Difference between revisions of "Help:Economy"

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<H3>Recruitment Centers</H3>
+
===Recruitment Centers===
 
A recruitment center is the place where soldiers for the realm sign up for
 
A recruitment center is the place where soldiers for the realm sign up for
 
duty and receive their equipment and initial training. In other words, they
 
duty and receive their equipment and initial training. In other words, they
are the basic infrastructure that supplies the realm with soldiers.<br>
+
are the basic infrastructure that supplies the realm with soldiers.
 
The size of a recruitment center indicates how many soldiers it can supply.
 
The size of a recruitment center indicates how many soldiers it can supply.
 
A size one center can recruit up to 5 soldiers per day and keep 25 ready  
 
A size one center can recruit up to 5 soldiers per day and keep 25 ready  
 
for duty. Each additional size doubles the ready-for-duty limit and raises
 
for duty. Each additional size doubles the ready-for-duty limit and raises
 
the recruitment ability by 5. So a size 3 center can recruit up to 15
 
the recruitment ability by 5. So a size 3 center can recruit up to 15
soldiers a day and keep 100 ready for duty at any time.<br>
+
soldiers a day and keep 100 ready for duty at any time.
 
Elite troops (high training and/or equipment values) will recruit slower
 
Elite troops (high training and/or equipment values) will recruit slower
 
than simple militia troops. Also, the numbers for cavalry are half these,  
 
than simple militia troops. Also, the numbers for cavalry are half these,  
 
the numbers for special forces just one quarter. So an elite special forces
 
the numbers for special forces just one quarter. So an elite special forces
center may train as little as 3 or 4 new recruits a day.<br>
+
center may train as little as 3 or 4 new recruits a day.
<p>
+
 
 
Building a recruitment center means building the physical building, then
 
Building a recruitment center means building the physical building, then
 
looking for trainers, smiths, leatherworkers and other necessities. That
 
looking for trainers, smiths, leatherworkers and other necessities. That
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opportunity and chance. The more centers you already have in the region
 
opportunity and chance. The more centers you already have in the region
 
the less the chance that you find good trainers and craftsmen for the
 
the less the chance that you find good trainers and craftsmen for the
next one. All recruitment centers are initially size one.<br>
+
next one. All recruitment centers are initially size one.
 
When building a center, you can try to go for a specific type, or you can
 
When building a center, you can try to go for a specific type, or you can
 
build whatever is available. In the later case, you will always find
 
build whatever is available. In the later case, you will always find
 
something. If you want a specific type, you risk building a center but
 
something. If you want a specific type, you risk building a center but
 
not finding any trainers or craftsmen, in which case you end up with a
 
not finding any trainers or craftsmen, in which case you end up with a
useless center.<br>
+
useless center.
<br>
+
 
 
It costs the size number in gold coins to maintain recruitment centers, so
 
It costs the size number in gold coins to maintain recruitment centers, so
 
if you have one size 2 and one size 1 center, you will pay 3 gold coins
 
if you have one size 2 and one size 1 center, you will pay 3 gold coins
per day for maintenance.<br>
+
per day for maintenance.
Tearing down a recruitment center costs 25 gold.<br>
+
Tearing down a recruitment center costs 25 gold.
<br>
+
 
 
Note that soldiers get recruited from the local population. You should be
 
Note that soldiers get recruited from the local population. You should be
 
careful not to open too many recruitment centers in small regions, or you
 
careful not to open too many recruitment centers in small regions, or you
may end up depopulating it.<br>
+
may end up depopulating it.
<p>
 
  
<p>
+
===Workshops and Guilds===
<H3>Workshops and Guilds</H3>
 
 
These buildings provide the realm with paraphernalia, also called extras,
 
These buildings provide the realm with paraphernalia, also called extras,
 
to buy. The more of them you concentrate in a single region, the more
 
to buy. The more of them you concentrate in a single region, the more
expensive building additional ones becomes.<br>
+
expensive building additional ones becomes.
<p>
 
 
 
<p>
 
<H3>Warehouses</H3>
 
In order to store goods, you need to have warehouses. You can temporarily
 
store more, but goods in temporary stores will rot away much faster or be
 
subject to theft. They are also much more likely to end up on the black
 
market.<br>
 
Every warehouse you build will raise the capacity by 500 units. It costs
 
only 50 gold to build a warehouse, but it costs 1 gold per day to maintain
 
it.<br>
 

Latest revision as of 19:41, 18 February 2010

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Recruitment Centers

A recruitment center is the place where soldiers for the realm sign up for duty and receive their equipment and initial training. In other words, they are the basic infrastructure that supplies the realm with soldiers. The size of a recruitment center indicates how many soldiers it can supply. A size one center can recruit up to 5 soldiers per day and keep 25 ready for duty. Each additional size doubles the ready-for-duty limit and raises the recruitment ability by 5. So a size 3 center can recruit up to 15 soldiers a day and keep 100 ready for duty at any time. Elite troops (high training and/or equipment values) will recruit slower than simple militia troops. Also, the numbers for cavalry are half these, the numbers for special forces just one quarter. So an elite special forces center may train as little as 3 or 4 new recruits a day.

Building a recruitment center means building the physical building, then looking for trainers, smiths, leatherworkers and other necessities. That means the training and equipment values the center offers are a matter of opportunity and chance. The more centers you already have in the region the less the chance that you find good trainers and craftsmen for the next one. All recruitment centers are initially size one. When building a center, you can try to go for a specific type, or you can build whatever is available. In the later case, you will always find something. If you want a specific type, you risk building a center but not finding any trainers or craftsmen, in which case you end up with a useless center.

It costs the size number in gold coins to maintain recruitment centers, so if you have one size 2 and one size 1 center, you will pay 3 gold coins per day for maintenance. Tearing down a recruitment center costs 25 gold.

Note that soldiers get recruited from the local population. You should be careful not to open too many recruitment centers in small regions, or you may end up depopulating it.

Workshops and Guilds

These buildings provide the realm with paraphernalia, also called extras, to buy. The more of them you concentrate in a single region, the more expensive building additional ones becomes.