Difference between revisions of "Everguard"

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{{main|History of Everguard}}
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:''Main article:'' [[/History|History of Everguard]]''
 
http://wiki.battlemaster.org/images/Everguard.png The history of Everguard begins with the history of the [[South-East Island]].  In the early winter of 2007, the god [[Tor]] revealed to the inhabitants of the island that it would be destroyed, and all people remaining on the island would be killed.  The people of the island, especially the adherents of Tor, began to make plans for escaping the doomed continent and what they would do after they left.
 
http://wiki.battlemaster.org/images/Everguard.png The history of Everguard begins with the history of the [[South-East Island]].  In the early winter of 2007, the god [[Tor]] revealed to the inhabitants of the island that it would be destroyed, and all people remaining on the island would be killed.  The people of the island, especially the adherents of Tor, began to make plans for escaping the doomed continent and what they would do after they left.
  
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{{main|Ruling line of Everguard}}
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:''Main article:'' [[/Ruling Line|Ruling line of Everguard]]
 
http://wiki.battlemaster.org/images/Everguard.png The sovereign political power of the Kingdom of Everguard is vested in the hands of four noble born leaders.  Total command of the entire realm and all of its organs rests with the King of Everguard, who enjoys full authority over foreign and domestic policy.  The Royal High Commander has full and complete control over all military affairs of the realm.  The Royal Adjudicator is the chief administrator of justice in the realm, interpreting and enforcing all laws.  The Royal Treasurer controls the purse strings of the realm, setting tax policy, managing food shipments, and so on and so forth.
 
http://wiki.battlemaster.org/images/Everguard.png The sovereign political power of the Kingdom of Everguard is vested in the hands of four noble born leaders.  Total command of the entire realm and all of its organs rests with the King of Everguard, who enjoys full authority over foreign and domestic policy.  The Royal High Commander has full and complete control over all military affairs of the realm.  The Royal Adjudicator is the chief administrator of justice in the realm, interpreting and enforcing all laws.  The Royal Treasurer controls the purse strings of the realm, setting tax policy, managing food shipments, and so on and so forth.
  
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{{main|Wars of Everguard}}
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:''Main article:'' [[/War|Wars of Everguard]]
 
http://wiki.battlemaster.org/images/Everguard.png The military is the primary focus of the Kingdom of Everguard.  Based on its founding principles of rugged frontiersmanship, nearly all Everguard men (and even some women) dedicate themselves to the military war machine of the Kingdom.  There are a limited number of politicians, bureaucrats, priests and other professions within Everguard, but the main priorities have always been, and will remain - strong militarism and manifest destiny.
 
http://wiki.battlemaster.org/images/Everguard.png The military is the primary focus of the Kingdom of Everguard.  Based on its founding principles of rugged frontiersmanship, nearly all Everguard men (and even some women) dedicate themselves to the military war machine of the Kingdom.  There are a limited number of politicians, bureaucrats, priests and other professions within Everguard, but the main priorities have always been, and will remain - strong militarism and manifest destiny.
  

Revision as of 03:27, 28 February 2008

........................NOTE - THIS IS AN ADVANCED CREATION WIKI PAGE - NO INFORMATION CONTAINED IN HERE IS ACCURATE OR UP TO DATE - WE ARE SIMPLY SETTING UP THE "LOOK AND FEEL" OF THE PAGE........................


Everguard
Everguard Flag.jpg Everguard.jpg
Realm Battle Flag Realm Coat of Arms
EverguardMap.jpg
Realm Map
Leadership
{{{ruler title}}} Fisc Arylon
{{{general title}}} Henk Van Hoensbroeck
{{{judge title}}} Inagon II Gamgon
{{{banker title}}} Mosious Aljfoi Suaht
The Kingdom
Realm Type Kingdom
Capital City Nifelheim
Largest City Nifelheim
Regions 3
Population (Last Census) 109,934
Military
Royal High Commander Henk Van Hoensbroeck
Phoenix Guard Jack Carnes

The Kingdom of Everguard is the fifth, and most recent independent recognized realm that formed on the continent of Dwilight. It is geographically located in the central region of the extreme north of Dwilight, to the west of the Kingdom of Springdale. The capital of the realm is the city of Nifelheim, also known as "The Emerald City" of the North. Everguard was founded in the late winter by a small group from Springdale looking to test the frontier of western Dwilight. The kingdom is ruled by the sovereign king of Everguard, King Fisc Arylon, who has ruled since its founding. The official religion of Everguard is Torenism.


http://wiki.battlemaster.org/images/HistoryBar.jpg

Main article: History of Everguard

http://wiki.battlemaster.org/images/Everguard.png The history of Everguard begins with the history of the South-East Island. In the early winter of 2007, the god Tor revealed to the inhabitants of the island that it would be destroyed, and all people remaining on the island would be killed. The people of the island, especially the adherents of Tor, began to make plans for escaping the doomed continent and what they would do after they left.

