Luria Nova/Campaign Records/Offensive Campaigns/Battle in Cadier 5/8/23

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Battle of Cadier
Part of (rogue)

Date 5/7/2023
Location Cadier
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
57 Inf, 411 Arch, 132 SF 36 other
Formations
no particular formation
Casualties
0 30


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova65 SFwedge  16901074 hits7 kills0 losses
2ABloodmenSamsonLuria Nova67 SFbox  1651767 hits5 kills0 losses
3ARoyal Heliacal GuardsWassgandrLuria Nova214 Archbox  2026702 hits6 kills0 losses
4ASentinelsJerrelLuria Nova41 Archbox  48774 hits1 kills0 losses
5Athe Black guardRichardLuria Nova156 Archline  1412700 hits6 kills0 losses
6AThe GallantRojakLuria Nova43 Infbox  7170 hits0 kills0 losses
7AThe Lost and ForgottenSigurdLuria Nova14 Infbox  2370 hits0 kills0 losses
8DMonsters(Monsters)(rogue)12 otherline  6900 hits0 kills12 losses
9DMonsters(Monsters)(rogue)16 otherline  11600 hits0 kills10 losses
10DMonsters(Monsters)(rogue)8 otherline  5100 hits0 kills8 losses


Total:
7 attackers (57 Inf, 411 Arch, 132 SF)
3 defenders (36 other)
Total combat strengths: 8220 vs. 2360

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 6 (43-I)
7 (14-I)
2 (67-S)
3 (214-A)
4 (41-A)
1 (65-S)
5 (156-A)
    8 (12-M)
9 (16-M)
10 (8-M)
  


Bloodmen (2) move closer to get better shots.
Royal Heliacal Guards (3) move closer to get better shots.
Sentinels (4) move closer to get better shots.
the Black guard (5) move closer to get better shots.
Astra Legionnaire (1) fire on Monsters (9), scoring 525 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 525
The Lost and Forgotten (7) and The Gallant (6) advance towards the enemy.
Monsters (10), Monsters (9) and Monsters (8) advance towards the enemy.


Monsters (9) take 630 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 630 (0 from close combat and 630 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  6 (43-I)
7 (14-I)
1 (65-S)
2 (67-S)
3 (214-A)
4 (41-A)
5 (156-A)
  8 (12-M)
9 (12-M)
10 (8-M)
   


Bloodmen (2) fire on Monsters (9), scoring 767 hits.
Astra Legionnaire (1) fire on Monsters (8), scoring 549 hits.
Sentinels (4) fire on Monsters (10), scoring 74 hits.
Royal Heliacal Guards (3) fire on Monsters (10), scoring 702 hits.
the Black guard (5) fire on Monsters (8), scoring 700 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2792
The Gallant (6) and The Lost and Forgotten (7) advance towards the enemy.
Monsters (10), Monsters (9) and Monsters (8) advance towards the enemy.


Monsters (10) take 931 hits from archer fire, which cause 8 casualties, wiping the unit out.
Monsters (9) take 920 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Monsters (8) take 1499 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3350 (0 from close combat and 3350 from ranged)
Total casualties: 0 attackers, 26 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.