Luria Nova/Campaign Records/Offensive Campaigns II/Skirmish in Ashrak 1/14/24

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Battle of Ashrak
Part of Unknown

Date 1/14/2024
Location Ashrak
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
96 MI, 156 SF 11 other
Formations
no particular formation
Casualties
0 11


Battle in Ashrak

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova9 SFwedge  3337110
2AHeliacalWassgandrLuria Nova96 MIbox  768000
3AJenassariesJenasLuria Nova34 SFskirmish  62941130
4Athe black guardRichardLuria Nova55 SFbox  60526020
5AThe EndSamsonLuria Nova58 SFskirmish  106939530
6DMonsters(Monsters)(rogue)11 otherline  10350011


Total:
5 attackers (96 MI, 156 SF)
1 defenders (11 other)
Total combat strengths: 3404 vs. 1035

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (96-M)
5 (58-S)
1 (9-S)
3 (34-S)
4 (55-S)
     6 (11-M)
  


the black guard (4) move closer to get better shots.
Jenassaries (3) move closer to get better shots.
Astra Legionnaire (1) move closer to get better shots.
Heliacal (2) move closer to get better shots.
The End (5) move closer to get better shots.
Monsters (6) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  2 (96-M)
5 (58-S)
1 (9-S)
3 (34-S)
4 (55-S)
   6 (11-M)
   


Jenassaries (3) fire on Monsters (6), scoring 411 hits.
Heliacal (2) move closer to get better shots.
The End (5) fire on Monsters (6), scoring 395 hits.
the black guard (4) fire on Monsters (6), scoring 260 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 71 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1137
Monsters (6) advance towards the enemy.


Monsters (6) take 1364 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1364 (0 from close combat and 1364 from ranged)
Total casualties: 0 attackers, 11 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.