Luria Nova/Campaign Records/Home Defence/Skirmish in West Divide 1/21/24
Battle of West Divide | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of Swordfell | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Swordfell; Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
35 other | 14 Arch, 41 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
35 | 0 |
Battle in West Divide
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 7 other | line | 460 | 0 | 0 | 7 | |
2 | A | Undead Horde | (Undead) | (rogue) | 28 other | line | 340 | 0 | 0 | 28 | |
3 | D | Armsworth 8th Archers | (militia/guard unit) | Swordfell | 14 Arch | line | 346 | 934 | 19 | 0 | |
4 | D | Weighted Elastic Slingers | Lexis | Luria Nova | 41 SF | line | 657 | 967 | 20 | 0 |
Total:
2 attackers (35 other)
2 defenders (14 Arch, 41 SF)
Total combat strengths: 800 vs. 1003
The region owner Swordfell and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
There is almost no wind today, archers will be deadly.
The defenders take up positions inside the Palisade (1).
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (28-U) | 1 (7-M) | 3 (14-A) | 4 (41-S) |
Weighted Elastic Slingers (4) fire on Monsters (1), scoring 160 hits.
Armsworth 8th Archers (3) fire on Monsters (1), scoring 185 hits.
Total ranged hits suffered: Attackers: 345, Defenders: 0
Undead Horde (2) and Monsters (1) advance towards the enemy.
Monsters (1) take 414 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 414 (0 from close combat and 414 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Turn No. 2
2 (28-U) | 1 (3-M) | 3 (14-A) | 4 (41-S) |
Armsworth 8th Archers (3) fire on Monsters (1), scoring 281 hits.
Weighted Elastic Slingers (4) fire on Monsters (1), scoring 355 hits.
Total ranged hits suffered: Attackers: 636, Defenders: 0
Monsters (1) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (2) advance towards the enemy.
Monsters (1) take 763 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 763 (0 from close combat and 763 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Turn No. 3
2 (28-U) | 3 (14-A) | 4 (41-S) |
Armsworth 8th Archers (3) fire on Undead Horde (2), scoring 173 hits.
Weighted Elastic Slingers (4) fire on Undead Horde (2), scoring 240 hits.
Total ranged hits suffered: Attackers: 413, Defenders: 0
Undead Horde (2) advance towards the enemy.
Undead Horde (2) take 351 hits from archer fire, which cause 16 casualties.
Total hits suffered: Attackers: 351 (0 from close combat and 351 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 16 attackers, 0 defenders
Turn No. 4
2 (12-U) | 3 (14-A) | 4 (41-S) |
Weighted Elastic Slingers (4) fire on Undead Horde (2), scoring 212 hits.
Armsworth 8th Archers (3) fire on Undead Horde (2), scoring 295 hits.
Total ranged hits suffered: Attackers: 507, Defenders: 0
Undead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (2) take 431 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 431 (0 from close combat and 431 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.