Luria Nova/Events/Royal Hunting Event/Battle in Garuck Udor 5/7/24

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Battle of Garuck Udor
Part of (rogue)

Date 5/8/2024
Location Garuck Udor
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 33 other
Formations
Casualties
0 29


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  16204324250
2DMonsters(Monsters)(rogue)28 otherline  22250024
3DMonsters(Monsters)(rogue)5 otherline  520005


Total:
1 attackers (70 SF)
2 defenders (33 other)
Total combat strengths: 1620 vs. 2745

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
    2 (28-M)
3 (5-M)
  


Astra Legionnaire (1) fire on Monsters (2), scoring 561 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 561
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 673 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 673 (0 from close combat and 673 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (70-S)
   2 (22-M)
3 (5-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 570 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 570
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 684 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 684 (0 from close combat and 684 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  1 (70-S)
  2 (16-M)
3 (5-M)
    


Astra Legionnaire (1) fire on Monsters (2), scoring 1165 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1165
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 1398 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1398 (0 from close combat and 1398 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 4

  1 (70-S)
  3 (5-M)
     


Astra Legionnaire (1) fire on Monsters (3), scoring 356 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 356
Monsters (3) advance towards the enemy.


Monsters (3) take 427 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 427 (0 from close combat and 427 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 5

  1 (70-S)
 3 (3-M)
      


Astra Legionnaire (1) fire on Monsters (3), scoring 1672 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1672
Monsters (3) advance towards the enemy.


Monsters (3) take 2006 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2006 (0 from close combat and 2006 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.