Ammando

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Region Details
Continent Dwilight
Region Type Rural
Geographic Area North Mediterranean
Population 14000
Economy Farming, Fishing
Politics
Realm / Duchy Westgard / Everguard
Local Lord Lowry Cameron


Ammando (pronounced: ah mawn-doe) is an expansive region that stands to the south of the city of Gelene. Traveling through Ammando is the major route to get to the city of Eidulb from Gelene, and as such is immensely important to intercontinental trade and commerce. Ammando is also an important gateway region to both the townsland regions of Eidulb Outskirts and the Gelene Outskirts.

Climate

Ammando is a rural area of beautiful land and wild animals and plants. The climate of the region is rather mild, but it does occasionally have extreme weather. The climate is typically insular, and as a result of the moderating moist winds which ordinarily prevail from the north-western great sea, it is temperate, avoiding the extremes in temperature of many other global areas sharing similar latitudes.

Precipitation falls throughout the year, but is light overall, particularly in the east. The west, however, tends to be wetter on average and prone to the full force of northern-oceanic storms, more especially in the late autumn and winter months, which occasionally bring destructive winds and high rainfall totals to these areas, as well as snow and hail. Ammando has a higher incidence of lightning than many of the northern regions of Dwilight. For all its moderate climate, Ammando does experience a large amount of snow, though the accompanying temperatures are typically tolerable.

Inland areas of Ammando are warmer in summer, and colder in winter than the coast - there are usually around 40 days of below freezing temperatures, but only 10 days at the coast. Ammando is sometimes affected by heat waves as well.

Native Plants and Animals

Ammando is also popularly known for it's diverse wild life. With long rolling prairie fields, the wild horses of Ammando run wild and free, considered by many to be one of the strongest and most graceful creatures of the land. One of the more unique oddities of the land are the many kinds of small creatures that make Ammando home, such as Ammandon Red Chipmunk, which have found this region to be quite hospitable, much to the disdain of the local farmers.

The plant life of Ammando mostly consists of fields of produce from the native farmers. However, Ammando also provides perfect conditions for the growth of herbal remedies and it's grown to be a very profitable and useful business for the locals.

Trees are not in over abundance, rather the coastal sands, rolling hills and prairies rule the landscape, offering a visual delight to those who reside there. The peasants of the land especially love the soil of Ammando, which is perfect for the cultivation of wheat, barley and several other crops which feed the people of the realm.

Trade through Ammando

As Ammando is the main region between Gelene and Eidulb, it is an immensely important region to continental trade. This trade route represents the easiest and most direct route between the two great cities, and is thus a very busy area full of trading towns good roads and boisterous populations. That fact has made the rural region of Ammando a highly trafficked are, which houses many ports and harbors which takes in merchants, traders and sailors alike.

When Everguard took control of this region, they, under command of the Count, created a large series of trade routes and constructed many wayside inns close to the ports and harbors of the region for the merchants to travel through. Ammando is one of the main sources of culture in the area. People from both sides of the island visit often and many have begun to migrate to the land. Under the keen supervision of the Count, Ammando is slowly but surely becoming a major player in the merchants cards.

Military Culture

The people of the region are civilized and kind by nature, given to farmwork rather than fighting, but outsiders should be warned not to see this as a sign of weakness, for when the community is threatened a strong militia tradition exists, dating back centuries. While lax compared to a professional army, every adult male is required to posses a weapon (usually a mace, spear or bow) and practice every 7th day, along with the other men of his community. Many raiders have been surprised to find an organized resistance where they thought would be only farmers.

Given the merit based system of the militia, soldiers from the Ammando tend to be more individualistic problem solvers than simple grunts following orders. This has caused problems when a new Lord finds his orders questioned by a common soldier, but successful Lords have learned to listen to the advice, even if they do not follow it every time.

The militia system also fosters a sense of pride and involvement with the larger community, and as a result people in the Outskirts are remarkably close to towns distant from their own, because of this shared identity.