits.
Sassy Sirens (4) fire on Monsters (9), scoring 277 hits.
Astra Legionnaire (1) fire on Monsters (9), scoring 312 hits.
The End (6) fire on Monsters (9), scoring 520 hits.
Hellers (2) fire on Monsters (9), scoring 321 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2401
Monsters (9) advance towards the enemy.


Monsters (9) take 2881 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2881 (0 from close combat and 2881 from ranged)
Total casualties: 0 attackers, 10 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.
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