Difference between revisions of "Ikalak (SEI)/Siege of Ikalak"

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Battle in Ikalak  (5 days, 1 hour ago)
 
Battle in Ikalak  (5 days, 1 hour ago)
 
No. Role Unit Commander Realm Unit Formation CS
 
No. Role Unit Commander Realm Unit Formation CS
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The local roads network has also been damaged.
 
The local roads network has also been damaged.
 
The battle does 52 % damage to the fortifications.
 
The battle does 52 % damage to the fortifications.
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Revision as of 21:20, 5 December 2007

Battle in Ikalak (5 days, 1 hour ago) No. Role Unit Commander Realm Unit Formation CS 1 A Amazonians Celia Toren 40 Arch line 369 2 A Angels of Genocide Malgrodius Toren 35 MI line 398 3 A Arms d' Averyll Averyll Toren 25 Inf line 363 4 A Astin Warriors Delia Taselak 30 Arch line 416 5 A Bad Karma Karmancer Toren 36 Inf wedge 420 6 A Berserkergang Sennianus the Mad Taselak 27 Inf line 326 7 A Black Shadows Henk Toren 42 Inf line 466 8 A BloodDrinkers Blood Toren 30 Inf line 468 9 A Bloodletters Sayeed Toren 21 Inf line 195 10 A Death Guard Fisc Toren 50 Inf line 558 11 A Flying Lions Gryphon Toren 50 Cav wedge 565 12 A Ganwin's Irregulars Ganwin Toren 35 Inf line 359 13 A Giovanni's Arms Hawkwood Toren 35 Inf line 499 14 A Glory Bors Toren 29 Inf line 295 15 A Glory of Bieth Jerrin Toren 25 Inf line 409 16 A GreyRiders Tyrion Toren 15 Cav wedge 244 17 A HackemUp Hackem Toren 55 Inf line 625 18 A Hazed Defenders Haze Toren 50 Inf line 642 19 A House of the Flying Daggers (4) Asgard Toren 20 Arch line 287 20 A Immortals Malfax Toren 28 Inf line 256 21 A Indengi Personal guard Indengi Toren 36 Inf line 308 22 A Jerelin Frontliners Andreus Toren 30 Inf line 442 23 A Jerelin Frontliners Franz Toren 35 Inf line 499 24 A Jerelin Frontliners Entorcredo Toren 25 Inf line 181 25 A Jerelin Frontliners Duncan Toren 21 Inf line 212 26 A Konain Guard Teobald Toren 21 Inf line 171 27 A Kybar's shadow Yaki Toren 17 Arch line 221 28 A Les Spectres de Tor Bailyhn Toren 4 MI line 102 29 A Loki'sLancers Bruiser Toren 2 Inf line 43 30 A Muthuh Phucjahs Phettish Toren 75 Inf line 661 31 A Red Forgers Necroid Toren 31 SF line 582 32 A Sinners Sin Toren 19 Cav wedge 384 33 A Six Fingers Lynch Taselak 37 Inf line 383 34 A Sweet Death Saccharine Toren 31 Arch line 274 35 A The death of Ikalak is imminent Zel Toren 20 SF line 449 36 A The Lost Sethisakaris Toren 55 Inf line 583 37 A The Red Daila Raevon Toren 25 Arch line 282 38 A Ulfis Steinnulfi Toren 25 Inf line 343 39 A Unforgiven Riatha Toren 19 Inf line 144 40 A Walter's Men Walter Toren 40 Inf line 541 41 A Warriors of Darkness Chon Toren 35 Inf line 335 42 A [PTN] Brutes Lek Taselak 27 Inf line 292 43 A [PTN] Carnys are creepy Logar Taselak 20 Arch line 321 44 A [PTN] Huntsmen Samson Taselak 45 Inf line 570 45 A [PTN] Isothermic Infantry Ptarn Taselak 27 Inf line 359 46 A [PTN] LostGuys Jean II Taselak 31 Inf line 426 47 A [PTN] Pointy Sticks of Doom Jesse Taselak 25 MI line 320 48 A [PTN] The New/Improved HSG Hydarnes Taselak 43 Inf line 501 49 A [PTN] The Studs Domino Taselak 25 Inf line 297 50 A [PTN] Vandosil Christopher Taselak 40 Arch line 497 51 A [PTN] Wolverines Chubo Taselak 22 Inf line 339 52 A [PTN]Taselakian Pavise Crossbows Prince Taselak 50 Arch line 588 53 A |TR| Sons of Eorl Gaius Julius Toren 70 Inf line 727 54 A ~=H.S.G.=~ Rothach Blades Vallyn Taselak 25 Inf line 335 55 A ~=H.S.G.=~ Virtous Deliverance Rothat Taselak 35 Arch line 351 56 A ~=H.S.G=~ Conquer Parsis Taselak 28 Inf line 425 57 A ~=H.S.G=~ Lothian's Revenge Unther Taselak 29 Inf line 417 58 A ~=H.S.G=~ Proslyn's Panthers Proslyn Taselak 30 Inf line 475 59 A ~=HSG=~ Baylan II Taselak 26 Cav wedge 533 60 A ~=HSG=~ Landers Revenge Casper Taselak 27 Inf line 359 61 A ~=HSG=~ Retribution Squad Henry Taselak 35 Inf line 441 62 A ~=HSG=~ To the Last Lars Taselak 33 Inf line 356 63 A ~HSG~ Treaters Viper Taselak 66 Inf line 566 64 D <CK>LAst Men (militia/guard unit) Ikalak 37 Inf box 451 65 D *Dark Angels* Sponge Ikalak 39 Inf line 596 66 D Bludbrudder (militia/guard unit) Ikalak 21 Inf line 379 67 D Conscripted Halberdiers Alex II Ikalak 14 Inf line 160 68 D Conscripted Halberdiers Tycho Ikalak 11 Inf line 133 69 D Conscripted Halberdiers Turin Ikalak 33 Inf box 273 70 D Crimson Bowmen Sheldar Ikalak 56 Arch line 542 71 D Drakonis Drakon Ikalak 10 Arch line 146 72 D Edwin's White Archers (4) (militia/guard unit) Ikalak 22 Arch line 266 73 D Edwin's White Archers (4) (militia/guard unit) Ikalak 35 Arch line 355 74 D Edwin's White Archers (4) (militia/guard unit) Ikalak 30 Arch line 316 75 D Edwin's White Archers (4) (militia/guard unit) Ikalak 30 Arch line 320 76 D Edwin's White Archers (4) (militia/guard unit) Ikalak 24 Arch line 283 77 D Edwin's White Archers (4) (militia/guard unit) Ikalak 17 Arch line 208 78 D Edwin's White Archers (4) (militia/guard unit) Ikalak 15 Arch line 195 79 D Edwin's White Archers (4) (militia/guard unit) Ikalak 28 Arch line 306 80 D Elvish Guard Jack Ikalak 45 Inf line 633 81 D Frenzied Fighters (militia/guard unit) Ikalak 17 MI line 239 82 D Frenzied Fighters (militia/guard unit) Ikalak 15 MI line 216 83 D Frenzied Fighters (militia/guard unit) Ikalak 17 MI line 231 84 D Geocuses (militia/guard unit) Ikalak 13 Arch line 182 85 D Greyjoys Pride Aeron Ikalak 30 Inf line 346 86 D Guards (militia/guard unit) Ikalak 21 Arch line 260 87 D Guards (militia/guard unit) Ikalak 20 Arch line 254 88 D Ikalak Infantry (militia/guard unit) Ikalak 50 Inf line 536 89 D Ikalak Infantry (militia/guard unit) Ikalak 14 Inf line 205 90 D Ikalak Infantry (militia/guard unit) Ikalak 22 Inf line 300 91 D Ikalak Infantry Daveaut Ikalak 40 Inf line 553 92 D Ikalak Infantry (militia/guard unit) Ikalak 13 Inf line 202 93 D Ikalak Infantry (militia/guard unit) Ikalak 50 Inf line 536 94 D Ikalak Infantry (militia/guard unit) Ikalak 12 Inf line 188 95 D Ikalak Infantry (militia/guard unit) Ikalak 15 Inf line 222 96 D Ikalak Infantry (militia/guard unit) Ikalak 24 Inf line 324 97 D Ikalak Republican Infantry (militia/guard unit) Ikalak 15 Inf line 223 98 D Ikalak Republican Infantry (militia/guard unit) Ikalak 16 Inf line 238 99 D Ikalak Republican Infantry (militia/guard unit) Ikalak 28 Inf line 354 100 D Ikalak Republican Infantry (militia/guard unit) Ikalak 17 Inf line 255 101 D Ikalak Republican Infantry (militia/guard unit) Ikalak 16 Inf line 234 102 D Ikalak Republican Infantry (militia/guard unit) Ikalak 30 Inf line 381 103 D Ikalak Republican Infantry (militia/guard unit) Ikalak 20 Inf line 283 104 D Ikalak Republican Infantry (militia/guard unit) Ikalak 35 Inf line 413 105 D In Memory of the Lone Archer III (militia/guard unit) Ikalak 25 Arch line 282 106 D In Memory of the Lone Archer III (militia/guard unit) Ikalak 25 Arch line 272 107 D In Memory of the Lone Archer III (militia/guard unit) Ikalak 26 Arch line 297 108 D In Memory of the Lone Archer III (militia/guard unit) Ikalak 23 Arch line 281 109 D In Memory of the Lone Archer III (militia/guard unit) Ikalak 18 Arch line 228 110 D In Memory of the Lone Archer III (militia/guard unit) Ikalak 22 Arch line 268 111 D In Memory of the Lone Archer III (militia/guard unit) Ikalak 12 Arch line 163 112 D In Memory of the Lone Archer III (militia/guard unit) Ikalak 16 Arch line 205 113 D Korlok In Arms (militia/guard unit) Ikalak 23 Inf line 288 114 D Korlok In Arms (militia/guard unit) Ikalak 21 Inf line 269 115 D Korlok In Arms (militia/guard unit) Ikalak 14 Inf line 204 116 D Legionaires of Vengeance Horiv Ikalak 25 Inf line 242 117 D ninjas kakashi Ikalak 65 Inf line 645 118 D Obsidian armor Ar Gren Par Ikalak 5 Inf line 61 119 D Personal Guard Who's Ikalak 20 Inf line 183 120 D Personal Guard Sam Ikalak 33 Arch line 275 121 D Personal Guard (militia/guard unit) Ikalak 34 Arch line 368 122 D Scythes of Wellaf (militia/guard unit) Ikalak 26 Inf line 329 123 D Shakespearean Barbarians Oberon Ikalak 18 Inf line 260 124 D Swirling Spears Araceli Ikalak 32 Inf line 309 125 D The Death of Toren Gayle VIII Ikalak 17 Inf box 204 126 D Third Elvish Battalion Fingon Ikalak 10 Arch line 138 127 D Throat slashers Raven Ikalak 36 Inf line 466 128 D Traitors Beware (militia/guard unit) Ikalak 16 Inf line 227 129 D White Immortals II Kaysa Ikalak 30 Inf line 448 130 D Wrath of Ikalak Izzarath Ikalak 24 Inf line 338 131 D ]Î[ In Memory of Moonglum (militia/guard unit) Ikalak 35 Inf line 376 Total: 63 attackers (1507 Inf, 64 MI, 308 Arch, 110 Cav, 51 SF) 68 defenders (1054 Inf, 49 MI, 565 Arch) Total combat strengths: 24795 vs. 20363 Conscripted Halberdiers tried to evade foreign troops, but were spotted. The region owner Ikalak and their allies defend. The Taselak troops attack because they are at war with Ikalak. The Toren troops attack because they are at war with Ikalak. It is quite windy and the archers will have to aim very carefully. The defenders take up positions inside the Stronghold (4). Sir Hawkwood Den Snodaert, Marshal of the Phoenix Guard takes command of his army. They deploy in Infantry Charge formation. Gaius Julius Danlawer, Arch Priest of Toren takes command of his army. They deploy in Infantry Wall formation. Proslyn Merytis, Baron of Eledrir takes command of his army. Sir Samson Haine, Baron of Rhic, Marshal of the Praetorian Legion takes command of his army. Necroid Frolancer, Count of Neralle, Marshal of the Soldiers of Tor's Will takes command of his army. They deploy in Infantry Charge formation. Oberon ROBIN GOODFELLOW, Count of Unagae, Marshal of the Albus Exercitus Veneratio takes command of his army. They deploy in no particular formation. (legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters) Turn No. 1 59 (26-C) 11 (50-C) 16 (15-C) 32 (19-C) 1 (40-A) 4 (30-A) 19 (20-A) 27 (17-A) 34 (31-A) 37 (25-A) 43 (20-A) 50 (40-A) 52 (50-A) 55 (35-A) 2 (35-M) 3 (25-I) 5 (36-I) 6 (27-I) 7 (42-I) 8 (30-I) 9 (21-I) 10 (50-I) 12 (35-I) 13 (35-I) 14 (29-I) 15 (25-I) 17 (55-I) 18 (50-I) 20 (28-I) 21 (36-I) 22 (30-I) 23 (35-I) 24 (25-I) 25 (21-I) 26 (21-I) 28 (4-M) 29 (2-I) 30 (75-I) 31 (31-S) 33 (37-I) 35 (20-S) 36 (55-I) 38 (25-I) 39 (19-I) 40 (40-I) 41 (35-I) 42 (27-I) 44 (45-I) 45 (27-I) 46 (31-I) 47 (25-M) 48 (43-I) 49 (25-I) 51 (22-I) 53 (70-I) 54 (25-I) 56 (28-I) 57 (29-I) 58 (30-I) 60 (27-I) 61 (35-I) 62 (33-I) 63 (66-I) 65 (39-I) 67 (14-I) 68 (11-I) 69 (33-I) 71 (10-A) 85 (30-I) 91 (40-I) 116 (25-I) 117 (65-I) 118 (5-I) 119 (20-I) 123 (18-I) 124 (32-I) 125 (17-I) 127 (36-I) 129 (30-I) 130 (24-I) 64 (37-I) 66 (21-I) 72 (22-A) 73 (35-A) 74 (30-A) 75 (30-A) 76 (24-A) 77 (17-A) 78 (15-A) 79 (28-A) 80 (45-I) 81 (17-M) 82 (15-M) 83 (17-M) 84 (13-A) 86 (21-A) 87 (20-A) 88 (50-I) 89 (14-I) 90 (22-I) 92 (13-I) 93 (50-I) 94 (12-I) 95 (15-I) 96 (24-I) 97 (15-I) 98 (16-I) 99 (28-I) 100 (17-I) 101 (16-I) 102 (30-I) 103 (20-I) 104 (35-I) 105 (25-A) 106 (25-A) 107 (26-A) 108 (23-A) 109 (18-A) 110 (22-A) 111 (12-A) 112 (16-A) 113 (23-I) 114 (21-I) 115 (14-I) 120 (33-A) 121 (34-A) 122 (26-I) 126 (10-A) 128 (16-I) 131 (35-I) 70 (56-A) In Memory of the Lone Archer III (106) fire on |TR| Sons of Eorl (53), scoring 60 hits. Third Elvish Battalion (126) fire on Muthuh Phucjahs (30), scoring 39 hits. Frenzied Fighters (83) fire on Hazed Defenders (18), scoring 46 hits. Edwin's White Archers (4) (74) fire on HackemUp (17), scoring 65 hits. [PTN] Vandosil (50) fire on ninjas (117), scoring 124 hits. Edwin's White Archers (4) (76) fire on |TR| Sons of Eorl (53), scoring 64 hits. In Memory of the Lone Archer III (109) fire on ~HSG~ Treaters (63), scoring 44 hits. Astin Warriors (4) fire on *Dark Angels* (65), scoring 163 hits. Edwin's White Archers (4) (78) fire on Muthuh Phucjahs (30), scoring 44 hits. Drakonis (71) fire on [PTN] Huntsmen (44), scoring 50 hits. Geocuses (84) fire on Red Forgers (31), scoring 40 hits. Personal Guard (121) fire on The Lost (36), scoring 91 hits. Edwin's White Archers (4) (75) fire on Hazed Defenders (18), scoring 66 hits. Angels of Genocide (2) fire on Ikalak Infantry (91), scoring 40 hits. [PTN]Taselakian Pavise Crossbows (52) fire on Ikalak Infantry (91), scoring 131 hits. Sweet Death (34) fire on White Immortals II (129), scoring 41 hits. [PTN] Carnys are creepy (43) move closer to get better shots. Edwin's White Archers (4) (79) move closer to get better shots. In Memory of the Lone Archer III (108) fire on Death Guard (10), scoring 54 hits. House of the Flying Daggers (4) (19) fire on Throat slashers (127), scoring 46 hits. Les Spectres de Tor (28) move closer to get better shots. [PTN] Pointy Sticks of Doom (47) fire on ninjas (117), scoring 49 hits. Personal Guard (120) fire on Les Spectres de Tor (28), scoring 77 hits. In Memory of the Lone Archer III (110) fire on Les Spectres de Tor (28), scoring 117 hits. Kybar's shadow (27) fire on White Immortals II (129), scoring 60 hits. Frenzied Fighters (81) fire on Les Spectres de Tor (28), scoring 39 hits. In Memory of the Lone Archer III (105) fire on Les Spectres de Tor (28), scoring 77 hits. ~=H.S.G.=~ Virtous Deliverance (55) fire on Throat slashers (127), scoring 121 hits. Amazonians (1) fire on Wrath of Ikalak (130), scoring 67 hits. Crimson Bowmen (70) fire on Les Spectres de Tor (28), scoring 124 hits. In Memory of the Lone Archer III (112) fire on Les Spectres de Tor (28), scoring 74 hits. In Memory of the Lone Archer III (111) fire on Les Spectres de Tor (28), scoring 46 hits. Edwin's White Archers (4) (72) fire on Les Spectres de Tor (28), scoring 117 hits. In Memory of the Lone Archer III (107) fire on Les Spectres de Tor (28), scoring 110 hits. Edwin's White Archers (4) (73) fire on Les Spectres de Tor (28), scoring 108 hits. Guards (86) fire on Les Spectres de Tor (28), scoring 75 hits. Edwin's White Archers (4) (77) fire on Les Spectres de Tor (28), scoring 74 hits. The Red Daila (37) fire on ninjas (117), scoring 55 hits. Guards (87) fire on Les Spectres de Tor (28), scoring 69 hits. Frenzied Fighters (82) fire on Les Spectres de Tor (28), scoring 43 hits. GreyRiders (16), Sinners (32), Flying Lions (11) and ~=HSG=~ (59) ride on, closing in on the defenders. The Death of Toren (125) leave the fortification, attacking the enemy. Berserkergang (6) can not advance, because the front lines are too crowded. [PTN] The Studs (49) can not advance, because the front lines are too crowded. HackemUp (17) can not advance, because the front lines are too crowded. [PTN] Isothermic Infantry (45) can not advance, because the front lines are too crowded. [PTN] LostGuys (46) can not advance, because the front lines are too crowded. Konain Guard (26) can not advance, because the front lines are too crowded. Jerelin Frontliners (25) can not advance, because the front lines are too crowded. Muthuh Phucjahs (30) can not advance, because the front lines are too crowded. Hazed Defenders (18) can not advance, because the front lines are too crowded. Indengi Personal guard (21) can not advance, because the front lines are too crowded. [PTN] The New/Improved HSG (48) can not advance, because the front lines are too crowded. Unforgiven (39) can not advance, because the front lines are too crowded. Jerelin Frontliners (22) can not advance, because the front lines are too crowded. Walter's Men (40) can not advance, because the front lines are too crowded. ~=H.S.G=~ Conquer (56) can not advance, because the front lines are too crowded. Glory (14) can not advance, because the front lines are too crowded. [PTN] Huntsmen (44) can not advance, because the front lines are too crowded. [PTN] Brutes (42) can not advance, because the front lines are too crowded. The death of Ikalak is imminent (35) can not advance, because the front lines are too crowded. Red Forgers (31) can not advance, because the front lines are too crowded. ~=H.S.G.=~ Rothach Blades (54) can not advance, because the front lines are too crowded. ~=HSG=~ To the Last (62) can not advance, because the front lines are too crowded. |TR| Sons of Eorl (53) can not advance, because the front lines are too crowded. Ganwin's Irregulars (12) can not advance, because the front lines are too crowded. Bad Karma (5) can not advance, because the front lines are too crowded. BloodDrinkers (8) can not advance, because the front lines are too crowded. ~HSG~ Treaters (63) can not advance, because the front lines are too crowded. Bloodletters (9) can not advance, because the front lines are too crowded. The Lost (36) can not advance, because the front lines are too crowded. ~=H.S.G=~ Lothian's Revenge (57) can not advance, because the front lines are too crowded. ~=HSG=~ Landers Revenge (60) can not advance, because the front lines are too crowded. Jerelin Frontliners (24) can not advance, because the front lines are too crowded. Giovanni's Arms (13) can not advance, because the front lines are too crowded. Loki'sLancers (29) can not advance, because the front lines are too crowded. Warriors of Darkness (41) can not advance, because the front lines are too crowded. [PTN] Wolverines (51) can not advance, because the front lines are too crowded. Black Shadows (7) can not advance, because the front lines are too crowded. Jerelin Frontliners (23) can not advance, because the front lines are too crowded. Conscripted Halberdiers (67) leave the fortification, attacking the enemy. ~=HSG=~ Retribution Squad (61) can not advance, because the front lines are too crowded. ~=H.S.G=~ Proslyn's Panthers (58) can not advance, because the front lines are too crowded. Arms d' Averyll (3), Six Fingers (33), Ulfis (38), Death Guard (10), Glory of Bieth (15) and Immortals (20) advance towards the enemy. Korlok In Arms (115), Ikalak Republican Infantry (98), Korlok In Arms (113), Elvish Guard (80), Ikalak Infantry (90), Ikalak Republican Infantry (104), Scythes of Wellaf (122), Ikalak Infantry (93), Traitors Beware (128), Ikalak Republican Infantry (99), Ikalak Republican Infantry (102), Ikalak Republican Infantry (101), Korlok In Arms (114), Ikalak Infantry (95), Ikalak Republican Infantry (97), Ikalak Infantry (94), Ikalak Infantry (96), <CK>LAst Men (64), ]Î[ In Memory of Moonglum (131), Ikalak Infantry (88), Ikalak Infantry (92), Ikalak Republican Infantry (103), Ikalak Republican Infantry (100), Bludbrudder (66) and Ikalak Infantry (89) move forward to take up positions at the outer wall. ninjas (117), Conscripted Halberdiers (68), *Dark Angels* (65), Conscripted Halberdiers (69), Wrath of Ikalak (130), Swirling Spears (124), Legionaires of Vengeance (116), Greyjoys Pride (85), Shakespearean Barbarians (123), Throat slashers (127), Ikalak Infantry (91), Obsidian armor (118), Personal Guard (119) and White Immortals II (129) hold their positions at the outer wall, waiting for the attack. Close Combat: 2 Taselak banners are visible in the melee. 