Difference between revisions of "Help:Economy"

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[[Category: Help]]
 

Revision as of 22:45, 11 March 2009

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This page is part of the context-sensitive in-game help. If you want to contribute to it, please read the Writing Help Pages‎ page first, because the style for these help pages differs from the rest of the wiki.

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Recruitment Centers

A recruitment center is the place where soldiers for the realm sign up for duty and receive their equipment and initial training. In other words, they are the basic infrastructure that supplies the realm with soldiers.
The size of a recruitment center indicates how many soldiers it can supply. A size one center can recruit up to 5 soldiers per day and keep 25 ready for duty. Each additional size doubles the ready-for-duty limit and raises the recruitment ability by 5. So a size 3 center can recruit up to 15 soldiers a day and keep 100 ready for duty at any time.
Elite troops (high training and/or equipment values) will recruit slower than simple militia troops. Also, the numbers for cavalry are half these, the numbers for special forces just one quarter. So an elite special forces center may train as little as 3 or 4 new recruits a day.

Building a recruitment center means building the physical building, then looking for trainers, smiths, leatherworkers and other necessities. That means the training and equipment values the center offers are a matter of opportunity and chance. The more centers you already have in the region the less the chance that you find good trainers and craftsmen for the next one. All recruitment centers are initially size one.
When building a center, you can try to go for a specific type, or you can build whatever is available. In the later case, you will always find something. If you want a specific type, you risk building a center but not finding any trainers or craftsmen, in which case you end up with a useless center.

It costs the size number in gold coins to maintain recruitment centers, so if you have one size 2 and one size 1 center, you will pay 3 gold coins per day for maintenance.
Tearing down a recruitment center costs 25 gold.

Note that soldiers get recruited from the local population. You should be careful not to open too many recruitment centers in small regions, or you may end up depopulating it.

Workshops and Guilds

These buildings provide the realm with paraphernalia, also called extras, to buy. The more of them you concentrate in a single region, the more expensive building additional ones becomes.

Warehouses

In order to store goods, you need to have warehouses. You can temporarily store more, but goods in temporary stores will rot away much faster or be subject to theft. They are also much more likely to end up on the black market.
Every warehouse you build will raise the capacity by 500 units. It costs only 50 gold to build a warehouse, but it costs 1 gold per day to maintain it.