Dubhaine Family/Aoifa/Battles/1011/September

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September 3rd -- Bode Batura

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)30 otherline  413
2D Aurum MarkSinMinas Thalion24 Infline  178
3DTemplari MilitansAoifaMinas Thalion18 Cavwedge  215
4DYellowDogscarlottaMinas Thalion20 Archline  195


Total:
1 attackers (30 other)
3 defenders (24 Inf, 20 Arch, 18 Cav)
Total combat strengths: 413 vs. 588

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

Sin Ravenwulf, Senator of Bode Batura is spotted reading from the Tempus' Tome of Betrayed Heroes.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (30-U)
</Char >
  2 (24-I)
3 (18-C)
4 (20-A)
   

<Char >YellowDogs (4) fire on Undead Horde (1), scoring 43 hits.
</Char >Total ranged hits suffered: Attackers: 43, Defenders: 0
Templari Militans (3) ride on, closing in on the enemy.
Undead Horde (1) advance towards the enemy.
Aurum Mark (2) advance towards the enemy.


Close Combat (Center Line):
1 Minas Thalion banners are visible in the melee.
<Char >Undead Horde (1) score 23 hits on Templari Militans (3).
</Char ><Char >Undead Horde (1) score 27 hits on Aurum Mark (2).
</Char > Aurum Mark (2) score 104 hits on Undead Horde (1).
Templari Militans (3) score 167 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 271, Defenders: 50

<Char >Undead Horde (1) take 314 hits (271 in close combat, 43 from archer fire), which cause 14 casualties.
</Char > Aurum Mark (2) take 27 hits in close combat, which cause 1 casualties.
Templari Militans (3) take 23 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 314 (271 from close combat and 43 from ranged), Defenders: 50 (50 from close combat and 0 from ranged)
Total casualties: 14 attackers, 2 defenders

Turn No. 2

     <Char >1 (16-U)
</Char >
2 (23-I)
3 (17-C)
 4 (20-A)
   

YellowDogs (4) hold their fire.


Close Combat (Center Line):
1 Minas Thalion banners are visible in the melee.
Templari Militans (3) score 157 hits on Undead Horde (1).
Aurum Mark (2) score 122 hits on Undead Horde (1).
<Char >Undead Horde (1) score 14 hits on Templari Militans (3).
</Char ><Char >Undead Horde (1) score 18 hits on Aurum Mark (2).
</Char >Total close combat hits suffered: Attackers: 279, Defenders: 32

Templari Militans (3) take 14 hits in close combat. No casualties.
Aurum Mark (2) take 18 hits in close combat. No casualties.
<Char >Undead Horde (1) take 279 hits in close combat, which cause 12 casualties.
</Char >Total hits suffered: Attackers: 279 (279 from close combat and 0 from ranged), Defenders: 32 (32 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders

Turn No. 3

     <Char >1 (4-U)
</Char >
2 (23-I)
3 (17-C)
 4 (20-A)
   

YellowDogs (4) hold their fire.


Close Combat (Center Line):
1 Minas Thalion banners are visible in the melee.
Aurum Mark (2) score 113 hits on Undead Horde (1) (131 before overkill).
Templari Militans (3) score 118 hits on Undead Horde (1) (137 before overkill).
<Char >Undead Horde (1) score 2 hits on Templari Militans (3).
</Char ><Char >Undead Horde (1) score 6 hits on Aurum Mark (2).
</Char >Total close combat hits suffered: Attackers: 231 (268 before overkill), Defenders: 8

Aurum Mark (2) take 6 hits in close combat. No casualties.
Templari Militans (3) take 2 hits in close combat. No casualties.
<Char >Undead Horde (1) take 231 hits in close combat, which cause 4 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 231 (231 from close combat and 0 from ranged), Defenders: 8 (8 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 5 % damage. Combat training increases by 4 points. Unit cohesion rises 5 points.