1 Ikalak banners are visible in the melee. 2 Toren banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Arms d' Averyll (3) score 194 hits. Six Fingers (33) score 245 hits. Ulfis (38) score 172 hits. Death Guard (10) score 205 hits. Glory of Bieth (15) score 229 hits. Immortals (20) score 91 hits. The Death of Toren (125) score 98 hits. Les Spectres de Tor (28) score 46 hits. Conscripted Halberdiers (67) score 127 hits. Total hits suffered: Attackers: 225, Defenders: 736 (1182 before overkill) ninjas (117) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Arms d' Averyll (3) take 64 hits in close combat, which cause 2 casualties. Six Fingers (33) take 47 hits in close combat, which cause 2 casualties. Ulfis (38) take 45 hits in close combat, which cause 1 casualties. Death Guard (10) take 90 hits (36 in close combat, 54 from archer fire), which cause 2 casualties. Glory of Bieth (15) take 33 hits in close combat, which cause 1 casualties. The Death of Toren (125) take 445 hits in close combat, which cause 11 casualties. *Dark Angels* (65) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties. HackemUp (17) take 65 hits from archer fire, which cause 2 casualties. Muthuh Phucjahs (30) take 83 hits from archer fire, which cause 2 casualties. Hazed Defenders (18) take 112 hits from archer fire, which cause 3 casualties. Wrath of Ikalak (130) take 11 hits from archer fire (reduced due to fortifications). No casualties. Les Spectres de Tor (28) take 1150 hits from archer fire, which cause 4 casualties, wiping the unit out. Bailyhn Sigurthr, Count of Berakor has been wounded. Throat slashers (127) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Ikalak Infantry (91) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties. [PTN] Huntsmen (44) take 50 hits from archer fire, which cause 1 casualties. Red Forgers (31) take 40 hits from archer fire, which cause 1 casualties. |TR| Sons of Eorl (53) take 124 hits from archer fire, which cause 3 casualties. ~HSG~ Treaters (63) take 44 hits from archer fire, which cause 1 casualties. The Lost (36) take 91 hits from archer fire, which cause 2 casualties. White Immortals II (129) take 17 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Conscripted Halberdiers (67) take 291 hits in close combat, which cause 11 casualties. Total casualties: 27 attackers, 27 defenders Turn No. 2 1 (40-A) 4 (30-A) 19 (20-A) 27 (17-A) 34 (31-A) 37 (25-A) 50 (40-A) 52 (50-A) 55 (35-A) 59 (26-C) 2 (35-M) 5 (36-I) 6 (27-I) 7 (42-I) 8 (30-I) 9 (21-I) 11 (50-C) 12 (35-I) 13 (35-I) 14 (29-I) 16 (15-C) 17 (53-I) 18 (47-I) 21 (36-I) 22 (30-I) 23 (35-I) 24 (25-I) 25 (21-I) 26 (21-I) 29 (2-I) 30 (73-I) 31 (30-S) 32 (19-C) 35 (20-S) 36 (53-I) 39 (19-I) 40 (40-I) 41 (35-I) 42 (27-I) 43 (20-A) 44 (44-I) 45 (27-I) 46 (31-I) 47 (25-M) 48 (43-I) 49 (25-I) 51 (22-I) 53 (67-I) 54 (25-I) 56 (28-I) 57 (29-I) 58 (30-I) 60 (27-I) 61 (35-I) 62 (33-I) 63 (65-I) 3 (23-I) 10 (48-I) 15 (24-I) 20 (28-I) 33 (35-I) 38 (24-I) 67 (3-I) 125 (6-I) 64 (37-I) 65 (38-I) 66 (21-I) 68 (11-I) 69 (33-I) 71 (10-A) 79 (28-A) 80 (45-I) 85 (30-I) 88 (50-I) 89 (14-I) 90 (22-I) 91 (39-I) 92 (13-I) 93 (50-I) 94 (12-I) 95 (15-I) 96 (24-I) 97 (15-I) 98 (16-I) 99 (28-I) 100 (17-I) 101 (16-I) 102 (30-I) 103 (20-I) 104 (35-I) 113 (23-I) 114 (21-I) 115 (14-I) 116 (25-I) 117 (64-I) 118 (5-I) 119 (20-I) 122 (26-I) 123 (18-I) 124 (32-I) 127 (35-I) 128 (16-I) 129 (29-I) 130 (24-I) 131 (35-I) 72 (22-A) 73 (35-A) 74 (30-A) 75 (30-A) 76 (24-A) 77 (17-A) 78 (15-A) 81 (17-M) 82 (15-M) 83 (17-M) 84 (13-A) 86 (21-A) 87 (20-A) 105 (25-A) 106 (25-A) 107 (26-A) 108 (23-A) 109 (18-A) 110 (22-A) 111 (12-A) 112 (16-A) 120 (33-A) 121 (34-A) 126 (10-A) 70 (56-A) In Memory of the Lone Archer III (109) fire on |TR| Sons of Eorl (53), scoring 64 hits. Astin Warriors (4) fire on Elvish Guard (80), scoring 90 hits. Geocuses (84) fire on Muthuh Phucjahs (30), scoring 34 hits. ~=H.S.G.=~ Virtous Deliverance (55) fire on ninjas (117), scoring 143 hits. In Memory of the Lone Archer III (112) fire on HackemUp (17), scoring 52 hits. Edwin's White Archers (4) (78) fire on Hazed Defenders (18), scoring 37 hits. In Memory of the Lone Archer III (105) fire on ~HSG~ Treaters (63), scoring 77 hits. Guards (86) fire on Muthuh Phucjahs (30), scoring 73 hits. Kybar's shadow (27) fire on *Dark Angels* (65), scoring 62 hits. Edwin's White Archers (4) (75) fire on |TR| Sons of Eorl (53), scoring 50 hits. House of the Flying Daggers (4) (19) move closer to get better shots. Frenzied Fighters (81) fire on [PTN] Huntsmen (44), scoring 45 hits. Amazonians (1) fire on Ikalak Infantry (91), scoring 79 hits. Sweet Death (34) fire on Ikalak Infantry (88), scoring 67 hits. In Memory of the Lone Archer III (106) fire on Red Forgers (31), scoring 58 hits. In Memory of the Lone Archer III (110) fire on Flying Lions (11), scoring 37 hits. [PTN] Vandosil (50) fire on Ikalak Infantry (93), scoring 137 hits. Angels of Genocide (2) fire on *Dark Angels* (65), scoring 44 hits. Personal Guard (120) fire on Hazed Defenders (18), scoring 69 hits. Edwin's White Archers (4) (73) fire on The Lost (36), scoring 95 hits. Frenzied Fighters (83) fire on Walter's Men (40), scoring 48 hits. Edwin's White Archers (4) (79) fire on HackemUp (17), scoring 114 hits. Drakonis (71) fire on Jerelin Frontliners (23), scoring 63 hits. Crimson Bowmen (70) fire on ~=H.S.G=~ Proslyn's Panthers (58), scoring 81 hits. Frenzied Fighters (82) fire on Giovanni's Arms (13), scoring 28 hits. Edwin's White Archers (4) (72) fire on [PTN] The New/Improved HSG (48), scoring 66 hits. In Memory of the Lone Archer III (107) fire on Flying Lions (11), scoring 62 hits. Edwin's White Archers (4) (77) fire on BloodDrinkers (8), scoring 38 hits. In Memory of the Lone Archer III (111) fire on [PTN] Huntsmen (44), scoring 37 hits. The Red Daila (37) fire on Elvish Guard (80), scoring 74 hits. [PTN] Pointy Sticks of Doom (47) fire on White Immortals II (129), scoring 64 hits. Edwin's White Archers (4) (76) fire on |TR| Sons of Eorl (53), scoring 49 hits. Guards (87) fire on The death of Ikalak is imminent (35), scoring 66 hits. Edwin's White Archers (4) (74) fire on Black Shadows (7), scoring 63 hits. Third Elvish Battalion (126) fire on Jerelin Frontliners (22), scoring 28 hits. [PTN]Taselakian Pavise Crossbows (52) move closer to get better shots. Personal Guard (121) move closer to get better shots. [PTN] Carnys are creepy (43) fire on Throat slashers (127), scoring 194 hits. In Memory of the Lone Archer III (108) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 82 hits. ~=HSG=~ (59) charge ahead, into the defenders' ranks. Flying Lions (11), Sinners (32) and GreyRiders (16) keep their distance to the fortifications, waiting for other troops to breach them first. There is one siege engine at the wall. ~=H.S.G=~ Lothian's Revenge (57) can not advance, because the front lines are too crowded. Giovanni's Arms (13) can not advance, because the front lines are too crowded. Ganwin's Irregulars (12) can not advance, because the front lines are too crowded. Bloodletters (9) can not advance, because the front lines are too crowded. ~=HSG=~ Retribution Squad (61) can not advance, because the front lines are too crowded. Jerelin Frontliners (24) can not advance, because the front lines are too crowded. ~HSG~ Treaters (63) can not advance, because the front lines are too crowded. Jerelin Frontliners (25) can not advance, because the front lines are too crowded. [PTN] Wolverines (51) can not advance, because the front lines are too crowded. Black Shadows (7) can not advance, because the front lines are too crowded. Berserkergang (6) can not advance, because the front lines are too crowded. Warriors of Darkness (41) can not advance, because the front lines are too crowded. Loki'sLancers (29) can not advance, because the front lines are too crowded. Unforgiven (39) can not advance, because the front lines are too crowded. Bad Karma (5) can not advance, because the front lines are too crowded. Indengi Personal guard (21) can not advance, because the front lines are too crowded. ~=H.S.G=~ Proslyn's Panthers (58) can not advance, because the front lines are too crowded. HackemUp (17) can not advance, because the front lines are too crowded. The Lost (36) can not advance, because the front lines are too crowded. Walter's Men (40) can not advance, because the front lines are too crowded. Muthuh Phucjahs (30) can not advance, because the front lines are too crowded. BloodDrinkers (8) can not advance, because the front lines are too crowded. Jerelin Frontliners (22) can not advance, because the front lines are too crowded. [PTN] The Studs (49) can not advance, because the front lines are too crowded. The death of Ikalak is imminent (35) can not advance, because the front lines are too crowded. ~=HSG=~ To the Last (62) can not advance, because the front lines are too crowded. [PTN] Huntsmen (44) can not advance, because the front lines are too crowded. Red Forgers (31) can not advance, because the front lines are too crowded. ~=H.S.G.=~ Rothach Blades (54) can not advance, because the front lines are too crowded. Hazed Defenders (18) can not advance, because the front lines are too crowded. Konain Guard (26) can not advance, because the front lines are too crowded. ~=HSG=~ Landers Revenge (60) can not advance, because the front lines are too crowded. Jerelin Frontliners (23) can not advance, because the front lines are too crowded. [PTN] Brutes (42) can not advance, because the front lines are too crowded. [PTN] Isothermic Infantry (45) can not advance, because the front lines are too crowded. [PTN] LostGuys (46) can not advance, because the front lines are too crowded. Glory (14) can not advance, because the front lines are too crowded. |TR| Sons of Eorl (53) can not advance, because the front lines are too crowded. Elvish Guard (80) leave the fortification, attacking the enemy. [PTN] The New/Improved HSG (48) and ~=H.S.G=~ Conquer (56) advance towards the enemy. Ikalak Infantry (89), Scythes of Wellaf (122), Ikalak Infantry (91), *Dark Angels* (65), Ikalak Infantry (95), Ikalak Republican Infantry (101), Ikalak Republican Infantry (104), Korlok In Arms (113), Conscripted Halberdiers (69), Ikalak Infantry (94), Korlok In Arms (114), Obsidian armor (118), Ikalak Republican Infantry (102), White Immortals II (129), Bludbrudder (66), ninjas (117), Throat slashers (127), Ikalak Republican Infantry (103), <CK>LAst Men (64), Ikalak Republican Infantry (99), Ikalak Infantry (93), ]Î[ In Memory of Moonglum (131), Wrath of Ikalak (130), Ikalak Republican Infantry (100), Ikalak Republican Infantry (98), Conscripted Halberdiers (68), Ikalak Infantry (92), Ikalak Infantry (90), Traitors Beware (128), Legionaires of Vengeance (116), Shakespearean Barbarians (123), Ikalak Infantry (96), Korlok In Arms (115), Greyjoys Pride (85), Swirling Spears (124), Ikalak Republican Infantry (97), Ikalak Infantry (88) and Personal Guard (119) hold their positions at the outer wall, waiting for the attack. Close Combat: 5 Taselak banners are visible in the melee. 3 Ikalak banners are visible in the melee. 2 Toren banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Glory of Bieth (15) score 211 hits. Ulfis (38) score 172 hits. Six Fingers (33) score 258 hits. Arms d' Averyll (3) score 178 hits. ~=HSG=~ (59) score 1109 hits. The Death of Toren (125) score 61 hits. Immortals (20) score 103 hits. Death Guard (10) score 220 hits. Conscripted Halberdiers (67) score 51 hits. Elvish Guard (80) score 413 hits. [PTN] The New/Improved HSG (48) score 322 hits. ~=H.S.G=~ Conquer (56) score 346 hits. Total hits suffered: Attackers: 525, Defenders: 2511 (2919 before overkill) Giovanni's Arms (13) take 28 hits from archer fire, which cause 1 casualties. Glory of Bieth (15) take 100 hits in close combat, which cause 2 casualties. Ikalak Infantry (91) take 13 hits from archer fire (reduced due to fortifications). No casualties. *Dark Angels* (65) take 18 hits from archer fire (reduced due to fortifications). No casualties. ~HSG~ Treaters (63) take 77 hits from archer fire, which cause 2 casualties. Black Shadows (7) take 63 hits from archer fire, which cause 2 casualties. Ulfis (38) take 69 hits in close combat, which cause 2 casualties. ~=H.S.G=~ Proslyn's Panthers (58) take 81 hits from archer fire, which cause 2 casualties. White Immortals II (129) take 11 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Six Fingers (33) take 79 hits in close combat, which cause 3 casualties. HackemUp (17) take 166 hits from archer fire, which cause 4 casualties. The Lost (36) take 95 hits from archer fire, which cause 2 casualties. Walter's Men (40) take 48 hits from archer fire, which cause 1 casualties. ninjas (117) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Throat slashers (127) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Flying Lions (11) take 99 hits from archer fire, which cause 3 casualties. Muthuh Phucjahs (30) take 107 hits from archer fire, which cause 3 casualties. BloodDrinkers (8) take 38 hits from archer fire, which cause 1 casualties. Jerelin Frontliners (22) take 28 hits from archer fire, which cause 1 casualties. The death of Ikalak is imminent (35) take 66 hits from archer fire, which cause 2 casualties. Arms d' Averyll (3) take 70 hits in close combat, which cause 2 casualties. Ikalak Infantry (93) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties. ~=HSG=~ (59) take 54 hits in close combat, which cause 1 casualties. [PTN] Huntsmen (44) take 82 hits from archer fire, which cause 2 casualties. Red Forgers (31) take 58 hits from archer fire, which cause 2 casualties. The Death of Toren (125) take 492 hits in close combat, which cause 6 casualties, wiping the unit out. Hazed Defenders (18) take 106 hits from archer fire, which cause 3 casualties. Jerelin Frontliners (23) take 63 hits from archer fire, which cause 2 casualties. Immortals (20) take 50 hits in close combat, which cause 2 casualties. Death Guard (10) take 32 hits in close combat, which cause 1 casualties. [PTN]Taselakian Pavise Crossbows (52) take 82 hits from archer fire, which cause 3 casualties. |TR| Sons of Eorl (53) take 163 hits from archer fire, which cause 4 casualties. Conscripted Halberdiers (67) take 632 hits in close combat, which cause 3 casualties, wiping the unit out. Alex II Jose Rizal (Knight of Ikalak, Ikalak) has been wounded. Elvish Guard (80) take 1551 hits (1387 in close combat, 164 from archer fire), which cause 38 casualties. 2 Ikalak banners fall. [PTN] The New/Improved HSG (48) take 106 hits (40 in close combat, 66 from archer fire), which cause 3 casualties. Ikalak Infantry (88) take 11 hits from archer fire (reduced due to fortifications), which cause 1 casualties. ~=H.S.G=~ Conquer (56) take 31 hits in close combat, which cause 1 casualties. Total casualties: 57 attackers, 52 defenders Turn No. 3 1 (40-A) 4 (30-A) 27 (17-A) 34 (31-A) 37 (25-A) 50 (40-A) 55 (35-A) 2 (35-M) 5 (36-I) 6 (27-I) 7 (40-I) 8 (29-I) 9 (21-I) 11 (47-C) 12 (35-I) 13 (34-I) 14 (29-I) 16 (15-C) 17 (49-I) 18 (44-I) 19 (20-A) 21 (36-I) 22 (29-I) 23 (33-I) 24 (25-I) 25 (21-I) 26 (21-I) 29 (2-I) 30 (70-I) 31 (28-S) 32 (19-C) 35 (18-S) 36 (51-I) 39 (19-I) 40 (39-I) 41 (35-I) 42 (27-I) 43 (20-A) 44 (42-I) 45 (27-I) 46 (31-I) 47 (25-M) 49 (25-I) 51 (22-I) 52 (47-A) 53 (63-I) 54 (25-I) 57 (29-I) 58 (28-I) 60 (27-I) 61 (35-I) 62 (33-I) 63 (63-I) 3 (21-I) 10 (47-I) 15 (22-I) 20 (26-I) 33 (32-I) 38 (22-I) 48 (40-I) 56 (27-I) 59 (25-C) 80 (7-I) 64 (37-I) 65 (38-I) 66 (21-I) 68 (11-I) 69 (33-I) 71 (10-A) 79 (28-A) 85 (30-I) 88 (49-I) 89 (14-I) 90 (22-I) 91 (39-I) 92 (13-I) 93 (49-I) 94 (12-I) 95 (15-I) 96 (24-I) 97 (15-I) 98 (16-I) 99 (28-I) 100 (17-I) 101 (16-I) 102 (30-I) 103 (20-I) 104 (35-I) 113 (23-I) 114 (21-I) 115 (14-I) 116 (25-I) 117 (63-I) 118 (5-I) 119 (20-I) 121 (34-A) 122 (26-I) 123 (18-I) 124 (32-I) 127 (34-I) 128 (16-I) 129 (28-I) 130 (24-I) 131 (35-I) 72 (22-A) 73 (35-A) 74 (30-A) 75 (30-A) 76 (24-A) 77 (17-A) 78 (15-A) 81 (17-M) 82 (15-M) 83 (17-M) 84 (13-A) 86 (21-A) 87 (20-A) 105 (25-A) 106 (25-A) 107 (26-A) 108 (23-A) 109 (18-A) 110 (22-A) 111 (12-A) 112 (16-A) 120 (33-A) 126 (10-A) 70 (56-A) In Memory of the Lone Archer III (108) fire on |TR| Sons of Eorl (53), scoring 73 hits. House of the Flying Daggers (4) (19) fire on ninjas (117), scoring 112 hits. Edwin's White Archers (4) (75) fire on Muthuh Phucjahs (30), scoring 48 hits. In Memory of the Lone Archer III (111) fire on Hazed Defenders (18), scoring 37 hits. In Memory of the Lone Archer III (109) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 42 hits. Personal Guard (120) fire on HackemUp (17), scoring 63 hits. Edwin's White Archers (4) (73) move closer to get better shots. Kybar's shadow (27) fire on *Dark Angels* (65), scoring 66 hits. Edwin's White Archers (4) (77) fire on ~HSG~ Treaters (63), scoring 42 hits. [PTN] Pointy Sticks of Doom (47) fire on Ikalak Infantry (91), scoring 61 hits. Guards (87) fire on [PTN] Huntsmen (44), scoring 60 hits. Third Elvish Battalion (126) fire on Red Forgers (31), scoring 45 hits. Edwin's White Archers (4) (78) fire on Flying Lions (11), scoring 31 hits. Frenzied Fighters (83) fire on Muthuh Phucjahs (30), scoring 43 hits. In Memory of the Lone Archer III (106) fire on The Lost (36), scoring 43 hits. Frenzied Fighters (81) fire on Walter's Men (40), scoring 31 hits. Edwin's White Archers (4) (79) fire on Hazed Defenders (18), scoring 101 hits. ~=H.S.G.