Dubhaine Family/Moira/Battles/2008/October

From BattleMaster Wiki
< Dubhaine Family‎ | Moira
Revision as of 19:07, 6 October 2008 by Eleanor McHugh (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

6 October

Evening -- Battle -- Oberndorf

No. Role Unit Commander Realm Unit Formation Org CS 1 A Undead Horde (Undead) (rogue) 78 other line 10 % 1500 2 D Avamar Bowmen Drake Fontan 31 Arch line 11 % 411 3 D Black Earth Ramona Fontan 21 Arch box 89 % 298 4 D Black Guard Frederick Fontan 36 Inf box 89 % 344 5 D Black Storm Rising Zadek Fontan 14 Inf box 9 % 170 6 D Moira's Sharpshooters Moira Fontan 25 SF line 12 % 596 7 D The Black Swans Brigdha Fontan 25 Arch box 13 % 383 8 D ~=FSR=~ Angelic Archers Connor Fontan 22 Arch box 86 % 248 9 D ~=FSR=~ Band of the Hawk Requiem Fontan 35 Inf box 90 % 455 10 D ~=FSR=~ Banshees Lillith Fontan 23 Arch box 88 % 301 11 D ~=FSR=~ Hylor's Guard Hylor Fontan 29 Inf box 84 % 239 12 D ~=FSR=~ Rough Night Laynceloth Fontan 22 Inf box 87 % 238 13 D ~=FSR=~ Siempre Viva Leilla Fontan 23 Arch box 91 % 344

Total: 1 attackers (78 other) 12 defenders (136 Inf, 145 Arch, 25 SF) Total combat strengths: 1500 vs. 4027 The region owner Fontan and their allies defend. The (rogue) troops attack because they are at war with Fontan.

Strong winds and gusts are making ranged combat a game of luck. Sir Requiem Rai, Count of Oberndorf, Marshal of the Fontan Strike Regiment takes command of his army. They deploy in They Shall Not Pass formation.

Turn No. 1

Black Earth (3) have no enemy in range and advance to better firing positions. ~=FSR=~ Banshees (10) have no enemy in range and advance to better firing positions. The Black Swans (7) fire on Undead Horde (1), scoring 70 hits. Moira's Sharpshooters (6) move closer to get better shots. ~=FSR=~ Angelic Archers (8) have no enemy in range and advance to better firing positions. ~=FSR=~ Siempre Viva (13) have no enemy in range and advance to better firing positions. Avamar Bowmen (2) fire on Undead Horde (1), scoring 115 hits. Undead Horde (1) advance towards the enemy. ~=FSR=~ Hylor's Guard (11), Black Storm Rising (5), Black Guard (4), ~=FSR=~ Band of the Hawk (9) and ~=FSR=~ Rough Night (12) advance towards the enemy.

Close Combat: 2 Fontan banners are visible in the melee. Undead Horde (1) score 574 hits. Moira's Sharpshooters (6) score 264 hits. Total hits suffered: Attackers: 264, Defenders: 574

Undead Horde (1) take 449 hits (264 in close combat, 185 from archer fire), which cause 15 casualties. Moira's Sharpshooters (6) take 574 hits in close combat, which cause 11 casualties. Total casualties: 15 attackers, 11 defenders

Turn No. 2

~=FSR=~ Siempre Viva (13) have no enemy in range and advance to better firing positions. Black Earth (3) have no enemy in range and advance to better firing positions. The Black Swans (7) hold their fire. ~=FSR=~ Banshees (10) have no enemy in range and advance to better firing positions. Avamar Bowmen (2) hold their fire. ~=FSR=~ Angelic Archers (8) have no enemy in range and advance to better firing positions. ~=FSR=~ Rough Night (12), Black Guard (4), Black Storm Rising (5), ~=FSR=~ Band of the Hawk (9) and ~=FSR=~ Hylor's Guard (11) advance towards the enemy.

