Help:Religion
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Religions in BattleMaster are entirely player-defined. They work very much
like guilds and reading the <a href="guilds.html">help on guilds</a> is
recommended.
All religions also share one desire: To convert as many people to their
belief as possible, especially in any regions where the religion has built
a temple, because temples can only be sustained by having followers.
A word on real-life religions: Please do keep real-life religions out of
this game. Religion is a sensitive topic for many people and the best way
to deal with this in games is to steer clear of it. Use ideas and concepts
from real-life religions, but do change the names so they are neither
identical to nor closely resemble names of religions, gods or prophets of
any real-life religion.
Views
Different from guilds, religions have an opinion about other religions.
Elder members of a religion can change those views at any time, but doing
so will often result in a loss of followers and will thus not happen very
often.
- ignore - The default view on other religions is one of neutral ignorance. There simply is no official view on the other religion.
- variant - Your religion considers the other one to be essentially a variation of yours. There are differences, sure, but essentially the others believe the same thing as you do.
- misguided - The poor misguided fools. If only they would understand, if only they would open their eyes...
- evil - Followers of evil gods, they should be exterminated! Your religion considers them officially evil. Usually, that means they should be killed to save their souls or at least prevent their taint from spreading any further.
Followers
Religions recruit followers by having temples in a region and by having
priest characters actively convert people.
The interesting part of this is that people can only believe in one
religion at a time, so any converts will have to be converted from
some other religion...
Religions and Politics
The faith of regional lords affects their people, and once a local lord is
a member of a religious order, he will receive a few options to support his
faith, most importantly the persecution of those religions which his own
faith considers evil.
Realms can have an official state religion, which will affect morale in all
regions depending on how many of its people belief in the official
religion. While in most cases having a state religion is beneficial, the
spread of a new religion can damage those benefits, and diplomacy can be
more difficult, e.g. an alliance with a realm whose state religion is one
considered evil by yours will not be possible without significant civil
unrest.