=~ Virtous Deliverance (55) move closer to get better shots. In Memory of the Lone Archer III (107) fire on |TR| Sons of Eorl (53), scoring 69 hits. [PTN]Taselakian Pavise Crossbows (52) fire on Ikalak Infantry (88), scoring 320 hits. In Memory of the Lone Archer III (112) fire on Jerelin Frontliners (23), scoring 49 hits. Edwin's White Archers (4) (74) fire on ~HSG~ Treaters (63), scoring 63 hits. In Memory of the Lone Archer III (110) move closer to get better shots. Edwin's White Archers (4) (72) fire on Giovanni's Arms (13), scoring 62 hits. Astin Warriors (4) move closer to get better shots. [PTN] Carnys are creepy (43) fire on Ikalak Infantry (93), scoring 170 hits. Angels of Genocide (2) retreat from the close combat near them. Edwin's White Archers (4) (76) fire on ~=H.S.G=~ Proslyn's Panthers (58), scoring 77 hits. Crimson Bowmen (70) fire on BloodDrinkers (8), scoring 60 hits. In Memory of the Lone Archer III (105) fire on Flying Lions (11), scoring 47 hits. The Red Daila (37) fire on *Dark Angels* (65), scoring 70 hits. Guards (86) fire on Walter's Men (40), scoring 72 hits. Personal Guard (121) fire on HackemUp (17), scoring 89 hits. Drakonis (71) fire on Red Forgers (31), scoring 50 hits. Frenzied Fighters (82) fire on The Lost (36), scoring 38 hits. Amazonians (1) fire on White Immortals II (129), scoring 70 hits. Sweet Death (34) fire on Ikalak Infantry (91), scoring 44 hits. [PTN] Vandosil (50) fire on <CK>LAst Men (64), scoring 157 hits. Geocuses (84) fire on Muthuh Phucjahs (30), scoring 44 hits. Sinners (32), GreyRiders (16) and Flying Lions (11) keep their distance to the fortifications, waiting for other troops to breach them first. There are 3 siege engines at the walls. ~=HSG=~ Retribution Squad (61) can not advance, because the front lines are too crowded. ~=H.S.G=~ Proslyn's Panthers (58) can not advance, because the front lines are too crowded. Jerelin Frontliners (22) can not advance, because the front lines are too crowded. Glory (14) can not advance, because the front lines are too crowded. Hazed Defenders (18) can not advance, because the front lines are too crowded. Indengi Personal guard (21) can not advance, because the front lines are too crowded. BloodDrinkers (8) can not advance, because the front lines are too crowded. Walter's Men (40) can not advance, because the front lines are too crowded. ~=H.S.G.=~ Rothach Blades (54) can not advance, because the front lines are too crowded. |TR| Sons of Eorl (53) can not advance, because the front lines are too crowded. [PTN] Huntsmen (44) can not advance, because the front lines are too crowded. Jerelin Frontliners (24) can not advance, because the front lines are too crowded. [PTN] LostGuys (46) can not advance, because the front lines are too crowded. The death of Ikalak is imminent (35) can not advance, because the front lines are too crowded. [PTN] The Studs (49) can not advance, because the front lines are too crowded. Muthuh Phucjahs (30) can not advance, because the front lines are too crowded. Black Shadows (7) can not advance, because the front lines are too crowded. Bloodletters (9) can not advance, because the front lines are too crowded. ~HSG~ Treaters (63) can not advance, because the front lines are too crowded. Ganwin's Irregulars (12) can not advance, because the front lines are too crowded. Jerelin Frontliners (25) can not advance, because the front lines are too crowded. The Lost (36) can not advance, because the front lines are too crowded. [PTN] Wolverines (51) can not advance, because the front lines are too crowded. Berserkergang (6) can not advance, because the front lines are too crowded. Bad Karma (5) can not advance, because the front lines are too crowded. HackemUp (17) can not advance, because the front lines are too crowded. ~=HSG=~ To the Last (62) can not advance, because the front lines are too crowded. ~=H.S.G=~ Lothian's Revenge (57) can not advance, because the front lines are too crowded. Warriors of Darkness (41) can not advance, because the front lines are too crowded. Red Forgers (31) can not advance, because the front lines are too crowded. [PTN] Isothermic Infantry (45) can not advance, because the front lines are too crowded. Giovanni's Arms (13) can not advance, because the front lines are too crowded. Konain Guard (26) can not advance, because the front lines are too crowded. Loki'sLancers (29) can not advance, because the front lines are too crowded. Jerelin Frontliners (23) can not advance, because the front lines are too crowded. [PTN] Brutes (42) can not advance, because the front lines are too crowded. Unforgiven (39) can not advance, because the front lines are too crowded. ~=HSG=~ Landers Revenge (60) can not advance, because the front lines are too crowded. Throat slashers (127), Korlok In Arms (113), Greyjoys Pride (85), Ikalak Republican Infantry (98), Ikalak Republican Infantry (103), Personal Guard (119), Shakespearean Barbarians (123), Traitors Beware (128), Obsidian armor (118), Conscripted Halberdiers (69), Swirling Spears (124), Ikalak Infantry (96), Scythes of Wellaf (122), Ikalak Republican Infantry (102), Ikalak Republican Infantry (104), Korlok In Arms (115), Ikalak Infantry (92), *Dark Angels* (65), Ikalak Republican Infantry (101), ninjas (117), White Immortals II (129), Ikalak Republican Infantry (100), <CK>LAst Men (64), Bludbrudder (66), Ikalak Infantry (89), Ikalak Republican Infantry (99), Ikalak Infantry (94), Ikalak Infantry (88), Conscripted Halberdiers (68), Korlok In Arms (114), Ikalak Infantry (95), Wrath of Ikalak (130), Legionaires of Vengeance (116), Ikalak Infantry (91), Ikalak Infantry (93), Ikalak Republican Infantry (97), ]Î[ In Memory of Moonglum (131) and Ikalak Infantry (90) hold their positions at the outer wall, waiting for the attack. Close Combat: 5 Taselak banners are visible in the melee. 2 Toren banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Death Guard (10) score 256 hits. Ulfis (38) score 135 hits. Elvish Guard (80) score 125 hits. Six Fingers (33) score 249 hits. Glory of Bieth (15) score 186 hits. Immortals (20) score 94 hits. ~=HSG=~ (59) score 451 hits. Arms d' Averyll (3) score 165 hits. [PTN] The New/Improved HSG (48) score 289 hits. ~=H.S.G=~ Conquer (56) score 285 hits. Total hits suffered: Attackers: 125, Defenders: 317 (2110 before overkill) Death Guard (10) take 50 hits in close combat, which cause 1 casualties. Ulfis (38) take 32 hits in close combat, which cause 1 casualties. ~=H.S.G=~ Proslyn's Panthers (58) take 77 hits from archer fire, which cause 2 casualties. Hazed Defenders (18) take 138 hits from archer fire, which cause 3 casualties. BloodDrinkers (8) take 60 hits from archer fire, which cause 1 casualties. Blood Lestat (Knight of Bieth, Toren) has been wounded. Walter's Men (40) take 103 hits from archer fire, which cause 3 casualties. Elvish Guard (80) take 317 hits in close combat, which cause 7 casualties, wiping the unit out. |TR| Sons of Eorl (53) take 142 hits from archer fire, which cause 4 casualties. [PTN] Huntsmen (44) take 60 hits from archer fire, which cause 2 casualties. Six Fingers (33) take 43 hits in close combat, which cause 2 casualties. Muthuh Phucjahs (30) take 135 hits from archer fire, which cause 4 casualties. ~HSG~ Treaters (63) take 105 hits from archer fire, which cause 3 casualties. The Lost (36) take 81 hits from archer fire, which cause 2 casualties. *Dark Angels* (65) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties. ninjas (117) take 19 hits from archer fire (reduced due to fortifications), which cause 1 casualties. White Immortals II (129) take 12 hits from archer fire (reduced due to fortifications). No casualties. <CK>LAst Men (64) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties. [PTN]Taselakian Pavise Crossbows (52) take 42 hits from archer fire, which cause 1 casualties. HackemUp (17) take 152 hits from archer fire, which cause 4 casualties. Red Forgers (31) take 95 hits from archer fire, which cause 3 casualties. Ikalak Infantry (88) take 53 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Giovanni's Arms (13) take 62 hits from archer fire, which cause 2 casualties. Ikalak Infantry (91) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Jerelin Frontliners (23) take 49 hits from archer fire, which cause 1 casualties. Ikalak Infantry (93) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Flying Lions (11) take 78 hits from archer fire, which cause 3 casualties. Total casualties: 42 attackers, 13 defenders Turn No. 4 1 (40-A) 2 (35-M) 27 (17-A) 34 (31-A) 37 (25-A) 50 (40-A) 4 (30-A) 5 (36-I) 6 (27-I) 7 (40-I) 8 (28-I) 9 (21-I) 11 (44-C) 12 (35-I) 13 (32-I) 14 (29-I) 16 (15-C) 17 (45-I) 18 (41-I) 19 (20-A) 21 (36-I) 22 (29-I) 23 (32-I) 24 (25-I) 25 (21-I) 26 (21-I) 29 (2-I) 30 (66-I) 31 (25-S) 32 (19-C) 35 (18-S) 36 (49-I) 39 (19-I) 40 (36-I) 41 (35-I) 42 (27-I) 43 (20-A) 44 (40-I) 45 (27-I) 46 (31-I) 47 (25-M) 49 (25-I) 51 (22-I) 52 (46-A) 53 (59-I) 54 (25-I) 55 (35-A) 57 (29-I) 58 (26-I) 60 (27-I) 61 (35-I) 62 (33-I) 63 (60-I) 3 (21-I) 10 (46-I) 15 (22-I) 20 (26-I) 33 (30-I) 38 (21-I) 48 (40-I) 56 (27-I) 59 (25-C) 64 (36-I) 65 (37-I) 66 (21-I) 68 (11-I) 69 (33-I) 71 (10-A) 73 (35-A) 79 (28-A) 85 (30-I) 88 (48-I) 89 (14-I) 90 (22-I) 91 (38-I) 92 (13-I) 93 (48-I) 94 (12-I) 95 (15-I) 96 (24-I) 97 (15-I) 98 (16-I) 99 (28-I) 100 (17-I) 101 (16-I) 102 (30-I) 103 (20-I) 104 (35-I) 110 (22-A) 113 (23-I) 114 (21-I) 115 (14-I) 116 (25-I) 117 (62-I) 118 (5-I) 119 (20-I) 121 (34-A) 122 (26-I) 123 (18-I) 124 (32-I) 127 (34-I) 128 (16-I) 129 (28-I) 130 (24-I) 131 (35-I) 72 (22-A) 74 (30-A) 75 (30-A) 76 (24-A) 77 (17-A) 78 (15-A) 81 (17-M) 82 (15-M) 83 (17-M) 84 (13-A) 86 (21-A) 87 (20-A) 105 (25-A) 106 (25-A) 107 (26-A) 108 (23-A) 109 (18-A) 111 (12-A) 112 (16-A) 120 (33-A) 126 (10-A) 70 (56-A) Sweet Death (34) fire on ninjas (117), scoring 35 hits. Frenzied Fighters (81) move closer to get better shots. [PTN]Taselakian Pavise Crossbows (52) fire on *Dark Angels* (65), scoring 225 hits. Guards (86) fire on ~=HSG=~ (59), scoring 94 hits. Edwin's White Archers (4) (78) fire on Death Guard (10), scoring 70 hits. Kybar's shadow (27) move closer to get better shots. In Memory of the Lone Archer III (109) fire on [PTN] The New/Improved HSG (48), scoring 103 hits. In Memory of the Lone Archer III (110) fire on ~=H.S.G=~ Conquer (56), scoring 118 hits. Edwin's White Archers (4) (79) fire on Death Guard (10), scoring 113 hits. Crimson Bowmen (70) move closer to get better shots. Edwin's White Archers (4) (74) fire on Glory of Bieth (15), scoring 95 hits. Edwin's White Archers (4) (72) fire on ~=HSG=~ (59), scoring 50 hits. Edwin's White Archers (4) (76) fire on Arms d' Averyll (3), scoring 116 hits. Amazonians (1) fire on ninjas (117), scoring 79 hits. In Memory of the Lone Archer III (112) fire on Six Fingers (33), scoring 75 hits. In Memory of the Lone Archer III (105) fire on Ulfis (38), scoring 105 hits. The Red Daila (37) fire on Ikalak Infantry (91), scoring 78 hits. [PTN] Pointy Sticks of Doom (47) fire on Ikalak Infantry (93), scoring 103 hits. In Memory of the Lone Archer III (108) fire on [PTN] The New/Improved HSG (48), scoring 138 hits. Geocuses (84) fire on ~=HSG=~ (59), scoring 43 hits. Edwin's White Archers (4) (73) fire on Immortals (20), scoring 85 hits. Guards (87) fire on ~=H.S.G=~ Conquer (56), scoring 61 hits. In Memory of the Lone Archer III (107) fire on Glory of Bieth (15), scoring 109 hits. ~=H.S.G.=~ Virtous Deliverance (55) fire on Ikalak Infantry (88), scoring 180 hits. Edwin's White Archers (4) (77) fire on Six Fingers (33), scoring 92 hits. Frenzied Fighters (83) fire on Death Guard (10), scoring 67 hits. In Memory of the Lone Archer III (111) fire on ~=HSG=~ (59), scoring 50 hits. Angels of Genocide (2) fire on White Immortals II (129), scoring 53 hits. Personal Guard (121) fire on Arms d' Averyll (3), scoring 98 hits. Astin Warriors (4) fire on Throat slashers (127), scoring 162 hits. Third Elvish Battalion (126) fire on Ulfis (38), scoring 73 hits. [PTN] Carnys are creepy (43) fire on ninjas (117), scoring 100 hits. House of the Flying Daggers (4) (19) fire on <CK>LAst Men (64), scoring 69 hits. Drakonis (71) fire on ~=H.S.G=~ Conquer (56), scoring 69 hits. Frenzied Fighters (82) fire on ~=HSG=~ (59), scoring 47 hits. In Memory of the Lone Archer III (106) fire on Immortals (20), scoring 110 hits. Edwin's White Archers (4) (75) fire on Death Guard (10), scoring 91 hits. [PTN] Vandosil (50) fire on Ikalak Infantry (91), scoring 181 hits. Personal Guard (120) fire on Six Fingers (33), scoring 65 hits. Sinners (32), Flying Lions (11) and GreyRiders (16) keep their distance to the fortifications, waiting for other troops to breach them first. ~=HSG=~ (59) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 3 siege engines at the walls. [PTN] The New/Improved HSG (48) squeeze through the heavily overcrowded siege engines. Glory of Bieth (15) squeeze through the heavily overcrowded siege engines. Ulfis (38) squeeze through the heavily overcrowded siege engines. Death Guard (10) squeeze through the heavily overcrowded siege engines. Six Fingers (33) squeeze through the heavily overcrowded siege engines. Immortals (20) squeeze through the heavily overcrowded siege engines. ~=H.S.G=~ Conquer (56) squeeze through the heavily overcrowded siege engines. Arms d' Averyll (3) squeeze through the heavily overcrowded siege engines. [PTN] Isothermic Infantry (45), ~=HSG=~ To the Last (62), Indengi Personal guard (21), Berserkergang (6), [PTN] LostGuys (46), Konain Guard (26), The Lost (36), Unforgiven (39), Glory (14), ~=HSG=~ Retribution Squad (61), [PTN] Wolverines (51), Bad Karma (5), Black Shadows (7), Jerelin Frontliners (23), Hazed Defenders (18), Ganwin's Irregulars (12), Jerelin Frontliners (24), HackemUp (17), Loki'sLancers (29), Red Forgers (31), |TR| Sons of Eorl (53), BloodDrinkers (8), ~=H.S.G=~ Proslyn's Panthers (58), [PTN] Huntsmen (44), Muthuh Phucjahs (30), [PTN] Brutes (42), Warriors of Darkness (41), Jerelin Frontliners (25), Giovanni's Arms (13), [PTN] The Studs (49), ~=H.S.G.=~ Rothach Blades (54), Walter's Men (40), Bloodletters (9), The death of Ikalak is imminent (35), ~HSG~ Treaters (63), ~=HSG=~ Landers Revenge (60), ~=H.S.G=~ Lothian's Revenge (57) and Jerelin Frontliners (22) advance towards the enemy. Close Combat: 3 Taselak banners are visible in the melee. 8 Ikalak banners are visible in the melee. 2 Toren banners are visible in the melee. [PTN] The New/Improved HSG (48) score 113 hits. Frenzied Fighters (81) score 113 hits. Ikalak Infantry (90) score 246 hits. Ikalak Infantry (95) score 176 hits. Korlok In Arms (115) score 55 hits. Personal Guard (119) score 87 hits. Ikalak Infantry (96) score 259 hits. *Dark Angels* (65) score 438 hits. Throat slashers (127) score 258 hits. Ikalak Republican Infantry (101) score 175 hits. Conscripted Halberdiers (68) score 73 hits. Ikalak Republican Infantry (97) score 158 hits. Glory of Bieth (15) score 64 hits. Greyjoys Pride (85) score 196 hits. Conscripted Halberdiers (69) score 128 hits. <CK>LAst Men (64) score 249 hits. In Memory of the Lone Archer III (110) score 38 hits. Edwin's White Archers (4) (79) score 39 hits. Swirling Spears (124) score 168 hits. Traitors Beware (128) score 88 hits. Scythes of Wellaf (122) score 175 hits. Shakespearean Barbarians (123) score 149 hits. Bludbrudder (66) score 267 hits. Ikalak Infantry (89) score 171 hits. Ulfis (38) score 25 hits. Ikalak Infantry (93) score 338 hits. Edwin's White Archers (4) (73) score 40 hits. ninjas (117) score 427 hits. Legionaires of Vengeance (116) score 111 hits. Death Guard (10) score 36 hits. Ikalak Republican Infantry (104) score 323 hits. Six Fingers (33) score 30 hits. Wrath of Ikalak (130) score 250 hits. Korlok In Arms (114) score 86 hits. Ikalak Republican Infantry (100) score 195 hits. Ikalak Infantry (91) score 398 hits. Ikalak Republican Infantry (99) score 256 hits. White Immortals II (129) score 330 hits. Ikalak Republican Infantry (102) score 250 hits. Obsidian armor (118) score 36 hits. Personal Guard (121) score 41 hits. Immortals (20) score 13 hits. Ikalak Infantry (94) score 140 hits. Ikalak Infantry (92) score 170 hits. ]Î[ In Memory of Moonglum (131) score 110 hits. Ikalak Republican Infantry (103) score 202 hits. Drakonis (71) score 21 hits. Ikalak Infantry (88) score 419 hits. Korlok In Arms (113) score 85 hits. ~=H.S.G=~ Conquer (56) score 36 hits. Ikalak Republican Infantry (98) score 151 hits. Arms d' Averyll (3) score 18 hits. Total hits suffered: Attackers: 8085, Defenders: 335 [PTN] The New/Improved HSG (48) take 1594 hits (1353 in close combat, 241 from archer fire), which cause 40 casualties, wiping the unit out. Frenzied Fighters (81) take 54 hits in close combat (reduced due to fortifications), which cause 2 casualties. Ikalak Infantry (90) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ikalak Infantry (95) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties. Korlok In Arms (115) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties. Personal Guard (119) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ikalak Infantry (96) take 17 hits in close combat (reduced due to fortifications). No casualties. *Dark Angels* (65) take 61 hits (23 in close combat, 38 from archer fire) (reduced due to fortifications), which cause 2 casualties. Throat slashers (127) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Glory of Bieth (15) take 1403 hits (1199 in close combat, 204 from archer fire), which cause 22 casualties, wiping the unit out. <CK>LAst Men (64) take 12 hits from archer fire (reduced due to fortifications). No casualties. Ulfis (38) take 1607 hits (1429 in close combat, 178 from archer fire), which cause 21 casualties, wiping the unit out. Steinnulfi Hvassi (Knight of Jerelin, Toren) has been wounded. Ikalak Infantry (93) take 17 hits from archer fire (reduced due to fortifications). No casualties. ninjas (117) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Death Guard (10) take 1536 hits (1195 in close combat, 341 from archer fire), which cause 41 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 4 casualties. Six Fingers (33) take 890 hits (658 in close combat, 232 from archer fire), which cause 30 casualties, wiping the unit out. Ikalak Infantry (91) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties. White Immortals II (129) take 9 hits from archer fire (reduced due to fortifications). No casualties. ~=HSG=~ (59) take 284 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield. Immortals (20) take 1101 hits (906 in close combat, 195 from archer fire), which cause 26 casualties, wiping the unit out. Ikalak Infantry (88) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties. ~=H.S.G=~ Conquer (56) take 1010 hits (762 in close combat, 248 from archer fire), which cause 27 casualties, wiping the unit out. Parsis Yscar (Knight of Cirannor, Taselak) has been captured by Ikalak forces. Arms d' Averyll (3) take 797 hits (583 in close combat, 214 from archer fire), which cause 20 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties and wiping the unit out. One Toren banner is lost. Total casualties: 234 attackers, 12 defenders Turn No. 5 1 (40-A) 2 (35-M) 34 (31-A) 37 (25-A) 50 (40-A) 4 (30-A) 11 (44-C) 16 (15-C) 19 (20-A) 27 (17-A) 32 (19-C) 43 (20-A) 47 (25-M) 52 (46-A) 55 (35-A) 5 (36-I) 6 (27-I) 7 (40-I) 8 (28-I) 9 (21-I) 12 (35-I) 13 (32-I) 14 (29-I) 17 (45-I) 18 (41-I) 21 (36-I) 22 (29-I) 23 (32-I) 24 (25-I) 25 (21-I) 26 (21-I) 29 (2-I) 30 (66-I) 31 (25-S) 35 (18-S) 36 (49-I) 39 (19-I) 40 (36-I) 41 (35-I) 42 (27-I) 44 (40-I) 45 (27-I) 46 (31-I) 49 (25-I) 51 (22-I) 53 (59-I) 54 (25-I) 57 (29-I) 58 (26-I) 60 (27-I) 61 (35-I) 62 (33-I) 63 (60-I) 64 (36-I) 65 (35-I) 66 (21-I) 68 (11-I) 69 (33-I) 71 (10-A) 73 (35-A) 79 (28-A) 81 (15-M) 85 (30-I) 88 (47-I) 89 (14-I) 90 (21-I) 91 (37-I) 92 (13-I) 93 (48-I) 94 (12-I) 95 (14-I) 96 (24-I) 97 (15-I) 98 (16-I) 99 (28-I) 100 (17-I) 101 (16-I) 102 (30-I) 103 (20-I) 104 (35-I) 110 (22-A) 113 (23-I) 114 (21-I) 115 (13-I) 116 (25-I) 117 (61-I) 118 (5-I) 119 (19-I) 121 (34-A) 122 (26-I) 123 (18-I) 124 (32-I) 127 (33-I) 128 (16-I) 129 (28-I) 130 (24-I) 131 (35-I) 70 (56-A) 72 (22-A) 74 (30-A) 75 (30-A) 76 (24-A) 77 (17-A) 78 (15-A) 82 (15-M) 83 (17-M) 84 (13-A) 86 (21-A) 87 (20-A) 105 (25-A) 106 (25-A) 107 (26-A) 108 (23-A) 109 (18-A) 111 (12-A) 112 (16-A) 120 (33-A) 126 (10-A) House of the Flying Daggers (4) (19) fire on ninjas (117), scoring 73 hits. Frenzied Fighters (82) fire on |TR| Sons of Eorl (53), scoring 68 hits. In Memory of the Lone Archer III (111) fire on Muthuh Phucjahs (30), scoring 77 hits. Personal Guard (121) fire on Hazed Defenders (18), scoring 166 hits. Drakonis (71) fire on HackemUp (17), scoring 52 hits. Edwin's White Archers (4) (73) fire on ~HSG~ Treaters (63), scoring 155 hits. Edwin's White Archers (4) (79) fire on [PTN] Huntsmen (44), scoring 68 hits. Edwin's White Archers (4) (75) fire on The Lost (36), scoring 131 hits. Edwin's White Archers (4) (74) fire on Red Forgers (31), scoring 134 hits. In Memory of the Lone Archer III (109) fire on |TR| Sons of Eorl (53), scoring 111 hits. Frenzied Fighters (83) fire on Walter's Men (40), scoring 85 hits. [PTN] Carnys are creepy (43) fire on *Dark Angels* (65), scoring 126 hits. Edwin's White Archers (4) (77) fire on Jerelin Frontliners (23), scoring 80 hits. In Memory of the Lone Archer III (108) fire on BloodDrinkers (8), scoring 93 hits. Third Elvish Battalion (126) fire on Giovanni's Arms (13), scoring 60 hits. Guards (87) fire on ~=H.S.G=~ Proslyn's Panthers (58), scoring 113 hits. [PTN]Taselakian Pavise Crossbows (52) fire on Ikalak Infantry (91), scoring 238 hits. Crimson Bowmen (70) fire on HackemUp (17), scoring 218 hits. [PTN] Vandosil (50) fire on Ikalak Infantry (93), scoring 167 hits. Edwin's White Archers (4) (76) fire on Muthuh Phucjahs (30), scoring 69 hits. Frenzied Fighters (81) fire on Jerelin Frontliners (22), scoring 38 hits. [PTN] Pointy Sticks of Doom (47) fire on ninjas (117), scoring 86 hits. Geocuses (84) fire on ~=HSG=~ Retribution Squad (61), scoring 60 hits. Personal Guard (120) fire on Black Shadows (7), scoring 61 hits. The Red Daila (37) fire on Ikalak Infantry (88), scoring 76 hits. Astin Warriors (4) fire on White Immortals II (129), scoring 215 hits. In Memory of the Lone Archer III (112) fire on The death of Ikalak is imminent (35), scoring 95 hits. Edwin's White Archers (4) (78) fire on [PTN] LostGuys (46), scoring 59 hits. In Memory of the Lone Archer III (106) fire on ~=H.S.G=~ Lothian's Revenge (57), scoring 90 hits. ~=H.S.G.=~ Virtous Deliverance (55) fire on Throat slashers (127), scoring 168 hits. In Memory of the Lone Archer III (107) fire on [PTN] Huntsmen (44), scoring 74 hits. Angels of Genocide (2) fire on <CK>LAst Men (64), scoring 53 hits. Guards (86) fire on Bad Karma (5), scoring 120 hits. Amazonians (1) fire on Ikalak Republican Infantry (104), scoring 71 hits. Edwin's White Archers (4) (72) fire on Jerelin Frontliners (22), scoring 85 hits. In Memory of the Lone Archer III (110) fire on [PTN] Isothermic Infantry (45), scoring 96 hits. Sweet Death (34) fire on Bludbrudder (66), scoring 61 hits. Kybar's shadow (27) fire on Ikalak Republican Infantry (102), scoring 60 hits. In Memory of the Lone Archer III (105) fire on ~=HSG=~ To the Last (62), scoring 96 hits. Flying Lions (11), GreyRiders (16) and Sinners (32) keep their distance to the fortifications, waiting for other troops to breach them first. There are 16 siege engines at the walls. Bloodletters (9) squeeze through the heavily overcrowded siege engines. Warriors of Darkness (41) squeeze through the heavily overcrowded siege engines. Konain Guard (26) squeeze through the heavily overcrowded siege engines. Black Shadows (7) squeeze through the heavily overcrowded siege engines. [PTN] Isothermic Infantry (45) squeeze through the heavily overcrowded siege engines. Berserkergang (6) squeeze through the heavily overcrowded siege engines. Muthuh Phucjahs (30) squeeze through the heavily overcrowded siege engines. The Lost (36) squeeze through the heavily overcrowded siege engines. ~=HSG=~ Retribution Squad (61) squeeze through the heavily overcrowded siege engines. Jerelin Frontliners (23) squeeze through the heavily overcrowded siege engines. ~HSG~ Treaters (63) squeeze through the heavily overcrowded siege engines. Jerelin Frontliners (22) squeeze through the heavily overcrowded siege engines. |TR| Sons of Eorl (53) climb up through the overcrowded siege engines. Jerelin Frontliners (24) climb up through the overcrowded siege engines. Giovanni's Arms (13) climb up through the overcrowded siege engines. [PTN] Huntsmen (44) climb up through the overcrowded siege engines. HackemUp (17) climb up through the overcrowded siege engines. [PTN] Brutes (42) climb up through the overcrowded siege engines. ~=H.S.G=~ Lothian's Revenge (57) attack the walls with slightly overcrowded siege engines. [PTN] Wolverines (51) attack the walls with slightly overcrowded siege engines. The death of Ikalak is imminent (35) attack the walls with slightly overcrowded siege engines. Glory (14) attack the walls with slightly overcrowded siege engines. ~=HSG=~ Landers Revenge (60) attack the walls with slightly overcrowded siege engines. Jerelin Frontliners (25) attack the walls with slightly overcrowded siege engines. Bad Karma (5) attack the fortifications with siege engines! Indengi Personal guard (21) attack the fortifications with siege engines! ~=H.S.G=~ Proslyn's Panthers (58) attack the fortifications with siege engines! Red Forgers (31) attack the fortifications with siege engines! Hazed Defenders (18) attack the fortifications with siege engines! Unforgiven (39) attack the fortifications with siege engines! [PTN] LostGuys (46) attack the fortifications with siege engines! [PTN] The Studs (49) attack the fortifications with siege engines! Loki'sLancers (29) attack the fortifications with siege engines! ~=HSG=~ To the Last (62) attack the fortifications with siege engines! Walter's Men (40) attack the fortifications with siege engines! BloodDrinkers (8) attack the fortifications with siege engines! Ganwin's Irregulars (12) attack the fortifications with siege engines! ~=H.S.G.=~ Rothach Blades (54) attack the fortifications with siege engines! Close Combat: 24 Taselak banners are visible in the melee. 8 Ikalak banners are visible in the melee. 40 Toren banners are visible in the melee. Bloodletters (9) score 37 hits. Warriors of Darkness (41) score 78 hits. Ikalak Infantry (93) score 414 hits. Konain Guard (26) score 45 hits. Black Shadows (7) score 85 hits. [PTN] Isothermic Infantry (45) score 113 hits. Berserkergang (6) score 86 hits. Shakespearean Barbarians (123) score 148 hits. Ikalak Republican Infantry (102) score 284 hits. Traitors Beware (128) score 85 hits. Personal Guard (121) score 48 hits. Ikalak Infantry (88) score 324 hits. Wrath of Ikalak (130) score 235 hits. Muthuh Phucjahs (30) score 139 hits. The Lost (36) score 82 hits. Korlok In Arms (114) score 89 hits. Drakonis (71) score 23 hits. ~=HSG=~ Retribution Squad (61) score 123 hits. Ikalak Republican Infantry (103) score 182 hits. <CK>LAst Men (64) score 232 hits. Edwin's White Archers (4) (73) score 38 hits. Jerelin Frontliners (23) score 106 hits. Edwin's White Archers (4) (79) score 41 hits. Greyjoys Pride (85) score 243 hits. Ikalak Infantry (94) score 126 hits. ~HSG~ Treaters (63) score 141 hits. Ikalak Infantry (90) score 203 hits. Conscripted Halberdiers (68) score 73 hits. Jerelin Frontliners (22) score 104 hits. Ikalak Republican Infantry (104) score 326 hits. Ikalak Infantry (91) score 462 hits. Ikalak Republican Infantry (99) score 265 hits. |TR| Sons of Eorl (53) score 180 hits. Jerelin Frontliners (24) score 55 hits. Giovanni's Arms (13) score 126 hits. [PTN] Huntsmen (44) score 244 hits. Korlok In Arms (115) score 62 hits. Obsidian armor (118) score 28 hits. HackemUp (17) score 143 hits. Ikalak Republican Infantry (97) score 155 hits. Legionaires of Vengeance (116) score 100 hits. ]Î[ In Memory of Moonglum (131) score 144 hits. [PTN] Brutes (42) score 122 hits. Frenzied Fighters (81) score 55 hits. ~=H.S.G=~ Lothian's Revenge (57) score 188 hits. [PTN] Wolverines (51) score 129 hits. Ikalak Infantry (89) score 139 hits. The death of Ikalak is imminent (35) score 113 hits. White Immortals II (129) score 368 hits. *Dark Angels* (65) score 355 hits. Glory (14) score 92 hits. ninjas (117) score 391 hits. Throat slashers (127) score 253 hits. ~=HSG=~ Landers Revenge (60) score 129 hits. Jerelin Frontliners (25) score 69 hits. Bad Karma (5) score 140 hits. Ikalak Infantry (92) score 155 hits. Indengi Personal guard (21) score 77 hits. Bludbrudder (66) score 209 hits. Conscripted Halberdiers (69) score 155 hits. Korlok In Arms (113) score 79 hits. ~=H.S.G=~ Proslyn's Panthers (58) score 175 hits. Ikalak Republican Infantry (98) score 162 hits. Scythes of Wellaf (122) score 227 hits. Red Forgers (31) score 248 hits. Personal Guard (119) score 84 hits. Hazed Defenders (18) score 237 hits. Unforgiven (39) score 56 hits. [PTN] LostGuys (46) score 144 hits. [PTN] The Studs (49) score 101 hits. Loki'sLancers (29) score 14 hits. ~=HSG=~ To the Last (62) score 134 hits. Walter's Men (40) score 206 hits. Ikalak Infantry (95) score 156 hits. BloodDrinkers (8) score 185 hits. In Memory of the Lone Archer III (110) score 35 hits. Ikalak Infantry (96) score 278 hits. Swirling Spears (124) score 166 hits. Ganwin's Irregulars (12) score 136 hits. Ikalak Republican Infantry (101) score 186 hits. ~=H.S.G.=~ Rothach Blades (54) score 163 hits. Ikalak Republican Infantry (100) score 202 hits. Total hits suffered: Attackers: 7985, Defenders: 4745 Bloodletters (9) take 2396 hits in close combat, which cause 21 casualties, wiping the unit out. Warriors of Darkness (41) take 1174 hits in close combat, which cause 30 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 3 casualties. Ikalak Infantry (93) take 408 hits (380 in close combat, 28 from archer fire) (reduced due to fortifications), which cause 10 casualties. Konain Guard (26) take 663 hits in close combat, which cause 18 casualties, causing panicked flight among the survivors, throwing them back from the fortifications. Teobald Inglorion (Knight of Toren Stronghold, Toren) has been wounded. Black Shadows (7) take 1150 hits (1089 in close combat, 61 from archer fire), which cause 29 casualties, throwing them back from the fortifications. [PTN] Isothermic Infantry (45) take 895 hits (799 in close combat, 96 from archer fire), which cause 27 casualties, wiping the unit out. Berserkergang (6) take 448 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. Shakespearean Barbarians (123) take 335 hits in close combat (reduced due to fortifications), which cause 9 casualties. Ikalak Republican Infantry (102) take 402 hits (392 in close combat, 10 from archer fire) (reduced due to fortifications), which cause 10 casualties. Traitors Beware (128) take 268 hits in close combat (reduced due to fortifications), which cause 6 casualties. Personal Guard (121) take 394 hits in close combat (reduced due to fortifications), which cause 13 casualties. Ikalak Infantry (88) take 306 hits (293 in close combat, 13 from archer fire) (reduced due to fortifications), which cause 7 casualties. Wrath of Ikalak (130) take 143 hits in close combat (reduced due to fortifications), which cause 4 casualties. Muthuh Phucjahs (30) take 359 hits (213 in close combat, 146 from archer fire), which cause 10 casualties, throwing them back from the fortifications, causing another 4 casualties. The Lost (36) take 276 hits (145 in close combat, 131 from archer fire), which cause 7 casualties, throwing them back from the fortifications, causing another 4 casualties. Korlok In Arms (114) take 144 hits in close combat (reduced due to fortifications), which cause 3 casualties. Drakonis (71) take 196 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield. ~=HSG=~ Retribution Squad (61) take 240 hits (180 in close combat, 60 from archer fire), which cause 7 casualties, throwing them back from the fortifications. Ikalak Republican Infantry (103) take 130 hits in close combat (reduced due to fortifications), which cause 3 casualties. <CK>LAst Men (64) take 58 hits (49 in close combat, 9 from archer fire) (reduced due to fortifications), which cause 1 casualties. Jerelin Frontliners (23) take 239 hits (159 in close combat, 80 from archer fire), which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties. Edwin's White Archers (4) (73) take 49 hits in close combat (reduced due to fortifications), which cause 2 casualties. Edwin's White Archers (4) (79) take 55 hits in close combat (reduced due to fortifications), which cause 2 casualties. Greyjoys Pride (85) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ikalak Infantry (94) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties. ~HSG~ Treaters (63) take 249 hits (94 in close combat, 155 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 2 casualties. Ikalak Infantry (90) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties. Conscripted Halberdiers (68) take 50 hits in close combat (reduced due to fortifications), which cause 2 casualties. Jerelin Frontliners (22) take 267 hits (144 in close combat, 123 from archer fire), which cause 7 casualties, throwing them back from the fortifications. Ikalak Republican Infantry (104) take 60 hits (48 in close combat, 12 from archer fire) (reduced due to fortifications), which cause 1 casualties. Ikalak Infantry (91) take 69 hits (29 in close combat, 40 from archer fire) (reduced due to fortifications), which cause 2 casualties. Ikalak Republican Infantry (99) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties. |TR| Sons of Eorl (53) take 266 hits (87 in close combat, 179 from archer fire), which cause 7 casualties, throwing them back from the fortifications. Jerelin Frontliners (24) take 119 hits in close combat, which cause 5 casualties, throwing them back from the fortifications, causing another 2 casualties. Giovanni's Arms (13) take 124 hits (64 in close combat, 60 from archer fire), which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties. [PTN] Huntsmen (44) take 193 hits (51 in close combat, 142 from archer fire), which cause 5 casualties, throwing them back from the fortifications. Korlok In Arms (115) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties. Obsidian armor (118) take 12 hits in close combat (reduced due to fortifications). No casualties. HackemUp (17) take 324 hits (54 in close combat, 270 from archer fire), which cause 8 casualties, throwing them back from the fortifications. Sir Hackem de Struct, Count of Jerelin has been wounded. Ikalak Republican Infantry (97) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties. [PTN] Brutes (42) take 39 hits in close combat, which cause 1 casualties. ~=H.S.G=~ Lothian's Revenge (57) take 112 hits (22 in close combat, 90 from archer fire), which cause 4 casualties, throwing them back from the fortifications. [PTN] Wolverines (51) take 45 hits in close combat, which cause 1 casualties. The death of Ikalak is imminent (35) take 95 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications. White Immortals II (129) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties. *Dark Angels* (65) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties. ninjas (117) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Throat slashers (127) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Bad Karma (5) take 120 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications. Bludbrudder (66) take 10 hits from archer fire (reduced due to fortifications). No casualties. ~=H.S.G=~ Proslyn's Panthers (58) take 113 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications. Red Forgers (31) take 134 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications. Hazed Defenders (18) take 166 hits from archer fire, which cause 4 casualties, throwing them back from the fortifications. [PTN] LostGuys (46) take 59 hits from archer fire, which cause 2 casualties. ~=HSG=~ To the Last (62) take 96 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties. Walter's Men (40) take 85 hits from archer fire, which cause 2 casualties. BloodDrinkers (8) take 93 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications. Total casualties: 242 attackers, 92 defenders Turn No. 6 1 (40-A) 2 (35-M) 34 (31-A) 37 (25-A) 50 (40-A) 4 (30-A) 11 (44-C) 16 (15-C) 19 (20-A) 27 (17-A) 32 (19-C) 43 (20-A) 47 (25-M) 52 (46-A) 55 (35-A) 5 (33-I) 7 (11-I) 8 (26-I) 13 (28-I) 17 (37-I) 18 (37-I) 22 (22-I) 23 (25-I) 24 (18-I) 30 (52-I) 31 (20-S) 35 (16-S) 36 (38-I) 44 (35-I) 53 (52-I) 57 (25-I) 58 (23-I) 61 (28-I) 62 (29-I) 63 (50-I) 12 (35-I) 14 (29-I) 21 (36-I) 25 (21-I) 29 (2-I) 39 (19-I) 40 (34-I) 42 (26-I) 46 (29-I) 49 (25-I) 51 (21-I) 54 (25-I) 60 (27-I) 64 (35-I) 65 (34-I) 66 (21-I) 68 (9-I) 69 (33-I) 73 (33-A) 79 (26-A) 81 (15-M) 85 (29-I) 88 (40-I) 89 (14-I) 90 (20-I) 91 (35-I) 92 (13-I) 93 (38-I) 94 (11-I) 95 (14-I) 96 (24-I) 97 (14-I) 98 (16-I) 99 (27-I) 100 (17-I) 101 (16-I) 102 (20-I) 103 (17-I) 104 (34-I) 110 (22-A) 113 (23-I) 114 (18-I) 115 (12-I) 116 (25-I) 117 (60-I) 118 (5-I) 119 (19-I) 121 (21-A) 122 (26-I) 123 (9-I) 124 (32-I) 127 (32-I) 128 (10-I) 129 (27-I) 130 (20-I) 131 (35-I) 70 (56-A) 72 (22-A) 74 (30-A) 75 (30-A) 76 (24-A) 77 (17-A) 78 (15-A) 82 (15-M) 83 (17-M) 84 (13-A) 86 (21-A) 87 (20-A) 105 (25-A) 106 (25-A) 107 (26-A) 108 (23-A) 109 (18-A) 111 (12-A) 112 (16-A) 120 (33-A) 126 (10-A) Edwin's White Archers (4) (75) fire on |TR| Sons of Eorl (53), scoring 116 hits. [PTN] Vandosil (50) move closer to get better shots. Geocuses (84) fire on Hazed Defenders (18), scoring 65 hits. In Memory of the Lone Archer III (111) fire on Muthuh Phucjahs (30), scoring 71 hits. Angels of Genocide (2) have no enemy in range and advance to better firing positions. In Memory of the Lone Archer III (105) fire on HackemUp (17), scoring 133 hits. Kybar's shadow (27) fire on Crimson Bowmen (70), scoring 46 hits. House of the Flying Daggers (4) (19) fire on Crimson Bowmen (70), scoring 68 hits. Edwin's White Archers (4) (78) fire on ~HSG~ Treaters (63), scoring 76 hits. In Memory of the Lone Archer III (108) fire on [PTN] Huntsmen (44), scoring 93 hits. In Memory of the Lone Archer III (109) fire on Red Forgers (31), scoring 65 hits. Edwin's White Archers (4) (76) fire on BloodDrinkers (8), scoring 82 hits. Frenzied Fighters (83) retreat from the close combat near them. Crimson Bowmen (70) fire on ~=H.S.G=~ Proslyn's Panthers (58), scoring 223 hits. Third Elvish Battalion (126) fire on Giovanni's Arms (13), scoring 65 hits. Personal Guard (120) fire on The Lost (36), scoring 65 hits. Edwin's White Archers (4) (72) fire on Jerelin Frontliners (23), scoring 77 hits. [PTN] Carnys are creepy (43) fire on Edwin's White Archers (4) (74), scoring 110 hits. Edwin's White Archers (4) (74) fire on Hazed Defenders (18), scoring 121 hits. In Memory of the Lone Archer III (112) fire on The death of Ikalak is imminent (35), scoring 84 hits. In Memory of the Lone Archer III (107) fire on ~=H.S.G=~ Lothian's Revenge (57), scoring 77 hits. [PTN] Pointy Sticks of Doom (47) move in, hoping to reach close combat. [PTN] Pointy Sticks of Doom (47) fire on In Memory of the Lone Archer III (106), scoring 46 hits. Guards (86) fire on Jerelin Frontliners (22), scoring 98 hits. The Red Daila (37) have no enemy in range and advance to better firing positions. [PTN]Taselakian Pavise Crossbows (52) fire on Guards (87), scoring 149 hits. Sweet Death (34) fire on Frenzied Fighters (82), scoring 39 hits. Astin Warriors (4) fire on Edwin's White Archers (4) (77), scoring 121 hits. In Memory of the Lone Archer III (106) fire on ~=HSG=~ Retribution Squad (61), scoring 103 hits. Frenzied Fighters (82) fire on Muthuh Phucjahs (30), scoring 46 hits. Amazonians (1) have no enemy in range and advance to better firing positions. Guards (87) fire on Bad Karma (5), scoring 72 hits. ~=H.S.G.