Help:Rebellion

From BattleMaster Wiki
Revision as of 11:39, 12 March 2009 by Tom (talk | contribs) (New page: {{help-page}} {{cleanup| * HTML code needs to be replaced by Wiki syntax. * Check for possible duplications of text with other pages and do appropriate page merges. * The contents are pro...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Help-inverted.jpg

This page is part of the context-sensitive in-game help. If you want to contribute to it, please read the Writing Help Pages‎ page first, because the style for these help pages differs from the rest of the wiki.

Stop hand.png

This article needs to be cleaned up to conform to a higher standard of quality.
Specifically,

  • HTML code needs to be replaced by Wiki syntax.
  • Check for possible duplications of text with other pages and do appropriate page merges.
  • The contents are probably outdated in parts, update as needed


Rebellion against your ruler is the last, but most effective way of dealing with an abusive or incapable ruler.
There are two ways to work on a change of government. Opposition is a tame, "not actively overthrowing the government" version, often a preparation for a true Rebellion.

In more details, an opposition is the group of unhappy nobles in the realm. It is open for anyone to join or leave as they please, and its only actual function is that it allows the members of the opposition to talk to each other, anonymously. The ruler himself can not join, but he may have his spies in.

A rebellion is the actual uprising. Any opposition member can start a rebellion at any time, unless there is already one running. The rebel leader will be announced with name to all members of the opposition immediately, and one turn later to the whole realm.
Everyone in the realm can join the rebellion. However, rebels can not become loyal again. The ruler can not kick active rebels from the realm.

A rebellion has a limited time, 3 days to be precise, to overthrow the government. The easiest way is for the ruler to step down. If he does, he loses prestige and honour, and the rebel leader automatically takes his place.
The other way of a rebellion is to fight it out. Rebel and loyal troops will fight common enemies as before, but if there are no enemies in the region, they will fight each other. If at any time during the rebellion the rebels have at least 50% more combat strength than the loyal troops inside the capital, the palace is stormed and the ruler expelled. He will still lose prestige and honour, but not as much (at least he put up a fight).

If time runs out without a victory for the rebels, the rebellion fails. The rebel leader is automatically banned. The ruler can kick the other rebels, or be gracious with them.

While a rebellion lasts, realm control in all regions of the realm will suffer, as local rebels use the opportunity to stage mini-revolts of their own.