Luria Nova/Events/Royal Hunting Event/Skirmish in Aveston 5/13/24
Battle of Aveston | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
66 SF | 10 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 10 |
Battle in Aveston
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 66 SF | wedge | 1702 | 1435 | 8 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 715 | 0 | 0 | 10 |
Total:
1 attackers (66 SF)
1 defenders (10 other)
Total combat strengths: 1702 vs. 715
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (66-S) | 2 (10-M) |
Astra Legionnaire (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (66-S) | 2 (10-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 531 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 531
Monsters (2) advance towards the enemy.
Monsters (2) take 637 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 637 (0 from close combat and 637 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (66-S) | 2 (4-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 904 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 904
Monsters (2) advance towards the enemy.
Monsters (2) take 1085 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1085 (0 from close combat and 1085 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.