Luria Nova/Campaign Records/Home Defence/Battle in Herle 4/19/24

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Battle of Herle
Part of (rogue)

Date 4/19/2024
Location Herle
Weather Quite windy
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
62 SF 31 other
Formations
Casualties
0 29


Battle in Herle

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe black guardRichardLuria Nova62 SFbox  14464686240
2DMonsters(Monsters)(rogue)15 otherline  18254013
3DMonsters(Monsters)(rogue)16 otherline  14250016


Total:
1 attackers (62 SF)
2 defenders (31 other)
Total combat strengths: 1446 vs. 3250

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (62-S)
   3 (16-M)
 2 (15-M)
  


the black guard (1) fire on Monsters (3), scoring 384 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 384
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 461 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 461 (0 from close combat and 461 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (62-S)
  3 (13-M)
 2 (15-M)
   


the black guard (1) fire on Monsters (3), scoring 444 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 444
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 533 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 533 (0 from close combat and 533 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (62-S)
 3 (9-M)
 2 (15-M)
    


the black guard (1) fire on Monsters (3), scoring 992 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 992
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 1190 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1190 (0 from close combat and 1190 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 4

  1 (62-S)
  2 (15-M)
     


the black guard (1) fire on Monsters (2), scoring 916 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 916
Monsters (2) advance towards the enemy.


Monsters (2) take 1099 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1099 (0 from close combat and 1099 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 5

  1 (62-S)
 2 (11-M)
      


the black guard (1) fire on Monsters (2), scoring 1098 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1098
Monsters (2) advance towards the enemy.


Monsters (2) take 1318 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1318 (0 from close combat and 1318 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 6

  1 (62-S)
2 (6-M)
       


the black guard (1) fire on Monsters (2), scoring 576 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 576
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
Monsters (2) score 4 hits on the black guard (1).
the black guard (1) score 276 hits on Monsters (2) (321 before overkill).
Total close combat hits suffered: Attackers: 4, Defenders: 276 (321 before overkill)

Monsters (2) take 967 hits (276 in close combat, 691 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
the black guard (1) take 4 hits in close combat. No casualties.
Total hits suffered: Attackers: 4 (4 from close combat and 0 from ranged), Defenders: 967 (276 from close combat and 691 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.