Difference between revisions of "Dubhaine Family/Aoifa/Battles/1012/February"

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None of your men were killed in this battle.
 
None of your men were killed in this battle.
 
Your unit gains 3 points of Morale. Combat training increases by 1 points. Unit cohesion rises 2 points.
 
Your unit gains 3 points of Morale. Combat training increases by 1 points. Unit cohesion rises 2 points.
 +
 +
== February 10th ==
 +
=== Sunset -- Asurbanipal ===
 +
<table bgcolor=#000032><tr><th>No.</th><th>Role</th><th>Army</th><th>Unit</th><th>Commander</th><th>Realm</th><th>Unit</th><th>Formation</th><th>CS</th></tr><tr><td style="text-align: center;">1</td><td style="text-align: center;">A</td><td></td><td>Undead Horde</td><td><i>(Undead)</i></td><td style="text-align: center;">(rogue)</td><td style="text-align: center;">44&nbsp;other</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;565</td></tr><tr><td style="text-align: center;">2</td><td style="text-align: center;">D</td><td><img src="/testing/banner_image.php?shape=x&color[]=silver&color[]=green&color[]=silver&color[]=green&color[]=green&color[]=green&color[]=silver&color[]=green&color[]=silver" /> </td><td>Paladdins Elite Guard</td><td>Jonas</td><td style="text-align: center;">Iashalur</td><td style="text-align: center;">42&nbsp;MI</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;587</td></tr><tr><td style="text-align: center;">3</td><td style="text-align: center;">D</td><td></td><td>Silver Faseas</td><td><i>(militia/guard unit)</i></td><td style="text-align: center;">Iashalur</td><td style="text-align: center;">66&nbsp;Arch</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;872</td></tr><tr><td style="text-align: center;">4</td><td style="text-align: center;">D</td><td><img src="/testing/banner_image.php?shape=x&color[]=silver&color[]=green&color[]=silver&color[]=green&color[]=green&color[]=green&color[]=silver&color[]=green&color[]=silver" /> </td><td>The Exiled</td><td>Aoifa</td><td style="text-align: center;">Iashalur</td><td style="text-align: center;">15&nbsp;MI</td><td style="text-align: center;">line</td><td style="text-align: right;">&nbsp;&nbsp;255</td></tr></table><br>Total:<br>1 attackers (44 other)<br>3 defenders (57 MI, 66 Arch)<br>Total combat strengths: 565 vs. 1714<br><p>The region owner Iashalur and their allies defend.<br>The (rogue) troops attack because they are at war with Iashalur.<br><br>It is quite windy and the archers will have to aim very carefully.<br><P><span style="font-size: 80%; text-align: center;">(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)</span><br><span style="color: white;"><b>Turn No. 1</b></span><br><table style="background-color: #004000; width: 100%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;"><Char >1&nbsp;(44-U)<br></Char ></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;"><img src="/testing/banner_image.php?shape=x&color[]=silver&color[]=green&color[]=silver&color[]=green&color[]=green&color[]=green&color[]=silver&color[]=green&color[]=silver" /> 2&nbsp;(42-M)<br><Char >3&nbsp;(66-A)<br></Char ><u><img src="/testing/banner_image.php?shape=x&color[]=silver&color[]=green&color[]=silver&color[]=green&color[]=green&color[]=green&color[]=silver&color[]=green&color[]=silver" /> 4&nbsp;(15-M)<br></u></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><p><Char ><Char >Silver Faseas (3) fire on Undead Horde (1), scoring 336 hits.<br></Char ></Char ><Char ><u><img src="/testing/banner_image.php?shape=x&color[]=silver&color[]=green&color[]=silver&color[]=green&color[]=green&color[]=green&color[]=silver&color[]=green&color[]=silver" /> The Exiled (4) fire on Undead Horde (1), scoring 100 hits.<br></u></Char ><Char ><img src="/testing/banner_image.php?shape=x&color[]=silver&color[]=green&color[]=silver&color[]=green&color[]=green&color[]=green&color[]=silver&color[]=green&color[]=silver" /> Paladdins Elite Guard (2) fire on Undead Horde (1), scoring 127 hits.<br></Char ><span style="color: white;"><b>Total ranged hits suffered: Attackers: 563, Defenders: 0</b></span><br>Undead Horde (1) advance towards the enemy.<br><br/><br><Char >Undead Horde (1)  take 563 hits from archer fire, which cause 25 casualties.<br></Char ><span style="color: white;"><b>Total hits suffered: Attackers: 563 (0 from close combat and 563 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)</b></span><br><span style="color: white;"><b>Total casualties: 25 attackers, 0 defenders</b></span><br><P><span style="color: white;"><b>Turn No. 2</b></span><br><table style="background-color: #004000; width: 100%;" border="2"><tr><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #FF6464;"><Char >1&nbsp;(19-U)<br></Char ></span></td><td width="9%">&nbsp;</td><td width="9%"><span style="color: #9696FF;"><img src="/testing/banner_image.php?shape=x&color[]=silver&color[]=green&color[]=silver&color[]=green&color[]=green&color[]=green&color[]=silver&color[]=green&color[]=silver" /> 2&nbsp;(42-M)<br><Char >3&nbsp;(66-A)<br></Char ><u><img src="/testing/banner_image.php?shape=x&color[]=silver&color[]=green&color[]=silver&color[]=green&color[]=green&color[]=green&color[]=silver&color[]=green&color[]=silver" /> 4&nbsp;(15-M)<br></u></span></td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td><td width="9%">&nbsp;</td></tr></table><p><Char ><img src="/testing/banner_image.php?shape=x&color[]=silver&color[]=green&color[]=silver&color[]=green&color[]=green&color[]=green&color[]=silver&color[]=green&color[]=silver" /> Paladdins Elite Guard (2) fire on Undead Horde (1), scoring 258 hits.<br></Char ><Char ><Char >Silver Faseas (3) fire on Undead Horde (1), scoring 444 hits.<br></Char ></Char ><Char ><u><img src="/testing/banner_image.php?shape=x&color[]=silver&color[]=green&color[]=silver&color[]=green&color[]=green&color[]=green&color[]=silver&color[]=green&color[]=silver" /> The Exiled (4) fire on Undead Horde (1), scoring 99 hits.<br></u></Char ><span style="color: white;"><b>Total ranged hits suffered: Attackers: 801, Defenders: 0</b></span><br>Undead Horde (1) advance towards the enemy.<br><br/><br><Char >Undead Horde (1)  take 801 hits from archer fire, which cause 19 casualties, wiping the unit out.<br></Char ><span style="color: white;"><b>Total hits suffered: Attackers: 801 (0 from close combat and 801 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)</b></span><br><span style="color: white;"><b>Total casualties: 19 attackers, 0 defenders</b></span>
 +
<b><span style="color: #C0FFC0;">Defender Victory!</span></b>
 +
The locals are grateful for defeating the evil forces plaguing their region.
 +
 +
=== Results ===
 +
The battle lasted for 1 hours.
 +
You have gained 1 Honour.
 +
You have improved your leadership skill.
 +
None of your men were killed in this battle.
 +
Morale of your troops falls by 10 points. Combat training increases by 1 points. Unit cohesion rises 3 points.