Close Combat: 2 Fontan banners are visible in the melee. Undead Horde (1) score 434 hits. Moira's Sharpshooters (6) score 155 hits. Total hits suffered: Attackers: 155, Defenders: 434

Undead Horde (1) take 155 hits in close combat, which cause 5 casualties. Moira's Sharpshooters (6) take 434 hits in close combat, which cause 9 casualties. Total casualties: 5 attackers, 9 defenders

Turn No. 3

Avamar Bowmen (2) hold their fire. Black Earth (3) hold their fire. ~=FSR=~ Siempre Viva (13) hold their fire. ~=FSR=~ Banshees (10) move closer to get better shots. The Black Swans (7) move closer to get better shots. ~=FSR=~ Angelic Archers (8) hold their fire. Black Guard (4), ~=FSR=~ Hylor's Guard (11), ~=FSR=~ Band of the Hawk (9), Black Storm Rising (5) and ~=FSR=~ Rough Night (12) advance towards the enemy.

Close Combat: 3 Fontan banners are visible in the melee. Black Guard (4) score 193 hits. Undead Horde (1) score 413 hits. ~=FSR=~ Hylor's Guard (11) score 111 hits. ~=FSR=~ Band of the Hawk (9) score 403 hits. ~=FSR=~ Rough Night (12) score 154 hits. Moira's Sharpshooters (6) score 73 hits. Total hits suffered: Attackers: 934, Defenders: 413

Black Guard (4) take 158 hits in close combat, which cause 6 casualties. Undead Horde (1) take 934 hits in close combat, which cause 31 casualties. ~=FSR=~ Hylor's Guard (11) take 93 hits in close combat, which cause 3 casualties. ~=FSR=~ Band of the Hawk (9) take 90 hits in close combat, which cause 3 casualties. ~=FSR=~ Rough Night (12) take 44 hits in close combat, which cause 1 casualties. Moira's Sharpshooters (6) take 28 hits in close combat, which cause 1 casualties. Total casualties: 31 attackers, 14 defenders

Turn No. 4

The Black Swans (7) have no viable target and wait for one to appear. ~=FSR=~ Banshees (10) have no viable target and wait for one to appear. Black Earth (3) move closer to get better shots. ~=FSR=~ Siempre Viva (13) hold their fire. Avamar Bowmen (2) hold their fire. ~=FSR=~ Angelic Archers (8) hold their fire. Black Storm Rising (5) advance towards the enemy.

Close Combat: 3 Fontan banners are visible in the melee. Black Storm Rising (5) score 81 hits. Undead Horde (1) score 227 hits. Black Guard (4) score 185 hits. Moira's Sharpshooters (6) score 65 hits. ~=FSR=~ Hylor's Guard (11) score 112 hits. ~=FSR=~ Rough Night (12) score 159 hits. ~=FSR=~ Band of the Hawk (9) score 334 hits. Total hits suffered: Attackers: 936, Defenders: 227

Black Storm Rising (5) take 69 hits in close combat, which cause 2 casualties. Zadek Dragul (Knight of Fontan, Fontan) has been wounded. Undead Horde (1) take 936 hits in close combat, which cause 27 casualties, wiping the unit out. Black Guard (4) take 41 hits in close combat, which cause 2 casualties. Moira's Sharpshooters (6) take 34 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. ~=FSR=~ Hylor's Guard (11) take 40 hits in close combat, which cause 1 casualties. ~=FSR=~ Rough Night (12) take 43 hits in close combat, which cause 1 casualties. Total casualties: 27 attackers, 7 defenders

Defender Victory!

The battle lasted for 2 hours. You have gained 3 Honour. You have improved your swordfighting skill. 15 of your men were killed and 7 were wounded in this battle. Morale of your troops falls by 30 points. Your men's equipment suffers 21 % damage. Combat training increases by 1 points. Unit cohesion rises 1 points.