Difference between revisions of "Dubhaine Family/Aoifa/Battles/1012/February"

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None of your men were killed in this battle.
 
None of your men were killed in this battle.
 
Morale of your troops falls by 20 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.
 
Morale of your troops falls by 20 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.
 +
 +
=== Sunset -- Gaston Farms ===
 +
<table bgcolor=#000032><tr><th>No.</th><th>Role</th><th>Army</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>CS</th></tr><tr><td style="text-align: center;">1</td><td style="text-align: center;">A</td><td></td><td>Monsters</td><td><i>(Monsters)</i></td><td style="text-align: center;">(rogue)</td><td style="text-align: center;">2&nbsp;other</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;170</td></tr><tr><td style="text-align: center;">2</td><td style="text-align: center;">D</td><td></td><td>Personal Guard</td><td>Qadan</td><td style="text-align: center;">Iashalur</td><td style="text-align: center;">10&nbsp;MI</td><td style="text-align: center;">box</td><td style="text-align: right;">&nbsp;&nbsp;165</td></tr><tr><td style="text-align: center;">3</td><td style="text-align: center;">D</td><td></td><td>The Exiled</td><td>Aoifa</td><td style="text-align: center;">Iashalur</td><td style="text-align: center;">15&nbsp;MI</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;238</td></tr></table><br>Total:<br>1 attackers (2 other)<br>2 defenders (25 MI)<br>Total combat strengths: 170 vs. 403<br><p>The region owner Iashalur and their allies defend.<br>The (rogue) troops attack because they are at war with Iashalur.<br><br>A calm wind blows, to the joy of the archers.<br><P><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: white;"><b>Turn No. 1</b></span><br><table style="background-color: #004000; width: 100%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;"><Char >1&nbsp;(2-M)<br></Char ></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;">2&nbsp;(10-M)<br><u>3&nbsp;(15-M)<br></u></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><p><u>The Exiled (3) have no enemy in range and hold their fire.<br></u><Char ><u>The Exiled (3) fire on Monsters (1), scoring 65 hits.<br></u></Char >Personal Guard (2) move closer to get better shots.<br><Char >Personal Guard (2) fire on Monsters (1), scoring 35 hits.<br></Char ><span style="color: white;"><b>Total ranged hits suffered: Attackers: 100, Defenders: 0</b></span><br>Monsters (1) advance towards the enemy.<br><br/><br><Char >Monsters (1)  take 100 hits from archer fire, which cause 1 casualties.<br></Char ><span style="color: white;"><b>Total hits suffered: Attackers: 100 (0 from close combat and 100 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)</b></span><br><span style="color: white;"><b>Total casualties: 1 attackers, 0 defenders</b></span><br><P><span style="color: white;"><b>Turn No. 2</b></span><br><table style="background-color: #004000; width: 100%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;"><Char >1&nbsp;(1-M)<br></Char ></span></td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;">2&nbsp;(10-M)<br></span></td><td width="9%"><span style="color: #9696FF;"><u>3&nbsp;(15-M)<br></u></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><p><Char ><u>The Exiled (3) fire on Monsters (1), scoring 74 hits.<br></u></Char ><Char >Personal Guard (2) fire on Monsters (1), scoring 110 hits.<br></Char ><span style="color: white;"><b>Total ranged hits suffered: Attackers: 184, Defenders: 0</b></span><br>Monsters (1) advance towards the enemy.<br><br/><br><Char >Monsters (1)  take 184 hits from archer fire, which cause 1 casualties, wiping the unit out.<br></Char ><span style="color: white;"><b>Total hits suffered: Attackers: 184 (0 from close combat and 184 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)</b></span><br><span style="color: white;"><b>Total casualties: 1 attackers, 0 defenders</b></span>
 +
<b><span style="color: #C0FFC0;">Defender Victory!</span></b>
 +
The locals are grateful for defeating the evil forces plaguing their region.
 +
 +
=== Results ===
 +
The battle lasted for 1 hours.
 +
You have gained 1 Honour.
 +
You have improved your leadership skill.
 +
None of your men were killed in this battle.
 +
Your unit gains 3 points of Morale. Combat training increases by 1 points. Unit cohesion rises 2 points.

