Difference between revisions of "Help:Takeover"

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'''Takeovers''' are used to take control of a region that is not currently part of your realm. Takeovers are initiated by a single commander, but almost always require the supporting presence of other troops from the same or allied realms. Takeovers are resolved as turn actions, and usually take several turns to succeed. They can also fail, especially if the population rises up against the invaders, or defending troops attack and interrupt the takeover.
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* A '''Friendly Takeover''' works by replacing the local rulership with more loyal people, while leaving the peasants and citizen alone or posing as their "liberator". It takes longer and will not work if the people of the region hate you.
A <i>Friendly Takeover</i> works by replacing the local rulership with more
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* The '''Hostile Takeover''' is fast and bloody, you simply crush all opposition and declare yourself the ruler. This will lower morale in the region but works even if the people don't think highly of you and your realm. It also is faster.
loyal people, while leaving the peasants and citizen alone or posing as
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* '''Brutal Takeover''' is what helps if hostile is not hostile enough. Your men will simply kill anyone who so much as looks funny in your general direction. Morale and loyalty will not matter much, but you will need a strong army to succeed. A brutal takeover also does a lot of collateral damage.
their "liberator". It takes longer and will not work if the people of the
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* The '''Colony Takeover''' is a special option only available in city or stronghold regions that are ''not'' regions neighbouring your realm. It is only available if the local people do not hate your realm. It will run very much like a friendly takeover, but on successful completion will not add the region to your realm, but will instead create a new realm with the region as its capital.
region hate you.<br>
 
The <i>Hostile Takeover</i> is fast and bloody, you simply crush all  
 
opposition and declare yourself the ruler. This will lower morale in the  
 
region but works even if the people don't think highly of you and your  
 
realm. It also is faster.<br>
 
<i>Brutal Takeover</i> is what helps if hostile is not hostile enough.
 
Your men will simply kill anyone who so much as looks funny in your general
 
direction. Morale and loyalty will not matter much, but you will need a
 
strong army to succeed. A brutal takeover also does a lot of collateral
 
damage.<br>
 
<p>
 
The <i>Colony Takeover</i> is a special option only available in city or
 
stronghold regions that are <b>not</b> regions neighbouring
 
your realm. It is only available if the local people do not hate your  
 
realm. It will run very much like a friendly takeover, but on successful  
 
completion will not add the region to your realm, but will
 
instead create a new realm with the region as its capital.
 
<p>
 

Revision as of 15:39, 4 May 2009

Help-inverted.jpg

This page is part of the context-sensitive in-game help. If you want to contribute to it, please read the Writing Help Pages‎ page first, because the style for these help pages differs from the rest of the wiki.

Takeovers are used to take control of a region that is not currently part of your realm. Takeovers are initiated by a single commander, but almost always require the supporting presence of other troops from the same or allied realms. Takeovers are resolved as turn actions, and usually take several turns to succeed. They can also fail, especially if the population rises up against the invaders, or defending troops attack and interrupt the takeover.

  • A Friendly Takeover works by replacing the local rulership with more loyal people, while leaving the peasants and citizen alone or posing as their "liberator". It takes longer and will not work if the people of the region hate you.
  • The Hostile Takeover is fast and bloody, you simply crush all opposition and declare yourself the ruler. This will lower morale in the region but works even if the people don't think highly of you and your realm. It also is faster.
  • Brutal Takeover is what helps if hostile is not hostile enough. Your men will simply kill anyone who so much as looks funny in your general direction. Morale and loyalty will not matter much, but you will need a strong army to succeed. A brutal takeover also does a lot of collateral damage.
  • The Colony Takeover is a special option only available in city or stronghold regions that are not regions neighbouring your realm. It is only available if the local people do not hate your realm. It will run very much like a friendly takeover, but on successful completion will not add the region to your realm, but will instead create a new realm with the region as its capital.