Difference between revisions of "Astrum Knight Academy"

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==== <span style="font-family:georgia,serif;">Styles of Techniques</span> ====
 
==== <span style="font-family:georgia,serif;">Styles of Techniques</span> ====
  
<span style="font-family:georgia,serif;">'''''<span style="color:#006400;">Phantom Dancer</span>'''''<b><span style="color:#006400;"></span></b><span style="color:#006400;"></span> (Trick Moves) - Consists of Thirteen swing patterns and Nine foot steps. Takes advantage of blind spots.</span>
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<span style="font-family:georgia,serif;">'''''<span style="color:#006400;">Phantom Dancer</span>''''' (Trick Moves) - Consists of Thirteen swing patterns and Nine foot steps. Takes advantage of blind spots. Must be sharp minded.</span>
  
'''<span style="font-family:georgia,serif;">Pros</span>'''<span style="font-family:georgia,serif;"></span>
+
'''<span style="font-family:georgia,serif;">Pros</span>'''
  
 
*<span style="font-family:georgia,serif;">Confuses your opponent.</span>
 
*<span style="font-family:georgia,serif;">Confuses your opponent.</span>
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*<span style="font-family:georgia,serif;">Can easily counter opponents using Overrun/Defensive moves.</span>
 
*<span style="font-family:georgia,serif;">Can easily counter opponents using Overrun/Defensive moves.</span>
  
'''<span style="font-family:georgia,serif;">Cons</span>'''<span style="font-family:georgia,serif;"></span>
+
'''<span style="font-family:georgia,serif;">Cons</span>'''
  
 
*<span style="font-family:georgia,serif;">Bad in tight places.</span>
 
*<span style="font-family:georgia,serif;">Bad in tight places.</span>
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*<span style="font-family:georgia,serif;">Shows weaknesses in fighting opponents using Aggressive moves.</span>
 
*<span style="font-family:georgia,serif;">Shows weaknesses in fighting opponents using Aggressive moves.</span>
  
<span style="font-family:georgia,serif;"><span style="color:#b22222;">'''''Violent Storm'''''</span> (Overrun) - Consists of Seven swing patterns and Five foot steps. Straight forward and makes full use of powerful swings.</span>
+
<span style="font-family:georgia,serif;"><span style="color:#b22222;">'''''Violent Storm'''''</span> (Overrun) - Consists of Six swing patterns and Five foot steps. Straight forward and makes full use of powerful swings. Must learn to control the inner anger.</span>
  
'''<span style="font-family:georgia,serif;">Pros</span>'''<span style="font-family:georgia,serif;"></span>
+
'''<span style="font-family:georgia,serif;">Pros</span>'''
  
 
*<span style="font-family:georgia,serif;">Overwhelms your opponent.</span>
 
*<span style="font-family:georgia,serif;">Overwhelms your opponent.</span>
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*<span style="font-family:georgia,serif;">Bad in tight places.</span>
 
*<span style="font-family:georgia,serif;">Bad in tight places.</span>
 
*<span style="font-family:georgia,serif;">Weak against more than one enemy.</span>
 
*<span style="font-family:georgia,serif;">Weak against more than one enemy.</span>
*<span style="font-family:georgia,serif;">Weak against trick moves.</span>
+
*<span style="font-family:georgia,serif;">Weak against trick moves.</span> <!-- Bad Behavior 2.2.1 run time: 2.543 ms -->
<!-- Bad Behavior 2.2.1 run time: 2.543 ms -->
+
 
 +
<span style="font-family:georgia,serif;"><span style="color:#4b0082;">'''''Iron Wall'''''</span>'' (Defensive) - Consists of Four swing patterns and Eight foot steps. Focuses on countering enemy attacks. Need to learn how to think ahead of times.</span>
 +
 
 +
'''<span style="font-family:georgia,serif;">Pros</span>'''<span style="font-family:georgia,serif;"></span>
 +
 
 +
*<span style="font-family:georgia,serif;">Does not lose easily - Hard to be overwhelmed.</span>
 +
*<span style="font-family:georgia,serif;">Use opponent's own strength against him/her.</span>
 +
*<span style="font-family:georgia,serif;">Good in tight places.</span>
 +
*<span style="font-family:georgia,serif;">Can fight multiple enmies at the same time.</span>
 +
*<span style="font-family:georgia,serif;">Good against Overrun and Aggressive moves.</span>
 +
 
 +
'''<span style="font-family:georgia,serif;">Cons</span>'''<span style="font-family:georgia,serif;"></span>
 +
 
 +
*<span style="font-family:georgia,serif;">Weak against Neutral and Trick moves.</span>
 +
*<span style="font-family:georgia,serif;">Needs more stemina than other techniques.</span>
 +
 
 +
<span style="font-family:georgia,serif;"><span style="color:#008080;">'''''Serenity'''''</span>'' (Neutral) - Consists of Seven swing patterns and Seven foot steps. Strives to achieve the perfect balance between attack and defence. Essential to learn how to control one's own emotions to reach the tranquility. Must not panic in any situation.</span>
 +
 
 +
'''<span style="font-family:georgia,serif;">Pros</span>'''<span style="font-family:georgia,serif;"></span>
 +
 
 +
*<span style="font-family:georgia,serif;">Hardly confused.</span>
 +
*<span style="font-family:georgia,serif;">Attacks are not easily countered.</span>
 +
*<span style="font-family:georgia,serif;">Good against fighting a small group.</span>
 +
*<span style="font-family:georgia,serif;">Good against Trick Moves and Defensive moves.</span>
 +
*<span style="font-family:georgia,serif;">Good in both spacious and tight places.</span>
 +
 
