Luria Nova/Events/Royal Hunting Event/Battle in Cadier 4/3/24
Battle of Cadier | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
69 SF | 32 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 25 |
Battle in Cadier
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 69 SF | wedge | 1823 | 3076 | 21 | 0 | |
2 | D | Monsters | (Monsters) | (rogue) | 17 other | line | 1185 | 0 | 0 | 15 | |
3 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 785 | 0 | 0 | 10 |
Total:
1 attackers (69 SF)
2 defenders (32 other)
Total combat strengths: 1823 vs. 1970
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (69-S) | 2 (17-M) 3 (15-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 227 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 227
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 272 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 272 (0 from close combat and 272 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (69-S) | 2 (15-M) 3 (15-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 841 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 841
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 1009 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1009 (0 from close combat and 1009 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (69-S) | 2 (9-M) 3 (15-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 984 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 984
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 1181 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1181 (0 from close combat and 1181 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 4
1 (69-S) | 2 (9-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 1024 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1024
Monsters (2) advance towards the enemy.
Monsters (2) take 1229 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1229 (0 from close combat and 1229 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.