September 4th -- Vir el Mari Heights

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Denariel's FuryCathalMinas Thalion70 MIline  615
2ATemplari MilitansAoifaMinas Thalion18 Cavwedge  234
3DMonsters(Monsters)(rogue)7 otherline  405


Total:
2 attackers (70 MI, 18 Cav)
1 defenders (7 other)
Total combat strengths: 849 vs. 405

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (18-C)
1 (70-M)
   <Char >3 (7-M)
</Char >
   

Denariel's Fury (1) have no enemy in range and advance to better firing positions.
Templari Militans (2) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

     1 (70-M)
2 (18-C)
 <Char >3 (7-M)
</Char >
    

<Char > Denariel's Fury (1) fire on Monsters (3), scoring 291 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 291
Templari Militans (2) charge ahead, into the defenders' ranks.


Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
Templari Militans (2) score 549 hits on Monsters (3).
<Char >Monsters (3) score 197 hits on Templari Militans (2).
</Char >Total close combat hits suffered: Attackers: 197, Defenders: 549

Templari Militans (2) take 197 hits in close combat, which cause 6 casualties.
<Char >Monsters (3) take 840 hits (549 in close combat, 291 from archer fire), which cause 7 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 197 (197 from close combat and 0 from ranged), Defenders: 840 (549 from close combat and 291 from ranged)
Total casualties: 6 attackers, 7 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. 4 of your men were killed and 2 were wounded in this battle. Morale of your troops falls by 9 points. Your men's equipment suffers 4 % damage. Combat training increases by 3 points. Unit cohesion rises 5 points.

September 11th -- Naan Forest

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)6 otherline  315
2DScarlet CrossbowmenQuietusOuter Tilog23 Archline  210
3DTemplari MilitansAoifaMinas Thalion19 Cavwedge  284


Total:
1 attackers (6 other)
2 defenders (23 Arch, 19 Cav)
Total combat strengths: 315 vs. 494

Begin new treaty system battle setup:

The region owner Outer Tilog and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Outer Tilog.
Templari Militans have attack orders.

End new treaty system battle setup.

The region owner Outer Tilog and their allies defend.
The (rogue) troops attack because they are at war with Outer Tilog.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (6-M)
</Char >
    2 (23-A)
3 (19-C)
  

Scarlet Crossbowmen (2) have no enemy in range and advance to better firing positions.
Templari Militans (3) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (6-M)
</Char >
 3 (19-C)
2 (23-A)
   

Scarlet Crossbowmen (2) move closer to get better shots.
Templari Militans (3) charge ahead, into the attackers' ranks.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
<Char >Monsters (1) score 40 hits on Templari Militans (3).
</Char >Templari Militans (3) score 549 hits on Monsters (1).
Total close combat hits suffered: Attackers: 549, Defenders: 40

<Char >Monsters (1) take 549 hits in close combat, which cause 4 casualties.
</Char >Templari Militans (3) take 40 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 549 (549 from close combat and 0 from ranged), Defenders: 40 (40 from close combat and 0 from ranged)
Total casualties: 4 attackers, 1 defenders

Turn No. 3

    <Char >1 (2-M)
</Char >
3 (18-C)
 2 (23-A)
    

Scarlet Crossbowmen (2) hold their fire.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
<Char >Monsters (1) score 18 hits on Templari Militans (3).
</Char >Templari Militans (3) score 165 hits on Monsters (1).
Total close combat hits suffered: Attackers: 165, Defenders: 18

<Char >Monsters (1) take 165 hits in close combat, which cause 1 casualties.
</Char >Templari Militans (3) take 18 hits in close combat. No casualties.
Total hits suffered: Attackers: 165 (165 from close combat and 0 from ranged), Defenders: 18 (18 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 4

    <Char >1 (1-M)
</Char >
3 (18-C)
 2 (23-A)
    

Scarlet Crossbowmen (2) hold their fire.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
<Char >Monsters (1) score 16 hits on Templari Militans (3).
</Char >Templari Militans (3) score 91 hits on Monsters (1) (205 before overkill).
Total close combat hits suffered: Attackers: 91 (205 before overkill), Defenders: 16

<Char >Monsters (1) take 91 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char >Templari Militans (3) take 16 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 91 (91 from close combat and 0 from ranged), Defenders: 16 (16 from close combat and 0 from ranged)
Total casualties: 1 attackers, 1 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 3 Honour and 1 Prestige. 1 of your men were killed and 1 were wounded in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 8 % damage. Combat training increases by 5 points. Unit cohesion rises 6 points.