Revision as of 19:37, 10 February 2012

February 8th

Sunrise -- Gaston Farms

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Royal RinnonTurinIashalur16 Cavwedge  306
2AThe ExiledAoifaIashalur15 MIline  242
3DMonsters(Monsters)(rogue)10 otherline  500


Total:
2 attackers (15 MI, 16 Cav)
1 defenders (10 other)
Total combat strengths: 548 vs. 500

The troops from (rogue) set up defenses because they control the battlefield.
The Iashalur troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston is spotted wearing the Splendid Band.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (16-C)
 2 (15-M)
   <Char >3 (10-M)
</Char >
   

The Exiled (2) move closer to get better shots.
<Char >The Exiled (2) fire on Monsters (3), scoring 79 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 79
Royal Rinnon (1) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


<Char >Monsters (3) take 79 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 79 (0 from close combat and 79 from ranged)
Total casualties: 0 attackers, 1 defenders

Turn No. 2

    1 (16-C)
2 (15-M)
 <Char >3 (9-M)
</Char >
    

<Char >The Exiled (2) fire on Monsters (3), scoring 86 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 86
Royal Rinnon (1) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


Close Combat (Center Line):
<Char >Monsters (3) score 212 hits on Royal Rinnon (1).
</Char > Royal Rinnon (1) score 185 hits on Monsters (3).
Total close combat hits suffered: Attackers: 212, Defenders: 185

<Char >Monsters (3) take 271 hits (185 in close combat, 86 from archer fire), which cause 3 casualties.
</Char > Royal Rinnon (1) take 212 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 212 (212 from close combat and 0 from ranged), Defenders: 271 (185 from close combat and 86 from ranged)
Total casualties: 5 attackers, 3 defenders

Turn No. 3

    2 (15-M)
1 (11-C)
<Char >3 (6-M)
</Char >
     

The Exiled (2) fire carefully into the close combat near them.
<Char >The Exiled (2) fire on Monsters (3), scoring 69 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 69


Close Combat (Center Line):
<Char >Monsters (3) score 137 hits on Royal Rinnon (1).
</Char > Royal Rinnon (1) score 152 hits on Monsters (3).
Total close combat hits suffered: Attackers: 137, Defenders: 152

