Difference between revisions of "Battlemaster Maps"

From BattleMaster Wiki
Jump to navigation Jump to search
m (fixed the asterix)
Line 1: Line 1:
 +
__NOTOC__
 
So, you wanna "give back to the community"? Wanna, "give Tom a break"?
 
So, you wanna "give back to the community"? Wanna, "give Tom a break"?
  
Line 11: Line 12:
 
Tom is ''very'' particular about his maps. Before you post to the discussion list about how you made this great map, consider that there is a reason why Tom recycles maps.
 
Tom is ''very'' particular about his maps. Before you post to the discussion list about how you made this great map, consider that there is a reason why Tom recycles maps.
  
Yes, he has probably seen your map-editor somewhere and doesn't like it. As a matter of fact, there is only one map creator that he likes. And that brings us to the first headline:
+
Yes, he has probably seen your map-editor somewhere and doesn't like it. As a matter of fact, there is only one map creator that he found and liked ''so far'' (see discussion page). And that brings us to the first headline:
  
<h2>Tom likes the Age of Wonders Map Creator. He's made all the continents with it.</h2>
+
 
 +
=== Tom likes the Age of Wonders Map Creator. He's made all the continents with it. ===
  
 
There, its been said. Henceforth, Age of Wonders will be referred to as "AoW".
 
There, its been said. Henceforth, Age of Wonders will be referred to as "AoW".
Line 23: Line 25:
 
Let's say you make a map, its all foresty, watery, snowy, and sandy. Now what? Well, this brings me to the second headline:
 
Let's say you make a map, its all foresty, watery, snowy, and sandy. Now what? Well, this brings me to the second headline:
  
<h2>Borders, how to make them, how to ruin them.</h2>
 
  
Tom's words from the discussion list:
+
=== Borders, how to make them, how to ruin them ===
 +
(This needs more work)
 +
 
 +
Based on Tom's words from the discussion list:
 +
==== Borders ====
 +
* on their own transparent layer with an opacity of about 60%
 +
* draw them in a darkish red, 5 pixels wide
 +
* when done with all burders, apply some blur
 +
* experiment a little on what looks good. There are some differences between the original BM maps as well.
  
  The borders are on a transparent layer, red colour, 5-pixel width
+
==== Region Names ====
  brush, apply blur filter when done, set opacity of the layer to 60% or
+
* Script-Fu=>Logos=>Alien Glow
  so.
+
* Caligula font, 48px (might be 40px, someone needs to check against an existing map)
 +
* glow colour white or almost white with a blueish tint (#F0F0FF or so)
 +
* remove background, merge layers, scale to 50% in size
 +
* paste into map, also on their own transparent layer
  
  The region names are Genoa* font, 48 px, Alien Glow script-fu, remove
 
  background, merge layers, scale to 50% in size, paste into its own
 
  transparent layer. Mabye it was 40px - verify against an existing map.
 
  
 
There is a program that Tom uses to make the borders. It's called, (get ready for the next headline!):
 
There is a program that Tom uses to make the borders. It's called, (get ready for the next headline!):
  
<nowiki>*</nowiki>Was later changed to Caligula.
 
  
<h3>GIMP</h3>
+
=== GIMP ===
 +
The program can be downloaded for free [http://www.gimp.org here]. Once you've got GIMP and your map, you can get to work. If you've used a Photoshop type program before, GIMP should  come natural to you.
  
The program can be downloaded for free [http://www.gimp.org here]. Once you've got GIMP and your map, you can get to work. If you've used a Photoshop type program before, GIMP should  come natural to you.
+
{{stub}}

Revision as of 23:44, 28 October 2005

So, you wanna "give back to the community"? Wanna, "give Tom a break"?

Wanna stop playing the same maps again with just different region names?!?


Good! Then this is the page for you! (Yes, you. No, don't turn around like that. You clicked here, you're going to read this! What did I say? Get your pointer off the Back button!)

Ok! First things first!

Tom is very particular about his maps. Before you post to the discussion list about how you made this great map, consider that there is a reason why Tom recycles maps.

Yes, he has probably seen your map-editor somewhere and doesn't like it. As a matter of fact, there is only one map creator that he found and liked so far (see discussion page). And that brings us to the first headline:


Tom likes the Age of Wonders Map Creator. He's made all the continents with it.

There, its been said. Henceforth, Age of Wonders will be referred to as "AoW".

However, if you don't have AoW you can fudge it a little by copy and pasting different areas of an existing map and then altering/combining the different parts to make it look like it's a completely new map.

(Before you ask; Yes, it has been done.)

Let's say you make a map, its all foresty, watery, snowy, and sandy. Now what? Well, this brings me to the second headline:


Borders, how to make them, how to ruin them

(This needs more work)

Based on Tom's words from the discussion list:

Borders

  • on their own transparent layer with an opacity of about 60%
  • draw them in a darkish red, 5 pixels wide
  • when done with all burders, apply some blur
  • experiment a little on what looks good. There are some differences between the original BM maps as well.

Region Names

  • Script-Fu=>Logos=>Alien Glow
  • Caligula font, 48px (might be 40px, someone needs to check against an existing map)
  • glow colour white or almost white with a blueish tint (#F0F0FF or so)
  • remove background, merge layers, scale to 50% in size
  • paste into map, also on their own transparent layer


There is a program that Tom uses to make the borders. It's called, (get ready for the next headline!):


GIMP

The program can be downloaded for free here. Once you've got GIMP and your map, you can get to work. If you've used a Photoshop type program before, GIMP should come natural to you.

This article is a stub or placeholder. The BattleMaster Wiki is a collaborative effort, and you can help expand it by adding to this article.