=~ Virtous Deliverance (55) move closer to get better shots. Edwin's White Archers (4) (77) fire on |TR| Sons of Eorl (53), scoring 85 hits. GreyRiders (16), Flying Lions (11) and Sinners (32) ride carefully through the breached fortifications. There are 9 siege engines at the walls. The death of Ikalak is imminent (35) squeeze through the heavily overcrowded siege engines. Hazed Defenders (18) squeeze through the heavily overcrowded siege engines. ~HSG~ Treaters (63) squeeze through the heavily overcrowded siege engines. ~=HSG=~ To the Last (62) squeeze through the heavily overcrowded siege engines. ~=H.S.G=~ Lothian's Revenge (57) squeeze through the heavily overcrowded siege engines. ~=H.S.G=~ Proslyn's Panthers (58) squeeze through the heavily overcrowded siege engines. [PTN] Huntsmen (44) squeeze through the heavily overcrowded siege engines. Jerelin Frontliners (23) climb up through the overcrowded siege engines. Bad Karma (5) climb up through the overcrowded siege engines. Black Shadows (7) climb up through the overcrowded siege engines. Muthuh Phucjahs (30) climb up through the overcrowded siege engines. Giovanni's Arms (13) climb up through the overcrowded siege engines. |TR| Sons of Eorl (53) attack the walls with slightly overcrowded siege engines. Jerelin Frontliners (24) attack the walls with slightly overcrowded siege engines. The Lost (36) attack the walls with slightly overcrowded siege engines. Red Forgers (31) attack the fortifications with siege engines! Jerelin Frontliners (22) attack the fortifications with siege engines! HackemUp (17) attack the fortifications with siege engines! ~=HSG=~ Retribution Squad (61) attack the fortifications with siege engines! BloodDrinkers (8) attack the fortifications with siege engines! Close Combat: 22 Taselak banners are visible in the melee. 8 Ikalak banners are visible in the melee. 39 Toren banners are visible in the melee. *Dark Angels* (65) score 324 hits. The death of Ikalak is imminent (35) score 71 hits. Conscripted Halberdiers (68) score 60 hits. Hazed Defenders (18) score 113 hits. ~=H.S.G.=~ Rothach Blades (54) score 290 hits. Ikalak Republican Infantry (97) score 165 hits. Ikalak Infantry (93) score 311 hits. Ikalak Infantry (92) score 138 hits. Scythes of Wellaf (122) score 207 hits. Throat slashers (127) score 272 hits. <CK>LAst Men (64) score 263 hits. Ganwin's Irregulars (12) score 169 hits. Loki'sLancers (29) score 21 hits. ~HSG~ Treaters (63) score 126 hits. ~=HSG=~ To the Last (62) score 92 hits. Greyjoys Pride (85) score 215 hits. In Memory of the Lone Archer III (110) score 64 hits. Ikalak Republican Infantry (104) score 278 hits. Conscripted Halberdiers (69) score 155 hits. Ikalak Infantry (91) score 392 hits. Korlok In Arms (113) score 93 hits. Ikalak Infantry (94) score 150 hits. Legionaires of Vengeance (116) score 116 hits. Ikalak Infantry (89) score 172 hits. ~=H.S.G=~ Lothian's Revenge (57) score 115 hits. [PTN] Wolverines (51) score 228 hits. ~=H.S.G=~ Proslyn's Panthers (58) score 130 hits. [PTN] Huntsmen (44) score 190 hits. Ikalak Infantry (95) score 162 hits. Frenzied Fighters (81) score 100 hits. Jerelin Frontliners (23) score 114 hits. GreyRiders (16) score 189 hits. Unforgiven (39) score 72 hits. Bad Karma (5) score 112 hits. Ikalak Republican Infantry (100) score 164 hits. Jerelin Frontliners (25) score 87 hits. Ikalak Infantry (88) score 348 hits. Ikalak Republican Infantry (102) score 202 hits. ~=HSG=~ Landers Revenge (60) score 214 hits. [PTN] LostGuys (46) score 217 hits. Black Shadows (7) score 51 hits. Walter's Men (40) score 284 hits. Ikalak Infantry (90) score 217 hits. White Immortals II (129) score 341 hits. ninjas (117) score 476 hits. Muthuh Phucjahs (30) score 147 hits. Korlok In Arms (115) score 53 hits. Swirling Spears (124) score 166 hits. Giovanni's Arms (13) score 106 hits. Wrath of Ikalak (130) score 271 hits. |TR| Sons of Eorl (53) score 172 hits. Flying Lions (11) score 419 hits. Indengi Personal guard (21) score 131 hits. Personal Guard (119) score 67 hits. Jerelin Frontliners (24) score 52 hits. Ikalak Republican Infantry (99) score 210 hits. Ikalak Infantry (96) score 212 hits. Korlok In Arms (114) score 69 hits. Edwin's White Archers (4) (79) score 74 hits. Ikalak Republican Infantry (103) score 181 hits. Bludbrudder (66) score 235 hits. The Lost (36) score 115 hits. Ikalak Republican Infantry (101) score 161 hits. Red Forgers (31) score 209 hits. ]Î[ In Memory of Moonglum (131) score 129 hits. Sinners (32) score 295 hits. Jerelin Frontliners (22) score 126 hits. Shakespearean Barbarians (123) score 102 hits. Traitors Beware (128) score 62 hits. HackemUp (17) score 182 hits. [PTN] The Studs (49) score 134 hits. Obsidian armor (118) score 35 hits. Edwin's White Archers (4) (73) score 78 hits. Personal Guard (121) score 56 hits. Glory (14) score 160 hits. [PTN] Brutes (42) score 184 hits. Ikalak Republican Infantry (98) score 150 hits. ~=HSG=~ Retribution Squad (61) score 188 hits. BloodDrinkers (8) score 192 hits. Total hits suffered: Attackers: 7696, Defenders: 5697 *Dark Angels* (65) take 646 hits in close combat (reduced due to fortifications), which cause 16 casualties. The death of Ikalak is imminent (35) take 1316 hits (1232 in close combat, 84 from archer fire), which cause 16 casualties, wiping the unit out. Zel HeadHunter (Knight of Bieth, Toren) has been wounded. Conscripted Halberdiers (68) take 473 hits in close combat (reduced due to fortifications), which cause 9 casualties, wiping the unit out. Hazed Defenders (18) take 1996 hits (1810 in close combat, 186 from archer fire), which cause 37 casualties, wiping the unit out. Haze Haze, Marquis of Bieth has been wounded. ~=H.S.G.=~ Rothach Blades (54) take 885 hits in close combat, which cause 24 casualties, causing panicked flight among the survivors, throwing them back from the fortifications. One siege engine is destroyed during the attack. Ikalak Republican Infantry (97) take 429 hits in close combat (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield. Ikalak Infantry (93) take 271 hits in close combat (reduced due to fortifications), which cause 6 casualties. Ikalak Infantry (92) take 337 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield. Scythes of Wellaf (122) take 197 hits in close combat (reduced due to fortifications), which cause 5 casualties. Throat slashers (127) take 246 hits in close combat (reduced due to fortifications), which cause 7 casualties. <CK>LAst Men (64) take 120 hits in close combat (reduced due to fortifications), which cause 3 casualties. Ganwin's Irregulars (12) take 453 hits in close combat, which cause 12 casualties, throwing them back from the fortifications, causing another 1 casualties. Loki'sLancers (29) take 896 hits in close combat, which cause 2 casualties, wiping the unit out. Bruiser Bloodstone (Knight of Toren Stronghold, Toren) has been wounded. ~HSG~ Treaters (63) take 633 hits (557 in close combat, 76 from archer fire), which cause 20 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties. Viper Snake, Baron of Astin has been captured by Ikalak forces. ~=HSG=~ To the Last (62) take 485 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. One siege engine is destroyed during the attack. 2 Taselak banners fall. Greyjoys Pride (85) take 173 hits in close combat (reduced due to fortifications), which cause 5 casualties. In Memory of the Lone Archer III (110) take 118 hits in close combat (reduced due to fortifications), which cause 4 casualties. Ikalak Republican Infantry (104) take 127 hits in close combat (reduced due to fortifications), which cause 3 casualties. Conscripted Halberdiers (69) take 80 hits in close combat (reduced due to fortifications), which cause 3 casualties. Ikalak Infantry (91) take 105 hits in close combat (reduced due to fortifications), which cause 3 casualties. Korlok In Arms (113) take 110 hits in close combat (reduced due to fortifications), which cause 2 casualties. Ikalak Infantry (94) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties. Legionaires of Vengeance (116) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ikalak Infantry (89) take 63 hits in close combat (reduced due to fortifications), which cause 2 casualties. ~=H.S.G=~ Lothian's Revenge (57) take 463 hits (386 in close combat, 77 from archer fire), which cause 15 casualties, throwing them back from the fortifications. Crimson Bowmen (70) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties. [PTN] Wolverines (51) take 239 hits in close combat, which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties. ~=H.S.G=~ Proslyn's Panthers (58) take 329 hits (106 in close combat, 223 from archer fire), which cause 8 casualties, throwing them back from the fortifications. [PTN] Huntsmen (44) take 262 hits (169 in close combat, 93 from archer fire), which cause 7 casualties, throwing them back from the fortifications. Ikalak Infantry (95) take 55 hits in close combat (reduced due to fortifications), which cause 1 casualties. Frenzied Fighters (81) take 48 hits in close combat (reduced due to fortifications), which cause 2 casualties. Jerelin Frontliners (23) take 164 hits (87 in close combat, 77 from archer fire), which cause 4 casualties, throwing them back from the fortifications. GreyRiders (16) take 90 hits in close combat, which cause 3 casualties. Unforgiven (39) take 74 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties. Bad Karma (5) take 129 hits (57 in close combat, 72 from archer fire), which cause 3 casualties, throwing them back from the fortifications. Ikalak Republican Infantry (100) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties. Jerelin Frontliners (25) take 50 hits in close combat, which cause 1 casualties, throwing them back from the fortifications. Ikalak Infantry (88) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ikalak Republican Infantry (102) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties. ~=HSG=~ Landers Revenge (60) take 47 hits in close combat, which cause 1 casualties. [PTN] LostGuys (46) take 28 hits in close combat, which cause 1 casualties. Black Shadows (7) take 45 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. Ikalak Infantry (90) take 15 hits in close combat (reduced due to fortifications). No casualties. White Immortals II (129) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties. Edwin's White Archers (4) (74) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Muthuh Phucjahs (30) take 117 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications. Giovanni's Arms (13) take 65 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications. |TR| Sons of Eorl (53) take 201 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications. The Lost (36) take 65 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications. In Memory of the Lone Archer III (106) take 15 hits from archer fire (reduced due to fortifications). No casualties. Frenzied Fighters (82) take 13 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Red Forgers (31) take 65 hits from archer fire, which cause 2 casualties. Jerelin Frontliners (22) take 98 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties. HackemUp (17) take 133 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications. Guards (87) take 50 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Edwin's White Archers (4) (77) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties. ~=HSG=~ Retribution Squad (61) take 103 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties. BloodDrinkers (8) take 82 hits from archer fire, which cause 2 casualties. Total casualties: 204 attackers, 101 defenders Turn No. 7 34 (31-A) 1 (40-A) 2 (35-M) 4 (30-A) 19 (20-A) 27 (17-A) 37 (25-A) 43 (20-A) 50 (40-A) 52 (46-A) 5 (30-I) 12 (22-I) 13 (26-I) 17 (34-I) 22 (17-I) 23 (21-I) 25 (20-I) 30 (49-I) 36 (36-I) 39 (14-I) 44 (28-I) 47 (25-M) 51 (14-I) 53 (47-I) 55 (35-A) 57 (10-I) 58 (15-I) 61 (24-I) 8 (24-I) 11 (44-C) 14 (29-I) 16 (12-C) 21 (36-I) 24 (18-I) 31 (18-S) 32 (19-C) 40 (34-I) 42 (26-I) 46 (28-I) 49 (25-I) 60 (26-I) 64 (32-I) 65 (18-I) 66 (21-I) 69 (30-I) 73 (33-A) 79 (26-A) 81 (13-M) 85 (24-I) 88 (39-I) 89 (12-I) 90 (20-I) 91 (32-I) 93 (32-I) 94 (10-I) 95 (13-I) 96 (24-I) 98 (16-I) 99 (27-I) 100 (16-I) 101 (16-I) 102 (19-I) 103 (17-I) 104 (31-I) 110 (18-A) 113 (21-I) 114 (18-I) 115 (12-I) 116 (24-I) 117 (60-I) 118 (5-I) 119 (19-I) 121 (21-A) 122 (21-I) 123 (9-I) 124 (32-I) 127 (25-I) 128 (10-I) 129 (26-I) 130 (20-I) 131 (35-I) 70 (55-A) 72 (22-A) 74 (29-A) 75 (30-A) 76 (24-A) 77 (16-A) 78 (15-A) 82 (14-M) 84 (13-A) 86 (21-A) 87 (18-A) 105 (25-A) 106 (25-A) 107 (26-A) 108 (23-A) 109 (18-A) 111 (12-A) 112 (16-A) 120 (33-A) 126 (10-A) 83 (17-M) Personal Guard (120) fire on |TR| Sons of Eorl (53), scoring 98 hits. Guards (86) fire on Muthuh Phucjahs (30), scoring 104 hits. Crimson Bowmen (70) fire on HackemUp (17), scoring 172 hits. House of the Flying Daggers (4) (19) fire on Edwin's White Archers (4) (75), scoring 79 hits. Edwin's White Archers (4) (74) fire on [PTN] Huntsmen (44), scoring 116 hits. In Memory of the Lone Archer III (106) fire on Giovanni's Arms (13), scoring 93 hits. Edwin's White Archers (4) (76) fire on The Lost (36), scoring 79 hits. [PTN]Taselakian Pavise Crossbows (52) fire on In Memory of the Lone Archer III (107), scoring 161 hits. Angels of Genocide (2) move in, hoping to reach close combat. Angels of Genocide (2) fire on In Memory of the Lone Archer III (105), scoring 51 hits. In Memory of the Lone Archer III (105) fire on Jerelin Frontliners (23), scoring 127 hits. Edwin's White Archers (4) (77) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 77 hits. Frenzied Fighters (82) fire on |TR| Sons of Eorl (53), scoring 76 hits. Sweet Death (34) fire on In Memory of the Lone Archer III (108), scoring 37 hits. In Memory of the Lone Archer III (107) fire on Bad Karma (5), scoring 146 hits. Geocuses (84) fire on ~=HSG=~ Retribution Squad (61), scoring 54 hits. In Memory of the Lone Archer III (112) fire on ~=H.S.G=~ Proslyn's Panthers (58), scoring 89 hits. Edwin's White Archers (4) (75) fire on [PTN] Pointy Sticks of Doom (47), scoring 80 hits. Astin Warriors (4) fire on Crimson Bowmen (70), scoring 134 hits. The Red Daila (37) fire on Edwin's White Archers (4) (72), scoring 76 hits. In Memory of the Lone Archer III (111) fire on Jerelin Frontliners (22), scoring 44 hits. Frenzied Fighters (83) move in, hoping to reach close combat. Frenzied Fighters (83) fire on [PTN] Wolverines (51), scoring 43 hits. Amazonians (1) move closer to get better shots. Edwin's White Archers (4) (72) fire on Amazonians (1), scoring 86 hits. [PTN] Pointy Sticks of Doom (47) move in, hoping to reach close combat. [PTN] Pointy Sticks of Doom (47) fire on Guards (87), scoring 96 hits. Third Elvish Battalion (126) fire on Muthuh Phucjahs (30), scoring 41 hits. [PTN] Vandosil (50) fire on In Memory of the Lone Archer III (109), scoring 195 hits. Guards (87) fire on The Lost (36), scoring 102 hits. ~=H.S.G.=~ Virtous Deliverance (55) fire on In Memory of the Lone Archer III (108), scoring 254 hits. [PTN] Carnys are creepy (43) fire on Edwin's White Archers (4) (78), scoring 113 hits. Kybar's shadow (27) fire on Edwin's White Archers (4) (74), scoring 43 hits. In Memory of the Lone Archer III (109) fire on Jerelin Frontliners (22), scoring 82 hits. Edwin's White Archers (4) (78) fire on ~=H.S.G=~ Lothian's Revenge (57), scoring 83 hits. In Memory of the Lone Archer III (108) fire on Ganwin's Irregulars (12), scoring 143 hits. There are 6 siege engines at the walls. Jerelin Frontliners (23) squeeze through the heavily overcrowded siege engines. [PTN] Huntsmen (44) squeeze through the heavily overcrowded siege engines. [PTN] Wolverines (51) squeeze through the heavily overcrowded siege engines. ~=H.S.G=~ Lothian's Revenge (57) squeeze through the heavily overcrowded siege engines. Jerelin Frontliners (25) squeeze through the heavily overcrowded siege engines. ~=H.S.G=~ Proslyn's Panthers (58) squeeze through the heavily overcrowded siege engines. HackemUp (17) squeeze through the heavily overcrowded siege engines. ~=HSG=~ Retribution Squad (61) squeeze through the heavily overcrowded siege engines. Jerelin Frontliners (22) squeeze through the heavily overcrowded siege engines. The Lost (36) squeeze through the heavily overcrowded siege engines. Bad Karma (5) climb up through the overcrowded siege engines. Muthuh Phucjahs (30) climb up through the overcrowded siege engines. Giovanni's Arms (13) climb up through the overcrowded siege engines. Unforgiven (39) attack the walls with slightly overcrowded siege engines. Ganwin's Irregulars (12) attack the walls with slightly overcrowded siege engines. |TR| Sons of Eorl (53) attack the walls with slightly overcrowded siege engines. Close Combat: 16 Taselak banners are visible in the melee. 