Difference between revisions of "Character Actions"

From BattleMaster Wiki
Jump to navigation Jump to search
m (Spelling: 'Emmigrate' to 'Emigrate')
Line 35: Line 35:
 
Only if you have no unit, you can use this tab to do [[paid work]].   
 
Only if you have no unit, you can use this tab to do [[paid work]].   
  
==Emmigrate==
+
==Emigrate==
  
 
If you don't like the continent you're on, this will allow you to move to a different one.  However, it can only be done from a city or town next to water, requires a large amount of gold, forces you to abandon your unit, and comes with a penalty to your honor and prestiege.
 
If you don't like the continent you're on, this will allow you to move to a different one.  However, it can only be done from a city or town next to water, requires a large amount of gold, forces you to abandon your unit, and comes with a penalty to your honor and prestiege.

Revision as of 16:16, 9 August 2006

Actions are things that you can do concerning only your character. Visiting the bank or a guildhouse, doing paid work, or challenging someone to a duel are in this category because only your character is performing the action, not his unit. Changing classes is also done here because it only affects your character.

In all cases, links for actions that contain periods after them, (e.g. Change Class...) will lead to a second page where you will be presented with various options as regards your selection (in this example, the second page would list the various classes you can change into). Links without periods after them (e.g. Mix with the locals) will perform their function immediately. Effectively, that means that actions with periods after them can be cancelled after initially selecting them, while actions without periods cannot.

Financial Actions

Your character visits your realm's bank. There you can trade bonds for gold or gold for bonds. Also, you can send bonds to another character or your family.

Change Class

If you don't like being a soldier, this will tab will show you the other classes your character can become.

Rebel

This will give your character the option of joining or leaving an underground rebellion or choosing sides if a rebellion has broken out. If you are in the underground, this tab also allows you to send messages to other members and to see how many other members there are.

Duel

Allows you to send a message to another character challenging them to a duel.

Disagree or Protest

This allows you to send a message expressing your IC disagreement with another character, NOT ANOTHER PLAYER! This can be done either secretly or realm-wide.

Join Tournament

This lets you see how many days are left until a tournament starts, how long it would take for you to travel there, entrance fee, prizes, and what type of tournament is being held. You can also join the tounament from this tab.

Visit . . . Guildhouse/Temple

You visit that building, read a summary of the organization, and can apply for membership. The other tab that says visit the "temple" with no specific name of a religion allows your character to donate gold to the local priests and in exchange, gain some "underground" information about the region.

Only if you have no unit, you can use this tab to do paid work.

Emigrate

If you don't like the continent you're on, this will allow you to move to a different one. However, it can only be done from a city or town next to water, requires a large amount of gold, forces you to abandon your unit, and comes with a penalty to your honor and prestiege.

Visit Academy

Your character attends a school of sorts and pays a tutor to train them in the use of skills that the character's class finds usefull.

Trading

Opens up opions for buying and selling merchandise in this region, provided you have caravans with you.

Choose Liege

If you are a unaligned noble, you can use this to swear fealty to the local lord of the region you are in and become a knight.

Bounty Board

If you're in a city, you can check who has a bounty on their head and how much it is. You can also post new bounties or increase an existing one.