 +
'''<span style="font-family:georgia,serif;">Cons</span>'''<span style="font-family:georgia,serif;"></span>
 +
 
 +
*<span style="font-family:georgia,serif;">Weak against Overrun and Aggressive.</span>
 +
*<span style="font-family:georgia,serif;">Hard to master. </span><!-- Bad Behavior 2.2.1 run time: 1.855 ms -->
 +
 
 +
<span style="font-family:georgia,serif;"></span>Fatal Edge (Aggressive) - Consists of Nine swing patterns and Four foot steps. Fast and strong swings make up for the lack of mobility. Has to be able to deliver strikes in many positions.
 +
 
 +
Pros
 +
 
 +
*Perfect for people with hostile personalities.
 +
*Very effective against Neutral and Trick moves.
 +
*Difficult for opponents to stop the moves once it gains momentum.
 +
*Good against one to two opponents at the same time.
 +
 
 +
Cons
 +
 
 +
*Not as good against three or more enemies.
 +
*Lacks mobility - more openings for enemies to attack.
 +
*Weak against Overrun and Defensive.
 +
<!-- Bad Behavior 2.2.1 run time: 30.898 ms -->

Revision as of 06:00, 26 February 2012

Astrum Knight Academy was founded Kihalin Lapallanch, Duke and Marquis of Shrine of Seeklander, to teach young knights of Astrum how to be true knights of the stars. Both young and old knights are welcomed to the academy as long as they are willing to follow the code of chivalry.

The Code of Chivalry

  • Protect the weak and defenceless - children, women, the old, ones who have lost the will to fight (surrendered enemies)
  • Keep oaths and promises - Knights do not go back on their words.
  • Defend your honour and that of your liege - As a knight, you have to live and die for honour
  • Love your realm and defend it with your life - Your realm has supported you and you repay the debt.
  • Be polite and respectful to your opponents - No need to insult your opponents if you are honourable
  • Serve your lady faithfully - Do not hesitate to draw your sword for your lady. Her honour is your honour.
  • Accept duels if you believe you are righteous - Even though you are not good with a sword.
  • Do not loot peasants - It is dishonourable to loot the weak and defenceless.
  • Stand for righteousness - Fight for what is right.

Ranks

Elders

Prime Knight

  • The Founder of the Academy. Kihalin Lapallanch, Duke and Marquis of Shrine of Seeklander is currently the Prime Knight of the academy.

Grand Master

  • A title given to the most honourable and prestigious knight of the academy. The Grand Master wields the same authority as the Prime Knight.

Master of Chivalry

  • A living Embodiment of Chivalry itself. Only a few ever achieve such status.

Master of Arms

  • A master of all weapons. Given to the strongest knight within the academy. To achieve this title, knights either have to win a tournament or win three consecutive training matches.

Master of Tactics

  • A brilliant strategist who has proven him/herself by leading others. Must be recognized by 15 full members or 3 elders.

Principal

  • A title given to those who are in charge of the biggest academy.

Hero of Astrum

  • A title given to well recognized hero of Astrum. An extra-ordinary figure praised by many.

Styles of Techniques

Phantom Dancer (Trick Moves) - Consists of Thirteen swing patterns and Nine foot steps. Takes advantage of blind spots. Must be sharp minded.

Pros

  • Confuses your opponent.
  • Good for one on one.
  • Good in spacious places
  • Can easily counter opponents using Overrun/Defensive moves.

Cons

  • Bad in tight places.
  • Weak against more than one enemy.
  • Shows weaknesses in fighting opponents using Aggressive moves.

Violent Storm (Overrun) - Consists of Six swing patterns and Five foot steps. Straight forward and makes full use of powerful swings. Must learn to control the inner anger.

Pros

  • Overwhelms your opponent.
  • Good for one on one.
  • Good in spacious places.
  • Can defeat opponents using Neutral and Aggressive moves with ease.

Cons

  • Bad in tight places.
  • Weak against more than one enemy.
  • Weak against trick moves.

Iron Wall (Defensive) - Consists of Four swing patterns and Eight foot steps. Focuses on countering enemy attacks. Need to learn how to think ahead of times.

Pros

  • Does not lose easily - Hard to be overwhelmed.
  • Use opponent's own strength against him/her.
  • Good in tight places.
  • Can fight multiple enmies at the same time.
  • Good against Overrun and Aggressive moves.

Cons

  • Weak against Neutral and Trick moves.
  • Needs more stemina than other techniques.

Serenity (Neutral) - Consists of Seven swing patterns and Seven foot steps. Strives to achieve the perfect balance between attack and defence. Essential to learn how to control one's own emotions to reach the tranquility. Must not panic in any situation.

Pros

  • Hardly confused.
  • Attacks are not easily countered.
  • Good against fighting a small group.
  • Good against Trick Moves and Defensive moves.
  • Good in both spacious and tight places.

Cons

  • Weak against Overrun and Aggressive.
  • Hard to master.

Fatal Edge (Aggressive) - Consists of Nine swing patterns and Four foot steps. Fast and strong swings make up for the lack of mobility. Has to be able to deliver strikes in many positions.

Pros

  • Perfect for people with hostile personalities.
  • Very effective against Neutral and Trick moves.
  • Difficult for opponents to stop the moves once it gains momentum.
  • Good against one to two opponents at the same time.

Cons

  • Not as good against three or more enemies.
  • Lacks mobility - more openings for enemies to attack.
  • Weak against Overrun and Defensive.