Dubhaine Family/Aoifa/Battles/1011/September

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September 3rd -- Bode Batura

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AUndead Horde(Undead)(rogue)30 otherline  413
2D Aurum MarkSinMinas Thalion24 Infline  178
3DTemplari MilitansAoifaMinas Thalion18 Cavwedge  215
4DYellowDogscarlottaMinas Thalion20 Archline  195


Total:
1 attackers (30 other)
3 defenders (24 Inf, 20 Arch, 18 Cav)
Total combat strengths: 413 vs. 588

Begin new treaty system battle setup:

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because of their declaration 'War against realms' against Minas Thalion.

End new treaty system battle setup.

The region owner Minas Thalion and their allies defend.
The (rogue) troops attack because they are at war with Minas Thalion.

Strong winds and gusts are making ranged combat a game of luck.

Sin Ravenwulf, Senator of Bode Batura is spotted reading from the Tempus' Tome of Betrayed Heroes.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    <Char >1 (30-U)
</Char >
  2 (24-I)
3 (18-C)
4 (20-A)
   

<Char >YellowDogs (4) fire on Undead Horde (1), scoring 43 hits.
</Char >Total ranged hits suffered: Attackers: 43, Defenders: 0
Templari Militans (3) ride on, closing in on the enemy.
Undead Horde (1) advance towards the enemy.
Aurum Mark (2) advance towards the enemy.


Close Combat (Center Line):
1 Minas Thalion banners are visible in the melee.
<Char >Undead Horde (1) score 23 hits on Templari Militans (3).
</Char ><Char >Undead Horde (1) score 27 hits on Aurum Mark (2).
</Char > Aurum Mark (2) score 104 hits on Undead Horde (1).
Templari Militans (3) score 167 hits on Undead Horde (1).
Total close combat hits suffered: Attackers: 271, Defenders: 50

<Char >Undead Horde (1) take 314 hits (271 in close combat, 43 from archer fire), which cause 14 casualties.
</Char > Aurum Mark (2) take 27 hits in close combat, which cause 1 casualties.
Templari Militans (3) take 23 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 314 (271 from close combat and 43 from ranged), Defenders: 50 (50 from close combat and 0 from ranged)
Total casualties: 14 attackers, 2 defenders

Turn No. 2

     <Char >1 (16-U)
</Char >
2 (23-I)
3 (17-C)
 4 (20-A)
   

YellowDogs (4) hold their fire.


Close Combat (Center Line):
1 Minas Thalion banners are visible in the melee.
Templari Militans (3) score 157 hits on Undead Horde (1).
Aurum Mark (2) score 122 hits on Undead Horde (1).
<Char >Undead Horde (1) score 14 hits on Templari Militans (3).
</Char ><Char >Undead Horde (1) score 18 hits on Aurum Mark (2).
</Char >Total close combat hits suffered: Attackers: 279, Defenders: 32

Templari Militans (3) take 14 hits in close combat. No casualties.
Aurum Mark (2) take 18 hits in close combat. No casualties.
<Char >Undead Horde (1) take 279 hits in close combat, which cause 12 casualties.
</Char >Total hits suffered: Attackers: 279 (279 from close combat and 0 from ranged), Defenders: 32 (32 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders

Turn No. 3

     <Char >1 (4-U)
</Char >
2 (23-I)
3 (17-C)
 4 (20-A)
   

YellowDogs (4) hold their fire.


Close Combat (Center Line):
1 Minas Thalion banners are visible in the melee.
Aurum Mark (2) score 113 hits on Undead Horde (1) (131 before overkill).
Templari Militans (3) score 118 hits on Undead Horde (1) (137 before overkill).
<Char >Undead Horde (1) score 2 hits on Templari Militans (3).
</Char ><Char >Undead Horde (1) score 6 hits on Aurum Mark (2).
</Char >Total close combat hits suffered: Attackers: 231 (268 before overkill), Defenders: 8

Aurum Mark (2) take 6 hits in close combat. No casualties.
Templari Militans (3) take 2 hits in close combat. No casualties.
<Char >Undead Horde (1) take 231 hits in close combat, which cause 4 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 231 (231 from close combat and 0 from ranged), Defenders: 8 (8 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders

Defender Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 5 % damage. Combat training increases by 4 points. Unit cohesion rises 5 points.

September 4th -- Vir el Mari Heights

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Denariel's FuryCathalMinas Thalion70 MIline  615
2ATemplari MilitansAoifaMinas Thalion18 Cavwedge  234
3DMonsters(Monsters)(rogue)7 otherline  405


Total:
2 attackers (70 MI, 18 Cav)
1 defenders (7 other)
Total combat strengths: 849 vs. 405

Begin new treaty system battle setup:

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because of their declaration 'War against rogues' against (rogue).

End new treaty system battle setup.

The troops from (rogue) set up defenses because they control the battlefield.
The Minas Thalion troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (18-C)
1 (70-M)
   <Char >3 (7-M)
</Char >
   

Denariel's Fury (1) have no enemy in range and advance to better firing positions.
Templari Militans (2) ride on, closing in on the defenders.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

     1 (70-M)
2 (18-C)
 <Char >3 (7-M)
</Char >
    

<Char > Denariel's Fury (1) fire on Monsters (3), scoring 291 hits.
</Char >Total ranged hits suffered: Attackers: 0, Defenders: 291
Templari Militans (2) charge ahead, into the defenders' ranks.


Close Combat (Defender Line 1):
1 Minas Thalion banners are visible in the melee.
Templari Militans (2) score 549 hits on Monsters (3).
<Char >Monsters (3) score 197 hits on Templari Militans (2).
</Char >Total close combat hits suffered: Attackers: 197, Defenders: 549

Templari Militans (2) take 197 hits in close combat, which cause 6 casualties.
<Char >Monsters (3) take 840 hits (549 in close combat, 291 from archer fire), which cause 7 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 197 (197 from close combat and 0 from ranged), Defenders: 840 (549 from close combat and 291 from ranged)
Total casualties: 6 attackers, 7 defenders

Attacker Victory! The locals are grateful to the winners for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 1 Honour. 4 of your men were killed and 2 were wounded in this battle. Morale of your troops falls by 9 points. Your men's equipment suffers 4 % damage. Combat training increases by 3 points. Unit cohesion rises 5 points.