September 18th -- Abaka

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)9 otherline  515
2DA Damsel's Defenders(militia/guard unit)Minas Thalion27 Archbox  210
3DA Damsel's Defenders(militia/guard unit)Minas Thalion28 Archbox  150
4DIvory Guard(militia/guard unit)Minas Thalion12 MIline  161
5D Templari MilitansAoifaMinas Thalion21 Cavwedge  296
6DThe Lost Boys(militia/guard unit)Minas Thalion13 Infbox  92


Total:
1 attackers (9 other)
5 defenders (13 Inf, 12 MI, 55 Arch, 21 Cav)
Total combat strengths: 515 vs. 909

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (9-M)
</Char >
   <Char >2 (27-A)
</Char ><Char >3 (28-A)
</Char ><Char >4 (12-M)
</Char ><Char >6 (13-I)
</Char >
5 (21-C)
  

<Char ><Char >A Damsel's Defenders (2) fire on Monsters (1), scoring 31 hits.
</Char ></Char ><Char >Ivory Guard (4) move closer to get better shots.
</Char ><Char ><Char >A Damsel's Defenders (3) fire on Monsters (1), scoring 38 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 69, Defenders: 0
Templari Militans (5) ride on, closing in on the enemy.
The Lost Boys (6) stay behind their camp fortifications.
Monsters (1) advance towards the enemy.


<Char >Monsters (1) take 69 hits from archer fire, which cause 1 casualties.
</Char >Total hits suffered: Attackers: 69 (0 from close combat and 69 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 1 attackers, 0 defenders

Turn No. 2

    <Char >1 (8-M)
</Char >
 <Char >4 (12-M)
</Char > 5 (21-C)
<Char >2 (27-A)
</Char ><Char >3 (28-A)
</Char ><Char >6 (13-I)
</Char >
   

<Char ><Char >A Damsel's Defenders (2) fire on Monsters (1), scoring 53 hits.
</Char ></Char ><Char >Ivory Guard (4) move closer to get better shots.
</Char ><Char ><Char >A Damsel's Defenders (3) fire on Monsters (1), scoring 52 hits.
</Char ></Char >Total ranged hits suffered: Attackers: 105, Defenders: 0
Templari Militans (5) charge ahead, into the attackers' ranks.
The Lost Boys (6) stay behind their camp fortifications.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
Templari Militans (5) score 575 hits on Monsters (1).
<Char >Monsters (1) score 206 hits on Templari Militans (5).
</Char >Total close combat hits suffered: Attackers: 575, Defenders: 206

Templari Militans (5) take 206 hits in close combat, which cause 5 casualties.
<Char >Monsters (1) take 680 hits (575 in close combat, 105 from archer fire), which cause 5 casualties.
</Char >Total hits suffered: Attackers: 680 (575 from close combat and 105 from ranged), Defenders: 206 (206 from close combat and 0 from ranged)
Total casualties: 5 attackers, 5 defenders

Turn No. 3

    <Char >1 (3-M)
</Char >
5 (16-C)
<Char >4 (12-M)
</Char >
 <Char >2 (27-A)
</Char ><Char >3 (28-A)
</Char ><Char >6 (13-I)
</Char >
   

<Char >A Damsel's Defenders (3) have no enemy in range and hold their fire.
</Char ><Char >Ivory Guard (4) have no viable target and wait for one to appear.
</Char ><Char >A Damsel's Defenders (2) have no enemy in range and hold their fire.
</Char >The Lost Boys (6) stay behind their camp fortifications.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
Templari Militans (5) score 217 hits on Monsters (1).
<Char >Monsters (1) score 97 hits on Templari Militans (5).
</Char >Total close combat hits suffered: Attackers: 217, Defenders: 97

