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Recruitment Centers
A recruitment center is the place where soldiers for the realm sign up for
duty and receive their equipment and initial training. In other words, they
are the basic infrastructure that supplies the realm with soldiers.
The size of a recruitment center indicates how many soldiers it can supply.
A size one center can recruit up to 5 soldiers per day and keep 25 ready
for duty. Each additional size doubles the ready-for-duty limit and raises
the recruitment ability by 5. So a size 3 center can recruit up to 15
soldiers a day and keep 100 ready for duty at any time.
Elite troops (high training and/or equipment values) will recruit slower
than simple militia troops. Also, the numbers for cavalry are half these,
the numbers for special forces just one quarter. So an elite special forces
center may train as little as 3 or 4 new recruits a day.
Building a recruitment center means building the physical building, then
looking for trainers, smiths, leatherworkers and other necessities. That
means the training and equipment values the center offers are a matter of
opportunity and chance. The more centers you already have in the region
the less the chance that you find good trainers and craftsmen for the
next one. All recruitment centers are initially size one.
When building a center, you can try to go for a specific type, or you can
build whatever is available. In the later case, you will always find
something. If you want a specific type, you risk building a center but
not finding any trainers or craftsmen, in which case you end up with a
useless center.
It costs the size number in gold coins to maintain recruitment centers, so
if you have one size 2 and one size 1 center, you will pay 3 gold coins
per day for maintenance.
Tearing down a recruitment center costs 25 gold.
Note that soldiers get recruited from the local population. You should be
careful not to open too many recruitment centers in small regions, or you
may end up depopulating it.
Workshops and Guilds
These buildings provide the realm with paraphernalia, also called extras,
to buy. The more of them you concentrate in a single region, the more
expensive building additional ones becomes.
Warehouses
In order to store goods, you need to have warehouses. You can temporarily
store more, but goods in temporary stores will rot away much faster or be
subject to theft. They are also much more likely to end up on the black
market.
Every warehouse you build will raise the capacity by 500 units. It costs
only 50 gold to build a warehouse, but it costs 1 gold per day to maintain
it.