Help:Rebellion
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Rebellion against your ruler is the last, but most effective way of
dealing with an abusive or incapable ruler.
There are two ways to work on a change of government. Opposition is
a tame, "not actively overthrowing the government" version, often a
preparation for a true Rebellion.
In more details, an opposition is the group of unhappy nobles in
the realm. It is open for anyone to join or leave as they please, and its
only actual function is that it allows the members of the opposition to
talk to each other, anonymously. The ruler himself can not join, but he
may have his spies in.
A rebellion is the actual uprising. Any opposition member can start a
rebellion at any time, unless there is already one running. The rebel
leader will be announced with name to all members of the opposition
immediately, and one turn later to the whole realm.
Everyone in the realm can join the rebellion. However, rebels can not
become loyal again. The ruler can not kick active rebels from the
realm.
A rebellion has a limited time, 3 days to be precise, to overthrow the
government. The easiest way is for the ruler to step down. If he does,
he loses prestige and honour, and the rebel leader automatically takes
his place.
The other way of a rebellion is to fight it out. Rebel and loyal troops
will fight common enemies as before, but if there are no enemies in the
region, they will fight each other. If at any time during the rebellion
the rebels have at least 50% more combat strength than the loyal troops
inside the capital, the palace is stormed and the ruler expelled. He
will still lose prestige and honour, but not as much (at least he put
up a fight).
If time runs out without a victory for the rebels, the rebellion fails.
The rebel leader is automatically banned. The ruler can kick the other
rebels, or be gracious with them.
While a rebellion lasts, realm control in all regions of the realm
will suffer, as local rebels use the opportunity to stage mini-revolts
of their own.