Templari Militans (5) take 97 hits in close combat, which cause 3 casualties.
<Char >Monsters (1) take 217 hits in close combat, which cause 2 casualties.
</Char >Total hits suffered: Attackers: 217 (217 from close combat and 0 from ranged), Defenders: 97 (97 from close combat and 0 from ranged)
Total casualties: 2 attackers, 3 defenders

Turn No. 4

    <Char >1 (1-M)
</Char >
5 (13-C)
<Char >4 (12-M)
</Char >
 <Char >2 (27-A)
</Char ><Char >3 (28-A)
</Char ><Char >6 (13-I)
</Char >
   

<Char >Ivory Guard (4) have no viable target and wait for one to appear.
</Char ><Char >A Damsel's Defenders (3) have no enemy in range and advance to better firing positions.
</Char ><Char >A Damsel's Defenders (2) move closer to get better shots.
</Char >The Lost Boys (6) advance towards the enemy.


Close Combat (Attacker Line 1):
1 Minas Thalion banners are visible in the melee.
<Char >Monsters (1) score 57 hits on Templari Militans (5).
</Char > Templari Militans (5) score 118 hits on Monsters (1) (190 before overkill).
Total close combat hits suffered: Attackers: 118 (190 before overkill), Defenders: 57

<Char >Monsters (1) take 118 hits in close combat, which cause 1 casualties, wiping the unit out.
</Char > Templari Militans (5) take 57 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 118 (118 from close combat and 0 from ranged), Defenders: 57 (57 from close combat and 0 from ranged)
Total casualties: 1 attackers, 2 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 5 %. The local roads network has also been damaged. The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. 7 of your men were killed and 3 were wounded in this battle. Morale of your troops falls by 15 points. Your men's equipment suffers 9 % damage. Combat training increases by 3 points. Unit cohesion rises 2 points.

September 20th -- Abaka

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)43 otherline  483
2DA Damsel's Defenders(militia/guard unit)Minas Thalion28 Archbox  261
3DA Damsel's Defenders(militia/guard unit)Minas Thalion27 Archbox  264
4D Denariel's FuryCathalMinas Thalion113 MIline  835
5D Horses for HireAnomalousMinas Thalion24 Cavwedge  414
6DIvory Guard(militia/guard unit)Minas Thalion12 MIline  210
7D Republicans GuardsmenHendrikMinas Thalion125 Archline  865
8D Screaming CrowsBoenMinas Thalion64 Archskirmish  287
9D Templari MilitansAoifaMinas Thalion22 Cavwedge  318
10DThe Lost Boys(militia/guard unit)Minas Thalion13 Infbox  146
11D The Lost ScoutsJanMinas Thalion60 MIline  484


Total:
1 attackers (43 other)
10 defenders (13 Inf, 185 MI, 244 Arch, 46 Cav)
Total combat strengths: 483 vs. 4084

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
Hendrik Van Nieuwenrode, Lord of War of Minas Thalion, Marshal of the Army of Minas Thalion takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (43-U)
</Char >
  8 (64-A)
11 (60-M)
<Char >2 (28-A)
</Char ><Char >3 (27-A)
</Char > 4 (113-M)
<Char >6 (12-M)
</Char > 7 (125-A)
<Char >10 (13-I)
</Char >
9 (22-C)
5 (24-C)
 

Denariel's Fury (4) move in, hoping to reach close combat.
<Char > Denariel's Fury (4) fire on Undead Horde (1), scoring 252 hits.
</Char ><Char >Ivory Guard (6) move closer to get better shots.
</Char ><Char >A Damsel's Defenders (3) move closer to get better shots.
</Char ><Char ><Char >A Damsel's Defenders (2) fire on Undead Horde (1), scoring 72 hits.
</Char ></Char ><Char > Republicans Guardsmen (7) fire on Undead Horde (1), scoring 292 hits.
</Char ><Char > Screaming Crows (8) fire on Undead Horde (1), scoring 148 hits.
</Char ><Char > The Lost Scouts (11) fire on Undead Horde (1), scoring 111 hits.
</Char >Total ranged hits suffered: Attackers: 875, Defenders: 0
Horses for Hire (5) and Templari Militans (9) ride on, closing in on the enemy.
Undead Horde (1) advance towards the enemy.
The Lost Boys (10) advance towards the enemy.