8 Ikalak banners are visible in the melee. 28 Toren banners are visible in the melee. Ikalak Infantry (90) score 196 hits. Indengi Personal guard (21) score 116 hits. Jerelin Frontliners (23) score 80 hits. Korlok In Arms (115) score 53 hits. [PTN] Huntsmen (44) score 129 hits. Throat slashers (127) score 181 hits. Obsidian armor (118) score 28 hits. Edwin's White Archers (4) (79) score 72 hits. Ikalak Republican Infantry (103) score 181 hits. [PTN] Wolverines (51) score 70 hits. Korlok In Arms (114) score 78 hits. Ikalak Infantry (89) score 125 hits. Traitors Beware (128) score 59 hits. Ikalak Infantry (96) score 264 hits. ~=HSG=~ Landers Revenge (60) score 220 hits. Jerelin Frontliners (24) score 86 hits. Ikalak Republican Infantry (98) score 148 hits. Bludbrudder (66) score 224 hits. [PTN] The Studs (49) score 122 hits. Ikalak Infantry (91) score 323 hits. Personal Guard (121) score 52 hits. Swirling Spears (124) score 170 hits. Scythes of Wellaf (122) score 179 hits. Sinners (32) score 268 hits. ninjas (117) score 488 hits. Red Forgers (31) score 173 hits. <CK>LAst Men (64) score 220 hits. Conscripted Halberdiers (69) score 145 hits. Ikalak Republican Infantry (104) score 273 hits. ~=H.S.G=~ Lothian's Revenge (57) score 69 hits. Wrath of Ikalak (130) score 214 hits. Edwin's White Archers (4) (73) score 72 hits. Legionaires of Vengeance (116) score 111 hits. Jerelin Frontliners (25) score 41 hits. ~=H.S.G=~ Proslyn's Panthers (58) score 85 hits. Korlok In Arms (113) score 84 hits. Ikalak Republican Infantry (102) score 205 hits. Flying Lions (11) score 380 hits. HackemUp (17) score 102 hits. ~=HSG=~ Retribution Squad (61) score 99 hits. Jerelin Frontliners (22) score 77 hits. Glory (14) score 147 hits. Frenzied Fighters (81) score 117 hits. GreyRiders (16) score 149 hits. [PTN] Pointy Sticks of Doom (47) score 74 hits. Ikalak Infantry (94) score 124 hits. Ikalak Infantry (88) score 296 hits. Ikalak Republican Infantry (101) score 148 hits. Greyjoys Pride (85) score 196 hits. [PTN] Brutes (42) score 223 hits. The Lost (36) score 74 hits. Bad Karma (5) score 100 hits. In Memory of the Lone Archer III (110) score 63 hits. Muthuh Phucjahs (30) score 114 hits. Ikalak Infantry (95) score 135 hits. Shakespearean Barbarians (123) score 110 hits. Giovanni's Arms (13) score 109 hits. White Immortals II (129) score 307 hits. Ikalak Infantry (93) score 239 hits. Walter's Men (40) score 219 hits. Ikalak Republican Infantry (100) score 181 hits. *Dark Angels* (65) score 243 hits. BloodDrinkers (8) score 199 hits. [PTN] LostGuys (46) score 216 hits. Unforgiven (39) score 36 hits. ]Î[ In Memory of Moonglum (131) score 130 hits. Personal Guard (119) score 66 hits. Ganwin's Irregulars (12) score 77 hits. Ikalak Republican Infantry (99) score 212 hits. |TR| Sons of Eorl (53) score 187 hits. Total hits suffered: Attackers: 6712, Defenders: 4041 Ikalak Infantry (90) take 647 hits in close combat (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield. Indengi Personal guard (21) take 806 hits in close combat, which cause 23 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. Jerelin Frontliners (23) take 1250 hits (1123 in close combat, 127 from archer fire), which cause 21 casualties, wiping the unit out. Korlok In Arms (115) take 410 hits in close combat (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield. [PTN] Huntsmen (44) take 1504 hits (1388 in close combat, 116 from archer fire), which cause 28 casualties, wiping the unit out. Crimson Bowmen (70) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Throat slashers (127) take 393 hits in close combat (reduced due to fortifications), which cause 10 casualties. Obsidian armor (118) take 287 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out. Edwin's White Archers (4) (79) take 173 hits in close combat (reduced due to fortifications), which cause 5 casualties. Edwin's White Archers (4) (74) take 14 hits from archer fire (reduced due to fortifications). No casualties. Ikalak Republican Infantry (103) take 173 hits in close combat (reduced due to fortifications), which cause 4 casualties. [PTN] Wolverines (51) take 994 hits (951 in close combat, 43 from archer fire), which cause 14 casualties, wiping the unit out. Korlok In Arms (114) take 141 hits in close combat (reduced due to fortifications), which cause 3 casualties. Ikalak Infantry (89) take 118 hits in close combat (reduced due to fortifications), which cause 3 casualties. Traitors Beware (128) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ikalak Infantry (96) take 80 hits in close combat (reduced due to fortifications), which cause 2 casualties. ~=HSG=~ Landers Revenge (60) take 685 hits in close combat, which cause 19 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties. One siege engine is destroyed during the attack. Jerelin Frontliners (24) take 528 hits in close combat, which cause 18 casualties, wiping the unit out. Ikalak Republican Infantry (98) take 47 hits in close combat (reduced due to fortifications), which cause 1 casualties. Bludbrudder (66) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties. [PTN] The Studs (49) take 234 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 2 casualties. Ikalak Infantry (91) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties. Personal Guard (121) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties. In Memory of the Lone Archer III (105) take 17 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Swirling Spears (124) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties. Scythes of Wellaf (122) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties. Sinners (32) take 160 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 1 casualties. ninjas (117) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties. Red Forgers (31) take 118 hits in close combat, which cause 4 casualties, throwing them back from the fortifications. In Memory of the Lone Archer III (107) take 54 hits from archer fire (reduced due to fortifications), which cause 2 casualties. ~=H.S.G=~ Lothian's Revenge (57) take 199 hits (116 in close combat, 83 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 2 Taselak banners fall. Unther Eldreth (Knight of Endelee, Taselak) has been captured by Ikalak forces. Edwin's White Archers (4) (75) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Jerelin Frontliners (25) take 73 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 2 casualties. ~=H.S.G=~ Proslyn's Panthers (58) take 196 hits (107 in close combat, 89 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Flying Lions (11) take 64 hits in close combat, which cause 2 casualties. HackemUp (17) take 266 hits (94 in close combat, 172 from archer fire), which cause 7 casualties, throwing them back from the fortifications, causing another 3 casualties. ~=HSG=~ Retribution Squad (61) take 110 hits (56 in close combat, 54 from archer fire), which cause 3 casualties, throwing them back from the fortifications. Amazonians (1) take 86 hits from archer fire, which cause 3 casualties. Jerelin Frontliners (22) take 186 hits (60 in close combat, 126 from archer fire), which cause 5 casualties, throwing them back from the fortifications. Glory (14) take 41 hits in close combat, which cause 1 casualties. GreyRiders (16) take 44 hits in close combat, which cause 1 casualties. Edwin's White Archers (4) (72) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties. [PTN] Pointy Sticks of Doom (47) take 118 hits (38 in close combat, 80 from archer fire), which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties. Guards (87) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties. [PTN] Brutes (42) take 26 hits in close combat, which cause 1 casualties. The Lost (36) take 181 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Bad Karma (5) take 146 hits from archer fire, which cause 4 casualties, throwing them back from the fortifications, causing another 2 casualties. Muthuh Phucjahs (30) take 145 hits from archer fire, which cause 4 casualties, throwing them back from the fortifications, causing another 4 casualties. Giovanni's Arms (13) take 93 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications. ~=H.S.G.=~ Virtous Deliverance (55) take 77 hits from archer fire, which cause 4 casualties. In Memory of the Lone Archer III (109) take 65 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Edwin's White Archers (4) (78) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties. In Memory of the Lone Archer III (108) take 97 hits from archer fire (reduced due to fortifications), which cause 3 casualties. Ganwin's Irregulars (12) take 143 hits from archer fire, which cause 4 casualties, throwing them back from the fortifications, causing another 1 casualties. |TR| Sons of Eorl (53) take 174 hits from archer fire, which cause 4 casualties, throwing them back from the fortifications. Total casualties: 213 attackers, 77 defenders Turn No. 8 34 (31-A) 4 (30-A) 19 (20-A) 27 (17-A) 37 (25-A) 43 (20-A) 50 (40-A) 52 (46-A) 1 (37-A) 2 (35-M) 5 (24-I) 12 (17-I) 13 (24-I) 17 (24-I) 22 (12-I) 25 (16-I) 30 (41-I) 31 (14-S) 32 (10-C) 47 (18-M) 49 (15-I) 53 (43-I) 55 (31-A) 61 (21-I) 8 (24-I) 11 (42-C) 14 (28-I) 16 (11-C) 39 (14-I) 40 (34-I) 42 (25-I) 46 (28-I) 64 (32-I) 65 (18-I) 66 (20-I) 69 (30-I) 73 (33-A) 79 (21-A) 81 (13-M) 85 (24-I) 88 (39-I) 89 (9-I) 91 (31-I) 93 (32-I) 94 (10-I) 95 (13-I) 96 (22-I) 98 (15-I) 99 (27-I) 100 (16-I) 101 (16-I) 102 (19-I) 103 (13-I) 104 (31-I) 110 (18-A) 113 (21-I) 114 (15-I) 116 (24-I) 117 (59-I) 119 (19-I) 121 (20-A) 122 (20-I) 123 (9-I) 124 (31-I) 127 (15-I) 128 (9-I) 129 (26-I) 130 (20-I) 131 (35-I) 70 (54-A) 72 (21-A) 74 (29-A) 75 (29-A) 76 (24-A) 77 (16-A) 78 (14-A) 82 (14-M) 83 (17-M) 84 (13-A) 86 (21-A) 87 (17-A) 105 (24-A) 106 (25-A) 107 (24-A) 108 (20-A) 109 (16-A) 111 (12-A) 112 (16-A) 120 (33-A) 126 (10-A) [PTN] Vandosil (50) fire on Crimson Bowmen (70), scoring 173 hits. Astin Warriors (4) fire on Edwin's White Archers (4) (75), scoring 124 hits. Edwin's White Archers (4) (75) fire on |TR| Sons of Eorl (53), scoring 110 hits. Personal Guard (120) fire on Muthuh Phucjahs (30), scoring 89 hits. Guards (87) fire on Angels of Genocide (2), scoring 79 hits. In Memory of the Lone Archer III (106) fire on Giovanni's Arms (13), scoring 140 hits. Sweet Death (34) fire on Edwin's White Archers (4) (74), scoring 32 hits. ~=H.S.G.=~ Virtous Deliverance (55) fire on Edwin's White Archers (4) (76), scoring 153 hits. Edwin's White Archers (4) (78) fire on Red Forgers (31), scoring 82 hits. Guards (86) fire on HackemUp (17), scoring 81 hits. Frenzied Fighters (83) move in, hoping to reach close combat. Frenzied Fighters (83) fire on Amazonians (1), scoring 53 hits. [PTN] Pointy Sticks of Doom (47) move in, hoping to reach close combat. [PTN] Pointy Sticks of Doom (47) fire on In Memory of the Lone Archer III (107), scoring 84 hits. [PTN] Carnys are creepy (43) fire on In Memory of the Lone Archer III (105), scoring 102 hits. The Red Daila (37) fire on Edwin's White Archers (4) (72), scoring 93 hits. In Memory of the Lone Archer III (109) fire on ~=HSG=~ Retribution Squad (61), scoring 77 hits. Geocuses (84) fire on Sinners (32), scoring 36 hits. In Memory of the Lone Archer III (108) fire on |TR| Sons of Eorl (53), scoring 67 hits. House of the Flying Daggers (4) (19) fire on Crimson Bowmen (70), scoring 50 hits. Angels of Genocide (2) move in, hoping to reach close combat. Angels of Genocide (2) fire on Edwin's White Archers (4) (74), scoring 86 hits. Edwin's White Archers (4) (77) fire on Bad Karma (5), scoring 82 hits. Crimson Bowmen (70) fire on Jerelin Frontliners (22), scoring 143 hits. Edwin's White Archers (4) (72) fire on Muthuh Phucjahs (30), scoring 84 hits. In Memory of the Lone Archer III (112) fire on Amazonians (1), scoring 55 hits. Kybar's shadow (27) fire on Frenzied Fighters (82), scoring 59 hits. In Memory of the Lone Archer III (111) fire on Sinners (32), scoring 45 hits. Third Elvish Battalion (126) fire on Red Forgers (31), scoring 48 hits. In Memory of the Lone Archer III (107) fire on [PTN] The Studs (49), scoring 135 hits. Edwin's White Archers (4) (74) fire on HackemUp (17), scoring 99 hits. Frenzied Fighters (82) fire on Ganwin's Irregulars (12), scoring 55 hits. Amazonians (1) fire on Personal Guard (120), scoring 107 hits. Edwin's White Archers (4) (76) fire on Jerelin Frontliners (25), scoring 100 hits. [PTN]Taselakian Pavise Crossbows (52) fire on In Memory of the Lone Archer III (106), scoring 174 hits. In Memory of the Lone Archer III (105) fire on ~=HSG=~ Retribution Squad (61), scoring 87 hits. Sinners (32) ride carefully through the breached fortifications. There are 3 siege engines at the walls. ~=HSG=~ Retribution Squad (61) squeeze through the heavily overcrowded siege engines. |TR| Sons of Eorl (53) squeeze through the heavily overcrowded siege engines. Ganwin's Irregulars (12) squeeze through the heavily overcrowded siege engines. HackemUp (17) squeeze through the heavily overcrowded siege engines. [PTN] The Studs (49) squeeze through the heavily overcrowded siege engines. Jerelin Frontliners (22) squeeze through the heavily overcrowded siege engines. Bad Karma (5) squeeze through the heavily overcrowded siege engines. Muthuh Phucjahs (30) squeeze through the heavily overcrowded siege engines. Giovanni's Arms (13) climb up through the overcrowded siege engines. Red Forgers (31) attack the walls with slightly overcrowded siege engines. Jerelin Frontliners (25) attack the walls with slightly overcrowded siege engines. Close Combat: 7 Taselak banners are visible in the melee. 8 Ikalak banners are visible in the melee. 25 Toren banners are visible in the melee. Korlok In Arms (114) score 55 hits. ~=HSG=~ Retribution Squad (61) score 64 hits. Korlok In Arms (113) score 83 hits. BloodDrinkers (8) score 232 hits. Frenzied Fighters (81) score 108 hits. Ikalak Republican Infantry (104) score 270 hits. Ikalak Infantry (95) score 147 hits. Walter's Men (40) score 252 hits. |TR| Sons of Eorl (53) score 83 hits. Glory (14) score 139 hits. Ikalak Infantry (94) score 140 hits. Traitors Beware (128) score 57 hits. Ikalak Republican Infantry (103) score 133 hits. Edwin's White Archers (4) (73) score 85 hits. Personal Guard (121) score 50 hits. Ganwin's Irregulars (12) score 40 hits. HackemUp (17) score 70 hits. ninjas (117) score 440 hits. White Immortals II (129) score 277 hits. Edwin's White Archers (4) (79) score 59 hits. [PTN] The Studs (49) score 37 hits. Swirling Spears (124) score 157 hits. Ikalak Republican Infantry (100) score 163 hits. Ikalak Infantry (88) score 347 hits. Ikalak Republican Infantry (99) score 256 hits. Ikalak Infantry (96) score 239 hits. In Memory of the Lone Archer III (110) score 60 hits. Wrath of Ikalak (130) score 249 hits. Ikalak Republican Infantry (102) score 153 hits. Ikalak Republican Infantry (101) score 188 hits. Jerelin Frontliners (22) score 65 hits. Frenzied Fighters (83) score 53 hits. GreyRiders (16) score 149 hits. [PTN] Pointy Sticks of Doom (47) score 62 hits. Legionaires of Vengeance (116) score 110 hits. *Dark Angels* (65) score 232 hits. Bad Karma (5) score 74 hits. Muthuh Phucjahs (30) score 100 hits. Giovanni's Arms (13) score 111 hits. Angels of Genocide (2) score 62 hits. Unforgiven (39) score 63 hits. Flying Lions (11) score 386 hits. Shakespearean Barbarians (123) score 109 hits. Ikalak Infantry (91) score 299 hits. Sinners (32) score 222 hits. [PTN] LostGuys (46) score 230 hits. Bludbrudder (66) score 234 hits. Scythes of Wellaf (122) score 170 hits. Red Forgers (31) score 92 hits. Ikalak Infantry (89) score 115 hits. Ikalak Republican Infantry (98) score 159 hits. [PTN] Brutes (42) score 206 hits. <CK>LAst Men (64) score 241 hits. ]Î[ In Memory of Moonglum (131) score 141 hits. Greyjoys Pride (85) score 184 hits. Ikalak Infantry (93) score 240 hits. Jerelin Frontliners (25) score 51 hits. Conscripted Halberdiers (69) score 121 hits. Personal Guard (119) score 82 hits. Throat slashers (127) score 152 hits. Total hits suffered: Attackers: 6358, Defenders: 2790 Korlok In Arms (114) take 465 hits in close combat (reduced due to fortifications), which cause 10 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat. ~=HSG=~ Retribution Squad (61) take 1055 hits (891 in close combat, 164 from archer fire), which cause 21 casualties, wiping the unit out. Sir Henry Casci, Count of Umkinnu has been captured by Ikalak forces. Korlok In Arms (113) take 265 hits in close combat (reduced due to fortifications), which cause 6 casualties. BloodDrinkers (8) take 1203 hits in close combat, which cause 24 casualties, wiping the unit out. Frenzied Fighters (81) take 125 hits in close combat (reduced due to fortifications), which cause 5 casualties. Edwin's White Archers (4) (75) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Ikalak Republican Infantry (104) take 181 hits in close combat (reduced due to fortifications), which cause 4 casualties. Ikalak Infantry (95) take 198 hits in close combat (reduced due to fortifications), which cause 5 casualties. Walter's Men (40) take 1194 hits in close combat, which cause 32 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties and wiping the unit out. |TR| Sons of Eorl (53) take 976 hits (799 in close combat, 177 from archer fire), which cause 24 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties. Glory (14) take 546 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Ikalak Infantry (94) take 131 hits in close combat (reduced due to fortifications), which cause 3 casualties. Personal Guard (120) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Traitors Beware (128) take 104 hits in close combat (reduced due to fortifications), which cause 2 casualties. Ikalak Republican Infantry (103) take 94 hits in close combat (reduced due to fortifications), which cause 2 casualties. Edwin's White Archers (4) (73) take 48 hits in close combat (reduced due to fortifications), which cause 2 casualties. Personal Guard (121) take 57 hits in close combat (reduced due to fortifications), which cause 2 casualties. In Memory of the Lone Archer III (106) take 58 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Ganwin's Irregulars (12) take 487 hits (432 in close combat, 55 