Luria Nova/Campaign Records/Home Defence/Skirmish in Garuck Udor 1/26/24
Battle of Garuck Udor | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
261 SF | 89 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 86 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Argent Guard | Alushaar | Luria Nova | 64 SF | line | 1294 | 1103 | 13 | 0 | |
2 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 76 SF | box | 1919 | 2316 | 48 | 0 | |
3 | A | The End | Samson | Luria Nova | 64 SF | skirmish | 1696 | 1094 | 17 | 0 | |
4 | A | Winged Phalanx | Njal | Luria Nova | 57 SF | box | 1527 | 1779 | 18 | 0 | |
5 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 405 | 0 | 0 | 7 | |
6 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 555 | 0 | 0 | 6 | |
7 | D | Undead Horde | (Undead) | (rogue) | 40 other | line | 1078 | 0 | 0 | 40 | |
8 | D | Undead Horde | (Undead) | (rogue) | 33 other | line | 525 | 0 | 0 | 33 |
Total:
4 attackers (261 SF)
4 defenders (89 other)
Total combat strengths: 6436 vs. 2563
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (64-S) 3 (64-S) | 2 (76-S) 4 (57-S) | 5 (7-M) 6 (9-M) 8 (33-U) | 7 (40-U) |
The End (3) move closer to get better shots.
Winged Phalanx (4) fire on Monsters (6), scoring 507 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (8), scoring 500 hits.
Argent Guard (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1007
Monsters (6), Monsters (5), Undead Horde (8) and Undead Horde (7) advance towards the enemy.
Monsters (6) take 608 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Undead Horde (8) take 425 hits from archer fire, which cause 18 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1033 (0 from close combat and 1033 from ranged)
Total casualties: 0 attackers, 24 defenders
Turn No. 2
1 (64-S) 2 (76-S) 3 (64-S) 4 (57-S) | 5 (7-M) 8 (15-U) | 7 (40-U) |
Argent Guard (1) fire on Monsters (5), scoring 486 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (8), scoring 992 hits.
Winged Phalanx (4) fire on Monsters (5), scoring 694 hits.
The End (3) fire on Undead Horde (8), scoring 399 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2571
Undead Horde (8), Monsters (5) and Undead Horde (7) advance towards the enemy.
Undead Horde (8) take 1182 hits from archer fire, which cause 15 casualties, wiping the unit out.
Monsters (5) take 1416 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2598 (0 from close combat and 2598 from ranged)
Total casualties: 0 attackers, 22 defenders
Turn No. 3
1 (64-S) 2 (76-S) 3 (64-S) 4 (57-S) | 7 (40-U) |
The End (3) fire on Undead Horde (7), scoring 695 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (7), scoring 824 hits.
Winged Phalanx (4) fire on Undead Horde (7), scoring 578 hits.
Argent Guard (1) fire on Undead Horde (7), scoring 617 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2714
Undead Horde (7) advance towards the enemy.
Undead Horde (7) take 2307 hits from archer fire, which cause 40 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2307 (0 from close combat and 2307 from ranged)
Total casualties: 0 attackers, 40 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.