<Char >Undead Horde (1) take 875 hits from archer fire, which cause 43 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 875 (0 from close combat and 875 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 43 attackers, 0 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Combat training increases by 1 points. Unit cohesion rises 4 points.

September 23rd -- Alebad

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)29 otherline  385
2D Denariel's FuryCathalMinas Thalion113 MIline  917
3D Fell GuardJonathanMinas Thalion34 Infline  266
4D Fine Old ChapsSedgewickMinas Thalion60 Infline  553
5D Ice ThrowersNalokMinas Thalion35 MIline  398
6DInfantryPompaeMinas Thalion30 Infline  272
7DIrdalnian Hunters(militia/guard unit)Minas Thalion22 Archline  79
8D Legio DracoKhainMinas Thalion90 Infline  664
9DMerrie men of Abaka(militia/guard unit)Minas Thalion14 Archline  69
10DPraetorian Guards(militia/guard unit)Minas Thalion16 Infline  81
11DRemnants of AlowcaAllyahMinas Thalion50 Archskirmish  507
12D Silky HordeSilksMinas Thalion64 Infline  472
13D Templari MilitansAoifaMinas Thalion22 Cavwedge  347
14D ~~/~~ValdrixMinas Thalion65 Cavbox  504


Total:
1 attackers (29 other)
13 defenders (294 Inf, 148 MI, 86 Arch, 87 Cav)
Total combat strengths: 385 vs. 5129

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Fortress (5).

Valdrix Hendrix, Senator of Alebad is spotted wearing the Hinmi's Chain Mail of Blood.
Khain Dragonborn, Lord of Justice of Minas Thalion, Senator of Abaka, Marshal of the Imperial dragoons takes command of his army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (29-U)
</Char >
  2 (113-M)
3 (34-I)
4 (60-I)
5 (35-M)
6 (30-I)
8 (90-I)
12 (64-I)
<Char >7 (22-A)
</Char ><Char >9 (14-A)
</Char ><Char >10 (16-I)
</Char >11 (50-A)
13 (22-C)
14 (65-C)
  

<Char >Remnants of Alowca (11) fire on Undead Horde (1), scoring 205 hits.
</Char ><Char ><Char >Irdalnian Hunters (7) fire on Undead Horde (1), scoring 30 hits.
</Char ></Char ><Char ><Char >Merrie men of Abaka (9) fire on Undead Horde (1), scoring 21 hits.
</Char ></Char > Denariel's Fury (2) wait on top of the fortifications for the attack.
<Char > Ice Throwers (5) fire on Undead Horde (1), scoring 181 hits.
</Char >Total ranged hits suffered: Attackers: 437, Defenders: 0
Templari Militans (13) stay in their defensive position, awaiting an opportunity to charge.
~~/~~ (14) stay in their defensive position, awaiting an opportunity to charge.
Legio Draco (8) leave the fortification, attacking the enemy.
Undead Horde (1) advance towards the enemy.
Praetorian Guards (10) move forward to take up positions at the outer wall.
Fine Old Chaps (4), Fell Guard (3), Infantry (6) and Silky Horde (12) hold their positions at the outer wall, waiting for the attack.


Close Combat (Center Line):
6 Minas Thalion banners are visible in the melee.
<Char >Undead Horde (1) score 44 hits on Legio Draco (8).
</Char > Legio Draco (8) score 513 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 513, Defenders: 44

<Char >Undead Horde (1) take 950 hits (513 in close combat, 437 from archer fire), which cause 29 casualties, wiping the unit out.
</Char > Legio Draco (8) take 44 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 950 (513 from close combat and 437 from ranged), Defenders: 44 (44 from close combat and 0 from ranged)
Total casualties: 29 attackers, 1 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 2 points. Combat training increases by 1 points. Unit cohesion rises 4 points.