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. HackemUp (17) take 568 hits (388 in close combat, 180 from archer fire), which cause 15 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 5 Toren banners fall. ninjas (117) take 46 hits in close combat (reduced due to fortifications), which cause 2 casualties. White Immortals II (129) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties. Edwin's White Archers (4) (79) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties. [PTN] The Studs (49) take 335 hits (200 in close combat, 135 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. One siege engine is destroyed during the attack. Domino Xanthine (Knight of Saenna, Taselak) has been wounded. Swirling Spears (124) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ikalak Republican Infantry (100) take 13 hits in close combat (reduced due to fortifications). No casualties. Ikalak Infantry (88) take 19 hits in close combat (reduced due to fortifications). No casualties. Ikalak Republican Infantry (99) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties. Jerelin Frontliners (22) take 242 hits (99 in close combat, 143 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. GreyRiders (16) take 152 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. [PTN] Pointy Sticks of Doom (47) take 123 hits in close combat, which cause 6 casualties, throwing them back from the fortifications. Bad Karma (5) take 165 hits (83 in close combat, 82 from archer fire), which cause 4 casualties, throwing them back from the fortifications. Muthuh Phucjahs (30) take 223 hits (50 in close combat, 173 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Giovanni's Arms (13) take 197 hits (57 in close combat, 140 from archer fire), which cause 5 casualties, throwing them back from the fortifications. Angels of Genocide (2) take 135 hits (56 in close combat, 79 from archer fire), which cause 3 casualties, throwing them back from the fortifications. Crimson Bowmen (70) take 74 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Unforgiven (39) take 39 hits in close combat, which cause 2 casualties, throwing them back from the fortifications. Flying Lions (11) take 46 hits in close combat, which cause 2 casualties. Edwin's White Archers (4) (72) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Sinners (32) take 81 hits from archer fire, which cause 4 casualties. Red Forgers (31) take 130 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications. In Memory of the Lone Archer III (107) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Edwin's White Archers (4) (74) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Frenzied Fighters (82) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Amazonians (1) take 108 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield. Edwin's White Archers (4) (76) take 51 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Jerelin Frontliners (25) take 100 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. Duncan Darkbyte (Knight of Dakan, Toren) has been wounded. In Memory of the Lone Archer III (105) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 211 attackers, 60 defenders Turn No. 9 34 (31-A) 4 (30-A) 19 (20-A) 27 (17-A) 37 (25-A) 43 (20-A) 50 (40-A) 52 (46-A) 2 (32-M) 5 (20-I) 13 (19-I) 31 (9-S) 39 (12-I) 47 (12-M) 55 (31-A) 11 (40-C) 32 (6-C) 42 (25-I) 46 (28-I) 64 (32-I) 65 (18-I) 66 (20-I) 69 (30-I) 73 (31-A) 79 (20-A) 81 (8-M) 83 (17-M) 85 (24-I) 88 (39-I) 89 (9-I) 91 (31-I) 93 (32-I) 94 (7-I) 95 (8-I) 96 (22-I) 98 (15-I) 99 (26-I) 100 (16-I) 101 (16-I) 102 (19-I) 103 (11-I) 104 (27-I) 110 (18-A) 113 (15-I) 116 (24-I) 117 (57-I) 119 (19-I) 121 (18-A) 122 (20-I) 123 (9-I) 124 (30-I) 127 (15-I) 128 (7-I) 129 (25-I) 130 (20-I) 131 (35-I) 70 (52-A) 72 (20-A) 74 (28-A) 75 (28-A) 76 (22-A) 77 (16-A) 78 (14-A) 82 (13-M) 84 (13-A) 86 (21-A) 87 (17-A) 105 (23-A) 106 (23-A) 107 (23-A) 108 (20-A) 109 (16-A) 111 (12-A) 112 (16-A) 120 (32-A) 126 (10-A) Edwin's White Archers (4) (75) fire on Angels of Genocide (2), scoring 130 hits. In Memory of the Lone Archer III (108) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 75 hits. ~=H.S.G.=~ Virtous Deliverance (55) fire on Crimson Bowmen (70), scoring 163 hits. Third Elvish Battalion (126) fire on Giovanni's Arms (13), scoring 55 hits. Crimson Bowmen (70) fire on Red Forgers (31), scoring 204 hits. Edwin's White Archers (4) (76) fire on Bad Karma (5), scoring 80 hits. House of the Flying Daggers (4) (19) fire on Edwin's White Archers (4) (74), scoring 47 hits. Frenzied Fighters (82) fire on Giovanni's Arms (13), scoring 70 hits. The Red Daila (37) fire on In Memory of the Lone Archer III (107), scoring 67 hits. Sweet Death (34) fire on Personal Guard (120), scoring 37 hits. Guards (86) fire on [PTN] Pointy Sticks of Doom (47), scoring 118 hits. Edwin's White Archers (4) (74) fire on Angels of Genocide (2), scoring 131 hits. Personal Guard (120) fire on Giovanni's Arms (13), scoring 89 hits. In Memory of the Lone Archer III (105) fire on Bad Karma (5), scoring 96 hits. Guards (87) fire on Unforgiven (39), scoring 95 hits. [PTN] Pointy Sticks of Doom (47) move in, hoping to reach close combat. [PTN] Pointy Sticks of Doom (47) fire on In Memory of the Lone Archer III (106), scoring 43 hits. Geocuses (84) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 78 hits. In Memory of the Lone Archer III (111) fire on Giovanni's Arms (13), scoring 76 hits. [PTN] Vandosil (50) fire on Edwin's White Archers (4) (72), scoring 148 hits. Edwin's White Archers (4) (78) fire on Red Forgers (31), scoring 64 hits. Edwin's White Archers (4) (77) fire on Unforgiven (39), scoring 63 hits. In Memory of the Lone Archer III (106) fire on Bad Karma (5), scoring 70 hits. In Memory of the Lone Archer III (107) fire on Angels of Genocide (2), scoring 72 hits. Angels of Genocide (2) move in, hoping to reach close combat. Angels of Genocide (2) fire on In Memory of the Lone Archer III (109), scoring 61 hits. [PTN] Carnys are creepy (43) fire on In Memory of the Lone Archer III (112), scoring 103 hits. Edwin's White Archers (4) (72) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 88 hits. Kybar's shadow (27) fire on Edwin's White Archers (4) (75), scoring 45 hits. In Memory of the Lone Archer III (112) fire on Red Forgers (31), scoring 100 hits. [PTN]Taselakian Pavise Crossbows (52) fire on Edwin's White Archers (4) (76), scoring 129 hits. In Memory of the Lone Archer III (109) fire on Unforgiven (39), scoring 89 hits. Astin Warriors (4) fire on Guards (86), scoring 136 hits. Unforgiven (39) scale the fortifications (reduced combat effectiveness for this turn). Giovanni's Arms (13) scale the fortifications (reduced combat effectiveness for this turn). Red Forgers (31) scale the fortifications (reduced combat effectiveness for this turn). Bad Karma (5) scale the fortifications (reduced combat effectiveness for this turn). Close Combat: 1 Taselak banners are visible in the melee. 8 Ikalak banners are visible in the melee. 4 Toren banners are visible in the melee. Ikalak Republican Infantry (102) score 196 hits. Korlok In Arms (113) score 67 hits. Frenzied Fighters (83) score 134 hits. Unforgiven (39) score 11 hits. White Immortals II (129) score 334 hits. Ikalak Republican Infantry (98) score 169 hits. [PTN] Brutes (42) score 162 hits. Wrath of Ikalak (130) score 202 hits. Bludbrudder (66) score 222 hits. Giovanni's Arms (13) score 31 hits. *Dark Angels* (65) score 277 hits. Legionaires of Vengeance (116) score 111 hits. Edwin's White Archers (4) (73) score 68 hits. Flying Lions (11) score 345 hits. Ikalak Infantry (96) score 220 hits. Ikalak Infantry (93) score 256 hits. Conscripted Halberdiers (69) score 119 hits. Traitors Beware (128) score 50 hits. Greyjoys Pride (85) score 185 hits. Ikalak Infantry (94) score 88 hits. [PTN] Pointy Sticks of Doom (47) score 48 hits. [PTN] LostGuys (46) score 204 hits. Ikalak Republican Infantry (103) score 119 hits. Throat slashers (127) score 128 hits. Shakespearean Barbarians (123) score 109 hits. Personal Guard (119) score 76 hits. <CK>LAst Men (64) score 259 hits. Ikalak Infantry (95) score 92 hits. In Memory of the Lone Archer III (110) score 53 hits. Red Forgers (31) score 25 hits. Edwin's White Archers (4) (79) score 54 hits. Sinners (32) score 155 hits. Ikalak Republican Infantry (99) score 211 hits. Swirling Spears (124) score 129 hits. Angels of Genocide (2) score 57 hits. Ikalak Infantry (88) score 272 hits. Ikalak Republican Infantry (100) score 188 hits. Personal Guard (121) score 47 hits. ]Î[ In Memory of Moonglum (131) score 115 hits. Frenzied Fighters (81) score 70 hits. Ikalak Infantry (91) score 359 hits. Bad Karma (5) score 21 hits. Scythes of Wellaf (122) score 145 hits. Ikalak Republican Infantry (101) score 176 hits. Ikalak Republican Infantry (104) score 230 hits. ninjas (117) score 457 hits. Ikalak Infantry (89) score 99 hits. Total hits suffered: Attackers: 6086, Defenders: 1059 Ikalak Republican Infantry (102) take 85 hits in close combat (reduced due to fortifications), which cause 2 casualties. Korlok In Arms (113) take 155 hits in close combat (reduced due to fortifications), which cause 3 casualties. Frenzied Fighters (83) take 51 hits in close combat (reduced due to fortifications), which cause 2 casualties. Edwin's White Archers (4) (75) take 15 hits from archer fire (reduced due to fortifications). No casualties. Unforgiven (39) take 1937 hits (1690 in close combat, 247 from archer fire), which cause 12 casualties, wiping the unit out. Lady Riatha Beals (Dame of Dakan, Toren) has been captured by Ikalak forces. White Immortals II (129) take 71 hits in close combat (reduced due to fortifications), which cause 2 casualties. ~=H.S.G.=~ Virtous Deliverance (55) take 241 hits from archer fire, which cause 11 casualties. Ikalak Republican Infantry (98) take 65 hits in close combat (reduced due to fortifications), which cause 2 casualties. Crimson Bowmen (70) take 54 hits from archer fire (reduced due to fortifications), which cause 2 casualties. [PTN] Brutes (42) take 815 hits in close combat, which cause 23 casualties, causing panicked flight among the survivors, throwing them back from the fortifications. One siege engine is destroyed during the attack. Edwin's White Archers (4) (76) take 43 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Wrath of Ikalak (130) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties. Bludbrudder (66) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties. Giovanni's Arms (13) take 1507 hits (1217 in close combat, 290 from archer fire), which cause 19 casualties, wiping the unit out. *Dark Angels* (65) take 44 hits in close combat (reduced due to fortifications), which cause 1 casualties. Legionaires of Vengeance (116) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties. Guards (86) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Edwin's White Archers (4) (73) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties. Flying Lions (11) take 447 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties. Gryphon Dumeric, Baron of Cave of Guilt has been wounded. Edwin's White Archers (4) (74) take 16 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Ikalak Infantry (96) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ikalak Infantry (93) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties. Conscripted Halberdiers (69) take 15 hits in close combat (reduced due to fortifications), which cause 1 casualties. Personal Guard (120) take 12 hits from archer fire (reduced due to fortifications). No casualties. Traitors Beware (128) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties. [PTN] Pointy Sticks of Doom (47) take 632 hits (514 in close combat, 118 from archer fire), which cause 12 casualties, wiping the unit out. Sir Jesse Madden (Knight of Moeth, Taselak) has been captured by Ikalak forces. [PTN] LostGuys (46) take 439 hits in close combat, which cause 17 casualties, throwing them back from the fortifications. One Taselak banner is lost. Red Forgers (31) take 772 hits (404 in close combat, 368 from archer fire), which cause 9 casualties, wiping the unit out. In Memory of the Lone Archer III (106) take 14 hits from archer fire (reduced due to fortifications). No casualties. Sinners (32) take 259 hits in close combat, which cause 6 casualties, wiping the unit out. In Memory of the Lone Archer III (107) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Angels of Genocide (2) take 466 hits (133 in close combat, 333 from archer fire), which cause 11 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 2 casualties. Edwin's White Archers (4) (72) take 49 hits from archer fire (reduced due to fortifications), which cause 2 casualties. In Memory of the Lone Archer III (112) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Bad Karma (5) take 414 hits (168 in close combat, 246 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. In Memory of the Lone Archer III (109) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 146 attackers, 30 defenders Turn No. 10 34 (31-A) 4 (30-A) 19 (20-A) 27 (17-A) 37 (25-A) 43 (20-A) 50 (40-A) 52 (46-A) 46 (11-I) 55 (20-A) 64 (32-I) 65 (17-I) 66 (19-I) 69 (29-I) 73 (30-A) 79 (20-A) 81 (8-M) 83 (15-M) 85 (24-I) 88 (39-I) 89 (9-I) 91 (31-I) 93 (31-I) 94 (7-I) 95 (8-I) 96 (21-I) 98 (13-I) 99 (26-I) 100 (16-I) 101 (16-I) 102 (17-I) 103 (11-I) 104 (27-I) 110 (18-A) 113 (12-I) 116 (23-I) 117 (57-I) 119 (19-I) 121 (18-A) 122 (20-I) 123 (9-I) 124 (30-I) 127 (15-I) 128 (6-I) 129 (23-I) 130 (19-I) 131 (35-I) 70 (50-A) 72 (18-A) 74 (27-A) 75 (28-A) 76 (21-A) 77 (16-A) 78 (14-A) 82 (13-M) 84 (13-A) 86 (20-A) 87 (17-A) 105 (23-A) 106 (23-A) 107 (22-A) 108 (20-A) 109 (15-A) 111 (12-A) 112 (15-A) 120 (32-A) 126 (10-A) Crimson Bowmen (70) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 154 hits. Third Elvish Battalion (126) fire on [PTN] LostGuys (46), scoring 74 hits. In Memory of the Lone Archer III (110) fire on [PTN] LostGuys (46), scoring 84 hits. In Memory of the Lone Archer III (111) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 70 hits. House of the Flying Daggers (4) (19) fire on ninjas (117), scoring 94 hits. [PTN] Vandosil (50) fire on Ikalak Infantry (91), scoring 234 hits. Frenzied Fighters (81) fire on [PTN] LostGuys (46), scoring 21 hits. [PTN] Carnys are creepy (43) fire on ninjas (117), scoring 192 hits. In Memory of the Lone Archer III (108) fire on [PTN] LostGuys (46), scoring 77 hits. Edwin's White Archers (4) (73) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 87 hits. Edwin's White Archers (4) (74) fire on [PTN] LostGuys (46), scoring 115 hits. Guards (87) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 74 hits. The Red Daila (37) fire on White Immortals II (129), scoring 89 hits. Frenzied Fighters (83) fire on [PTN] LostGuys (46), scoring 51 hits. In Memory of the Lone Archer III (106) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 85 hits. Personal Guard (120) fire on [PTN] LostGuys (46), scoring 86 hits. Personal Guard (121) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 80 hits. Kybar's shadow (27) fire on Ikalak Infantry (88), scoring 60 hits. Geocuses (84) fire on [PTN] LostGuys (46), scoring 50 hits. Edwin's White Archers (4) (72) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 64 hits. In Memory of the Lone Archer III (112) fire on [PTN] LostGuys (46), scoring 56 hits. Edwin's White Archers (4) (78) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 74 hits. Astin Warriors (4) fire on *Dark Angels* (65), scoring 167 hits. In Memory of the Lone Archer III (105) fire on [PTN] LostGuys (46), scoring 121 hits. Guards (86) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 122 hits. In Memory of the Lone Archer III (107) fire on [PTN] LostGuys (46), scoring 83 hits. Edwin's White Archers (4) (79) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 97 hits. ~=H.S.G.=~ Virtous Deliverance (55) fire on <CK>LAst Men (64), scoring 127 hits. Edwin's White Archers (4) (76) fire on [PTN] LostGuys (46), scoring 77 hits. Sweet Death (34) fire on ]Î[ In Memory of Moonglum (131), scoring 60 hits. [PTN]Taselakian Pavise Crossbows (52) fire on Bludbrudder (66), scoring 315 hits. Edwin's White Archers (4) (75) fire on [PTN] LostGuys (46), scoring 133 hits. Frenzied Fighters (82) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 44 hits. Edwin's White Archers (4) (77) fire on ~=H.S.G.=~ Virtous Deliverance (55), scoring 74 hits. In Memory of the Lone Archer III (109) fire on [PTN] LostGuys (46), scoring 88 hits. There is one siege engine at the wall. [PTN] LostGuys (46) attack the walls with slightly overcrowded siege engines. Korlok In Arms (113), Bludbrudder (66), Ikalak Infantry (88), ]Î[ In Memory of Moonglum (131), Ikalak Republican Infantry (98), Ikalak Infantry (95) and Scythes of Wellaf (122) hold their positions at the outer wall, waiting for the attack. Close Combat: 8 Ikalak banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Korlok In Arms (113) score 52 hits. Bludbrudder (66) score 221 hits. In Memory of the Lone Archer III (110) score 28 hits. Ikalak Infantry (88) score 251 hits. ]Î[ In Memory of Moonglum (131) score 113 hits. Frenzied Fighters (81) score 32 hits. Ikalak Republican Infantry (98) score 141 hits. Ikalak Infantry (95) score 85 hits. Edwin's White Archers (4) (73) score 38 hits. Scythes of Wellaf (122) score 169 hits. [PTN] LostGuys (46) score 69 hits. Swirling Spears (124) score 147 hits. Ikalak Republican Infantry (102) score 151 hits. Frenzied Fighters (83) score 55 hits. Ikalak Republican Infantry (100) score 141 hits. Greyjoys Pride (85) score 184 hits. Ikalak Infantry (94) score 99 hits. Personal Guard (121) score 23 hits. ninjas (117) score 422 hits. Ikalak Infantry (96) score 187 hits. <CK>LAst Men (64) score 263 hits. Ikalak Infantry (93) score 226 hits. Ikalak Republican Infantry (104) score 193 hits. Conscripted Halberdiers (69) score 146 hits. Personal Guard (119) score 67 hits. Ikalak Republican Infantry (99) score 220 hits. Ikalak Republican Infantry (101) score 180 hits. Ikalak Republican Infantry (103) score 130 hits. Ikalak Infantry (89) score 119 hits. Traitors Beware (128) score 46 hits. Legionaires of Vengeance (116) score 100 hits. Edwin's White Archers (4) (79) score 28 hits. Wrath of Ikalak (130) score 203 hits. Shakespearean Barbarians (123) score 92 hits. Throat slashers (127) score 154 hits. *Dark Angels* (65) score 227 hits. White Immortals II (129) score 251 hits. Ikalak Infantry (91) score 323 hits. Total hits suffered: Attackers: 560 (5507 before overkill), Defenders: 69 Korlok In Arms (113) take 16 hits in close combat (reduced due to fortifications), which cause 1 casualties. Bludbrudder (66) take 83 hits (30 in close combat, 53 from archer fire) (reduced due to fortifications), which cause 2 casualties. Ikalak Infantry (88) take 10 hits from archer fire (reduced due to fortifications). No casualties. ]Î[ In Memory of Moonglum (131) take 10 hits from archer fire (reduced due to fortifications). No casualties. [PTN] LostGuys (46) take 1676 hits (560 in close combat, 1116 from archer fire), which cause 11 casualties, wiping the unit out. Sir Jean II De La Fere (Knight of Eledrir, Taselak) has been wounded. ninjas (117) take 48 hits from archer fire (reduced due to fortifications), which cause 2 casualties. <CK>LAst Men (64) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties. ~=H.S.G.