Luria Nova/Events/Royal Hunting Event/Skirmish in Garuck Udor 5/8/24

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Battle of Garuck Udor
Part of (rogue)

Date 5/8/2024
Location Garuck Udor
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
70 SF 15 other
Formations
Casualties
0 12


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova70 SFwedge  15811989100
2DMonsters(Monsters)(rogue)13 otherline  11750010
3DMonsters(Monsters)(rogue)2 otherline  285002


Total:
1 attackers (70 SF)
2 defenders (15 other)
Total combat strengths: 1581 vs. 1460

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
    2 (13-M)
3 (2-M)
  


Astra Legionnaire (1) fire on Monsters (2), scoring 655 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 655
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 786 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 786 (0 from close combat and 786 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (70-S)
   2 (7-M)
3 (2-M)
   


Astra Legionnaire (1) fire on Monsters (2), scoring 438 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 438
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 526 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 526 (0 from close combat and 526 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (70-S)
   3 (2-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 896 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 896
Monsters (3) advance towards the enemy.


Monsters (3) take 1075 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1075 (0 from close combat and 1075 from ranged)
Total casualties: 0 attackers, 2 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.