Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Bohai II 1/10/24
Battle of Bohai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
74 SF | 20 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 20 |
Battle in Bohai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Weighted Elastic Slingers | Lexis | Luria Nova | 74 SF | line | 1296 | 2742 hits | 17 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 815 | 0 hits | 0 kills | 8 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 1055 | 0 hits | 0 kills | 9 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 295 | 0 hits | 0 kills | 3 losses |
Total:
1 attackers (74 SF)
3 defenders (20 other)
Total combat strengths: 1296 vs. 2165
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (74-S) | 3 (9-M) | 2 (8-M) 4 (3-M) |
Weighted Elastic Slingers (1) fire on Monsters (3), scoring 235 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 235
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (3) take 282 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 282 (0 from close combat and 282 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (74-S) | 3 (7-M) | 2 (8-M) 4 (3-M) |
Weighted Elastic Slingers (1) fire on Monsters (3), scoring 253 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 253
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (3) take 304 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 304 (0 from close combat and 304 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (74-S) | 3 (5-M) | 2 (8-M) 4 (3-M) |
Weighted Elastic Slingers (1) fire on Monsters (3), scoring 658 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 658
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (3) take 790 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 790 (0 from close combat and 790 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
1 (74-S) | 2 (8-M) 4 (3-M) |
Weighted Elastic Slingers (1) fire on Monsters (2), scoring 349 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 349
Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (2) take 419 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 419 (0 from close combat and 419 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 5
1 (74-S) | 2 (5-M) 4 (3-M) |
Weighted Elastic Slingers (1) fire on Monsters (2), scoring 571 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 571
Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 685 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 685 (0 from close combat and 685 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 6
1 (74-S) | 4 (3-M) |
Weighted Elastic Slingers (1) fire on Monsters (4), scoring 676 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 676
Monsters (4) advance towards the enemy.
Monsters (4) take 811 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 811 (0 from close combat and 811 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.