=~ Virtous Deliverance (55) take 1025 hits from archer fire, which cause 20 casualties, wiping the unit out. Rothat Peladin (Knight of Taselak, Taselak) has been wounded. *Dark Angels* (65) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties. White Immortals II (129) take 15 hits from archer fire (reduced due to fortifications). No casualties. Ikalak Infantry (91) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 31 attackers, 8 defenders Turn No. 11 34 (31-A) 4 (30-A) 19 (20-A) 27 (17-A) 37 (25-A) 43 (20-A) 50 (40-A) 52 (46-A) 64 (31-I) 65 (16-I) 66 (17-I) 69 (29-I) 73 (30-A) 79 (20-A) 81 (8-M) 83 (15-M) 85 (24-I) 88 (39-I) 89 (9-I) 91 (30-I) 93 (31-I) 94 (7-I) 95 (8-I) 96 (21-I) 98 (13-I) 99 (26-I) 100 (16-I) 101 (16-I) 102 (17-I) 103 (11-I) 104 (27-I) 110 (18-A) 113 (11-I) 116 (23-I) 117 (55-I) 119 (19-I) 121 (18-A) 122 (20-I) 123 (9-I) 124 (30-I) 127 (15-I) 128 (6-I) 129 (23-I) 130 (19-I) 131 (35-I) 70 (50-A) 72 (18-A) 74 (27-A) 75 (28-A) 76 (21-A) 77 (16-A) 78 (14-A) 82 (13-M) 84 (13-A) 86 (20-A) 87 (17-A) 105 (23-A) 106 (23-A) 107 (22-A) 108 (20-A) 109 (15-A) 111 (12-A) 112 (15-A) 120 (32-A) 126 (10-A) Edwin's White Archers (4) (79) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 71 hits. In Memory of the Lone Archer III (111) fire on [PTN] Vandosil (50), scoring 30 hits. Third Elvish Battalion (126) fire on Astin Warriors (4), scoring 48 hits. Astin Warriors (4) fire on ninjas (117), scoring 252 hits. In Memory of the Lone Archer III (107) fire on [PTN] Vandosil (50), scoring 67 hits. Personal Guard (121) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 61 hits. Kybar's shadow (27) fire on Ikalak Infantry (91), scoring 95 hits. Guards (86) fire on [PTN] Carnys are creepy (43), scoring 40 hits. Edwin's White Archers (4) (77) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 37 hits. Edwin's White Archers (4) (73) fire on [PTN] Vandosil (50), scoring 107 hits. In Memory of the Lone Archer III (109) fire on House of the Flying Daggers (4) (19), scoring 63 hits. Guards (87) fire on The Red Daila (37), scoring 43 hits. The Red Daila (37) fire on White Immortals II (129), scoring 109 hits. Edwin's White Archers (4) (75) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 62 hits. Crimson Bowmen (70) move closer to get better shots. Personal Guard (120) fire on [PTN] Carnys are creepy (43), scoring 42 hits. Edwin's White Archers (4) (72) fire on House of the Flying Daggers (4) (19), scoring 51 hits. [PTN] Vandosil (50) fire on Crimson Bowmen (70), scoring 276 hits. In Memory of the Lone Archer III (108) fire on [PTN] Carnys are creepy (43), scoring 65 hits. Edwin's White Archers (4) (78) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 45 hits. In Memory of the Lone Archer III (112) fire on Astin Warriors (4), scoring 55 hits. Geocuses (84) fire on Kybar's shadow (27), scoring 53 hits. Frenzied Fighters (81) move closer to get better shots. Edwin's White Archers (4) (74) fire on House of the Flying Daggers (4) (19), scoring 57 hits. [PTN]Taselakian Pavise Crossbows (52) fire on Frenzied Fighters (81), scoring 252 hits. In Memory of the Lone Archer III (110) fire on [PTN] Carnys are creepy (43), scoring 71 hits. In Memory of the Lone Archer III (106) fire on The Red Daila (37), scoring 48 hits. Frenzied Fighters (83) fire on Astin Warriors (4), scoring 58 hits. Sweet Death (34) fire on Frenzied Fighters (81), scoring 57 hits. In Memory of the Lone Archer III (105) fire on Kybar's shadow (27), scoring 77 hits. [PTN] Carnys are creepy (43) fire on Frenzied Fighters (81), scoring 118 hits. House of the Flying Daggers (4) (19) fire on Frenzied Fighters (81), scoring 73 hits. Frenzied Fighters (82) fire on The Red Daila (37), scoring 30 hits. Edwin's White Archers (4) (76) fire on Astin Warriors (4), scoring 43 hits. Ikalak Infantry (93) leave the fortification, attacking the enemy. Ikalak Infantry (95) leave the fortification, attacking the enemy. *Dark Angels* (65) leave the fortification, attacking the enemy. Scythes of Wellaf (122) leave the fortification, attacking the enemy. <CK>LAst Men (64) leave the fortification, attacking the enemy. Swirling Spears (124) leave the fortification, attacking the enemy. ]Î[ In Memory of Moonglum (131) leave the fortification, attacking the enemy. Shakespearean Barbarians (123) leave the fortification, attacking the enemy. White Immortals II (129) leave the fortification, attacking the enemy. Korlok In Arms (113) leave the fortification, attacking the enemy. Ikalak Republican Infantry (104) leave the fortification, attacking the enemy. Throat slashers (127) leave the fortification, attacking the enemy. Ikalak Infantry (91) leave the fortification, attacking the enemy. Bludbrudder (66) leave the fortification, attacking the enemy. Personal Guard (119) leave the fortification, attacking the enemy. Conscripted Halberdiers (69) leave the fortification, attacking the enemy. Traitors Beware (128) leave the fortification, attacking the enemy. Ikalak Infantry (96) leave the fortification, attacking the enemy. Ikalak Republican Infantry (102) leave the fortification, attacking the enemy. Ikalak Infantry (89) leave the fortification, attacking the enemy. Ikalak Republican Infantry (103) leave the fortification, attacking the enemy. Ikalak Republican Infantry (99) leave the fortification, attacking the enemy. Ikalak Republican Infantry (100) leave the fortification, attacking the enemy. Ikalak Infantry (94) leave the fortification, attacking the enemy. Greyjoys Pride (85) leave the fortification, attacking the enemy. Wrath of Ikalak (130) leave the fortification, attacking the enemy. Legionaires of Vengeance (116) leave the fortification, attacking the enemy. Ikalak Republican Infantry (101) leave the fortification, attacking the enemy. Ikalak Republican Infantry (98) leave the fortification, attacking the enemy. ninjas (117) leave the fortification, attacking the enemy. Ikalak Infantry (88) leave the fortification, attacking the enemy. Astin Warriors (4) take 204 hits from archer fire, which cause 7 casualties. Kybar's shadow (27) take 130 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors. White Immortals II (129) take 109 hits from archer fire, which cause 3 casualties. Ikalak Infantry (91) take 95 hits from archer fire, which cause 3 casualties. The Red Daila (37) take 121 hits from archer fire, which cause 4 casualties. Crimson Bowmen (70) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties. [PTN] Vandosil (50) take 204 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield. Frenzied Fighters (81) take 500 hits from archer fire, which cause 8 casualties, wiping the unit out. [PTN]Taselakian Pavise Crossbows (52) take 276 hits from archer fire, which cause 9 casualties. [PTN] Carnys are creepy (43) take 218 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield. House of the Flying Daggers (4) (19) take 171 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield. ninjas (117) take 252 hits from archer fire, which cause 9 casualties. Total casualties: 42 attackers, 24 defenders Turn No. 12 34 (31-A) 4 (23-A) 37 (21-A) 52 (37-A) 64 (31-I) 65 (16-I) 66 (17-I) 69 (29-I) 85 (24-I) 88 (39-I) 89 (9-I) 91 (27-I) 93 (31-I) 94 (7-I) 95 (8-I) 96 (21-I) 98 (13-I) 99 (26-I) 100 (16-I) 101 (16-I) 102 (17-I) 103 (11-I) 104 (27-I) 113 (11-I) 116 (23-I) 117 (46-I) 119 (19-I) 122 (20-I) 123 (9-I) 124 (30-I) 127 (15-I) 128 (6-I) 129 (20-I) 130 (19-I) 131 (35-I) 70 (49-A) 73 (30-A) 79 (20-A) 83 (15-M) 110 (18-A) 121 (18-A) 72 (18-A) 74 (27-A) 75 (28-A) 76 (21-A) 77 (16-A) 78 (14-A) 82 (13-M) 84 (13-A) 86 (20-A) 87 (17-A) 105 (23-A) 106 (23-A) 107 (22-A) 108 (20-A) 109 (15-A) 111 (12-A) 112 (15-A) 120 (32-A) 126 (10-A) Edwin's White Archers (4) (77) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 41 hits. In Memory of the Lone Archer III (110) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 98 hits. Astin Warriors (4) fire on ninjas (117), scoring 144 hits. Edwin's White Archers (4) (72) fire on The Red Daila (37), scoring 62 hits. In Memory of the Lone Archer III (109) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 44 hits. In Memory of the Lone Archer III (107) fire on Astin Warriors (4), scoring 79 hits. Third Elvish Battalion (126) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 46 hits. Guards (87) fire on The Red Daila (37), scoring 50 hits. In Memory of the Lone Archer III (112) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 32 hits. Edwin's White Archers (4) (78) fire on Astin Warriors (4), scoring 56 hits. Frenzied Fighters (82) fire on The Red Daila (37), scoring 37 hits. In Memory of the Lone Archer III (108) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 46 hits. Edwin's White Archers (4) (73) fire on The Red Daila (37), scoring 81 hits. In Memory of the Lone Archer III (105) fire on Astin Warriors (4), scoring 76 hits. Frenzied Fighters (83) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 76 hits. Edwin's White Archers (4) (74) fire on The Red Daila (37), scoring 76 hits. Geocuses (84) fire on Astin Warriors (4), scoring 49 hits. In Memory of the Lone Archer III (106) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 69 hits. Guards (86) fire on Astin Warriors (4), scoring 46 hits. Sweet Death (34) fire on Ikalak Infantry (91), scoring 92 hits. Edwin's White Archers (4) (76) fire on The Red Daila (37), scoring 70 hits. Personal Guard (120) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 53 hits. Personal Guard (121) fire on Astin Warriors (4), scoring 49 hits. The Red Daila (37) fire on Ikalak Infantry (88), scoring 74 hits. Edwin's White Archers (4) (79) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 64 hits. Crimson Bowmen (70) fire on Astin Warriors (4), scoring 122 hits. Edwin's White Archers (4) (75) fire on [PTN]Taselakian Pavise Crossbows (52), scoring 45 hits. [PTN]Taselakian Pavise Crossbows (52) fire on ]Î[ In Memory of Moonglum (131), scoring 277 hits. In Memory of the Lone Archer III (111) move closer to get better shots. Close Combat: 5 Taselak banners are visible in the melee. 8 Ikalak banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Legionaires of Vengeance (116) score 82 hits. Ikalak Republican Infantry (102) score 151 hits. Astin Warriors (4) score 60 hits. White Immortals II (129) score 244 hits. <CK>LAst Men (64) score 181 hits. Ikalak Republican Infantry (101) score 149 hits. ninjas (117) score 338 hits. Ikalak Republican Infantry (98) score 127 hits. Korlok In Arms (113) score 38 hits. Ikalak Republican Infantry (103) score 97 hits. *Dark Angels* (65) score 202 hits. Scythes of Wellaf (122) score 134 hits. Conscripted Halberdiers (69) score 145 hits. Personal Guard (119) score 62 hits. Ikalak Infantry (88) score 296 hits. Ikalak Infantry (91) score 269 hits. Ikalak Infantry (95) score 87 hits. Greyjoys Pride (85) score 182 hits. Ikalak Infantry (89) score 109 hits. ]Î[ In Memory of Moonglum (131) score 118 hits. Swirling Spears (124) score 118 hits. The Red Daila (37) score 38 hits. Ikalak Infantry (93) score 242 hits. Ikalak Republican Infantry (104) score 190 hits. Ikalak Republican Infantry (100) score 170 hits. Wrath of Ikalak (130) score 193 hits. Shakespearean Barbarians (123) score 95 hits. Bludbrudder (66) score 184 hits. Traitors Beware (128) score 48 hits. Ikalak Infantry (96) score 230 hits. Throat slashers (127) score 134 hits. Ikalak Infantry (94) score 76 hits. Ikalak Republican Infantry (99) score 214 hits. [PTN]Taselakian Pavise Crossbows (52) score 88 hits. Total hits suffered: Attackers: 2453 (4905 before overkill), Defenders: 186 The attackers are vastly outnumbered, and panic spreads throughout their ranks. Legionaires of Vengeance (116) take 60 hits in close combat, which cause 2 casualties. Ikalak Republican Infantry (102) take 34 hits in close combat, which cause 1 casualties. Astin Warriors (4) take 1485 hits (1008 in close combat, 477 from archer fire), which cause 23 casualties, wiping the unit out. Delia Sosiskiy, Countess of Endelee has been wounded. White Immortals II (129) take 24 hits in close combat, which cause 1 casualties. <CK>LAst Men (64) take 22 hits in close combat, which cause 1 casualties. Ikalak Republican Infantry (101) take 46 hits in close combat, which cause 1 casualties. ninjas (117) take 144 hits from archer fire, which cause 5 casualties. Ikalak Infantry (88) take 74 hits from archer fire, which cause 2 casualties. Ikalak Infantry (91) take 92 hits from archer fire, which cause 2 casualties. Sweet Death (34) are shocked. ]Î[ In Memory of Moonglum (131) take 277 hits from archer fire, which cause 7 casualties. The Red Daila (37) take 1051 hits (675 in close combat, 376 from archer fire), which cause 21 casualties, wiping the unit out. Raevon Fly (Knight of Lesthem, Toren) has been captured by Ikalak forces. [PTN]Taselakian Pavise Crossbows (52) take 1384 hits (770 in close combat, 614 from archer fire), which cause 37 casualties, wiping the unit out. Prince El Scamp (Knight of Rhic, Taselak) has been captured by Ikalak forces. Total casualties: 81 attackers, 22 defenders Turn No. 13 34 (31-A) 64 (30-I) 65 (16-I) 66 (17-I) 69 (29-I) 85 (24-I) 88 (37-I) 89 (9-I) 91 (25-I) 93 (31-I) 94 (7-I) 95 (8-I) 96 (21-I) 98 (13-I) 99 (26-I) 100 (16-I) 101 (15-I) 102 (16-I) 103 (11-I) 104 (27-I) 113 (11-I) 116 (21-I) 117 (41-I) 119 (19-I) 122 (20-I) 123 (9-I) 124 (30-I) 127 (15-I) 128 (6-I) 129 (19-I) 130 (19-I) 131 (28-I) 70 (49-A) 73 (30-A) 79 (20-A) 83 (15-M) 110 (18-A) 111 (12-A) 121 (18-A) 72 (18-A) 74 (27-A) 75 (28-A) 76 (21-A) 77 (16-A) 78 (14-A) 82 (13-M) 84 (13-A) 86 (20-A) 87 (17-A) 105 (23-A) 106 (23-A) 107 (22-A) 108 (20-A) 109 (15-A) 112 (15-A) 120 (32-A) 126 (10-A) In Memory of the Lone Archer III (110) fire on Sweet Death (34), scoring 65 hits. Crimson Bowmen (70) move closer to get better shots. Sweet Death (34) fire on ninjas (117), scoring 98 hits. Frenzied Fighters (82) have no enemy in range and advance to better firing positions. Edwin's White Archers (4) (79) fire on Sweet Death (34), scoring 62 hits. In Memory of the Lone Archer III (107) have no enemy in range and advance to better firing positions. Edwin's White Archers (4) (78) fire on Sweet Death (34), scoring 33 hits. Edwin's White Archers (4) (73) fire on Sweet Death (34), scoring 77 hits. Frenzied Fighters (83) fire on Sweet Death (34), scoring 40 hits. Edwin's White Archers (4) (75) fire on Sweet Death (34), scoring 56 hits. Geocuses (84) fire on Sweet Death (34), scoring 28 hits. Edwin's White Archers (4) (72) fire on Sweet Death (34), scoring 50 hits. In Memory of the Lone Archer III (111) fire on Sweet Death (34), scoring 38 hits. Edwin's White Archers (4) (77) fire on Sweet Death (34), scoring 29 hits. In Memory of the Lone Archer III (106) have no enemy in range and advance to better firing positions. Guards (86) move closer to get better shots. Personal Guard (120) have no enemy in range and advance to better firing positions. Guards (87) have no enemy in range and advance to better firing positions. In Memory of the Lone Archer III (108) have no enemy in range and advance to better firing positions. In Memory of the Lone Archer III (112) have no enemy in range and advance to better firing positions. Third Elvish Battalion (126) have no enemy in range and advance to better firing positions. Edwin's White Archers (4) (76) fire on Sweet Death (34), scoring 51 hits. Personal Guard (121) fire on Sweet Death (34), scoring 42 hits. Edwin's White Archers (4) (74) move closer to get better shots. In Memory of the Lone Archer III (109) move closer to get better shots. In Memory of the Lone Archer III (105) move closer to get better shots. Close Combat: 8 Ikalak banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! <CK>LAst Men (64) score 220 hits. ninjas (117) score 351 hits. Ikalak Republican Infantry (102) score 129 hits. Conscripted Halberdiers (69) score 152 hits. Ikalak Infantry (94) score 78 hits. Sweet Death (34) score 28 hits. Scythes of Wellaf (122) score 136 hits. Ikalak Infantry (89) score 119 hits. Traitors Beware (128) score 48 hits. Ikalak Republican Infantry (99) score 228 hits. White Immortals II (129) score 236 hits. Ikalak Republican Infantry (98) score 147 hits. Ikalak Republican Infantry (103) score 114 hits. Ikalak Infantry (93) score 260 hits. Korlok In Arms (113) score 44 hits. Ikalak Infantry (96) score 225 hits. Greyjoys Pride (85) score 193 hits. Ikalak Republican Infantry (104) score 183 hits. *Dark Angels* (65) score 202 hits. Throat slashers (127) score 146 hits. Legionaires of Vengeance (116) score 77 hits. Ikalak Infantry (95) score 104 hits. Swirling Spears (124) score 145 hits. Wrath of Ikalak (130) score 248 hits. ]Î[ In Memory of Moonglum (131) score 115 hits. Shakespearean Barbarians (123) score 119 hits. Personal Guard (119) score 65 hits. Ikalak Infantry (88) score 277 hits. Ikalak Republican Infantry (101) score 175 hits. Ikalak Infantry (91) score 271 hits. Bludbrudder (66) score 210 hits. Ikalak Republican Infantry (100) score 168 hits. Total hits suffered: Attackers: 1199 (5185 before overkill), Defenders: 28 The attackers are vastly outnumbered, and panic spreads throughout their ranks. <CK>LAst Men (64) take 28 hits in close combat, which cause 1 casualties. ninjas (117) take 98 hits from archer fire, which cause 3 casualties. Sweet Death (34) take 1770 hits (1199 in close combat, 571 from archer fire), which cause 31 casualties, wiping the unit out. Saccharine de Nada (Dame of Toren Stronghold, Toren) has been wounded. Total casualties: 31 attackers, 4 defenders Defender Victory! The battle does some damage to the local infrastructure. Production falls 16 %. The local roads network has also been damaged. The battle does 52 % damage to the fortifications.