Revision as of 20:31, 8 February 2012

February 8th

Sunrise -- Gaston Farms

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Royal RinnonTurinIashalur16 Cavwedge  306
2AThe ExiledAoifaIashalur15 MIline  242
3DMonsters(Monsters)(rogue)10 otherline  500


Total:
2 attackers (15 MI, 16 Cav)
1 defenders (10 other)
Total combat strengths: 548 vs. 500

The troops from (rogue) set up defenses because they control the battlefield.
The Iashalur troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston is spotted wearing the Splendid Band.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (16-C)
 2 (15-M)
   <Char >3 (10-M)
</Char >
   

The Exiled (2) move closer to get better shots.
<Char >The Exiled (2) fire on Monsters (3), scoring 79 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 79
Royal Rinnon (1) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


<Char >Monsters (3) take 79 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 79 (0 from close combat and 79 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

    1 (16-C)
2 (15-M)
 <Char >3 (9-M)
</Char >
    

<Char >The Exiled (2) fire on Monsters (3), scoring 86 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 86
Royal Rinnon (1) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


Close Combat (Center Line):
<Char >Monsters (3) score 212 hits on Royal Rinnon (1).
</Char > Royal Rinnon (1) score 185 hits on Monsters (3).
Total close combat hits suffered: Attackers: 212, Defenders: 185

<Char >Monsters (3) take 271 hits (185 in close combat, 86 from archer fire), which cause 3 casualties.
</Char > Royal Rinnon (1) take 212 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 212 (212 from close combat and 0 from ranged), Defenders: 271 (185 from close combat and 86 from ranged)
Total casualties: 5 attackers, 3 defenders

Turn No. 3

    2 (15-M)
1 (11-C)
<Char >3 (6-M)
</Char >
     

The Exiled (2) fire carefully into the close combat near them.
<Char >The Exiled (2) fire on Monsters (3), scoring 69 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 69


Close Combat (Center Line):
<Char >Monsters (3) score 137 hits on Royal Rinnon (1).
</Char > Royal Rinnon (1) score 152 hits on Monsters (3).
Total close combat hits suffered: Attackers: 137, Defenders: 152

<Char >Monsters (3) take 221 hits (152 in close combat, 69 from archer fire), which cause 2 casualties.
</Char > Royal Rinnon (1) take 137 hits in close combat, which cause 3 casualties.
Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston has been wounded by Monsters (3).
Total hits suffered: Attackers: 137 (137 from close combat and 0 from ranged), Defenders: 221 (152 from close combat and 69 from ranged)
Total casualties: 3 attackers, 2 defenders

Turn No. 4

    2 (15-M)
1 (8-C)
<Char >3 (4-M)
</Char >
     

The Exiled (2) fire carefully into the close combat near them.
<Char >The Exiled (2) fire on Monsters (3), scoring 75 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 75


Close Combat (Center Line):
Royal Rinnon (1) score 151 hits on Monsters (3).
<Char >Monsters (3) score 90 hits on Royal Rinnon (1).
</Char >Total close combat hits suffered: Attackers: 90, Defenders: 151

Royal Rinnon (1) take 90 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
<Char >Monsters (3) take 226 hits (151 in close combat, 75 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 90 (90 from close combat and 0 from ranged), Defenders: 226 (151 from close combat and 75 from ranged)
Total casualties: 2 attackers, 2 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 4 %. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 20 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

Sunset -- Gaston Farms

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)2 otherline  170
2DPersonal GuardQadanIashalur10 MIbox  165
3DThe ExiledAoifaIashalur15 MIline  238


Total:
1 attackers (2 other)
2 defenders (25 MI)
Total combat strengths: 170 vs. 403

The region owner Iashalur and their allies defend.
The (rogue) troops attack because they are at war with Iashalur.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (2-M)
</Char >
   2 (10-M)
3 (15-M)
   

The Exiled (3) have no enemy in range and hold their fire.
<Char >The Exiled (3) fire on Monsters (1), scoring 65 hits.
</Char >Personal Guard (2) move closer to get better shots.
<Char >Personal Guard (2) fire on Monsters (1), scoring 35 hits.
</Char >Total ranged hits suffered: Attackers: 100, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 100 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 100 (0 from close combat and 100 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (1-M)
</Char >
 2 (10-M)
3 (15-M)
   

<Char >The Exiled (3) fire on Monsters (1), scoring 74 hits.
</Char ><Char >Personal Guard (2) fire on Monsters (1), scoring 110 hits.
</Char >Total ranged hits suffered: Attackers: 184, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 184 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 184 (0 from close combat and 184 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Your unit gains 3 points of Morale. Combat training increases by 1 points. Unit cohesion rises 2 points.