<Char >Monsters (3) take 221 hits (152 in close combat, 69 from archer fire), which cause 2 casualties.
</Char > Royal Rinnon (1) take 137 hits in close combat, which cause 3 casualties.
Turin Erickson, King in Exile of Iashalur, Duke of Gaston, Marquis of Gaston has been wounded by Monsters (3).
Total hits suffered: Attackers: 137 (137 from close combat and 0 from ranged), Defenders: 221 (152 from close combat and 69 from ranged)
Total casualties: 3 attackers, 2 defenders

Turn No. 4

    2 (15-M)
1 (8-C)
<Char >3 (4-M)
</Char >
     

The Exiled (2) fire carefully into the close combat near them.
<Char >The Exiled (2) fire on Monsters (3), scoring 75 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 75


Close Combat (Center Line):
Royal Rinnon (1) score 151 hits on Monsters (3).
<Char >Monsters (3) score 90 hits on Royal Rinnon (1).
</Char >Total close combat hits suffered: Attackers: 90, Defenders: 151

Royal Rinnon (1) take 90 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
<Char >Monsters (3) take 226 hits (151 in close combat, 75 from archer fire), which cause 2 casualties, making the unit retreat from the battlefield.
</Char >Total hits suffered: Attackers: 90 (90 from close combat and 0 from ranged), Defenders: 226 (151 from close combat and 75 from ranged)
Total casualties: 2 attackers, 2 defenders

Attacker Victory! The battle does minor damage to the local infrastructure. Production falls 4 %. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed in this battle. Morale of your troops falls by 20 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 3 points.

Sunset -- Gaston Farms

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)2 otherline  170
2DPersonal GuardQadanIashalur10 MIbox  165
3DThe ExiledAoifaIashalur15 MIline  238


Total:
1 attackers (2 other)
2 defenders (25 MI)
Total combat strengths: 170 vs. 403

The region owner Iashalur and their allies defend.
The (rogue) troops attack because they are at war with Iashalur.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (2-M)
</Char >
   2 (10-M)
3 (15-M)
   

The Exiled (3) have no enemy in range and hold their fire.
<Char >The Exiled (3) fire on Monsters (1), scoring 65 hits.
</Char >Personal Guard (2) move closer to get better shots.
<Char >Personal Guard (2) fire on Monsters (1), scoring 35 hits.
</Char >Total ranged hits suffered: Attackers: 100, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 100 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 100 (0 from close combat and 100 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (1-M)
</Char >
 2 (10-M)
3 (15-M)
   

<Char >The Exiled (3) fire on Monsters (1), scoring 74 hits.
</Char ><Char >Personal Guard (2) fire on Monsters (1), scoring 110 hits.
</Char >Total ranged hits suffered: Attackers: 184, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 184 hits from archer fire, which cause 1 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 184 (0 from close combat and 184 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Your unit gains 3 points of Morale. Combat training increases by 1 points. Unit cohesion rises 2 points.

February 10th

Sunset -- Asurbanipal

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)44 otherline  565
2D Paladdins Elite GuardJonasIashalur42 MIline  587
3DSilver Faseas(militia/guard unit)Iashalur66 Archline  872
4D The ExiledAoifaIashalur15 MIline  255


Total:
1 attackers (44 other)
3 defenders (57 MI, 66 Arch)
Total combat strengths: 565 vs. 1714

The region owner Iashalur and their allies defend.
The (rogue) troops attack because they are at war with Iashalur.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (44-U)
</Char >
   2 (42-M)
<Char >3 (66-A)
</Char > 4 (15-M)
   

<Char ><Char >Silver Faseas (3) fire on Undead Horde (1), scoring 336 hits.
</Char ></Char ><Char > The Exiled (4) fire on Undead Horde (1), scoring 100 hits.
</Char ><Char > Paladdins Elite Guard (2) fire on Undead Horde (1), scoring 127 hits.
</Char >Total ranged hits suffered: Attackers: 563, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 563 hits from archer fire, which cause 25 casualties.
</Char >Total hits suffered: Attackers: 563 (0 from close combat and 563 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 25 attackers, 0 defenders

Turn No. 2

     <Char >1 (19-U)
</Char >
  2 (42-M)
<Char >3 (66-A)
</Char > 4 (15-M)
   

<Char > Paladdins Elite Guard (2) fire on Undead Horde (1), scoring 258 hits.
</Char ><Char ><Char >Silver Faseas (3) fire on Undead Horde (1), scoring 444 hits.
</Char ></Char ><Char > The Exiled (4) fire on Undead Horde (1), scoring 99 hits.
</Char >Total ranged hits suffered: Attackers: 801, Defenders: 0
Undead Horde (1) advance towards the enemy.


<Char >Undead Horde (1) take 801 hits from archer fire, which cause 19 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 801 (0 from close combat and 801 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 19 attackers, 0 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. You have improved your leadership skill. None of your men were killed in this battle. Morale of your troops falls by 10 points. Combat training increases by 1 points. Unit cohesion rises 3 points.