Dubhaine Family/Aoifa/Battles/1012/April

From BattleMaster Wiki
< Dubhaine Family‎ | Aoifa
Revision as of 10:49, 9 April 2012 by Eleanor McHugh (talk | contribs) (Created page with "{{rightTOC}} category:The Dubhaine Clan == April 9th - Drenga == <table bgcolor=#000032><tr><th>No.</th><th>Role</th><th>Army</th><th>Unit</th><th>Commander</th><th>Realm<...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

April 9th - Drenga

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)5 otherline  310
2DDeathAoifaMinas Thalion10 SFline  324
3DThe Harlequin GuardCathalMinas Thalion18 MIline  265


Total:
1 attackers (5 other)
2 defenders (18 MI, 10 SF)
Total combat strengths: 310 vs. 589

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (5-M)
</Char >
   2 (10-S)
3 (18-M)
   

<Char >Death (2) fire on Monsters (1), scoring 80 hits.
</Char >The Harlequin Guard (3) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 80, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 80 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 80 (0 from close combat and 80 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (4-M)
</Char >
  2 (10-S)
3 (18-M)
   

<Char >Death (2) fire on Monsters (1), scoring 54 hits.
</Char ><Char >The Harlequin Guard (3) fire on Monsters (1), scoring 58 hits.
</Char >Total ranged hits suffered: Attackers: 112, Defenders: 0
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 112 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 112 (0 from close combat and 112 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 3

     <Char >1 (3-M)
</Char >
 2 (10-S)
3 (18-M)
   

<Char >The Harlequin Guard (3) fire on Monsters (1), scoring 89 hits.
</Char ><Char >Death (2) fire on Monsters (1), scoring 188 hits.
</Char >Total ranged hits suffered: Attackers: 277, Defenders: 0
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).


<Char >Monsters (1) take 277 hits from archer fire, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 277 (0 from close combat and 277 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 4

      <Char >1 (1-M)
</Char >
2 (10-S)
3 (18-M)
   

<Char >Death (2) fire on Monsters (1), scoring 175 hits.
</Char ><Char >The Harlequin Guard (3) fire on Monsters (1), scoring 105 hits.
</Char >Total ranged hits suffered: Attackers: 280, Defenders: 0
Monsters (1) advance towards the enemy.


Close Combat (Defender Line 2):
1 Minas Thalion banners are visible in the melee.
Death (2) score 96 hits on Monsters (1) (167 before overkill).
<Char >Monsters (1) score 22 hits on The Harlequin Guard (3).
</Char ><Char >Monsters (1) score 13 hits on Death (2).
</Char >The Harlequin Guard (3) score 59 hits on Monsters (1) (103 before overkill).
Total close combat hits suffered: Attackers: 155 (270 before overkill), Defenders: 35

Death (2) take 13 hits in close combat (reduced due to fortifications). No casualties.
<Char >Monsters (1) take 435 hits (155 in close combat, 280 from archer fire), which cause 1 casualties, wiping the unit out.
</Char >The Harlequin Guard (3) take 22 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 435 (155 from close combat and 280 from ranged), Defenders: 35 (35 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Defender Victory! The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. Your captain has improved his skill level. None of your men were killed in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 5 % damage. Combat training increases by 1 points. Unit cohesion rises 4 points.