The overwhelming majority of people felt a strong bond with one another, borne in the years of constant and total war they faced. They wished to remain together, and decided that as many of them as possible would emigrate to the new world, a recently discovered continent in the great sea called "Dwilight" - specifically to a Kingdom known as Springdale. Tales of this new world spoke of the righteousness and justice of the Springdalian people, and it seemed a natural home for refugees from the damned island to congregate.

But beyond that, these nobles wished to reconstitute a singular kingdom devoted to carrying on the legacy of the war island - that of aggressive, rough men and women locked in constant battle, fighting for their lives, freedom and purpose. Thus was the genesis of the concept of Everguard.

A handful of nobles actually made it to Springdale, far fewer than had been planned originally - but enough to light the spark for the fledgling kingdom. Once enough of them had gathered and organized in Springdale, a survey of the land was taken by the brilliant Torenite Henk Van Hoensbroeck, identifying the city of Nifelheim as a prime location for settlement.

It was then that civil war rocked Springdale. The last High Marshal of Toren, Fisc Arylon had recruited a strong unit of eager soldiers, and set off for Nifelheim with his delegation of settlers with the express purpose of founding the Kingdom of Everguard. Once they were successful, the new realm set out to solidify its control and expand its territory.


http://wiki.battlemaster.org/images/PLBar.jpg

Main article: Ruling line of Everguard

http://wiki.battlemaster.org/images/Everguard.png The sovereign political power of the Kingdom of Everguard is vested in the hands of four noble born leaders. Total command of the entire realm and all of its organs rests with the King of Everguard, who enjoys full authority over foreign and domestic policy. The Royal High Commander has full and complete control over all military affairs of the realm. The Royal Adjudicator is the chief administrator of justice in the realm, interpreting and enforcing all laws. The Royal Treasurer controls the purse strings of the realm, setting tax policy, managing food shipments, and so on and so forth.

Current Leadership


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http://wiki.battlemaster.org/images/Everguard.png Everguard was formed with the blessing of its neighbor to the east, Springdale, and as such it enjoyed peaceful relations from the start. Since that time, the two realms have forged close ties and have since entered into an alliance, and are currently in talks to fully integrate the two realms into a formal Federation.

The other three realms on the continent of Dwilight are currently neutral to the existence of Everguard and have shown neither any hostility, nor any adoration for Everguard, and talks with those nations are ever evolving. The young nation has yet to face any legitimate wars that threatened its existance, and has to this point only faced off with small groups of monsters attempting to raid its territory.


http://wiki.battlemaster.org/images/MilitaryBar.jpg

Main article: Wars of Everguard

http://wiki.battlemaster.org/images/Everguard.png The military is the primary focus of the Kingdom of Everguard. Based on its founding principles of rugged frontiersmanship, nearly all Everguard men (and even some women) dedicate themselves to the military war machine of the Kingdom. There are a limited number of politicians, bureaucrats, priests and other professions within Everguard, but the main priorities have always been, and will remain - strong militarism and manifest destiny.

There is currently one main army in the Kingdom - known as the Phoenix Guard, a name chosen by King Fisc to pay tribute to the re-emergence of a rough warriors life that had originated on the South-East Island - as though rising in glory from the black ashes of a dead Phoenix. The Phoenix Guard is lead by the noble Jack Carnes, a military mind equal to the task of expanding Everguard's borders throughout the frontier.

The Everguard war machine began with only a handful of men and soldiers, but strives to continue to grow and expand, to become the most feared military regime on the continent.


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http://wiki.battlemaster.org/images/Everguard.png Fallen Heroes http://wiki.battlemaster.org/images/Everguard.png

The warriors of Everguard are of such quality that no heroes of the realm have yet fallen.

http://wiki.battlemaster.org/images/Everguard.png Living Heroes http://wiki.battlemaster.org/images/Everguard.png


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http://wiki.battlemaster.org/images/Everguard.png Much of Everguard's culture and society is borne from its founding. The nobles who created the realm were refugees from the Kingdom of Toren on the South-East Island, which is now somewhere beneath the great ocean. The music, language, traditions and heritage of Everguard is linked inexorably to that now dead realm.

Politics

Disposition of the People

Traditions

Song and Dance

Food and Drink

One of the most famous products of the dead realm of Toren was a particular ale from the northern region of Dakan. It was a particularly strong and tasteful drink produced by the peasants of the coast - heralded as the best in the land by even the enemies of Toren.

When the Toren refugees came to Dwilight, two of them - Fisc Arylon and Mosious Aljfoi Suaht - were able to smuggle their private stock of ale from Dakan into the new world. Once Everguard was founded, King Fisc ordered the peasantry to sample the ale and work on duplicating the production of it. In the experimentation phase, some unique ingredients that are native to Dwilight (but not to SEI) were added to the mixture, adding an even stronger bite and taste.

Production of the ale has now been ramped up, and the new drink, while a bit different from the original, is still called Dakan Ale, in memory of its heritage.


Template:Everguard Regions